Quote from: Space Voyager on Feb 17, 2009, 09:06:33 AMI'm very sure. I've actually made recordings of me playing the games, you can watch them on Viddler. You can watch the first Marine level here, and you should be able to find the rest from there.
That can't be true. I remember a few locations (but for the life of me, please don't make me search them in the game to name them) where every half a minute a damn alien came. And in some maps where I spent a lot of time searching for a freaking exit I think I killed more aliens than there were supposed to have been altogether. For instance there is a large level where you need to shoot at some flashing lights on the ceiling to release a bridge and than you can continue... THAT was frustrating... Especially when I saw it was not the end of the level.
EDIT; and I definitely remember such occasions for Predator, too.
QuoteAnd I should mention, AVP1 is so damn dark you have to use the flares.
QuoteThey don't spawn out of thin air, as Corporal Hicks said. They're all up in the vents, and use the vents to find you. Since the vents have branching paths, they can show up from just about anywhere.
It's not realistic when an alien spawns out of thin air and they don't even try to hide it. And then multiple aliens keep spawning from the same place.
QuoteAnd I should mention, AVP1 is so damn dark you have to use the flares.Well, yeah, that was the point - it's meant to be dark, so that things can come out of nowhere. Things are always scarier in the dark.
QuoteIt has the potential, but I looked over Rebellion's history of game dev. and nothing really stood out for me, besides AVP1.Their 2000AD tie-in stuff is cool, too. Rogue Trooper, Judge Dredd: Dredd vs Death.
Quote from: Xenomrph on Feb 13, 2009, 10:01:35 PMQuoteIt's not realistic and you can't come up with any strategy because you never can guess where the aliens might come from. Like you're fighting aliens coming at you in front then an alien spawns right on top of you and kills you.The thing is, that IS realistic... to the movies. In 'Aliens', the Aliens came from all over the place and the Marines had to react on-the-fly, they couldn't predict what was going to happen.
I happen to love that kind of gameplay, it keeps the game from getting "stale".
QuoteQuoteThe point is you get cool scripted moments. Like it's quiet for awhile and then all of a sudden an alien bursts out of vent. So the first play-through is really awesome and suspenseful. After that, you know where the aliens are but so what? If you don't like it then play Primal Hunt....or I could go back and play AvP1, where the gameplay is different every time I play it.
AvP2 is cool, but I can only play it once every several months because once you beat it... that's it.The enemies are scripted.
QuoteQuoteAVP1 is just a Doom-clone. I mean, how is the gameplay so different from Alien Trilogy (besides you can play as alien/predator/marine)?AvP1 is hugely different - the enemies use the walls, playing as the Predator and especially the Alien is a different gameplay experience. Hell, as the Marine alone there's more weapons in AvP1, there's flares, and there's vastly improved graphics and lighting effects. Oh yeah, and you can crouch, jump, and aim up and down. You can't do any of that in Doom, and I'm pretty sure you can't do it in Alien Trilogy either.
Oh, and AvP1 has randomly spawning enemies. In that regard, AvP2 is closer to Alien Trilogy than AvP1 is.
QuoteQuoteAVP2 may be dated but I find it much more relevant to today's standards than AVP1. Particularly things like voice acting, story, graphics, sound effects, music and it's accuracy to the films.For what it's worth, a lot of AvP2's music is remixed music from AvP1.
QuoteI just don't care about "cutting edge graphics". I can play the original Doom, or Marathon, or Wolfenstein3D and still have a good time. AvP1 is still a blast, and I'm sure if Rebellion made a "modern" update to AvP1 using new technology that it would absolutely kick ass and most people would love it.
QuoteIt's not realistic and you can't come up with any strategy because you never can guess where the aliens might come from. Like you're fighting aliens coming at you in front then an alien spawns right on top of you and kills you.The thing is, that IS realistic... to the movies. In 'Aliens', the Aliens came from all over the place and the Marines had to react on-the-fly, they couldn't predict what was going to happen.
QuoteThe point is you get cool scripted moments. Like it's quiet for awhile and then all of a sudden an alien bursts out of vent. So the first play-through is really awesome and suspenseful. After that, you know where the aliens are but so what? If you don't like it then play Primal Hunt....or I could go back and play AvP1, where the gameplay is different every time I play it.
QuoteAVP1 is just a Doom-clone. I mean, how is the gameplay so different from Alien Trilogy (besides you can play as alien/predator/marine)?AvP1 is hugely different - the enemies use the walls, playing as the Predator and especially the Alien is a different gameplay experience. Hell, as the Marine alone there's more weapons in AvP1, there's flares, and there's vastly improved graphics and lighting effects. Oh yeah, and you can crouch, jump, and aim up and down. You can't do any of that in Doom, and I'm pretty sure you can't do it in Alien Trilogy either.
QuoteAVP2 may be dated but I find it much more relevant to today's standards than AVP1. Particularly things like voice acting, story, graphics, sound effects, music and it's accuracy to the films.For what it's worth, a lot of AvP2's music is remixed music from AvP1.