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Posted by AcidGlow
 - May 06, 2010, 05:48:40 PM
Quote from: Vulhala on Apr 30, 2010, 03:23:51 PM
THE ABILITY TO AIM DOWN THE FRIGGIN' SIGHTS!!!!
And kill streaks, choppers, turrets, nukes, predator missiles too?

They said they tested ADS but it just wasn't working when you face face running aliens and cloaked predators. You really don't need it in this game. Maybe for a game like MW2 where people camp and kill people in the back with only 2 bullets it can work but not for AvP.
Posted by alien5454
 - May 06, 2010, 10:51:01 AM
The only two things i found missing were cooler maps and alien lifecycle . Oh and also to be able to play as anyother f**king alien ! Thats not a preatorian with what you play with its a goddamn alien . You cant play as anyone with special powers . I mean add runner , predalien , an atual BIG praetorian and a f**king alien lifecycle !
Posted by Vulhala
 - Apr 30, 2010, 03:23:51 PM
THE ABILITY TO AIM DOWN THE FRIGGIN' SIGHTS!!!!
Posted by xenotool
 - Apr 30, 2010, 03:23:03 PM
darker more claustrophobic maps for the marine (corridors and such). A daylight level is fine but it has to be uber dark and in enclosed spaces for a uscm storymode to work.

They started the story mode right in this game but veered off course for some reason.

Oh, and no more ancient predator temple crap. That shit is soooo played out.
Posted by The-Ultimate-Hunter
 - Apr 30, 2010, 02:32:21 PM
Maps and balance nuff said
Posted by AcidGlow
 - Apr 29, 2010, 02:33:05 AM
I just want more maps. Never cared for more modes like shitty evac or survivor.  :P
Posted by [Alpha]Frost
 - Apr 28, 2010, 10:47:21 PM
Evac, because it was actually interesting to play.
Posted by QUAGMIRE83
 - Apr 27, 2010, 08:39:03 PM
i never had a pc so this is my first avp game but i would like to see alien lifecycle and alien species and something involving the queen
Posted by RavagerX
 - Apr 27, 2010, 07:25:16 PM
There are many things that I don't like about this game but it is still kinda good. The only thing that truly bothered me was the campaign (IT was too short and all of the maps were the same for each campaign!). Monolith should've made this game (I have nothing against Rebellion). If there is a sequal to this, SEGA better get Monolith to make it.
Posted by Jaz
 - Feb 26, 2010, 02:01:15 AM
I wanna see the original Predator Sounds brought back. You jab yourself with some health sticks as a pred and you might as well have shoved a stick up an elephants arse. Thats not a predator you just raped a defenceless animal!

Taunts as well. Not sure if they work at all with the pred( cant hear a thing) but i loved that in avp2.
Posted by lonewolfaem
 - Feb 26, 2010, 01:09:21 AM
I still think the Pred disc is broken, its so cheap and for noobs. Im pissed at what they did to the Combie Stick WTF???

And just so you guys know, and Ive said it before, AvP2 took from AvP1 and ALOT of stuff from AvP1, AvP3 should have taken from AvP1 and 2 therfore making the game better. Yea yea i know they didnt make AvP2 but AvP2 didnt make AvP1 and they took ALL thier ideas.

Whats really dumb is they are talking squeal and they need to fix the Multilayer here.  BUT maybe if they are making a sequal they could be bringing back all the AvP2 stuff back who knows, that would be awsome.

PS- Evac and Overrun back please k thnx bai
Posted by Adey
 - Feb 24, 2010, 09:18:05 PM
bring in 1 on 1 fights with praetorian, the pred v praetorian fight was rubbish cos all you could do was stay ontop of a pillar disc spamming cos the other aliens just getting in the way when ever i wanted to get up close and personal. the marine v praetorian fight was way better but still to many drones. like the saying goes too many cooks spoil the broth.
Posted by Drew
 - Feb 24, 2010, 08:00:43 PM
Quote from: Elude on Feb 24, 2010, 07:33:07 PM
Alot of you would probably play Evac the good old way with players against players but just hear me out for a few. Like Survivor you'd have four ally marines up against countless hordes of aliens, however unlike survivor you arnt dealing with waves. You basically start out in one room with a door which has a specific countdown until it opens, in this room you fight very premature weak aliens in small numbers until you eventually get to room two where you are introduced to a new stronger enemy, however enemy number one in the first room is still present in this fight, and will be present throughout the entire game. As you progress from rooms to rooms your essentially just adding new units to the list of enemies to fight until eventually it comes down to the last room just before your escape and your up against every enemy imaginable.

Now of course these dont always have to be basic rooms per se, you could I suppose have room 2 be multiple narrow hall ways with a specific door that opens to room 3, changing the layout to your destinations ect. You could also possibly have small objectives you might want to accomplish in order to win that dont really effect the score but help with your survival, for instance having an unmounted sentry gun in room one which you must carry to room 3 to setup where the the computer instruments are for it to function, and while your carrying it to room 3 your vunerable with the lack of being able to use your weapon.

Another neat objective you could introduce would be possibly the aliens shutting off the power and for you to run back to a certain room to turn it back on, or perhaps activating power to a door to shut where you dont want aliens busting in at.

These objectives are choices for better or worse. Turning on the power will give you your lights back to see the enemy easier, but running back in the dark to turn it on could mean the end. Same goes for the sentry gun, carrying it to room 3 might save you later on, but the lack of having a weapon to use, and slowed run speeds could be possibly your death.

I love the idea of having the power switched off and on, with complete darkness except your flashlight. Should be something used in one of the regular MP maps as well.

During Evac you should feel as if the aliens are breathing down your neck, one slight misstep while moving and your toast. At times you should be hesitant to turn and look behind you, in your mind you know that they're nearing close.
Posted by Elude
 - Feb 24, 2010, 07:33:07 PM
Alot of you would probably play Evac the good old way with players against players but just hear me out for a few. Like Survivor you'd have four ally marines up against countless hordes of aliens, however unlike survivor you arnt dealing with waves. You basically start out in one room with a door which has a specific countdown until it opens, in this room you fight very premature weak aliens in small numbers until you eventually get to room two where you are introduced to a new stronger enemy, however enemy number one in the first room is still present in this fight, and will be present throughout the entire game. As you progress from rooms to rooms your essentially just adding new units to the list of enemies to fight until eventually it comes down to the last room just before your escape and your up against every enemy imaginable.

Now of course these dont always have to be basic rooms per se, you could I suppose have room 2 be multiple narrow hall ways with a specific door that opens to room 3, changing the layout to your destinations ect. You could also possibly have small objectives you might want to accomplish in order to win that dont really effect the score but help with your survival, for instance having an unmounted sentry gun in room one which you must carry to room 3 to setup where the the computer instruments are for it to function, and while your carrying it to room 3 your vunerable with the lack of being able to use your weapon.

Another neat objective you could introduce would be possibly the aliens shutting off the power and for you to run back to a certain room to turn it back on, or perhaps activating power to a door to shut where you dont want aliens busting in at.

These objectives are choices for better or worse. Turning on the power will give you your lights back to see the enemy easier, but running back in the dark to turn it on could mean the end. Same goes for the sentry gun, carrying it to room 3 might save you later on, but the lack of having a weapon to use, and slowed run speeds could be possibly your death.

Posted by athlonix
 - Feb 24, 2010, 04:42:30 PM
all in all I agree dude, bring back the classic elements which made the games great, not this cut down version.
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