New AvP PC patch 3

Started by Prosessori, Mar 19, 2010, 10:10:34 PM

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New AvP PC patch 3 (Read 39,944 times)

Prosessori

Prosessori

http://forums.sega.com/showthread.php?t=320782

''PC patch 3 and Beta 3 of the Dedicated server has been uploaded to Valve and we have asked them to make it live. ETA is unknown, but it should be today.

Release notes are as follows;


Game Client

New Features:
-   In multiplayer damage from the Predator's Smart Disc has been reduced, unless it's a headshot.
-   In multiplayer minor hits from the Predator's Plasma Caster bolts will no longer knock down enemies.
-   When joining a dedicated server on which a round is in-progress you now have a limited time to choose your species/team and skin before entering the game, if the game mode and server settings allow this.


Bug Fixes:
-   Fixed clients not always being correctly notified that the game had ended.
-   Improvements to the networking code used in dedicated server games to increase stability and reduce pings.
-   DX11 optimisation when using tessellation
-   Fixed DX11 gamma controls on NVIDIA boards
-   Return to the server browsing screen instead of top-level menu when you fail to join a server
-   Fixed the lobby timer not always displaying correctly on clients.
-   Improved 'SayTeam' console command
-   Improvements to ranked matchmaking
-   Fixed occasional problems with peer-to-peer games after playing on a dedicated server
-   Fixed rare multiplayer bug where all players would be disconnected during level load if just one of them had a network problem during the load.
-   Fixed a cause of clients sometimes getting disconnected when pressing ALT+TAB or ALT+ENTER on the end-game scoreboard.
-   Fixed predators being able to cancel other players' Plasma Caster Lock-on.


Dedicated server

New Features:
-   Dedicated server no longer needs the Steam client to be running.
-   Dedicated server can use DLC maps.
-   New console/config file commands for dedicated server for friendly fire, team balancing and species balancing options.
-   New console command to set a Message of the Day
-   When joining a dedicated server on which a round is in-progress you now have a limited time to choose your species/team and skin before entering the game, if the game mode and server settings allow this.
-   The dedicated server now installs to a standalone directory, and the install size is now ~2.2GB instead of 15GB
-   Improved feedback and output for various console commands
-   Improved server console output when players disconnect
-   Improved server console output when there are problems starting the server
-   Additional server console output about the Steam connection
-   The dedicated server will now also be available via the "HLDSupdate" tool. Please note that while we believe there should be no problems as both the Steam Client version and the HLDSupdate version are identical, we cannot test the HLDSupdate version without making it available to everybody. Server administrators are advised to install and use the HLDSupdate version using their discretion.

Bug Fixes:
-   Prevent "Adding Master Server" console output looking corrupted.
-   Fixed team selection not working for the first map hosted on a dedicated server
-   Made the ban list file have the server's port number appended so multiple instances on the same hardware are independent
-   Improvements to the networking code used in dedicated server games to increase stability and reduce pings.
-   Fixed cause of clients thinking the host had disconnected at the end of a game which actually ended normally.
-   Fixed predators being able to cancel other players' Plasma Caster Lock-on.
-   Fixed an issue where dedicated servers left idle for an extended period of time would result in the first match played having the clients "running around without their bodies attached".
-   Setting the Autostarttime to "0" now correctly turns this feature off, rather than attempting to instantly start the match upon players returning to the lobby and kicking all the clients.

Additional note:
Due to some improvements to the networking code, the new server and client are not compatible with the old versions. Clients who have not yet restarted and updated their game will not see updated servers in the in-game browser and conversely, any servers that have not been updated will no longer be visible in the in-game list for clients who have applied the update. Both new and old servers will be visible in the Steam Client server list but players will see an "Incompatible Version" error message if they attempt to connect to server which has not been updated.''

This is great!

safetyman

safetyman

#1
Like, 5 posts above you.

PHANTOM

PHANTOM

#2
Sounds good to me, haven't had any real problems anymore with AVP, been playing smooth.

postman

postman

#3
Whens the console patch coming?

dude63

dude63

#4
Quote from: postman on Mar 19, 2010, 11:09:27 PM
Whens the console patch coming?

Soon one would guess..

AcidGlow

AcidGlow

#5
Man, I love how they went 3 patches and they still can't fix the flamethrower that was obviously underpowered in multiplayer. How many patches do you think it'll take to just up the damage value on flamethrower?

But there's always time to reduce damage on predator weapons. Great Q&A staff.. or.. just blind.  ::)

arnomus

arnomus

#6
 
QuoteIn multiplayer minor hits from the Predator's Plasma Caster bolts will no longer knock down enemies.

um ok,were is the reality in that one?, now its going to be more like {apponent now gets shot by plasma}now it will look like a bee stung him,just wipe it off ::) , in reality a limb should be lopped off, lol that would look funny,running around with one leg or arm trying to kill someone,,~thinkin of the black night on search for the holy grale  ;D


pred~now stand aside worthy adversary

marien~`tis but a scratch

pred~a scratch?'ur arm is off

marrien~no it isnt

pred~well whats that then?

marien~i've had worse

pred~ur a lier :-\

marien~ come on u panzie! >:(




Omega1

Omega1

#7
Quote from: Prosessori on Mar 19, 2010, 10:10:34 PM
New Features:
-   In multiplayer minor hits from the Predator's Plasma Caster bolts will no longer knock down enemies.

Say WOOT!?

Plasma Caster is underpowered enough as it is, now you're going to go nerf it even more!? Nerfing the Plasma Caster is a bonehead move, might as well call it the Water Caster now. Perhaps one should go watch Predator again and see how the slightest blast from that thing knocks over Arnold Schwarzenegger ("GO, GET TO THE CHOPPAH"), nevermind blasting Blain's chest wide open.

Fact is a minor blast from the Plasma Caster should at the very LEAST knock your opponent over (unless it is an Alien Queen, durp). You already spend enough Power using the damn thing (which provides the balance).

Hey here's an Idea, why not tweak the OH so useless flamethrower in multiplayer which is something that desperately needs tweaking (and by that I mean UP the damage ratio), people have been requesting this since the demo was released, the day one patch didn't really fix it at all.

Otherwise the rest of the fixes and tweaks included in this patch sound great in theory, I don't want to jump the gun until I see it for myself , hopefully Valve will upload it to Steam soon.

dude63

dude63

#8
Yea I have no idea why they would get rid of that. It makes no sense. There has to be a reason though. I eman the marine can get knocked down from aliens and preds i nclose range attacks. Perhaps they thought it wasn't right to take advantage on the preds long range atack (which I guess has a long charge thing have not played full game yet) They maybe found that pred players were doing this then running up and mleeing them. ITs gonna be there kill anyways since a plasma caster takes pretty much one hit to kill. Just keep it in. Why not fix thingsl ike the disc and other issues. The disc seems like a big issue from numerous players.

Omega1

Omega1

#9
Actually now that I think about it I would've kept the disc the way it is. I mean Marines can spam bullets, Aliens can spam tail, Predators can spam disc, this is one of those things that are down to the player's sense of playing. I have dodged the disc a whole bunch of times and don't really see why it should be nerfed, and I for one think it should be a one hit kill (remember Predator 2, enough said :p).

Edit: I really hope Rebellion don't listen to all the whiny babies (like they basically did now with the Pred nerfs) who can't except the fact that they can't win all the time.

Porkus Maximus

Porkus Maximus

#10
The problem with caster knockdown is that 1 knockdown basically = death unless you have team mates who can cover your arse effectively.  That being said, maybe low-powered shots shouldn't decloak the predator anymore?  Just throwing that out there.

Disc nerf may or may not make any difference depending on how much of a damage reduction it got.  My guess is that it will not do 2/3 of a marines HP in 1 hit.

Tyranix

Tyranix

#11
I was kind of hopeing to see Aliens get more knock down power. They can only knock down marines at a rather tricky range based pounce. I wont go off on a rant though, save you that. We could all argure til the end of time what needs tweaked.

But ya flame thrower really needed the help. I was hopeing the pred spear got alittle help too but eh, we'll see what their next move is. I figure they'll have more game feature fixes lined up and ready for the console patch. Here's hopeing anyway.

dude63

dude63

#12
Quote from: Omega1 on Mar 20, 2010, 01:08:54 AM
Actually now that I think about it I would've kept the disc the way it is. I mean Marines can spam bullets, Alien can spam tail, Predator can spam disc, this is one of those things that are down to the player's sense of playing. I have dodged the disc a whole bunch of times and don't really see why it should be nerfed, and I for one think it should be a one hit kill (remember Predator 2, enough said :p).

Good way at looking at it. Thats probably why it is the way it is...

arnomus

arnomus

#13
my opinion, i dont think the pred should decloke after dropping mine's or throwing the disk or throwing the combi stick,,the plasma caster yes

Sifer2

Sifer2

#14
I already explained the Plasmacaster nerf on the Steam Forum but basically what happens is sometimes you get cheap players who engage you in melee. An if you show the slightest sign of actually putting up a fight like if you manage to block them they just spam caster in your face to win.

And I think the reason for the Disc Nerf is obvious. Though I think some of the other proposed alternatives like energy cost to recall, getting stuck in wall instead of bouncing an such would have been better. Now the Disc will just be an opening move to try to weaken an Alien before you attack him in Melee. Though one person did mention how the Aliens head is pretty big so one hit killing Aliens with it may not be that difficult.

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