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Author Topic: More Aliens RPG Details  (Read 2241 times)

Corporal Hicks
Jan 06, 2007, 02:00:52 PM
Topic on: Jan 06, 2007, 02:00:52 PM

Obsidian developer, J.E. Sawyer, has been talking with fans over at the Obsidian forum. There he’s been releasing little tidbits of information:

“One thing that I want to state is that while this game needs to have things that make it recognizably an RPG, I think there are some RPG conventions that would feel/seem really corny in the relatively realistic Alien setting.

For whatever reason, slapping mithril ingots and gems onto a workbench and making a dragon slaying sword doesn’t jar most people in fantasy RPGs, but doing the same thing to get an upgraded pulse rifle or a brand new type of weapon seems kind of goofy in the Alien context.

Anyway, I do think there are ways to approach item creation or upgrading in a way that seems plausible and fitting for the setting without feeling like RPG Convention #12.”

It would seem that Obsidian is putting a lot of thought and detail into this upcoming game. I’m getting rather excited about the franchise’s future.

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Corporal Hicks
Jan 07, 2007, 03:01:04 AM
Reply #2 on: Jan 07, 2007, 03:01:04 AM
Didn't think you were that big in the Aliens?   :)  

Alex Villalobos
Jan 07, 2007, 05:24:19 PM
Reply #4 on: Jan 07, 2007, 05:24:19 PM
Why cant they just make it like Gears a War meets resident evil 4 i realy hope it uses the unreal engine 3.0

Stay Frosty
Jan 08, 2007, 07:43:01 AM
Reply #5 on: Jan 08, 2007, 07:43:01 AM
obsidian are behind the knights of the old republic games, which to star wars fans are the greatest games ever !

Cpl Hudson
May 31, 2007, 11:54:15 AM
Reply #7 on: May 31, 2007, 11:54:15 AM
Alright?!? it an ALIENS rpg!!!!  If this game doesn't 110% ROCK then somebody in the development camp needs stringing up by the short n curlies!    :D     ;D     :)  


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