Quote from: mastermoon on May 08, 2012, 11:32:00 PM
Quoteimmense reserves of containers of the fluid created by the engineers.
Amazing .
Now it's confirmed the Space Jockies made those containers, so it's some type of bio-weapon.
Beware that it's a picture's legend from whom I have not seen confirmation in interviews on that point.
It could be true or fuzzy marketing stuff.
However, this picture's legend sounds more true that some I had decide to cut in my second selection before posting.
But for sure they are containers/urns created and stored by the engineers.
That was the point of this selection
Quote from: NGR01 on May 09, 2012, 08:52:19 AM
Lostsoul,
great job you don't need my help at all mate
One thing is bothering in all those french interview, it seems to me that the translation was sometime poorly made from the english almost babelfish like. As if the journalist did not knew who were the space jockey, the alien, the derelict...
Dunno if i'm clear...
Thanks a lot mate
Yes you are clear to me. I was sometimes feeling like doing retro engineering translation.
In some places they take shortcuts like melting the "Juggernaut" and the "Derelict" without understanding the importance of this.
Or maybe the "Derelict" is really the aged derelict "Juggernaut"(?)
Quote from: wmmvrrvrrmm on May 09, 2012, 01:06:04 PM
I've noticed that GoogleTranslate does a good job but then where it can't handle itself, Babelfish although it seems unable to handle some obvious French words, seems to come up with some translations that make much more sense.
Same experience for me. I used GoogleTranslate and Babelfish, take the best of both in most cases.
But often none of them are right. So I have to rewrite whole parts and compare the reversed results on both.
Make deeper search on some words meaning, wish I would have spend more time in US a long time ago, to avoid all theses details.
Thank you very much for all the thanks.
Especially since, I was not sure about this initiative.
Here the second (and final) part
with much more juicy details. (I think)Sorry about the delay, it took me much more time than I thought.
By the way, does "Space Jockeys" have a real name?
We ended up calling them "engineers",
because they have established humanoid life forms throughout the galaxy.Have you collaborate with Giger on the new concepts it has produced for the film?
No, I did not had this pleasure. But I know that Ridley met him to ask him to take part in Prometheus.
Giger particularly made a mural fresco drawing that we will see in the film,
in the spirit of the painting showing the development cycle of the aliens he had produced for the first film, but which was not shown.
(...)
This reminds me also that
for a long time, the ship was called the Magellan and his name was changed to Prometheus, which sticks well better with the theme of the film.
(...)
Dead planet
Does the action of Prometheus occurs on the
same planetoid in Alien and Aliens?Yes. This is the same planetary system, and
we discover the planet to another point in its history, long before the time of Alien and Aliens. The idea was to describe a planet whose volcanic activity had ceased, a dead world.
(Following the previous topic that talks about his work on the medical section based on 1st Alien movie where the dissection the Facehugger occurs)There is a sequence very close in Prometheus: the one where we look inside, using a scanner,
the helmet where there is still a well preserved head of one the engineers ...Absolutely. I worked on this sequence, and the design of the scanner and devices that surround it.
Apart from combinations of engineers, whose design was done by Neville Page, have you had the opportunity to create some of the objects used by these aliens?
In the first sequence of the film, we discover what happens when engineers arrive on earth, and what they do. They have a dome under which are arranged various objects I drew in part, and which were redesigned by Steve Messing. Once conceived by our design team in Los Angeles, the team of English decoration took over to make them. It is sometimes difficult to know what remains of our work in the film, because changes can happen very quickly.
(...)
In the first part of film, we can see an engineer who takes his clothes off completely.(...)
The actor who plays
"the sacrificial engineer" that we see naked at the beginning of the film, is wearing about 20 pounds of silicone prostheses on the head and body.
(...)
Why this character is called "the sacrificial engineer"?You will understand it by discovering this scene at the beginning of film... but I can not tell you more about it! (laughs). On the other hand, I can talk about the creative process of the character.
(...)
Once the actor have been cast from head to feet,
we created the other engineers that we see in the film, some of whom are older. There are four of them in all, which carries a lot of prosthetics. That represented an enormous amount of work. These scenes were filmed in Iceland.
Therefore, what we took for a skull in the original film is in fact a helmet?
Yes. And the remainder is a spacesuit which opens to reveal
the perfect body of this giant humanoid. Engineers are supposed to measure just over 3 meters high, and to resemble sculptures by Michel Ange.Thus they are very close to humans?
They completely have the appearance of human beings,
except for their size. They does not have hairs nor hair,
and look like marble statues. (...)
Fifield (played by Sean Harris) is one of two crew members of Prometheus who is infected and metamorphoses itself. Became uncontrollable, he attacks his comrades who defend themselves with blow of flame thrower.
You can see him here, while Ridley Scott gives his instructions to Sean Harris, deformed skull, and the half-burnt suit of the character.
Conor O'Sullivan followed precise directions of Ridley Scott, on the physical aspect of the "engineers": these giants resemble
both the David of Michelangelo and the male characters of the drawings of British artist William Blake.(...)
But in Prometheus, biomechanical details on the walls and floor are much thinner, much better defined, since this environment is supposed being almost in a perfect state. There is no signs of decay, rust, or translucent viscous mud as in Alien, because time has not yet taken effect ... We thus applied the same process in creating the engineer spacesuit, of which all the details are finer and more sharp. As in the illustrations of Gutalin.
The alien mutations
In a scene, the crew of the Prometheus passes a helmet of Space Jockey to the scanner ...
Yes, because they find a decapitated head inside of the helmet of one of the suit which have an elephantine aspect.
The airlock door slammed shut on one of the body and the head and the helmet were found in an environment which prevented them from decomposing. They bring back this helmet and this head inside the ship and undertake to open it.
They find a perfectly preserved head of an engineer and they attempt to analyze it. We made the decapitated head and the helmet of the engineer, and we gave it to the "Creatures Department" who placed
animatronic mechanisms inside. (...)
One of the crew member of the Prometheus is also infected by alien DNA ...
In fact,
there are two crew members who are infected. Some of the effects around these caracters had to be made
with animatronic effigies, (....)
Did you create other effects makeup for this film?
Yes. We designed, manufactured and applied
a make-up of aging on a character of which I cannot reveal the identity. And we also carried out some effects of
wounds for a fight scene between Naomi Rapace and the engineer, whose black blood spreads. We also made a mannequin on the effigy of the engineer.An extensive work
You created digital doubles of several actors and also of Space Jockeys ...
Yes, some intervene during some stunts, like the storm that we spoke of earlier, but
we also created animations which I would call "special" for some characters, and not related to stunts. There is also some moments in the film during which we see the crew of the Prometheus as if they were walking on a transparent floor, in extreme low-angle shot, and we created them in 3D and connected with the live action end of plan. We have also created digital doubles of other characters for sequences in which they appear in close-up, and where they must have a photorealistic rendering.
Looking back, what are the plans and sequences which you are the most satisfied?
I think that the crash of the foreign ship which you saw a glimpse into the broadcasted images is a great sequence. This is a moment of action absolutely exceptionnal, whose pace is breathtaking.
There are many other sequences of the film that I would like to quote, but they have not been revealed yet. But believe me, the work done by MPC on the crash and the one of Weta on elements of the film which are yet to be discovered is truly amazing.