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Author Topic: Neal Scanlan Studio doing the creature effects  (Read 9180 times)

Darkoo
Jul 05, 2011, 11:53:48 AM
Topic on: Jul 05, 2011, 11:53:48 AM
http://www.nsstudio.co.uk/index.htm

Creature animatronics guru, Neal Scanlan, has been added to the Prometheus production crew according to IMDB and the Neal Scanlan Studio website.

Scanlan is attached as a Creature and Special Make-up Effects Supervisor according to IMDB.

Best known for his Oscar winning visual effects in Babe in 1996, he was one of the founding members of the Jim Henson Creature Shop where he worked as an Animatronics and Creative Supervisor.
Before leaving the Jim Henson Organisation in 1996, he had worked on titles such as Labyrinth, Little Shop of Horrors and The Witches.

In 1996 he formed Neal Scanlan Studios which went on to work on animatronics, special make-up and prosthetic effects for a string of movies and TV-series, including Tim Burton's Charlie and the Chocolate Factory and Sweeney Todd to name a couple.

http://www.alienprequelnews.com/2011/07/neal-scanlan-is-on-board-prometheus.html

« Last Edit: Jul 05, 2011, 11:56:30 AM by Darkoo »

ThisBethesdaSea
Jul 05, 2011, 11:57:39 AM
Reply #1 on: Jul 05, 2011, 11:57:39 AM
Awesome....this tells us how serious Ridley is about in camera effects. Animatronics have always been nmy favorite...at least...convincing animatronics.


Pn2501
Jul 05, 2011, 11:58:18 AM
Reply #2 on: Jul 05, 2011, 11:58:18 AM
Sounds promising for some practical effects.


harlock
Jul 05, 2011, 12:04:40 PM
Reply #3 on: Jul 05, 2011, 12:04:40 PM
Quietly reserved about this - the make-up effects they do are great, as long as we get good camera work and lighting on the animatronics like in the first Alien, this may turn out ok  :)



ThisBethesdaSea
Jul 10, 2011, 05:23:56 PM
Reply #5 on: Jul 10, 2011, 05:23:56 PM
It's usually the cutting in between CG effects and in-camera effects that really stop me cold. ALIEN3 was a victim of this, and so was the Star Wars Prequels.


harlock
Jul 10, 2011, 05:44:04 PM
Reply #6 on: Jul 10, 2011, 05:44:04 PM
I think we're at the point now where thats not so much of an issue - however I hope the CG and especially 3D will be at a minimum, not up in our faces.


ThisBethesdaSea
Jul 10, 2011, 06:56:46 PM
Reply #7 on: Jul 10, 2011, 06:56:46 PM
I won't be seeing Prometheus is 3D. I have ZERO interest. A good story doesn't need it.


Corporal Hicks
Jul 10, 2011, 07:28:48 PM
Reply #8 on: Jul 10, 2011, 07:28:48 PM
Same. I shan't be supporting that gimmick. 2D all the way.


harlock
Jul 10, 2011, 09:48:52 PM
Reply #9 on: Jul 10, 2011, 09:48:52 PM
Aslong as we dont get another round of visuals that used it like Resident Evil: Apocalypse did, I should be ok with it - they even 3D'ed Wesker throwing his f'ing shades at the camera in that  :(

A nice 3D panoramic establishing shot or something to show off Giger's designs will do and thats all, thanks  :)


Pn2501
Jul 11, 2011, 12:11:31 AM
Reply #10 on: Jul 11, 2011, 12:11:31 AM
I won't be seeing Prometheus is 3D. I have ZERO interest. A good story doesn't need it.

Same for my first viewing, I'll be seeing it more than once I can assume so I might watch it in 3D on a second viewing.




Space Voyager
Jul 11, 2011, 01:45:13 PM
Reply #13 on: Jul 11, 2011, 01:45:13 PM
I won't be seeing Prometheus is 3D. I have ZERO interest. A good story doesn't need it.
I must say that I don't understand. A good story doesn't need a movie even, yet you will go see it. Why not read a script? /sarcasm

Seriously though, if it doesn't NEED it that doesn't necessarily make it a bad feature. It literally and figuratively adds a dimension, so why not?

@Corporal Hicks; I don't see it as a gimmick, it is evolution. You're not the first to shun evolution. ;)


ThisBethesdaSea
Jul 11, 2011, 04:15:25 PM
Reply #14 on: Jul 11, 2011, 04:15:25 PM
Voyager...these aren't difficult concepts. 3D in and of itself isn't a bad thing..but it's also not a necessary thing. Your argument about a script not needing to be a film if it's a good story is about the dumbest thing I've read in a while.

3D IS a gimmick. Sometimes the gimmick works, sometimes it doesn't.


 

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