Your arugmentation is missing the point of criticism.
Nothing you posit was even stated any of that, and it kinda funny that this is the standard defense offered by most here.
"are you gonna blah blah blah whole game bad blah blah only one difference alien blah blah blah"
Off the subject, and completely irrelevant.
The subject has nothing to do with gameplay or entire project thrust.
The subject is marketing and hype versus the actual Alien design and the paper thin justifications for it, and the fact that it's happened three times in a row.
The tail is once again
too long, the once again
goofiest legs that instantly demarcate try-a-nid alpha space arf wannabe, the once again
hilariously over-exaggerated tyranid mouth, the once again
overexposed skull that's supposed be a kind of demarkation toward what Aliens is (hint: it's not a marquee sign), that even glows
this time just in case your loud mouth breathing makes you easily distracted and likely to miss it, the goofy chewing gum tendons and no lips so that in case you forgot which end is the business end so you can be reminded every time it kills you by the ultra specular chompy parts that are always there now instead of being revealed as appropo etc etc.
Yeah, it's resurrection design squished into a giger shape with super manly chin and outward bulgy teefs to offset the female protag. Not really sure how much of a net improvement you'd call that.
If it was a little bit, people would react like it was a little bit.
You're going to be spending "ten to twelve hours" with the design. It probably matters a tad
more than you're intimating.
You're also missing the contrast between the level of attention to detail in the Alien and the amount of fidelity in the environment it operates in and the sound and visual assets that go with said environment, it's kind of a large gap that creates a curious incongruity of immersion.
Contrary to CA's claims, you know what they didn't have in 1979?
Animatronic digitigrade legs that would work worth a damn.