Preview Event Coverage - Extermination Mode & Gameplay Videos

Started by ikarop, Dec 11, 2012, 02:12:24 PM

Author
Preview Event Coverage - Extermination Mode & Gameplay Videos (Read 38,319 times)

Predaker

Predaker

#90
Quote from: WinterActual on Dec 30, 2012, 06:51:20 PM
Yes it does. Imagine the scene from BF3 and all the recent shooters where the teams are stacked with 15 people playing as 1337 5n1p3rRzz. Its the same. I've been playing tactical shooters for 10 years and I can assure you that a team of 4-5-6 men using different classes with different specialization is 10000 times stronger than team of 4-5-6 players using the same class/loadout.

That's within the context of a game that has different classes. Everyone is not limited to "one" class because there are no classes in A:CM.

If you want to play on Ultimate Badass mode where only one marine can use a motion tracker, another marine with a hacking tool/welder, etc. you can do that. Play with your friends and agree to rules. Create your own squad based tactics and gameplay.

Quote from: Corporal Hicks on Dec 30, 2012, 07:06:57 PM
Quote from: PVTDukeMorrison on Dec 30, 2012, 05:20:46 PM
Did you see the VP70 in the game? Did you have a chance to see the character customization?

I only got to play with weapon customization, no appearance stuff. I didn't see a VP70, but I know Gorman's pistol is one of the 'legendary' weapons you can unlock by finding his dog tags. He used the VP70, didn't he?

That's cool. So you did notice two of the weapon stats were "power" and "accuracy?" Thanks!

shadowedge

Corporal Hicks, Is Gorman's legendary pistol more powerful or accurate than the standard in game pistol, since it is a legendary weapon?

Corporal Hicks

Quote from: shadowedge on Dec 30, 2012, 08:14:35 PM
Corporal Hicks, Is Gorman's legendary pistol more powerful or accurate than the standard in game pistol, since it is a legendary weapon?

I didn't get to equip it. Think that option is given when you''ve done the level and are customizing your load out. The standard pistol is rubbish though!

I did see operand accuracy, yes.

WinterActual

Quote from: Predaker on Dec 30, 2012, 07:13:51 PM

If you want to play on Ultimate Badass mode where only one marine can use a motion tracker, another marine with a hacking tool/welder, etc. you can do that.

Where did you read that in UBA Mode we get such class restrictions? This will be great if its true.

Predaker

Quote from: WinterActual on Dec 30, 2012, 08:43:05 PM
Quote from: Predaker on Dec 30, 2012, 07:13:51 PM

If you want to play on Ultimate Badass mode where only one marine can use a motion tracker, another marine with a hacking tool/welder, etc. you can do that.

Where did you read that in UBA Mode we get such class restrictions? This will be great if its true.

Sorry I just meant you could choose to play that way with some like-minded friends, if you agreed upon a strategy. I don't know about any in-game settings for that type of gameplay.

WinterActual

We can play like that but it won't work if the game is not made to work with such playstyle. You can't play CoD like you play ARMA 2 you know :\

shadowedge

What game do you think this is most similar to then? To me it looks like CoD meets Aliens, but if there is no class system then...

We know you can customize loadouts and upgrade weapons, so my other guess would be Counter Strike, but CS doesn't have iron sights aiming.

WinterActual

ACM is CoD in space, thats for sure  :-\



Corporal Hicks

Quote from: WinterActual on Dec 31, 2012, 06:02:05 AM
ACM is CoD in space, thats for sure  :-\

Definitely not. It uses modern mechanics that the COD games pretty much pioneered such as customized weapons and iron sights but that is pretty standard for fps games. You can't play it like COD, you play it like you're Colonial Marines. It's gonna be brilliant with your friends, working together to coordinate and survive. Someone has to frequently be on tracker, someone has to be sorting the objective and the others covering. You will fail at this game if you play it like COD.

WinterActual

Why should I check on my enemy tracker, since we already have an icon showing when its reading something? It reads enemies only so if I get the icon on my screen - I'll know that the xenos are coming  ::) I can't get a false reading - nothing to worry about :laugh: Did you tried to play relying on the notification icon only? I am pretty sure it will work to play like this after a few runs and learning the xenos spawn points so we basically can run through the level bypassing the whole xenos' swarm  :laugh:

Corporal Hicks

Doesn't tell you as accurately. If the Aliens are playing properly, they won't just be walking up to you so just knowing a general direction won't help you.

WinterActual

Well see how the xenos are reacting to the different playstyles ;)

Did you tried the Extermination mode? I am wondering how its working - is it with a random objective (or two at the same time) to accomplish and thats it or its progressive like in BC2 rush  - the team gets the job done and the next section of the map is open to proceed with new objective (or pair of two). Also - did you noticed if the attackers are with limited lives/reinforcements or both teams have can spawn as much as they want.

Corporal Hicks

Evac was progressive like Rush. Extermination wasn't. I didn't really like Extermination.

Quote
The second game-type we played was called Extermination. Like the Escape mode, you swap species after each round completion. For Extermination you can only score points as the marines. The way to score points being to arm as many bombs as you can before the time limit runs out. These bombs were described by the representatives as arming devices to destroy mini-hives. As Aliens, you've simply got to stop them.To arm the bombs, there needs to be a Colonial Marine player around one of the objective points for a duration of around 30 seconds. If the Aliens can get in there and kill the marine players before that time is up, then they obviously do not get that point. Then rinse and repeat. There were numerous objective points scattered around the map and you basically go around on a loop until the time is up.I did not particularly enjoy this mode. The objective points simply "regen" and you go to the same points again and again. To say we're supposed to be arming bombs, there are no little explosions or variation in the location of the objective points to spice things up. It did get a bit dull.

http://www.avpgalaxy.net/games/aliens-colonial-marines-sega/avpgalaxy-preview/

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