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Author Topic: Predator vision sound (zoom)  (Read 6648 times)


Rid413
Feb 11, 2014, 12:56:31 PM
Reply #16 on: Feb 11, 2014, 12:56:31 PM
Q
its looks perfect :D well done! there are no white colour at all. amazing !


and i have one more thing to ask for, this file is awesome pred roar but its for healing, can you or someone add this sound for trophy kill, i mean only trophy kill, no heavy atack and no sneaky kill only frontal trophy kill?
http://www.mediafire.com/download/p3d6xjp1z5u2cxl/prd_scream3.en


MoonerSK
Feb 11, 2014, 01:25:03 PM
Reply #17 on: Feb 11, 2014, 01:25:03 PM
Q
well i never really worked with sounds, and for some reson software which i am using for extracting the sound from the file is causing me error with this file so i can't get to sound file


Rid413
Feb 11, 2014, 01:28:22 PM
Reply #18 on: Feb 11, 2014, 01:28:22 PM
Q
its ok  :D you did for me so much already, ill wait for Xeno Killer, i think he will now how to make this sound


Xeno Killer 2179
Feb 11, 2014, 07:02:37 PM
Reply #19 on: Feb 11, 2014, 07:02:37 PM
Q
I'll have to play around with it. There's a lot of sounds to sort through to determine which one to change. It may also end up being a shared resource, in which case the sound will will affect other events with it.

___

update...

the error MoonerSK was having was due to the en file being saved using a wav/sound file that was not compatible with the asura engine extractor, so it kept saying "access violation". I was able to extract it anyways by using the export all feature to get the .bin files, then I just had to strip some useless header data out of the file in hex workshop. After that, any media player can load it.

As for the sounds, I just need to figure out which ones play during trophy kills. I think it's one of the clicking sounds listed under vocals.

__
update 2...

The frontal trophy kill and stealth kill share the same two sounds used by heavy attack, so if I change one of them, the sound will play both when you try a heavy attack, and when you grab someone from the front or behind.

I could also try to swap one of the clicking sounds for the sound you wanted. The roar would happen after you already decapitated or killed them (trophy or stealth kill).

Let me know what you think

____

https://www.mediafire.com/?con5abc2lhw8683

That changes the clicking after killing someone from trophy/stealth kill into the heal roar you posted.

« Last Edit: Feb 11, 2014, 08:22:20 PM by Xeno Killer 2179 »

Rid413
Feb 11, 2014, 09:37:07 PM
Reply #20 on: Feb 11, 2014, 09:37:07 PM
Q
oh man it perfect! you are the best, both of you are! one question, can you make it lauder. like real heavy, intense angry taunt?

edit. tested it in longer game, there are some issues, it's repalces also the pred cliks when you find a youngblood bodies and activates the self destruck, my pred roars two times in line and i this gives me an idea.

ill give you another 2 heal sounds, and make all 3 for those after kills cliks. And now, the roars each time will be random or in order, or i will get only one of them constantly?

(link for other 2 roars https://www.mediafire.com/?y5jvdysn61rcj5a and now i need to finde a new heal screms :D but this is not a problem at all  ;) )

« Last Edit: Feb 11, 2014, 09:54:02 PM by Rid413 »

Xeno Killer 2179
Feb 11, 2014, 09:59:38 PM
Reply #21 on: Feb 11, 2014, 09:59:38 PM
Q
I thought it might cause problems.  ::)

Yes, I can make it louder, but the file will become tens times as big, and the quality might go down a little.

There are actually 10 different clicking sounds, and the file I uploaded overrided them all with the roar sound you provided. If the interaction with the youngblood bodies plays a random clicking sound, then there isn't much I can do, but if it's only one of the ten sounds, I can set it back to the clicking and still keep the roar sound.

I think the sounds are random, and do not play in order or sequence.

I'll have to test this myself, but I'm going to be busy with something else for a while.


Rid413
Feb 11, 2014, 10:05:56 PM
Reply #22 on: Feb 11, 2014, 10:05:56 PM
Q
and i found something else, after stelth kill the cliking also beacome a roar. About the lauder roars, just leave it, its not that important.
Edit
No rush, have time ;) I will appreciate if you look in to it in free time, just let me know if you finde something

Hi guys!  ;) i have few last things i think about,  I'll appreciate if you help me, again :D

http://www.filedropper.com/visionmode4edit2bymoonersk
MoonerSK i think you can help me :D this is the vision you edited for me, and i like it a lot, but can you change one colour? i mean only the background, below is a picture, right side, is the actual background colour, left side is the colour (you dont have to use exactly that colour but similar to it) i want you to put in place old one, this should make it more contrast witch the heat colours. nothing more.


second matter is the sound file
http://www.mediafire.com/download/58idz32ne588420/visionsounds.en it's sound for vision cycles, makes like "BUUFF " sound when vision is activated and like "BEZEE" sound when deactivated, i want do remove the "BEZEE" sound and replace with "BUUFF".
Same sound for activating and deactivating.

and third, most tricky i dont know is this even possible. I have this in mind for long time, here is the deal:
The neutral pred vision
can you make it to look like this to make it red-ish like in pred intro (screenshoot is form intro) and add a vision looping sound like this is another pred vision :D? the sound file -> http://www.mediafire.com/download/jdkcnt968z198qo/heartbeat.en and if this make alien/marine gameplay red-ish and sound looped, i dont care, i can always turn it off when im not play as predator :)

« Last Edit: Feb 12, 2014, 01:31:29 PM by Rid413 »

MoonerSK
Feb 12, 2014, 02:31:49 PM
Reply #23 on: Feb 12, 2014, 02:31:49 PM
Q
i'll swap the blues in the vision and also will have a look on the BUUFF sound :D about changing the neurtall vision not much i can do there as it is not considered a vision in the game it is more like a all visions are off. it just shows how everything is looking normaly. the only way to do that would be to take every single texture in the game and put a red colour over it and there are just too many taxtures in the game :D

/EDIT: here is the vision http://www.filedropper.com/visionmode4edit3bymoonersk

/EDIT2: here is the vision changing sound http://www.filedropper.com/visionsoundsedit hope i used the right one as there were 5 files for changing vision and 1 for vision end, maybe it was all the same sound but if not and i used wrong one just let me know

« Last Edit: Feb 12, 2014, 03:03:55 PM by MoonerSK »

Rid413
Feb 12, 2014, 03:49:10 PM
Reply #24 on: Feb 12, 2014, 03:49:10 PM
Q
edit nr 3
edit nr 2

see it for your self  ;), i dont know man, i can decide which version is better  :laugh: both are well done.
About the BUUFF sound, you use the right one, and everything is on place.
Red-ish look, i thought so, that will be extreamly hard to do :-[ but what about make only a colour corection? you know R,B and G values make G and B  on - and R on +, and gamma and brightnes corection, can be this done this way?

« Last Edit: Feb 12, 2014, 03:54:13 PM by Rid413 »

MoonerSK
Feb 12, 2014, 04:16:52 PM
Reply #25 on: Feb 12, 2014, 04:16:52 PM
Q
i don't even know if we can change the values of rgb or if there even is something like that for the whole game. the tools from the How to mod AVP tutorial allow us to change textures and sounds not the values(if theres something like that because i have no idea :D ) it is not a problem to repaint texture to be red but repainting all the textures in the game. maybe there is a way to do it through the r g and b and gamma but not one i know about because that aren't things i know much about, maybe someone else could help


Rid413
Feb 12, 2014, 04:38:49 PM
Reply #26 on: Feb 12, 2014, 04:38:49 PM
Q
damn, its realy that hard. Where i should go with this idea to get some answers and help maby?


MoonerSK
Feb 12, 2014, 05:28:19 PM
Reply #27 on: Feb 12, 2014, 05:28:19 PM
Q
hopefully someone on the forum will know how to do it(if it's even possible) but i wouldn't count on that. otherwise i do not know where to go. the modding possibilities for this game are very restricted and not many people have touched it. most of the modding was concentrated on this forum and it is pretty much dead right now


Rid413
Feb 12, 2014, 07:05:48 PM
Reply #28 on: Feb 12, 2014, 07:05:48 PM
Q
too bad :( maby i just make new topic just for it, so anywan whos active can read it, i think its nice idea, will make the game more "movie" style. We will see. Thaks a lot for everything! Amazing work  :D


Xeno Killer 2179
Feb 12, 2014, 11:21:38 PM
Reply #29 on: Feb 12, 2014, 11:21:38 PM
Q
can you make it to look like this to make it red-ish like in pred intro (screenshoot is form intro)
You could just wear red filter glasses. Something that has a similar effect to this:



The other solution would be to look for a post process injector that can achieve that effect. SweetFX is the only thing that comes to mind, but we can't otherwise easily mod the game to look like that. I don't know how to program shaders, sorry.

« Last Edit: Feb 13, 2014, 12:50:14 AM by Xeno Killer 2179 »

 

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