Have you been keeping up do date with the discussion on SEGA's Alien forums? And why no posts in general threads from Rebellion over there?
What is being done to fix the Predator's balancing issue? Everyone one the forums at Sega is complaining about it.
As it stands, Predators are overpowered because they are better than Aliens at melee combat plus they get ranged weapons which are one-hit kills with tracking! It's not fair in the Alien vs Predator dynamic, because Predators have so much health that they can withstand two heavy attacks. Also, Aliens are knocked down when: they are countered, the Predator focus lunges from a distance, they are shot by the plasma caster, while Predators cannot be knocked down, and therefore can recover from an Alien counter attack. All other inter-species counter scenarios involve death, besides the Alien vs Predator scenario. It's just too easy for a Predator to hit an Alien in some way and it's game over because they get knocked down.
And then Predators weapons make virtually no use of energy. It would be one thing if Predators were in some way dependent on their weapons because their melee abilities were weaker than the Aliens, but the Predators have an advantage in melee AND they can spam discs and spears with infinite ammo! They also sprint pretty damn fast too. Why is it that the Predator is basically an Alien with more health, ranged weapons, and cannot be knocked down?
Will Alien's side-strafe be increased? Right now they are fast in a straight line but that's about it...
And finally, what about console patches? I realize XBL certification adds two weeks minimum, but they are coming, right?