Looking better, I'd change the material on the crashed UFO it makes it look smaller, in relation to the mountain,
You're right but I couldn't get to my initial aim.
I wanted to do a UW map to apply exactly where I wanted the material.
Unfortunately I learnt that UW map aren't that easy and I couldn't afford much time on it.
I then tweaked my mind and decided to add some... 'building' we can say.
I'm not disappointed with the overall look, my only problem would be the angle of the textures and the shadows cast (too rectangular but that is because there aren't enough polygons to smooth the thing and add more would have been madness with the already 40 000 trillions of polygons
The problem you mention can also be from the resolution (1600*900) which ain't enough to catch all the details.
I would have love to do a 1080p version... hell even a 4K version as the cinema resolution but my computer is just a old racing horse who hardly breath with all the things I'm making it do **No, no I'm not an evil guy with my comp, absolutely not, I just tell him to focus at 95% on render for 5 hour while I keep 2.5% for reading things on the internet that he probably don't care about and I'm making him play with the other 2.5% crappy music via Itunes mouahahahahahahahahahahah**
But I definitely agree there's something wrong with it.
Maybe it looks 'too net' for a ship that just crashed.
Oh well, I'm not so disappointed, but it can definitely gets better BUT I'm a bit lazy to redo a 5 hours render
It's... it's... my God. So... amazing.
Ahahaah! Thank you