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Author Topic: Rebellion Coming Back?  (Read 33812 times)


HuDaFuK
Jul 24, 2014, 04:37:41 PM
Reply #91 on: Jul 24, 2014, 04:37:41 PM
Q
I hated that so much! How did you feel about the maps for multiplayer? I thought that they were rather small and didn't really cater much to the Alien universe,  Refinery aside.

I remember liking the AVP temple-style one. Otherwise they weren't really anything special, but adequate. Would've been nice to have more based on the singleplayer campaign though.


Spoonman101
Jul 24, 2014, 04:49:20 PM
Reply #92 on: Jul 24, 2014, 04:49:20 PM
Q
DID YOU TWO JUST f**kING AGREE WITH EACH OTHER???
AVPG Front News!

I hated that so much! How did you feel about the maps for multiplayer? I thought that they were rather small and didn't really cater much to the Alien universe,  Refinery aside.

I remember liking the AVP temple-style one. Otherwise they weren't really anything special, but adequate. Would've been nice to have more based on the singleplayer campaign though.
Did you ever get around playing AvP2?




Spoonman101
Jul 24, 2014, 04:59:52 PM
Reply #95 on: Jul 24, 2014, 04:59:52 PM
Q
Graphically (Even for its time) it's shit..
Storywise it's really captivating.
Gameplay it's great and versatile.
Weapons are a bit ridiculous at times but also maintain variety.
And above all else it can be modded which is why a community still played the game for 9 years until its servers were shutdown..

« Last Edit: Jul 24, 2014, 05:02:06 PM by Spoonman101 »

Bio Mech Hunter
Jul 24, 2014, 05:08:51 PM
Reply #96 on: Jul 24, 2014, 05:08:51 PM
Q
Graphically shit for it's time? What? It was excellent for it's time! 2001 was a long time ago.


Spoonman101
Jul 24, 2014, 05:21:05 PM
Reply #97 on: Jul 24, 2014, 05:21:05 PM
Q
There were loads of games with quality graphics in 2001, AvP2 was sadly not one of them...


Kimarhi
Jul 24, 2014, 06:31:15 PM
Reply #98 on: Jul 24, 2014, 06:31:15 PM
Q
I was more angry that ragdoll wasn't included in its release.  It came out close to the same time.


That same headless fall to the knees and collapse forward animation got on my nerves for the lack of variety. 



Vertigo
Jul 24, 2014, 06:50:59 PM
Reply #99 on: Jul 24, 2014, 06:50:59 PM
Q
It was pretty much just Trespasser and Hitman using ragdoll physics in 2001, wasn't it?

AvP2 had fantastic lighting, but was let down by the art design, which for some inexplicable reason tried to employ a comic-esque style. Hence ridiculous froggy aliens, David Bowie colonists and a general sense of unreality.
But the engine rendered curved surfaces, dynamic lights, and managed long view distances and massive entity counts without excessive frame loss, so the technology itself was fairly sophisticated for the time.


AJL
Jul 27, 2014, 06:18:02 PM
Reply #100 on: Jul 27, 2014, 06:18:02 PM
Q
AvP2 had fantastic lighting...

Really ? I've always though lighting as one of its major flaws.. as dynamic objects (like characters) were
illuminated separately from the environment and generally in rather inconsistent way...


Spooky799kil
Jul 27, 2014, 06:31:59 PM
Reply #101 on: Jul 27, 2014, 06:31:59 PM
Q
Keep the AVP movies plots/sounds/ideas out of the video games! I hated that in AVP3 (2010), I had to use sound mods using sounds from AVP2 to replace those shitty sounds they had in the default sounds. The Predator hunting origin with aliens and the pyramid crap should stay out of these games. I always hated this plot line and its all those crappy AVP movies fault for it.


Vertigo
Jul 27, 2014, 07:18:43 PM
Reply #102 on: Jul 27, 2014, 07:18:43 PM
Q
:Edit: Added quote, not sure how I managed to get ninja'd by half an hour on a one-sentence post...
Really ? I've always though lighting as one of its major flaws.. as dynamic objects (like characters) were
illuminated separately from the environment and generally in rather inconsistent way...

The same applied for Unreal Engine 2, didn't it?

« Last Edit: Jul 27, 2014, 09:42:07 PM by Vertigo »

RakaiThwei
Jul 27, 2014, 08:39:49 PM
Reply #103 on: Jul 27, 2014, 08:39:49 PM
Q
I'm down for another AvP game from Rebellion, I really liked AvP2010.

Me too. I hope that if another game is continued, that they proceed on with that storyline/continuity/universe. Everyone else is just going on with the route of either solo Alien, Predator or Prometheus influenced ideas.. I would really like to see Rebellion continue on with the Karl Bishop Weyland storyline, and keep that continuity alive a little bit longer before leaving it alone to go stale.

« Last Edit: Jul 27, 2014, 08:41:34 PM by RakaiThwei »

AJL
Jul 28, 2014, 12:10:54 PM
Reply #104 on: Jul 28, 2014, 12:10:54 PM
Q
:Edit: Added quote, not sure how I managed to get ninja'd by half an hour on a one-sentence post...
Really ? I've always though lighting as one of its major flaws.. as dynamic objects (like characters) were
illuminated separately from the environment and generally in rather inconsistent way...

The same applied for Unreal Engine 2, didn't it?

I don't know about UE2.. but in AvP game where at least in my opinion utilizing shadows is a fundamental
part of character behaviour/gameplay, I think it is a major flaw when the lighting system is so inconsistent
that you can't trust what you see..

i.e. alien tries to hide in the shadows only to stand out like a sore thumb and be blown away from halfway
across the map because.. while the environment (level geometry) appears like a nice dark hiding spot, the
alien (dynamic object) may still be fully illuminated by the differently calculated model lighting...


 

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