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Author Topic: Rebellion Coming Back?  (Read 33588 times)

ging
Jul 21, 2014, 11:15:22 PM
Reply #60 on: Jul 21, 2014, 11:15:22 PM
Q
avp010 doesnt have in depth mod tools or if any for that matter so well ya know


PVTDukeMorrison
Jul 21, 2014, 11:25:18 PM
Reply #61 on: Jul 21, 2014, 11:25:18 PM
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ADS and having the motion tracker as a piece of equipment, not just something floating on your screen


CrowBAR
Jul 21, 2014, 11:28:37 PM
Reply #62 on: Jul 21, 2014, 11:28:37 PM
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AVP2. Redux.  Anything else would be a waste of time,


wolfster
Jul 21, 2014, 11:43:14 PM
Reply #63 on: Jul 21, 2014, 11:43:14 PM
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i remember being a sniper in avp two, could blow off heads and legs.  spear gun for preds could shoot off victims heads and heads stick to walls for skull collection, i liked the smart disc shoulder cannon and combat staff etc.  I remember alien pouncing and tail whip to stun your enemies, ajl mod for avp two had where you could blow off alien limbs and alien players could still attack you or crawl to you, i remember all the guilds/clan sites you could join too,  good memories, great times.


Deathly_rYaN
Jul 22, 2014, 12:29:05 AM
Reply #64 on: Jul 22, 2014, 12:29:05 AM
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ADS and having the motion tracker as a piece of equipment, not just something floating on your screen

That was one of the things I loved about Colonial Marines. The Motion Tracker being a seperate thing, and ADS with the pulse rifle(But hope that it wont be god damn 3 burst -_-)


Kimarhi
Jul 22, 2014, 01:25:16 AM
Reply #65 on: Jul 22, 2014, 01:25:16 AM
Q
I didn't mind the upgrades personally.  Its more movie esque to be certain but that far in the future all those systems will probably be in your hud or on your weapon anyways. 

It would be a cheap way to up the tension knowing you need to swap between weapon and tracker but the motion tracker itself brings tension anyways. 




Corporal Hicks
Jul 22, 2014, 07:19:03 AM
Reply #67 on: Jul 22, 2014, 07:19:03 AM
Q
ACM did a good job with updating the mechanics and I enjoyed playing the MP for a while due to that. But what really sets Alien vs. Predator games apart was the different gameplay styles and the tone of the guy. They need to be able to continue with those aspects. They need to keep the different gameplay styles but to keep it updated.

Once you got used to it I found AvP2010 to be fluid and leaping from surface to surface was great. I'd like to see the modern style kept for the marines. I loved flicking the tracker up. And the upgrade system. AvP2010 had no real upgrade system and the skins just weren't enough IMHO.


skull-splitter
Jul 22, 2014, 07:59:39 AM
Reply #68 on: Jul 22, 2014, 07:59:39 AM
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I sure as f**k hope not, for one.

Rebellion has a poor track record, has proven to have little learned from their 1999 version so we end up with games that look and sound the part but play wonky.

I'd rather see Raven try. Their own title Singularity is underrated but a true piece of love and work, their Jedi Knight was great when it comes to staying true to the source-franchise. But seeing Raven hasn't been working on big titles on their own as of late...

Monolith's try was superior in terms of storytelling and overall feel, though they made a sure miss when they opted for staying a bit too close to their art-style.

But AvP done better is always interesting IMO, just hope they do better than AvP'10.


PsyKore
Jul 22, 2014, 09:48:30 AM
Reply #69 on: Jul 22, 2014, 09:48:30 AM
Q
In hindsight, I really liked AvP2010. The mechanics were actually well done, and the graphics at the time were stellar and ran beautifully. But the game as a whole always felt unfinished to me, especially single player which was way too linear and had little depth to it.

I wouldn't be opposed to Rebellion doing another one but they need to learn from AvP2010 - what worked and what didn't work.


chaosrelm
Jul 22, 2014, 12:48:19 PM
Reply #70 on: Jul 22, 2014, 12:48:19 PM
Q
ah yes avp2, i remember the glorious weyland vs marines vs aliens vs predators fatal 4 way great match combinations in mp


AJL
Jul 22, 2014, 01:25:28 PM
Reply #71 on: Jul 22, 2014, 01:25:28 PM
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AvP2010 had many issues for sure, but many of them I believe could have been easily fixed by modders if only they had released SDK for the game.. But they didn't.. And why ?? Is Rebellion is to blame ?? Or Sega ?? Or... ??

I hope the next AvP game will be made by someone who hold modding in a "slightly" higher regard.. ::)

« Last Edit: Jul 22, 2014, 01:29:03 PM by AJL »


Spoonman101
Jul 22, 2014, 02:02:57 PM
Reply #73 on: Jul 22, 2014, 02:02:57 PM
Q
AvP2010 had many issues for sure, but many of them I believe could have been easily fixed by modders if only they had released SDK for the game.. But they didn't.. And why ?? Is Rebellion is to blame ?? Or Sega ?? Or... ??

I hope the next AvP game will be made by someone who hold modding in a "slightly" higher regard.. ::)
Wow AJL, I was a big fan of your mod back in the days of AVP2. That's amazing...


skull-splitter
Jul 22, 2014, 05:05:34 PM
Reply #74 on: Jul 22, 2014, 05:05:34 PM
Q
Wishing for SDK's/mod-support in 2014 is ignoring the increasing dependency on DLC... Idealy, yes, SDK's/level editors are provided...

Quote
In hindsight, I really liked AvP2010. The mechanics were actually well done, and the graphics at the time were stellar and ran beautifully.

Nope. It looked nice but lacked finishing, it played horrible (well, as a PC-shooter anyway, haven't played on console for a good reason) and it ran decent but not impressive.

« Last Edit: Jul 22, 2014, 05:18:07 PM by skull-splitter »

 

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