Quote from: OpenMaw on Jan 26, 2013, 03:46:20 AM
Oh, what games have you put out?
I went to DigiPen for 6 years, worked on some facebook games that no longer exist, and more recently worked on the built-in windows 8 games like Adera & Solitair. I also have friends at Bungie, 343, Valve, Nintendo, Microsoft, Gas Powered Games, and Vigil, among others. My wife is also a DigiPen grad and has worked at a handful of different game companies herself. Suffice to say, I am familiar with the development life cycle.
QuoteThere's a big difference between a mobile tie-in game on a phone or mobile device, versus an actual full on game for PC/Console. "A year out from the movies original release." Is hardly "overlong." Most games of that scope take years.
Quality games can be built in as little as 9 months, depending on how much middleware you're using. Torchlight is an excellent example of a game that had a 9 month dev cycle made by a seasoned team that knew what they were doing.
And console game development is actually
more steamlined than mobile development, because of the standardized and unchanging specifications. PC development is actually the worst because it's the most unstandardized of the three platform categories.
Tie-in games typically go into development long before the films come out. I was on a team that was doing a bid to do a tie-in game for the recent Ice Age: Continental Drift film. We got to see a rough cut of the film and gave our pitch about a year before the film even came out. My wife works for a company that does, among other things, tie-ins for television shows. She gets to see overviews and materials for shows long before the season airs.
TLDR; A Prometheus tie-in game would have begun development, regardless of platform, at least a year before the film debuted.