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Author Topic: Alien AI: Too Difficult?  (Read 3397 times)

Spoonman101
Jul 25, 2014, 03:50:25 PM
Topic on: Jul 25, 2014, 03:50:25 PM
Q
Reading a few reviews on the Alien AI, I've found a lot of mention of the difficulty the Alien opposes to the player.  Almost seemingly as if Creative Assembly may have made a Frankenstein monster here. The intelligence of the AI may even surpass that of the player. Do you believe that this might heighten or hinder the enjoyment you may experience throughout Alien Isolation?

Sources:
http://bloody-disgusting.com/news/3304238/possible-alien-alien-isolation-smart/

http://www.totalxbox.com/79551/previews/why-im-looking-forward-to-not-playing-alien-isolation/


The Eighth Passenger
Jul 25, 2014, 04:38:34 PM
Reply #1 on: Jul 25, 2014, 04:38:34 PM
Q
I believe they may have gone too far.


« Last Edit: Jul 25, 2014, 04:52:05 PM by The Eighth Passenger »

Dill-On
Jul 25, 2014, 06:13:01 PM
Reply #2 on: Jul 25, 2014, 06:13:01 PM
Q
Too smart? Glad to hear that. :)


oberonqa
Jul 25, 2014, 07:46:04 PM
Reply #3 on: Jul 25, 2014, 07:46:04 PM
Q
That'll be a switch... an Alien game with a smart xeno.  It's pretty unfortunate that it's been almost 20 years since the Aliens TC and aside from some novel ideas like climbing on walls, the AI in every Aliens game I've ever played has been pretty much the same as the AI in the Aliens TC... which is to say pretty dumb. 

So yea... too smart?  Count me in the bring it on category.  :)


The Eighth Passenger
Jul 26, 2014, 02:56:32 PM
Reply #4 on: Jul 26, 2014, 02:56:32 PM
Q
In another article I've read they apparently said that "the A:I AI was modeled after famous chess players Adolf Anderssen and Lionel Kieseritzky and that the A:I Alien was even able to pass the Turing test during an "imitation" game.

Professor Joseph Weizenbaum was quoted as saying: "Considering that only about 80% of all humans are capable of passing said test it is certainly a remarkable achievement."

The article further stated that Creative Assembly made use of Kolmogorov complexity algorithms and principles to avoid possible predictive patterns in the AI behavior. It also makes use of PARRY programming code which was originally written in 1972 by psychiatrist Kenneth Colby. PARRY is claimed by some to be one of the programs (perhaps the first) able to pass the Turing Test.



InfestedGoat
Jul 26, 2014, 03:11:15 PM
Reply #5 on: Jul 26, 2014, 03:11:15 PM
Q
I hope the Alien is smarter than the player, that would be incredible!

I'm sure its just people who don't know how to play using stealth and don't get very long to judge the game.


The Eighth Passenger
Jul 26, 2014, 05:07:21 PM
Reply #6 on: Jul 26, 2014, 05:07:21 PM
Q
Dan O' Bannon's idea was originally for the Alien to overcome it's blood-lust and pursue a life of scholarly interests. If Corporal Hicks' thesis is proven correct and the A:I Alien is indeed Kane's son (now 15 years older) then players may well have to contend with intelligence vastly superior to their own, possibly even having to engage it in philosophical debates and games of wit.

Quote
Dan’s Alien culture: In O’Bannon’s original conception of the Alien, newborn Aliens are overcome with blood-lust, but this eventually subsides and the creature becomes rational and civilised, heralding its maturation and growth into a third-stage adult. Of the Alien in his script and its savagery, O’Bannon explained that “It’s never been subject to its own culture, it’s never been subject to anything except a few hours in the hold of the ship. Quite literally, it doesn’t have an education. The Alien is not only savage, it is also ignorant.” Once its blood-lust has subsided, “the Alien becomes a mild, intelligent creature, capable of art and architecture, which lives a full, scholarly life of 200 years.”

« Last Edit: Jul 26, 2014, 06:52:10 PM by The Eighth Passenger »

Gate
Jul 26, 2014, 07:04:28 PM
Reply #7 on: Jul 26, 2014, 07:04:28 PM
Q
Can I see some confirmation on these facts before I go play the game and expect the impossible?


LastSurvivor92
Jul 26, 2014, 07:57:18 PM
Reply #8 on: Jul 26, 2014, 07:57:18 PM
Q
Can I see some confirmation on these facts before I go play the game and expect the impossible?

Exactly. People thought that the AI were going to be incredibly smart in A:CM...turned out not to be that way. People need to get through the hype of this game and be ready for anything. You guys are making this game sound like some philosophical masterpiece with impossible AI to overcome. Calm down and wait for the game to come out.


The Eighth Passenger
Jul 26, 2014, 08:10:20 PM
Reply #9 on: Jul 26, 2014, 08:10:20 PM
Q
If Professor Weizenbaum said the AI was "a remarkable achievement" then I'm sure it will be. I don't require any further proof.



DUB1
Jul 26, 2014, 10:44:40 PM
Reply #11 on: Jul 26, 2014, 10:44:40 PM
Q
Are you kidding? The harder the better! I hope the Alien drives casual players to pull their hair out in anger.


Spoonman101
Jul 27, 2014, 12:51:43 AM
Reply #12 on: Jul 27, 2014, 12:51:43 AM
Q
My Expectation:
The Alien in Isolation becomes so smart, it creates an account on this board and starts arguing what is cannon with the other members.



Spoonman101
Jul 27, 2014, 04:38:46 AM
Reply #14 on: Jul 27, 2014, 04:38:46 AM
Q
I don't think he's implying that the Alien is going to paint masterpieces while playing the violin but rather the Alien will be a problem solver. Something that is unheard of in artificial intelligence

You guys are making this game sound like some philosophical masterpiece with impossible AI to overcome.
He was joking...
Sorry Chronic, but philosophical might not be the word you're looking for as far as the point of all this is.
If the Alien has a premise of solving problems and analysing situations with PARRY programming then this might just be an underated game once it comes out...

...Now I'm excited


 

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