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Author Topic: Q&A with Rebellion  (Read 35786 times)

randy4321
Jul 01, 2009, 07:41:00 PM
Reply #255 on: Jul 01, 2009, 07:41:00 PM
Thanks man, what questions do you think most people will want asked.

Thats a tough one... for me its gotta be the Horde/co-op mode!
for me I Want to know if the torch will be usable in mp for like survivor and customizable armor and facial features for predators and marines. 5 facial features for preds and marines would be cool?


predatorfandrc90
Jul 01, 2009, 07:50:09 PM
Reply #256 on: Jul 01, 2009, 07:50:09 PM
I think custom's gonna be big but I'd really like some info on the predator culture.


JayHy17
Jul 01, 2009, 07:53:57 PM
Reply #257 on: Jul 01, 2009, 07:53:57 PM
Thanks man, what questions do you think most people will want asked.

Thats a tough one... for me its gotta be the Horde/co-op mode!
for me I Want to know if the torch will be usable in mp for like survivor and customizable armor and facial features for predators and marines. 5 facial features for preds and marines would be cool?

Yea i deffinatley want to be able to customize every little feature for your marine/pred/xeno. Just like in Rainbow Six. I actually made my guy in Rainbow Six Vegas look just like a Colonial Marine and he was equiped with a L8 Assult rifle (Same gun that was on board the sulaco, if you look past the pulse rifles when Frost is gearing up you will see a row of L8 Assult rifles, same weapon the British uses)


predatorfandrc90
Jul 01, 2009, 07:56:33 PM
Reply #258 on: Jul 01, 2009, 07:56:33 PM
Thanks man, what questions do you think most people will want asked.

Thats a tough one... for me its gotta be the Horde/co-op mode!
for me I Want to know if the torch will be usable in mp for like survivor and customizable armor and facial features for predators and marines. 5 facial features for preds and marines would be cool?

Yea i deffinatley want to be able to customize every little feature for your marine/pred/xeno. Just like in Rainbow Six. I actually made my guy in Rainbow Six Vegas look just like a Colonial Marine and he was equiped with a L8 Assult rifle (Same gun that was on board the sulaco, if you look past the pulse rifles when Frost is gearing up you will see a row of L8 Assult rifles, same weapon the British uses)

Never knew that but that would be great especially if we get to custimize the weaponry.


JayHy17
Jul 01, 2009, 08:12:32 PM
Reply #259 on: Jul 01, 2009, 08:12:32 PM
Thanks man, what questions do you think most people will want asked.

Thats a tough one... for me its gotta be the Horde/co-op mode!
for me I Want to know if the torch will be usable in mp for like survivor and customizable armor and facial features for predators and marines. 5 facial features for preds and marines would be cool?

Yea i deffinatley want to be able to customize every little feature for your marine/pred/xeno. Just like in Rainbow Six. I actually made my guy in Rainbow Six Vegas look just like a Colonial Marine and he was equiped with a L8 Assult rifle (Same gun that was on board the sulaco, if you look past the pulse rifles when Frost is gearing up you will see a row of L8 Assult rifles, same weapon the British uses)

Never knew that but that would be great especially if we get to custimize the weaponry.
Yea if you watch Aliens you will see those guns when the marines are gearing up. kinda hard to notice them but you will see.You can tell Cameron took some ideas from the L8 Assult rilfe and added them to the Pulse Rifle, especially the green plating on the guns. http://www.dreadgazebo.com/gunporn/wp-content/uploads/2008/01/gunporn-l85a2.jpg

check this link, you'll see what im talking about.




kvon17
Jul 01, 2009, 09:04:00 PM
Reply #262 on: Jul 01, 2009, 09:04:00 PM
Lets hope not.


predatorfandrc90
Jul 01, 2009, 09:07:12 PM
Reply #263 on: Jul 01, 2009, 09:07:12 PM
Why not(i'm probably about to get an answear about their design right here).


kvon17
Jul 01, 2009, 09:23:11 PM
Reply #264 on: Jul 01, 2009, 09:23:11 PM
Because they are stupid and have no business being in the AvP universe. They were a sad sad attempt to put variety into a sad sat excuse for a game. Aliens with giant Razor Blades for hands that lop off heads... dumb. What is the purpose of the carrier? Just another dumb invention. Facehuggers have shown no sign dying randomly by walking on a non-hive environment. And they've never gone piggy backing on any aliens.


predatorfandrc90
Jul 01, 2009, 09:30:15 PM
Reply #265 on: Jul 01, 2009, 09:30:15 PM
Wow u seem generally mad anger management much their just simple aliens in a human world dont judge them. :'(


Xhan
Jul 01, 2009, 10:07:21 PM
Reply #266 on: Jul 01, 2009, 10:07:21 PM
Quote

Why don’t you take some of your own advice? Did you realize what you just posted? Ok I’m on crack here is a website that has the same information on it that I provided, and your point is???? Ok I will admit most people don’t like what I said but a lot of people agree with it because it has good odds that it’s true. Hell I will even admit that I don’t like the idea of the console version being better than the pc version but I’m not going to sugar coat anything. But I wanted to responded to this post and not any of the other posts about my opinions only because you sir or madam have no reasoning behind your madness, if you get my drift.

lols. I'm the guy who's keeping tabs on what will eventually permanent features, sparky.

Secondly, the button = console superiority argument is rather off the rails, seeing as a mouse and key board effectively gives you 120+ buttons, in addition to native usb support for the 360 contoller.

And finally. The game is absolutely for adults as stated by Jason Kingsley and Tim Jones. As in adults with jobs who can afford a PC as opposed to a console.

« Last Edit: Jul 01, 2009, 10:55:02 PM by Xhan »

Rob
Jul 01, 2009, 10:50:44 PM
Reply #267 on: Jul 01, 2009, 10:50:44 PM
How much weponry can you have on you as the Predator ?


Xhan
Jul 01, 2009, 10:56:22 PM
Reply #268 on: Jul 01, 2009, 10:56:22 PM
Unknown.

They said four categories, but how many slots will be in each category is unknown.

They might do it like Half-Life, where you have broad selections with multiple slots.

(Plus if they have DLC weapons, they probably won't talk about them)

« Last Edit: Jul 01, 2009, 11:02:36 PM by Xhan »

Bio Mech Hunter
Jul 01, 2009, 11:59:32 PM
Reply #269 on: Jul 01, 2009, 11:59:32 PM
My inquiries mainly pertain to the Alien game-play aspect of the new AVP title. I want to know if the Aliens will be portrayed in an authentic and faithful manner to the Alien films and not the mindless, weak, cannon fodder they've consistently been portrayed as in previous AVP games (the first PC AVP game more so than the second). Previously, the Predators were given an almost god-like status over "the ultimate prey" that made one wonder why the Preds would even bother with them.

The Alien warriors were always too small in previous AVP games and not accurately scaled to about 8' when standing upright. This concerns me because they look too small in the screen shots that were released. They also were not as tough and as strong as they should have been in previous AVP games and the reduction of their speed and agility has me concerned as they seem to be too sluggish in the video clips. Will these issues be addressed?

Will the Alien be limited to using it's inner jaw only on a target's head again? If so, why?

Will the Alien be able to see a target's "pheromone" trails on objects and other surfaces (i.e. footsteps on the ground that are lit up with "pheromones")?

How are the Alien's vision modes being implemented? Ideally, there should only be one vision mode for the Alien that reacts accordingly to the lighting in the immediate environment.

Will the Alien have the ability to spit acid on a target or object to damage it and impair the target's vision?

Will the Alien life cycle be implemented in both single player & multi-player modes?

Will the Alien be able to knock over and/or incapacitate a target then carry it away to either be cocooned as a potential host or finished off?

How is the Alien's AI being handled? Are they going to behave and react intelligently (i.e. stealthily, and not running head long into incoming rounds)?

Is the species point ratio system for the multi-player modes returning from the first PC AVP game? If so, why? It seemed like a cheap way to "level the playing field" to an already inaccurate and imbalanced set of characters and weapons. Though not without it's problems, Monolith created a much more faithful and balanced multi-player system for AVP2.

One of the biggest problems with playing as the Alien in previous AVP games was the wall-walk mechanic was unreliable. The player would constantly either get stuck, fall off, or not be able to grab onto surfaces properly. Hence the player would get killed a lot more frequently than they should have. And it was vexing enough the Aliens couldn't take as much damage as they should've in the first place. How is the wall walk mechanic being implemented this time?

Why is the Predator being given a second set of wrist blades? Personally, I really think they need to be taken out. If anything, dual forearm scimitars would be more appropriate (say as weapons that could be acquired and equipped later on in the game).

Will the Predator have the Smart Disk and Shurikens?

Will the Predator have the Razor Whip?

Will the Predator be able to throw his spear and pin targets to objects?

Will the Predator's plasma caster bolt track targets like in AVP2? If so, why?

Will the Predator have to equip his Plasma Caster and manually push a button to fire it, or will he be able to multi-task like in the films?

Will the motion tracker be an item that has to be equipped to use instead of being part of your HUD? If not, why not?

How interactive and destructible will the environments be? Will light sources be destructible?

Will the Pred-Alien's reproductive method from AVP:R be included? If so, why?!


 

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