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Posted by SrSpinelli
 - Nov 27, 2016, 01:48:55 PM
Quote from: windebieste on Nov 27, 2016, 07:25:11 AM
There is no map change on 'Hostile Appetite' if you complete the Alien campaign and then play the Human component.  It's the same map; and your character/class has been swapped from Alien to Human.  The only changes made is some geometry has become visible and others hidden during the transition cut-scene. This was done for good reason...

If, while playing as an Alien, you CHOOSE to destroy any health and armor items you find, those items will also be gone and will not respawn when playing as the 'sole survivor'.  Depending on how much shit you have fun wrecking as an Alien may just come back to bite you on the bum when you hunt for those items as a Human.  Destroy everything, and the mod is very challenging in its Human component.

You also have the added knowledge of knowing *most* of the layout of the map when playing as the Human, which makes sense because you have presumably lived on the colony for a few weeks at the time of the Aliens' assault.  You should be familiar with where the canteen, medlab and operations by the time you play as a Human. 

So, yes.  There is only one level from start to finish.  I really pushed the limits on the game engine for this one.  lol.

-Windebieste.
I finished the map 3 times and never got a "Sole Survivor" part
The closest i had to that was the Marine campaign starting automatically after finishing the map.
Posted by x-M-x
 - Nov 27, 2016, 01:46:13 PM
I'm still waiting for dm_shafts 2  :D
Posted by windebieste
 - Nov 27, 2016, 07:25:11 AM
There is no map change on 'Hostile Appetite' if you complete the Alien campaign and then play the Human component.  It's the same map; and your character/class has been swapped from Alien to Human.  The only changes made is some geometry has become visible and others hidden during the transition cut-scene. This was done for good reason...

If, while playing as an Alien, you CHOOSE to destroy any health and armor items you find, those items will also be gone and will not respawn when playing as the 'sole survivor'.  Depending on how much shit you have fun wrecking as an Alien may just come back to bite you on the bum when you hunt for those items as a Human.  Destroy everything, and the mod is very challenging in its Human component.

You also have the added knowledge of knowing *most* of the layout of the map when playing as the Human, which makes sense because you have presumably lived on the colony for a few weeks at the time of the Aliens' assault.  You should be familiar with where the canteen, medlab and operations by the time you play as a Human. 

So, yes.  There is only one level from start to finish.  I really pushed the limits on the game engine for this one.  lol.

-Windebieste.
Posted by Gate
 - Nov 27, 2016, 04:41:49 AM
Don't hit me with this sad nostalgia.
Posted by Randomizer
 - Nov 21, 2016, 04:24:57 PM
Quote from: SrSpinelli on Nov 20, 2016, 09:18:12 PM
those two levels are Master-Pieces

*campaigns, although maps would be a more suitable word since Hostile Appetite is just a single level (unless the second part - where you switch to a Marine - was an almost exact replica).
Posted by SrSpinelli
 - Nov 20, 2016, 09:18:12 PM
Quote from: Corporal Hicks on Nov 20, 2016, 06:21:46 PM
Thank you kindly. Had no idea they were on there.
Nope, honestly, those two levels are Master-Pieces, glad to know I'm not the only one that remembers them.
Posted by Corporal Hicks
 - Nov 20, 2016, 06:21:46 PM
Thank you kindly. Had no idea they were on there.
Posted by Corporal Hicks
 - Nov 19, 2016, 09:11:44 PM
Does anyone have a download for this map?
Posted by PsyKore
 - Apr 18, 2015, 10:11:50 AM
Quote from: Corporal Hicks on Apr 01, 2015, 11:27:49 AM
Quote from: KingKenny on Apr 01, 2015, 11:21:11 AM
I know of 3 mappers that are still currently active. 1 new marine mission should be releasing soon by HHO.

I'll get it up on AvpUnknown eventually.

Nice to know some people are still making them but its just not the same.  :-\ I wish the new games would cater to community content.

Yeah, this is how I feel. I'd just love to use a modern engine. The video game industry has become really shitty over the years. I miss when tools were just a given.
Posted by x-M-x
 - Apr 02, 2015, 01:17:08 PM
Nice to know,

what about installing the tools again and get back into the world of 'Dedit' ? :P
Posted by Hevoc
 - Apr 02, 2015, 01:14:52 PM
Quote from: windebieste on Mar 10, 2015, 10:50:37 PM
Quote from: 9th_Stew on May 18, 2012, 04:56:59 PM
Hmmm... that looks too much like the same operations i made with Havoc - enjoy the comparison: http://www.planetavp.com/mods/motw/hadleyshope/

Sorry, I didn't see this earlier.  There's no denying it. Hevoc DID provide me with the original Hadley's Hope raw map file for this Project.  He is credited as doing so in the readme:

"Base : An heavily modified version of Hevoc's 'Hadleys Hope' is featured in this map. "

and

"My Thanks Goes to These People: ... To Hevoc who created the original Hadleys Hope map that was the inspiration for this Project."

Hevoc's original Hadley's Hope map was extensively revised for this Project.  It was used as a base map but completely torn down and rebuilt with many, many locations changed to accommodate the gameplay, optimisations and additions well beyond the original map. 

That being said, it's still much of Hevoc's work.  I never denied it. 

Also, it's unfortunate that planetavp.com is no longer with us.  IGN took all the Planet sites down a few years back. Too bad, really.  I wrote a lot of reviews for custom maps for both 'AvP' and 'AvP2' appearing on that site.  Including the one you linked to.

Hope this clears things up a bit. 

-Windebieste.

Hey there (:

Thanks for the credit! I did very true indeed release the bulk of me ED-files before leaving for new frontiers - with the explicit intention of having people using them one way or another. Glad that it was used.

One very dark frustration for most mappers 'back 'in 'em 'days where the lack of ed-files. On the other hand, those ED-files that were released by Monolith, they were used a lot by the mappers, and to my taste maybe had a too direct impact on the released content for a long time in terms of style as the result of various prefabs. Though, this made the work of some extraordinary mappers more unique and interesting. Psykore and Redriot would be great mentions here :D

I'm right now reinstalling AVP2 and will most likely have the pleasure to play Hostile Appetite this weekend - looking forward!
Posted by Corporal Hicks
 - Apr 01, 2015, 11:27:49 AM
Quote from: KingKenny on Apr 01, 2015, 11:21:11 AM
I know of 3 mappers that are still currently active. 1 new marine mission should be releasing soon by HHO.

I'll get it up on AvpUnknown eventually.

Nice to know some people are still making them but its just not the same.  :-\ I wish the new games would cater to community content.
Posted by KingKenny
 - Apr 01, 2015, 11:21:11 AM
I know of 3 mappers that are still currently active. 1 new marine mission should be releasing soon by HHO.

I'll get it up on AvpUnknown eventually.
Posted by Corporal Hicks
 - Apr 01, 2015, 07:00:59 AM
Quote from: windebieste on Apr 01, 2015, 12:32:54 AM
QuoteStill plenty of avp2 custom files being made as we speak. loads coming out soon.

Nice.  The potential for modding that game is infinite and people are still interested in doing so.  Especially with DEdit and the game's source code available (if you know where to look for it, that is - it aint that hard to find, anyway.)

Unlike the games released in the past half dozen years or so, 'AvP2' will never die.

-Windebieste.

Where's all the activity based? Unknown?
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