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Author Topic: The Lo-fi Sci-fi of Alien: Isolation Trailer  (Read 14968 times)



Erik Lehnsherr
Apr 18, 2014, 11:39:57 AM
Reply #17 on: Apr 18, 2014, 11:39:57 AM
Q
And still...no word on core gameplay and how they're not going to keep it from becoming repetitive and boring. Otherwise it'll just be a faithfully pretty turd.

The same way the Witcher series and Dragon Age have replayability is what I assume, different roads.

Quoting for relevance, also probably the same reason I still play the original Dead Space to this day.


RagingDragon
Apr 18, 2014, 08:53:48 PM
Reply #18 on: Apr 18, 2014, 08:53:48 PM
Q
And still...no word on core gameplay and how they're not going to keep it from becoming repetitive and boring. Otherwise it'll just be a faithfully pretty turd.

The same way the Witcher series and Dragon Age have replayability is what I assume, different roads.

Quoting for relevance, also probably the same reason I still play the original Dead Space to this day.

Erik... did you just quote yourself from one page back?

 :laugh:

Think you're right, though. There's no way a game like this could be that linear, unless you have lots of different options within that linear framework.


szkoki
Apr 18, 2014, 08:57:23 PM
Reply #19 on: Apr 18, 2014, 08:57:23 PM
Q
1. cool

2. im hoping for a hive scene in the game / or something derelict like,anyithing regarding space jocke technology

3. if these guys can deliver a decent horror game with an authentic atmoshpere with an alien wich is terrifiying wouldnt be cool to get back to the "shooter style" in a sequel like Aliens followed Alien but with still the horror elements heavily in it?


Erik Lehnsherr
Apr 18, 2014, 09:08:09 PM
Reply #20 on: Apr 18, 2014, 09:08:09 PM
Q
And still...no word on core gameplay and how they're not going to keep it from becoming repetitive and boring. Otherwise it'll just be a faithfully pretty turd.

The same way the Witcher series and Dragon Age have replayability is what I assume, different roads.

Quoting for relevance, also probably the same reason I still play the original Dead Space to this day.

Erik... did you just quote yourself from one page back?

 :laugh:

Think you're right, though. There's no way a game like this could be that linear, unless you have lots of different options within that linear framework.
Shamelessly because they ignored the relevance of my reply, and yes exactly lol.



thecaffeinatedone
Apr 19, 2014, 12:30:09 AM
Reply #22 on: Apr 19, 2014, 12:30:09 AM
Q
And still...no word on core gameplay and how they're not going to keep it from becoming repetitive and boring. Otherwise it'll just be a faithfully pretty turd.

The same way the Witcher series and Dragon Age have replayability is what I assume, different roads.

Quoting for relevance, also probably the same reason I still play the original Dead Space to this day.

Erik... did you just quote yourself from one page back?

 :laugh:

Think you're right, though (dragon age, dead space was a great atmospheric game). There's no way a game like this could be that linear, unless you have lots of different options within that linear framework.
Shamelessly because they ignored the relevance of my reply, and yes exactly lol.

They're not even the same genre. And I'm primarily concerned because they aren't talking about the gameplay at all aside from "The Alien's intelligent...look at how randomly intelligent  it is....yeah...you've gotta hide from it <_<".

« Last Edit: Apr 19, 2014, 12:36:08 AM by thecaffeinatedone »

Erik Lehnsherr
Apr 19, 2014, 01:19:32 AM
Reply #23 on: Apr 19, 2014, 01:19:32 AM
Q
They've constantly talked about player pathways and how you deal with people on the station, sounds like it has player choice to me.


LastSurvivor92
Apr 19, 2014, 03:35:47 PM
Reply #24 on: Apr 19, 2014, 03:35:47 PM
Q
I loved this trailer. I really like how committed the team over there in the UK is. They are really harnessing from the first film with true dedication. Looks good to me. Now release it  :laugh:


thecaffeinatedone
Apr 19, 2014, 06:53:36 PM
Reply #25 on: Apr 19, 2014, 06:53:36 PM
Q
They've constantly talked about player pathways and how you deal with people on the station, sounds like it has player choice to me.

Quote
constantly....deal with people on the station...

Wait, when was this exactly? They've mentioned 'other threats' but haven't shown them off.

Most of this skepticism comes from Colonial Marines. A reasonable assumption to make, given what we were promised last time and what we got. I really, really, really don't want to end up hating this game, and I want to enjoy it. But it could very well all just be eye candy covering bad gameplay.

« Last Edit: Apr 19, 2014, 06:58:35 PM by thecaffeinatedone »

WinterActual
Apr 19, 2014, 07:54:18 PM
Reply #26 on: Apr 19, 2014, 07:54:18 PM
Q
And still...no word on core gameplay and how they're not going to keep it from becoming repetitive and boring. Otherwise it'll just be a faithfully pretty turd.

The same way the Witcher series and Dragon Age have replayability is what I assume, different roads.

These games offer replayability because you can use different char build or companions, not just different dialogs. Things that alter the gameplay. In Isolation your choice will mostly be like between door A and door B. But your gameplay experience will be the same.


Erik Lehnsherr
Apr 20, 2014, 02:06:32 AM
Reply #27 on: Apr 20, 2014, 02:06:32 AM
Q
That's my point though, you can't say it has no replayability when we barely have an idea of what it is.

And no I disagree with you on that, most people replay RPG's for the differences in story and choice.
For instance ME3 varies widely in gameplay but people were upset choices didn't.


WinterActual
Apr 20, 2014, 05:17:10 AM
Reply #28 on: Apr 20, 2014, 05:17:10 AM
Q
I never said that people replay RPGs for differences in story. I said that they replay the games for the stuff that alters their GAMEPLAY experience. One time you can run mage but the next you may re roll with warrior, etc. A: Isolation is finish and forget, because your next playthrough will be basically the same, even if you go through different routes, the gameplay will be still exactly the same as the first time.


Erik Lehnsherr
Apr 21, 2014, 03:22:43 AM
Reply #29 on: Apr 21, 2014, 03:22:43 AM
Q
I never said that people replay RPGs for differences in story. I said that they replay the games for the stuff that alters their GAMEPLAY experience. One time you can run mage but the next you may re roll with warrior, etc. A: Isolation is finish and forget, because your next playthrough will be basically the same, even if you go through different routes, the gameplay will be still exactly the same as the first time.

But they do play it for differences in story, not gameplay is what I'm saying.
That's why say... while TW2 is near enough the exact same gameplay experience every time, people replay it for the different pathways and choices.

And you can't say Isolation will be the same each time, you don't know yet but even if it is people still replay FEAR and Dead Space despite the only difference in those games being what tools and crafting you use.
Which A:I is confirmed to have.


 

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