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Author Topic: Two More Screenshots // 4 More Added  (Read 42003 times)

Chris!(($$))!
Oct 26, 2011, 10:22:07 PM
Reply #90 on: Oct 26, 2011, 10:22:07 PM
Q
I'd be fine if acid just makes permanent marks on the environment and maybe SLIGHTLY alters the environment model instead of just it's texture. But acid should basically have its same old authentic affects on characters, Marines, etc.


chupacabras acheronsis
Oct 26, 2011, 10:34:58 PM
Reply #91 on: Oct 26, 2011, 10:34:58 PM
Q
i don't get why would it be game-breaking if it was insta-death to be showered in acid. the player should learn to kill them from distance by the second time instead of screaming like a bitch.


SM
Oct 26, 2011, 10:38:58 PM
Reply #92 on: Oct 26, 2011, 10:38:58 PM
Q
Yup.

"You don't dare kill it."


« Last Edit: Oct 26, 2011, 11:10:24 PM by SM »

PsyKore
Oct 26, 2011, 10:56:54 PM
Reply #93 on: Oct 26, 2011, 10:56:54 PM
Q
You can't always kill from a distance though, especially if there's multiple aliens; one of them will probably get up close while you're directing fire on another. Plus, if prior games are any indication, some aliens will probably have a tendency of dropping out of nowhere to get in close to the player. Instant death would be authentic but that could get annoying for some people if it constantly happens. That's why I think difficulty levels would be appropriate. They could probably have a "you don't dare kill it" difficulty level. :D


SM
Oct 26, 2011, 11:12:02 PM
Reply #94 on: Oct 26, 2011, 11:12:02 PM
Q
Quote
You can't always kill from a distance though, especially if there's multiple aliens; one of them will probably get up close while you're directing fire on another. Plus, if prior games are any indication, some aliens will probably have a tendency of dropping out of nowhere to get in close to the player.

Well if that 'appens, you're proper f**ked, Tommy.

But yeah - realisitic acid damage should be scaled to difficulty.


chupacabras acheronsis
Oct 26, 2011, 11:23:53 PM
Reply #95 on: Oct 26, 2011, 11:23:53 PM
Q
You can't always kill from a distance though, especially if there's multiple aliens; one of them will probably get up close while you're directing fire on another. Plus, if prior games are any indication, some aliens will probably have a tendency of dropping out of nowhere to get in close to the player. Instant death would be authentic but that could get annoying for some people if it constantly happens. That's why I think difficulty levels would be appropriate. They could probably have a "you don't dare kill it" difficulty level. :D

then there's only one solution: don't let your squadmates die and you won't die.

the squad is everything.


Chris!(($$))!
Oct 27, 2011, 10:15:47 PM
Reply #96 on: Oct 27, 2011, 10:15:47 PM
Q
i don't get why would it be game-breaking if it was insta-death to be showered in acid. the player should learn to kill them from distance by the second time instead of screaming like a bitch.

Acid should still do massive damage but it shouldn't instant kill you unless say a Xeno is on top of you and a team mate shoots it.



Chris!(($$))!
Oct 28, 2011, 03:16:39 PM
Reply #98 on: Oct 28, 2011, 03:16:39 PM
Q
Yah, but we don't know what would cause a Xeno to shower you in acid. I don't think killing a Xeno standing right next to you would always mean acid shower.


chupacabras acheronsis
Oct 28, 2011, 03:34:08 PM
Reply #99 on: Oct 28, 2011, 03:34:08 PM
Q
it would depend on a great number of factors. is the xeno jumping towards you? inertia. did you hit it in soft spot with lots of circulation? spray. is the weapon loaded with AP rounds or with fragmentation?


Nero the Jackal
Oct 28, 2011, 06:25:18 PM
Reply #100 on: Oct 28, 2011, 06:25:18 PM
Q
The snapshots are great and i think the alien design is far better than it was in the avp game. Speaking of designs, In aliens i noticed two different alien warriors, they looked the same except for the arms, look at the forearms of the alien that takes newt and you notice a difference.

its good see the warrior in a bipedal stance though, i was beginning to think that since resurrection, all aliens regardless of origin was going to walk dominantly on all fours. i want to see more demos or trailers  ;D


Spoon
Oct 29, 2011, 05:19:59 AM
Reply #101 on: Oct 29, 2011, 05:19:59 AM
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Overall game is looking amazing!
Being a HUGE Stan Winston fan I must say I'm not thrilled by the 20 foot long tail and un-curved head structure.
  Im also shocked people actually use avp as design reference! ADI can't make anything look right.


Nero the Jackal
Oct 29, 2011, 12:45:07 PM
Reply #102 on: Oct 29, 2011, 12:45:07 PM
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agreed but the design is still better than the aliens in the last game which was avp. adi are not that bad but the last two movies they designed the creatures in, were terrible, though i blame fox and other reasons for the failure not adi, as they used to work for stan winston if i recall correctly. still looks good,though, i wonder if they will release a demo on xbl. forgive me if they said so already but i haven't be up to date with xbox mags......at all really :laugh:


The Xenoborg
Oct 29, 2011, 02:47:06 PM
Reply #103 on: Oct 29, 2011, 02:47:06 PM
Q
agreed but the design is still better than the aliens in the last game which was avp. adi are not that bad but the last two movies they designed the creatures in, were terrible, though i blame fox and other reasons for the failure not adi, as they used to work for stan winston if i recall correctly. still looks good,though, i wonder if they will release a demo on xbl. forgive me if they said so already but i haven't be up to date with xbox mags......at all really :laugh:
Not just the XBL.  ;)



 

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