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Author Topic: The Previews/Interviews Thread  (Read 17286 times)

Corporal Hicks
Sep 01, 2014, 07:44:56 AM
Reply #30 on: Sep 01, 2014, 07:44:56 AM
I'm so happy to see that it keeps up over a pro-longed period as that was my primary concern.

Not long to wait now!   :D


HuDaFuK
Sep 01, 2014, 01:10:56 PM
Reply #31 on: Sep 01, 2014, 01:10:56 PM
Between this and Far Cry 4, I may have to upgrade to a PS4 (OK, so Isolation is on the PS3 as well, but I wanna see this puppy with its full-on crap your pants graphics).


NickisSmart
Sep 01, 2014, 07:43:20 PM
Reply #32 on: Sep 01, 2014, 07:43:20 PM
I'm told the game has the feeling of a reoccurring nightmare, sort of a perpetual dream state. Sounds like the first film in that regard.  : )


NickisSmart
Sep 03, 2014, 11:32:46 PM
Reply #33 on: Sep 03, 2014, 11:32:46 PM
http://www.xboxachievements.com/news/news-19179-I-Played-Alien--Isolation-on-Hard-and-Lived-to-Tell-the-Tale---Hands-On-Preview.html

"...When you’re playing through a section and repeatedly dying, some of the horror understandably gets diluted. It stops being quite so scary, because you’re being taken out of the situation and out of the world. Thankfully, however, it never becomes a big problem, because underneath all the scares, Alien: Isolation features some really great design.

This is largely to do with the Xenomorph itself, which responds and reacts in different ways each time you play. Load up a section again and the monster will rarely do exactly the same thing. The game isn’t about memorising patterns. It’s about staying alert and remaining adaptable in order to survive. You have to keep on your toes.

The potential stumbling block is also overcome by the deadliness of the Xenomorph. Even when you’re not terrified of it, you’re fearful of its ability to end you. There’s no room for error whatsoever. If you mess up, it’s over in seconds. It all helps to create a remarkably pressured, tension-filled experience that’s deeper than mere horror. You can see why Creative Assembly wants you to play it on Hard..."



NickisSmart
Sep 06, 2014, 07:29:52 AM
Reply #35 on: Sep 06, 2014, 07:29:52 AM
Couple recent interviews. They're still careful not to spoil much, but it does shed a little light on the state of the game, at the moment:








PsyKore
Sep 10, 2014, 12:55:31 AM
Reply #37 on: Sep 10, 2014, 12:55:31 AM
Looks like a grandmother getting out of her easy recliner.


ikarop
Sep 10, 2014, 12:58:29 AM
Reply #38 on: Sep 10, 2014, 12:58:29 AM
Oh god :D. Thanks for ruining that pic for me.



gabgrave
Sep 10, 2014, 01:56:08 PM
Reply #40 on: Sep 10, 2014, 01:56:08 PM
Those blasted brats, always making so much noise! I'm gonna go over there and give them what for!



NickisSmart
Sep 13, 2014, 01:10:20 AM
Reply #42 on: Sep 13, 2014, 01:10:20 AM
Damn. Wish I had a subscription so I could read the extensive digital article.



NickisSmart
Sep 20, 2014, 12:48:50 AM
Reply #44 on: Sep 20, 2014, 12:48:50 AM
1.

http://www.gameinformer.com/games/alien_isolation/b/xboxone/archive/2014/09/19/alien-isolation-has-made-me-a-believer.aspx

2.

Probably the best example of the sound design so far!



Amazing.



New gameplay video:



Best bit is at around just before 7 minutes in where the alien sees him hiding under a table and kills him. That's the first confirmation I've seen that you're still vulnerable when hiding, which is good news.

« Last Edit: Sep 20, 2014, 03:39:51 PM by NickisSmart »

 

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