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Author Topic: PC Patch #2 Details - Comparison Screenshots/Videos Inside  (Read 28746 times)

ikarop
Mar 15, 2013, 01:37:15 AM
Topic on: Mar 15, 2013, 01:37:15 AM
Quote from: Gearbox Software
March 14 2013 Update:

    The PC update is currently in the final stages of testing and expected to roll out within the next week.

    This update contains the changes that were in the recent update for the Xbox 360 and PlayStation 3 versions, along with some additional changes that will be part of future updates for the Xbox 360 and PlayStation 3. This update also includes several PC-specific changes, notably: improved texture resolution, various visual improvements, the addition of a mouse smoothing option, and some fixes for PC-only crashes.

    As this update is rather large, those players with limited or bandwidth-capped access may want modify their auto-update settings by right-clicking Aliens: Colonial Marines in their Steam Library, choosing Properties and selecting the Updates tab.



Quote
A nearly 4GB update for Aliens: Colonial Marines on PC should begin rolling out on Steam today (March 18, 2013) at approximately 3PM CT.

This update contains the changes that were in the recent update for the Xbox 360 and PlayStation 3 versions, along with some additional changes that will be part of future updates for the Xbox 360 and PlayStation 3. This update also includes several PC-specific changes, notably: improved texture resolution, various visual improvements, the addition of a mouse smoothing option, and some fixes for PC-only crashes.

Quote
3/18/2013 Update

General

    - Improved texture resolution.
    - Various visual improvements.
    - Added mouse smoothing to options menu.
    - Fixed crashes tied to launch and motion tracker.
    - Added additional safeguards to better protect save data.
    - Resolved an issue where a player's level could sometimes appear incorrect when backing out of a party.
    - Addressed several scenarios under which players could spawn without a weapon.
    - Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
    - Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
    - Smart Gun animation now properly tracks targets.
    - Addressed some instances where Xenos would display erratic animations.
    - Increased light radius for player's shoulder lamp.
    - Adjusted aim assist to better reflect player input.
    - Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.
    - Addressed issues with players not spawning into a level properly.
    - Fixed a marine player invincibility exploit.
    - Resolved several instances where players could walk or fall outside of maps.
    - Addressed an issue where Ripley’s Flamethrower (bonus content) would sometimes fire continuously without player input.
    - Fixed an issue that could cause localized text to sometimes display incorrectly.
    - Addressed an issue where weapon ammunition was not always highlighted properly.
    - General user interface improvements.
    - Miscellaneous bug fixes.


Campaign

    - Tweaked enemy and friendly AI to be more aggressive and responsive.
    - Modified campaign difficulty to account for improved AI responsiveness.
    - Improved enemy collision detection regarding doors and Power Loader.
    - Addressed some issues that could cause improper warping for co-op players.
    - Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
    - Players will no longer bleed out immediately when downed in a Power Loader.

Versus

    - Fixed issues that could cause clients to report inaccurate results and statistics.
    - Addressed instances where a map would appear to “pop in” when loading into a new match.
    - New Xeno appearance customization added.
    - Multiplayer teams should now correctly auto-balance between rounds.
    - Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
    - Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
    - Crusher pick-ups now correctly appear as highlighted for clients.

« Last Edit: Mar 19, 2013, 03:38:11 AM by ikarop »

JokersWarPig
Mar 15, 2013, 02:48:00 AM
Reply #1 on: Mar 15, 2013, 02:48:00 AM
Why couldn't the 360/PS3 get better texture resolution/visual improvements?
I need to get back to PC gaming soon  ::)


Jango1201
Mar 15, 2013, 03:11:23 AM
Reply #2 on: Mar 15, 2013, 03:11:23 AM
Well hopefully they will apply those texture updates to future XBOX patches


Aceburster
Mar 15, 2013, 03:20:02 AM
Reply #3 on: Mar 15, 2013, 03:20:02 AM
 Ill tell ya what, half the problem is the textures are low resolution, the other half is that lots of them are simply drawn like crap. I dont have an Xbox version to investigate but im willin to bet its the same thing for them. Some of them they didnt even bother to paint within the lines let alone optimize. Tons of textures have the wrong size specular maps attached to them, partially visible "zone" textures from the old lighting scheme. Its all taking the same processing power, its just MS paint level quality.

 This game could get an overhaul simply by finding someone who knows how to use photoshop correctly. If Xbox doesnt get something graphic wise ill post up textures for people to laugh at.

« Last Edit: Mar 15, 2013, 03:25:34 AM by Aceburster »

MicroN
Mar 15, 2013, 04:17:30 AM
Reply #4 on: Mar 15, 2013, 04:17:30 AM
Sounds awesome, can't wait.


WinterActual
Mar 15, 2013, 05:31:31 AM
Reply #5 on: Mar 15, 2013, 05:31:31 AM
No dedis - the game will stay dead for a while.


PRI. HUDSON
Mar 15, 2013, 05:59:50 AM
Reply #6 on: Mar 15, 2013, 05:59:50 AM
The textures look awful on the 360. If they were refined and clear it would at least make the game easier to look at. The visuals are an eyesore on console. Bad to the point where it is very noticeable.


PsyKore
Mar 15, 2013, 08:19:09 AM
Reply #7 on: Mar 15, 2013, 08:19:09 AM
I'll check it out to see how the "improved" texture resolution looks.

Would be nice if they fixed the crazy sway-while-shooting nonsense; it's like a little girl is holding the gun or something. And the hit detection being completely off from where the crosshair is pointing...


WinterActual
Mar 15, 2013, 12:09:25 PM
Reply #8 on: Mar 15, 2013, 12:09:25 PM
Thats because GBX are still using the ancient "invisible laser on the hitmarker" detection and they just add some spread instead of using real projectiles for the bullets.


spinksy
Mar 15, 2013, 02:36:47 PM
Reply #9 on: Mar 15, 2013, 02:36:47 PM
Don't get your hopes up - the patch for Xbox has fixed NOTHING. Certainly nothing noticeable at all.

Ridiculous



Predaker
Mar 15, 2013, 07:22:51 PM
Reply #11 on: Mar 15, 2013, 07:22:51 PM
I hope the PC patch gets all the bells and whistles. Full dynamic lighting, high res textures, DX11 effects, anything possible to make it the best it can be.


Aceburster
Mar 15, 2013, 08:00:14 PM
Reply #12 on: Mar 15, 2013, 08:00:14 PM
I really hope this game gets some lighting and FX help. Blur effects and good bloom too... and color correction :D Then it would be like every other game made in the past 10 years!

 Oh and I hope they put the film grain in first person mode. It actually does exist in the "edit loadout" screen so filmgrain isnt a myth. Aint holding my breath on any of it though.




 

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