Would it be possible to make a DLC gameplay mode similar to VIP, in this case, it would be a team of Marines or Predators vs. a team of Aliens with a player controlled Queen? Of course, the maps would have to be larger, and possibly gametype specific, but it would pretty cool.
DLC, whether it is maps, modes, skins or any other type are evaluated constantly. There is no further information about future DLC that we are able to divulge at this time.
2...always walk/run button
On the Consoles, this is done via moving the analogue stick the desired amount, to walk/run. On PC, you always run unless you push the walk button.
why is predators focus mode in "normal vision" not as good for pounce as it is in other visions?
It’s to encourage you to use the correct vision mode when attacking. Lock on, focus attack range, are all slower in normal vision, than in the appropriate vision mode vs the appropriate species.
Will the single-player aliens A.I spawn randomly like they did in AVP 1999 or will it all be scripted events (like AvP2 had)?
It’s a bit of a mixture – once spawned they don’t use any pre-scripted paths to get to you, but we do have scripted events in the game as well.
In single player will you be able to dismember limbs from aliens A.I with pulse rifle like the 1999 version?
Will the facehugger kill you as fast as in 1999?
Depends how much health you have when they decide to get up close and personal!
As for MY question I was wondering how the survival mode works in terms of:
* If there is some sort of ranking with the amount of time that you survive or how many kills you get?
You achieve a score, which is calculated on a few variables;
o From Wave 1-4 the base points for killing an alien, is 1 point
o At Wave 4 you get a x10 multiplier for killing an alien
o This increases up to x50 by wave 8
o If you kill an Alien every 10 seconds, you get a kill streak modifier, up to x5 per Alien killed.
o So, if you are on Wave 1 and kill an Alien, you get 1 point. If you kill 4 more within 10 seconds of each kill, the last alien you kill gives you 5 points. In the same scenario at Wave 8, the first alien you kill gives you 50 points, and the 5th alien you kill gives you 250 points.
* Will there be a round system or some sort of elapsed time or something to know how long you have survived for?
Aliens come at you in infinite waves, which scale in size (amount you need to kill per wave, as well as number of aliens active at any point) depending on the number of players in the game (i.e. with 1 player, you get less aliens than with 4 players). The Wave you are on, is displayed on the HUD at the beginning of each wave.
* What aspects will the A.I. increase in as you get further? Numbers and different types of aliens obviously, but will they increase in things like strength, speed, dexterity and will they evolve their tactics accordingly to how your team plays and how far you get?
As the waves increase, so do the numbers of aliens you need to kill, different alien types appear (damage, health etc. modified), and different tactics are used by the AI.
Devs should do what you do and it should be mandatory, but it's not, and still here you are. I respect that alot and all of us here appreciate the gesture.
Here goes: Rebellion worked on the first AvP, people still plays AvP (gold) despite it being a 10 years old game.
What made you switch from Gold's gameplay an insanely fast paced multiplayer to a more tactical approach? What made you say, " we think this is the right recipe" ?
It’s a question of evolving the gameplay, you might even call it originality although that seems to be in dispute depending on what you read. Gold/Classic 2000 was what it was, because of the time/era that it was made in. That gameplay was essentially what everybody thought FPS gameplay to be, possibly even could be. We think it was a good game at the time, and looking back are still proud of what we did. But we couldn’t just make it prettier and release it again, 10 years later and expect to be applauded!
We wanted to make you feel like you were 3 distinct species, with advantages and disadvantages for each species – clearly there is a lot of conflicting opinions about this, with all species “OP” depending on who you might ask. It might be an indication of balance in some cases, but in most others is more likely an indication that the learning curve is still one of the hardest things about this game – even in the 3rd iteration where we have put in a lot of work into making it easier to pick up.
Ultimately, what we thought the “right recipe” was is to realise that AVP both as a franchise and as a concept is entirely distinct from anything else. We made the game with that idea in mind, it’s not to say we didn’t consider any other FPS on the market – no developer ignores other developers work. But neither did we say “those guys did it, everybody loves it and so we have to do it too”. It took a lot of guts to not try and go down the route of making an FPS clone with an AVP skin job, and we’d like to thank both SEGA and Fox for being supportive of that decision. Obviously if the opportunity arises to do a sequel, we’d like to continue to innovate in that direction.
How many diffrentn types of Aliens are in this game?
And,are there other unknown types of monsters?
(excuse my embaressing english ^^)
No problem, please excuse my inability to speak any other language! The types of aliens encountered in the SP game are;
o Jungle aliens – (brown skins) there are also “spitter” variants
o Warrior aliens
o Alien Queen
will the alien be able to pounce on marines/preds like the one we saw in the Marine's trailler? I mean to knock them over. That would be awesome. Thank you for answering the questions.
No, that is an AI specific move that is their equivalent of a Trophy kill and operates under the same mechanics as a player initiated Trophy kill.