Mind sending me that campaign scenario for Green Lantern vs Aliens for the Clix games?
The way I ran it was essentially just each side plays by the rules of their respective game - all the Aliens, in HeroClix terms, automatically have Willpower, since there's no pushing damage in Horrorclix, but they still become vulnerable, so, in Heroclix terms, all the Green Lanterns essentially gain Penetrating Shot and Exploit Weakness against an alien with 2 action counters. You still put out Victim tokens, and the GLs count as Protectors (or whatever the Horrorclix term was for Good Guys), so they can rescue the victim tokens, but they don't get any benefit from doing so, aside from denying the Aliens. The Alien player also still gets a hand of plot twist cards, just as the GL player has access to any feats they want to use.
When I played it, we did 1000 pts. on each side - the full GLCorps box set with Ganthet, Katma Tui, Tomar Re, Ch'p, Gnort, Arisia, and Abin Sur, along with Kiliwog, Hal Jordan, Jon Stewart, and Kyle Rayner from outside of the box set. The Alien side had the complete Alien box set, along with the fully upgraded Queen and Egg Sac attachment. It was glorious fun. The Aliens made short work of most of the GLs, but then Ganthet strode in and started disintegrating the bugs at long range. In the end, it came down to a battle of wills between Ganthet and the Queen, and, well, in brightest day, in blackest night, no xenomorph will leave this fight.
I don't think this game's title is doing it any favours, though. 'Legendary Encounters: an Alien card game'? Wouldn't 'Alien: a Legendary card game' be better? I worry about brand confusion scaring off the casual gamers. Ah, well... as long as I get a copy.
For the record, there's no mention of any predators being involved. And I, personally, really hope there won't be.
The reason for the title is because Upper Deck has already secured the rights to the Predator and Firefly franchises to use in future deck-builders. From what I understand, the idea is for those to be standalone sets, but that can also be mixed together if the players so choose. So after a while, you'll have Legendary, which is a blanket name for Comic book properties using the Legendary engine, and Legendary Encounters, which is the same thing for Film/TV licenses.
Mr. Domino, does Legendary make use of any sort of movement/locations, or do all the cards just sit on the table and duke it out, like Star Wars?
Neither entirely. In Marvel Legendary, there are five locations in "The City". As a Villain comes out from the Villain deck, he enters "The Sewers". If another Villain comes out before he's defeated, that villain will enter "The Sewers", and the first Villain will be pushed into "The Bank" - and so on into "The Rooftops", "The Streets", and "The Bridge". If the city is ever entirely full (which will generally happen quite often - it's extremely difficult to keep the villain population in check, especially early-game), and another villain comes out of the villain deck, then the villain in "The Bridge" will be pushed into the "Escaped Villains" stack, and the players take some penalties, often dependent upon the scenario. There's no movement on the player side - you simply play down your heroes, spend your recuitment points on more cards into your discard pile, and if you have enough attack points, taking out a villain card from one of the City locations.