I played it in like 2002 from a demo on Fileplanet or so. I played the demo for like two weeks. Multiplayer one that is.
AVP2 was one of my favorite multiplayer experiences ever, even if 90% of servers disabled the Smartgun & Lock on Plasma. Mechs were fun though. Life-Cycle, what a treat.
I tried AVP1 a little after that and did not like it as much, probably because no one played online, but the graphics were almost the same, so it's not that. It just felt like less love & care was put into the first, and with the second, they got it right.
If the new AVP3 and build upon the second and incorporate some of the cool elements from the first one, AVP3 will be one we play for many years. Hell, AVP2 survived on like 40-50 people for 8 years. It was enough.
What worries me most about the new one is the whole multi-console thing, but oh well. Anyone else remember when AVP2 was still new and it's Multiplayer was different from pretty much all games out? That's what set it apart, it had three different play-styles in one game, a thing still un-common today.
A small correction - now, after the MW went down there are 20 - 40 people playing in the servers (even more over the weekend), but before in those 8 years there were a lot more people playing.
Well yeah, what I'm, saying is, there is a dedicated community of people who loved AVP2 out there. If AVP3 is AVP2 with updated mechanics, graphics, ectera, and not to much changed, I'm sure it'll happen again.
Die hard fans and SDK. Rebellion already has the first.
AvP2 was a mess from the beginning.
Just so you know Mkilbride, Rebellion, the guys who made the 1999 AVP and the upcoming AVP 3, did not make AVP 2, so I doubt there will be a lot of features from AVP 2 returning.
Yeah, I know they didn't, I said that in my post.
Regardless, AVP2 improved upon every aspect of AVP, sounds, story, graphics, gameplay, ect, so I'm hoping AVP3 will incorporate the best of AVP1 & AVP2 for a solid experience.
AvP had better controls and lighting... and much better modeling and a better damage model ... and strangely, better AI.
And the marines made a satisfying WHUUMMPPHHH noise as they splattered themselves and three other AIs with errant nades.
And the awesome CLONK of their weapons hitting the ground.
which is included in 3.
In fact the best thing about AvP1 is you can push people off mile-high ledges. People with molotov cocktails.
screaming people. or run them off of a cliff by hissing.
AVP 2 was an awesome follow up. The ONLY thing I didn't like was the sound effects on the pulse rifle and smartgun.
I thought the Sound effects were vastly superior when compared to the old ones..
Am I the only one with good Speakers / Headphones?:P
First game had better mechanics and atmosphere. Second game was more immersive.
I put both.
Quote from: Mkilbride on Jan 22, 2010, 08:50:49 AM
I thought the Sound effects were vastly superior when compared to the old ones..
Am I the only one with good Speakers / Headphones?:P
Sound FX were great, wepaon sounds, ehhhhhh.
The sound effects were indeed great, but with custom downloads available online, I normally replace alot of the original skins, and sounds with better ones.
I recall playing the crap out of the AVP2 Marine demo allllllll summer at my grandfather's house (RIP) He had a newer Compaq and it ran so nicely.
Ahhhhhh I love AVP. I am glad it's back in Rebellion's hands. They are already talking about DLC and a sequel. :)
AvP2 was also my first AvP game, and some of my most fond memories of online gaming come from it. It's a shame that as the game died, the community seemed to go downhill. I ended up moving over to UT:04 because I couldn't stand the people that were playing AvP2. All my friends had left for bigger and better games.
My first online experience loved it when i had it still love it still play it today.
This game beat all of the other avp games, the atmosphere and gameplay were excellent such a shame Rebellion will never take any gameplay elements from it, I miss the glaive and the fast paced gameplay. :(
This was my first AvP game and that fact is something I regret. My parents convinced me that I could play this game before I played the original game by Rebellion. I'm the type that likes to play these games in order. Anyway, the marine campaign was really scary. But after I beat AVP2 and its expansion pack, the first one didn't seem scary at all. Then again I was playing it on Director's Cut and there were so many aliens, perhaps I got used to it. Did anyone who played the first AVP before AVP2 find it scary at all?
Me, but I'm a wuss, so w/e..
I played the first AvP after AvP2. Still found it scary.
But, much like Brother, I am a girly-man.
I played them in order.
AvP has always been for me more tense than scary, simply because it was so easy to die and the enemy random encounters. Its a differnet kind of feeling than the second.
The second I was scared, and I jumped considerably more times because they built up the encounters so much.
But on replays AvP still maintains its tense atmosphere for me because of the random enemy spawn, but since after the first couple of playthroughs of AvP2 you know the encounter patterns, it loses its magic.
I wasn't scared of AvP3 at all. Really. Not once. It was a combination of having done it all before, the environs being the same from species to species, and the setups not working (and repeatedly using the same setups).
Quote from: Kimarhi on Apr 22, 2010, 11:20:33 PM
I wasn't scared of AvP3 at all. Really. Not once. It was a combination of having done it all before, the environs being the same from species to species, and the setups not working (and repeatedly using the same setups).
I wonder if that's what happened to me after I played AVP2 before AVP1. Plus AVP2 had better graphics so it was probably even scarier.
AvP2 alleviated its scripted problems by having various scripted sequences. In AvP3 it was almost exclusively aliens giving ghost readings only for them to pop out of a vent the exact same way they did the previous other 900 times you encountered them.
wtf.
AvP2 was about as obvious as it comes.
Doesn't help that the Aliens were pretty meagre foes.
At least it was fun, for me nyway.
AvP2 was great fun when you weren't fighting Aliens.
The initial build-up was awesome. And escaping from prison as Harrison was a great move.
In fact, that's sorta the thing AvP2 can really lord over AvP2010 - the SP really mixed it up a lot. There's really definitive events that change the conditions of the battle and AvP2010 really lacked that.
AvP2's campaign with AvP2010's technology and gameplay is essentially as close to done-and-done perfect this franchise would ever come, imo.
And another personal opinion, in AvP2 with proper rules and admins I find the Multiplayer more fun than AvP3.
For me, a major aspect of AvP2 that falls flat is the Alien stealth mechanics. Specifically, the ones that don't exist. Massive Alien fanboy that I am, I hate to play the Alien without an element of stealth and consideration, and both AvP1 and AvP3 allow me to do that nicely.
AvP2 gives us a really comic-book inspired view of Alien abilities and behaviour that really rubs me the wrong way in comparison to the other games.
The noisy AvP3 alien doesn't help the stealth. Though the "smart" AI marines sure give you the feel like you are stalking them.
Is the disc in AVP 3 as cheap as the one in AVP 2? It homes in on a target and the target can't escape unless it's an alien that pounes upward or out of the way.
You can escape the AvP2 disc with strafing if you see it coming in time, most of the AvP2 weapons need serious limitations just to try and balance them.
Oh, cool. I never really faced the disc enough times to realize that. I just heard someone say stuff about it and assumed it was really hard. Is the spear weapon any different? What about the Pulse Rifle, according to the manual it's more advanced than the original version in AVP 3.
Quote from: Brother on Apr 23, 2010, 03:50:38 PM
The noisy AvP3 alien doesn't help the stealth. Though the "smart" AI marines sure give you the feel like you are stalking them.
Massive fail on Rebellion's part when it comes to that, but the way the Alien blends into the shadows is still ace.
Well preds tend to spam it so yeah, it gets pretty bad. There is a spear gun - long range weapon, 1 shot kill if it's a head shot, and a combi stick which is a close range weapon and you can't throw it. It's probably the best pred weapon in the game.
The PR is one of the best marine weapons in AvP2 (yah it's 30 years advanced in AvP3). But it ha a nasty glitch - staggering.
It's never late to try AvP2 out.
The speargun's in AVP3? It wasn't in the manual.
AvP2.
'S a good weapon.
AvP1 is far superior to 2 IMHO. Well the SP experience. It was so atmospheric and tense. The fact that I eventually memorized the spawn points in AvP2 really took the fear away.
I'll take the opposite opinion.
I found that the AvP1 multiplayer was much better. Sure, Predators were bullshit, but the Marines and Aliens were fairly well balanced. And while the SP was really, really tense, the spawn locations of the Aliens didn't change that much - it was generally the difference between spawn location A and B. So one could memorise those, too. Plus, the plot of each campaign was really weak. The Predator campaign basically ended three levels in, with the last two/three missions just being "hunt some dudes, k?".
AvP2, on the other hand, had the most convincing AvP storyline ever imo. The environments had a great sense of codependance, too. Plus, having a section in both the Marine and Predator campaigns where you lose all your stuff was a great move. That game understood that raising the stakes sometimes means punishing the player, rather than upping the enemy.
The multiplayer balance left a lot to be desired. I certainly had heaps of fun times in AvP2's multiplayer, but between all the abusable Marine and Predator weapons, there was just too much shit going on for the experience to be consistent.
Played it so many times so I remembered the spawn points and also the number of aliens that come at you at the specific moment. Still, the music and the claustrophobic setting made the marine campaign very scary for me.
I'd like a game that had a variation of both scripted attacks and random spawning attackers to keep things interesting.
Lets say while your outside the base the aliens spawn randomly and hunt you. Inside the base you set up bases with marines and then are overwhelmed in a scripted attack. Afterwards even you could turn the random spawn back on.
Or somewhere two generations down in the gaming universe, have Preds and Aliens that could break in and eventually hunt you down in a secured facility on their own without need for anything other than initial spawn points.
But we are still to far away from that.
Not necessarily.
There could be a random spawning of Aliens that are scripted to break into the facility via one of X amount of random points, then partake of X stalking behaviour until battle is joined.