Character Descriptions

Started by ikarop, Dec 04, 2012, 08:30:23 PM

Author
Character Descriptions (Read 37,706 times)

ShadowPred

ShadowPred

#120
Scripted AI don't really bother me so much as long it's isolated to when certain places in the game takes control in order for a scripted event to happen. If the AI does things differently in between these parts I'm fine.

WinterActual

WinterActual

#121
There are no AI marines with you. GBX made separate co-op chars because you don't play as Cruz, O'Neil and Bella in co-op - they just appear from time to time and you are not all together all the time.

szkoki

szkoki

#122
Quote from: Predaker on Dec 10, 2012, 08:56:17 PM
Quote from: ShadowPred on Dec 10, 2012, 08:53:24 PM
Quote from: Predaker on Dec 10, 2012, 06:21:00 PM
I'm glad they ditched the squad based gameplay.


Wait, what?! They removed this from the campaign?!

Originally it was going to be squad command gameplay where you control 4 different characters at once, giving them orders and switching between them as needed.

Now it has the story with the host playing Winter and up to 3 others can join in for co-op and play the campaign together as a team.

so no secret that Bella, the robo man and morales brother will survive the story -.-'

WinterActual

WinterActual

#123
In some article was mentioned that everybody dies in the end of ACM. There's no way to know for sure though.

Predaker

Predaker

#124
Quote from: WinterActual on Dec 11, 2012, 06:07:12 AM
There are no AI marines with you. GBX made separate co-op chars because you don't play as Cruz, O'Neil and Bella in co-op - they just appear from time to time and you are not all together all the time.

That's funny because the campaign demos show plenty of AI marines around with you throughout various parts of the story, with dialogue and everything. There will be moments when you are alone though. Which is a good thing.  :P

WinterActual

WinterActual

#125
The marines besides O'Neil, Bella and Cruz are redshirts - they are placed there to die. The 3 main chars are not with you all the time (as I already said).

chupacabras acheronsis

around you is not the same as 'with' you.

WinterActual

WinterActual

#127
Yeah, actually  :laugh:

Predaker

Predaker

#128
QuoteI started in a mission about ΒΌ through the game that takes place after the Sulaco crash-lands. My character was part of a squad of marines ordered to investigate.

http://m.kotaku.com/5967473/aliens-colonial-marines-will-make-you-jump-at-every-freakin-shadow-you-see

New campaign video today. You are not just running around by yourself as Winter in A:CM. There are squad elements that include AI marines "with" you.

WinterActual

WinterActual

#129
Sometimes ::)

SpreadEagleBeagle

SpreadEagleBeagle

#130
I guess that's better than nothing.

Still wished the game was more of a squad-based game with somewhat distinct classes...
Rifleman, Smartgunner, Comm-Tech and Medic. The Rifleman being able to carry a second firearm aside from the pulse rifle and the pistol. The Smartgunner is "stuck" with the Smartgun and all that it has to offer (also carries a pistol), whereas the Comm-Tech and the Medic pack pulse rifles and pistols, and instead of a second firearm they carry one Motion Detector each. The Comm-Tech is also equipped with a hacking device and assembles and primes Sentry Guns faster than other classes. The Medic's special equipment is a medikit and a fire extinguisher (which can be used both to extinguish fires a well as somewhat neutralizing acid on the ground/floor). Medics and Comm-Techs may exchange their pulse rifle for a shotgun, flame unit etc. (but no heavy weapons), but they may not carry both. All marines are equipped with flares, flashlights, IR vision, blowtorches and hand grenades. Then you have ranking... privates and corporals etc.

Aw well, it's never gonna happen.

Predaker

Predaker

#131
Quote from: SpreadEagleBeagle on Dec 11, 2012, 08:17:10 PM
I guess that's better than nothing.

Still wished the game was more of a squad-based game with somewhat distinct classes...
Rifleman, Smartgunner, Comm-Tech and Medic. The Rifleman being able to carry a second firearm aside from the pulse rifle and the pistol. The Smartgunner is "stuck" with the Smartgun and all that it has to offer (also carries a pistol), whereas the Comm-Tech and the Medic pack pulse rifles and pistols, and instead of a second firearm they carry one Motion Detector each. The Comm-Tech is also equipped with a hacking device and assembles and primes Sentry Guns faster than other classes. The Medic's special equipment is a medikit and a fire extinguisher (which can be used both to extinguish fires a well as somewhat neutralizing acid on the ground/floor). Medics and Comm-Techs may exchange their pulse rifle for a shotgun, flame unit etc. (but no heavy weapons), but they may not carry both. All marines are equipped with flares, flashlights, IR vision, blowtorches and hand grenades. Then you have ranking... privates and corporals etc.

Aw well, it's never gonna happen.

*WANTED*

SDK

REWARD: LOYAL FANBASE

WinterActual

WinterActual

#132
Quote from: SpreadEagleBeagle on Dec 11, 2012, 08:17:10 PM

Aw well, it's never gonna happen.
It will if GBX decide to release the SDK as Predaker said. But yeah prolly its never going to happen :/

chupacabras acheronsis

at least they could make an MP mode based on those team mechanics, escape mode + specialists in which every player has to play a part to go to the next section and the marines would fail if the tech guy, smartgunner or medic died when they need him the most.

szkoki

szkoki

#134
Quote from: WinterActual on Dec 11, 2012, 01:59:10 PM
The marines besides O'Neil, Bella and Cruz are redshirts - they are placed there to die. The 3 main chars are not with you all the time (as I already said).

if that so...than its avp yet again...lamelamelamelame with 0 story, with 0 character development, i wanna get to know the others, i want to feel sorry for the rest of the battallion, so lame, all about graphic and massacre...

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