Alien: Isolation

Started by newbeing, Oct 21, 2013, 12:11:03 PM

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Alien: Isolation (Read 68,401 times)

Kimarhi

Kimarhi

#165
Quote from: SM on Dec 11, 2013, 02:35:21 AM
The problem with that is familiarity.  As soon as you meet Bella in A:CM you feel like putting her out of her misery right there and then - but you have to pretend you're dumb regarding the life cycle.

Everyone knows how the lifecycle works - there's no 'confusion' like there was when we first saw the original film.

I was thinking the actual FH and CB part of the lifecycle would have happened during the final confrontation of the initial alien or when your jettisoned from the space station (if the poster is anyway to go concerning the story).  From there its all about surviving the corporate merc/multiple alien encounters.

Of course you could still look at the lifecycle thing differently.  It could still play on what you know and the characters don't.  If you go looking for a space spider not knowing it wants to hump your face and impregnate you with a deadly spore as the character, but be screaming at the screen not wanting to do it as the player.

SpreadEagleBeagle

SpreadEagleBeagle

#166
I'm actually a little excited about this game. Not that hot on the Amanda Ripley spin on the story though.

acrediblesource

acrediblesource

#167
I think they've got to have a great story. They could reiterate the Classic Alien story but from a different perspective and a little more science driven. However this might be incredibly boring to go back and redo that.
The Resident Evil style RPG is really all I can think of in terms of a third person behind the shoulder adventure and it could get really dull without some action. I can't think of anything but these, if Creative Assembly can make it work then awesome but its going to be a real challenge. They say you'll be up against Clones and WY mercs. This sounds like the biggest 'meh'.


Quote from: Kimarhi on Dec 11, 2013, 02:17:26 AM
I think a balance between the two is the best way to go.  We just had a bog standard derivative shooter in ACM, no need to replicate that so soon.

I think using UDTs idea of you vs a single alien through a portion of the game could be cool, while you use your wits and other crewmember npc to try to figure out whats up.  The Alien starts abducting your people until the final confrontation, you think the dangers over and the WY security goons show up.

From there the new aliens are born and you have to take them out and now have access to new weaponry and multiple enemies.

UDA

UDA

#168
Quote from: Kimarhi on Dec 11, 2013, 12:29:31 AM
I don't really see anything pretentious about your post.

And I like your ideas.

Dead Space 1 and 2 are my games, but I really felt that the original DS started to lose its horror atmosphere when you were able to start upgrading your weapons to make killing shit easier.  When you had to struggle to survive early on, I was freaked out.  I couldn't believe the game started you WITHOUT a weapon. 

I still love the first two games, but they became more action horror instead of survival horror and I thought they were much less intense to play. 

The "swarm" can be pretty intense if done right. I still remember freaking out with mass alien spawns in the first AvP.  On DC where you could only take like two hits things got intense.

I'm not against gameplay changes, but like SM said if your facing an invulnerable alien that is only so because it is scripted as hell, then that is different and lame.

If you could kill the alien numerous ways early on in the game, but have the story continue where maybe the alien egg morphed some fools and you have to kill facehuggers/chestbursters and adult aliens later, that would be cool I think.  I like your ideas of having to try and hunt for the alien as it goes through its lifecycle as well.

NIFTY.

I wouldn't necessarily script the hell out of the alien. Let it free-roam. Script certain parts that would be necessary to continue the story, but basically let it be an organic haunted house story. That way there's some replay value. I can imagine a scene where you're talking with the NPC's (non-cutscene), and the impromptu motion tracker you built while you were trying to find the alien starts to go off. That'd probably a logistical nightmare in continuing the story, but I imagine it could be done.

I also like the your idea of possibly having the alien die early on, only to have the eggmorph thing happen to some of those mysteriously missing crew members. I always thought the eggmorph was more terrifying than just having a queen lay eggs.

I could also imagine a scene with a bunch of facehuggers, sort of like the swarm, Suddenly they're everywhere.

I'd like to go half the game without a weapon. You have to use your wits, manually override systems, doors, restore atmosphere to compartments, purge others to slow the alien down or attempt to get it cornered. Then when a weapon is introduced, it's because you built it during a puzzle sequence or something. Don't just hand me a pulse rifle. And since we're not space marines here (that we know of yet), we're not carrying around 3 extra canisters of fuel for the flame thrower. Go and gas it up instead of just reloading.

There's alot you could do without the alien to keep things intense

-the ships computer overrides and kills the engines, you have to get those back on and figure out why it happened (conspiracy theories)
-You have to check the ship for other facehuggers (before the chestbursting happens), and say there's cat (Daughter of Jones) setting off your motion detection.
-One of your crew members starts to go a little mad (Seeing the facehugger sets him off, and he's already a stand-offish guy)
-Figure out who is sabotaging your attempts to restore functions to the ship (More conspiracies)
-You have to examine samples from the facehugger without getting acid everywhere (Teach us a couple of things about the xeno biology that we haven't heard before, and make them realistic)
-Cabins Decompress (Randomly or on purpose?)
-Some of that cargo the ships carrying isn't on the manifest (and from one of those crates came the facehugger, so do the other contain eggs? Do we risk it and open them to find out?)
-Maybe we could relive a sequence from the original film, I'm thinking of the air-ducts. Put us in Dallas's shoes there. Have to take orders from whoever is outside the vents telling us where to go as the second signal closes in on us.

I don't know, just rolling stuff off.

Also, I wouldn't mind an RE style game, but I'd prefer humans that move and act like humans, not trained officers. They don't have all the muscle and stamina in the world. As for over the shoulder? I still think that's much more cinematic than first person. I'd even settle for fix camera's, though I can see why people wouldn't want that. Alot of the Silent Hill games weren't necessarily over the shoulder, and they worked out pretty well (the motions where the camera followed you).

PRJ_since1990

PRJ_since1990

#169
I really like you're ideas UDA. Let's hope some or all of them are implemented.

Sorry all for crying for petitions. It's not literally the petition itself, it's just getting word out that we would like to see our favorite franchise and the lore surrounding it respected and upheld with new material and we're not going sit back and not let our voices be heard. That's all. I just don't want another ACM (which is another slap in the face to the franchise which can ultimately lead to less interest in creating products around it). ACM was fun, but flawed, disliked, buggy and missing critical elements of most modern-day shooters. If I can express my opinions to Creative Assembly, I'd gladly do so. 

SM

SM

#170
Contact them.

I'm sure they're well aware of the shortcomings of A:CM.

UDA

UDA

#171
Quote from: SpreadEagleBeagle on Dec 11, 2013, 03:31:43 AM
I'm actually a little excited about this game. Not that hot on the Amanda Ripley spin on the story though.

It could be a good thing or a bad thing.

If there's a moment somewhere along the way where she realizes that this was the thing that attacked the Nostromo, the ship her mother dissapeared from and was never found, then there's alot of potential for emotions. Anger, sadness, so on and so forth. Could become a turning point from being a scared woman to someone a big stronger and bent on killing the creature.
How that could be done, I don't know. There didn't seem to be anything that suggested the company knew of the xeno's in Aliens, I think even Burt send the colonists out there just to check in and see (maybe already plotting his get rich scheme, if there was any validity to Ripleys story). If The company itself was so hellbent on getting the alien at that point, why send marines? They wouldn't capture the creature? The Hazmat team from the third film would have been better suited, since they are likely trained for biological warfare and would have specialists present to help contain and control the xeno.
The company could have known, if you assume Ash was sent  on board the Nostromo after they picked up the distress signal, and just made it look like the Nostromo crew were the first to find out about it. Ash was protecting the creature, but I never really got the sense that the company explicitly sent him for that purpose. I know the fact that they sent an Andriod in the first place would counter my arguement, but I lean toward thinking that Ash was already preprogrammed to act a certain way under those situations.
Even then, any evidence of the xeno, what it was, the life cycle, the look, aggression of it, would have been destroyed when the Nostromo was lost and the company wouldn't have a clear picture of it until Ripley was found 50-something years later. They could have been expecting a peaceful creature, or even nothing at all.

Now that I'm thinking about it, if the company knew about the Direlect and the distress signal before Nostromo found it, why wouldn't they send a team of specialists to check it out, wouldn't a bunch of space-truckers be inadequate ambassadors for humanity?

Of course I'm sure Prometheus and whatever happens next with those movies could change things.

Kimarhi

Kimarhi

#172
I reckon the ST were sent as expendable scouts simply because they were closest.


They did put an Android covert operative onboard.

Mr. Clemens

Mr. Clemens

#173
It was the beacon that compelled WY to put Ash on the Nostromo and divert it to the planet. Kind of a fishing expedition, really, and much cheaper than the trillion-or-so the Prometheus mission had cost (The Prometheus film isn't colouring my opinion there - I'm going by what was in the Alien novel).

Xenomrph

Xenomrph

#174
Quote from: Mr. Clemens on Dec 12, 2013, 05:53:29 PM
It was the beacon that compelled WY to put Ash on the Nostromo and divert it to the planet. Kind of a fishing expedition, really, and much cheaper than the trillion-or-so the Prometheus mission had cost (The Prometheus film isn't colouring my opinion there - I'm going by what was in the Alien novel).
To be fair the mega-expensive mission in 'Prometheus' only happened because it was basically one huge vanity project on the part of the company's CEO.

Kimarhi

Kimarhi

#175
I imagine the more people go into space the cheaper it becomes as well.

Powerloader

Powerloader

#176
Quote from: SpreadEagleBeagle on Dec 11, 2013, 03:31:43 AM
I'm actually a little excited about this game. Not that hot on the Amanda Ripley spin on the story though.

It should've been Corp. Hicks or at the very least zombie Hicks.

PRJ_since1990

PRJ_since1990

#177
Quote from: Powerloader on Dec 13, 2013, 04:50:39 AM
Quote from: SpreadEagleBeagle on Dec 11, 2013, 03:31:43 AM
I'm actually a little excited about this game. Not that hot on the Amanda Ripley spin on the story though.

It should've been Corp. Hicks or at the very least zombie Hicks.
You might as well take Ripley out of the freezer and have her run around, shoot aliens, avoid WY, blah blah story and finish with her getting back into the freezer on the Narcissus. I'm curious to see how they go about writing the story. Keeping the expectations low, of course.

Powerloader

Powerloader

#178
I tried to make it as ridiculous-sounding as I could with the 'zombie Hicks' remark so that people would know I was joking..

PRJ_since1990

PRJ_since1990

#179
Quote from: SM on Dec 12, 2013, 05:44:42 AM
Contact them.

I'm sure they're well aware of the shortcomings of A:CM.
Sent them an email detailing my concerns. Gave a shout-out to AvPG so maybe a CA rep or actual member could join the forums and give us exclusive details or debunk rumors!

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