Post reply

The message has the following error or errors that must be corrected before continuing:
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Warning - while you were reading a new reply has been posted. You may wish to review your post.
Note: this post will not display until it has been approved by a moderator.
Other options
Shortcuts: ALT+S post or ALT+P preview

Topic summary

Posted by The Old One
 - Jan 14, 2020, 04:14:33 PM
And the controller layouts completely sucked, otherwise it's a thoroughly decent experience, but nothing more especially in comparison to Monolith's AVP.
Posted by PsyKore
 - Mar 15, 2019, 08:47:34 AM
It was disappointing in the way that it introduced all these features that fans all wanted but unfortunately only scratched the very surface of them. Such as the Pred's vocal mimicry and the Alien's ability to blend into hive walls. Things like that were fantastic but they needed to be properly implemented.

The single player also repeated the problems with the original by being too linear and very uninspired. The Predator and Alien especially need more open levels to take advantage of their play styles. The Predator has to hunt and the Alien needs room to stalk and kill. It's very boring to play as the Alien, for instance, and only allowed to venture A-to-B through corridors and sewers for the majority of the game.

Regardless of all this, the mechanics were really solid. I loved the improvements to the Alien and Predator mobility. And it is an utterly beautiful looking game, even today. Just a shame it feels like only a taste of something better.

And as a side note, I had the most fun in this one on multiplayer.
Posted by Predwars24
 - Mar 12, 2019, 06:21:10 PM
I personally like AVP2010, just wish there was more. It didn't have to go crazy but personally it could've really improved with a few things. More missions would've helped even if it were sub sections in the missions like a facehugger or chestburster section. Maybe more customization would've been nice, with the ability to change more of the Marine and Predator appearences like Halo Reach level of customization, with Xeno's (This was the good part of ACM) I wished they really looked different from one another.
Posted by JokersWarPig
 - Mar 12, 2019, 11:58:07 AM
I loved AVP2010, if it had mod support some great things could have come from that game.
Posted by PsyKore
 - Mar 12, 2019, 12:36:44 AM
I think AvP2's story should be redone today in a comic. The game itself just doesn't hold up.

And AvP2010 should have been a great modernisation of the formula. I believe Rebellion would have come through with that had they been given a lot more time.
Posted by The Old One
 - Mar 11, 2019, 01:35:18 AM
Enough today though?

I request a modernisation!
Posted by PsyKore
 - Mar 11, 2019, 01:32:43 AM
Quote from: The Old One on Mar 11, 2019, 12:23:45 AM
The world-building and atmosphere's excellent though.

Agree! And it's the game's primary draw card.
Posted by The Old One
 - Mar 11, 2019, 12:23:45 AM
The world-building and atmosphere's excellent though.
Posted by PsyKore
 - Mar 10, 2019, 10:31:56 PM
P-Rock has nothing to say. :laugh:

I had great fun with it, don't get me wrong, but after Rebellion's game it was many steps backwards. And that was the general reception at its release.
Posted by Samhain13
 - Mar 10, 2019, 04:19:42 PM
I never disagreed with someone here so much before. AVP2 is still the best thing that ever happened to the series and the fandom since the original movies, we wouldn't even be on this forum if it wasn't for it.
Posted by P-Rock
 - Mar 10, 2019, 03:22:23 PM
Quote from: PsyKore on Mar 09, 2019, 11:13:52 AM
Quote from: The Old One on Mar 09, 2019, 10:40:00 AM
Aside from the ending of the Marine Campaign,
(Cliché as f**k garbage) the graphical fidelity and the lack of Controller support- what exactly is disappointing about Monolith's AVP?

Cartoony graphics with ugly colours and bad models, bad sounds, bad animations, the rigid lithtech engine, gameplay was more quake DM styled even right down to the maps, hugely unbalanced MP as a whole with emphasis on spamming the cheapest weapons, Single-player was overly scripted and too linear, terrible AI even for the time, stripped the Alien of its stealth mechanics and wasn't as fast or fluid, Predators also not very fluid..

Posted by PsyKore
 - Mar 09, 2019, 11:13:52 AM
Quote from: The Old One on Mar 09, 2019, 10:40:00 AM
Aside from the ending of the Marine Campaign,
(Cliché as f**k garbage) the graphical fidelity and the lack of Controller support- what exactly is disappointing about Monolith's AVP?

Cartoony graphics with ugly colours and bad models, bad sounds, bad animations, the rigid lithtech engine, gameplay was more quake DM styled even right down to the maps, hugely unbalanced MP as a whole with emphasis on spamming the cheapest weapons, Single-player was overly scripted and too linear, terrible AI even for the time, stripped the Alien of its stealth mechanics and wasn't as fast or fluid, Predators also not very fluid..

AvP2 has a good story with how it intertwines, but gameplay, mechanics and aesthetically it's horrible. Its saving grace was the modding scene (specifically an SDK) which is what ACM desperately needs.
Posted by Predwars24
 - Mar 09, 2019, 10:54:37 AM
I think replayability is a key factor in a great game.

Why: Any game at launch is usually around $60 dollars, and most games have the ability to replay it because they know some will probably try to get a refund if they feel that it wasn't worth it. Isolation does have a few extra dlc but none of them IMO are worth noting besides the nostromo stuff. Challenge mode is a joke as I never did it in the elaborate time that they wanted. Another problem is that the collectibles are also pointless. I would've thought the ID's held something interesting about the person it has but it's just the developers. The only one's worth nothing are the audio logs but I'm not risking death just to try and get an audio log that I'll listen to one time and never speak of again. This isn't really isolations fault though as horror is just never good about it's replayability. I think the only games in the genre with that ability is Resident Evil, but you also unlock interesting costumes the more you beat the game.
Posted by PsyKore
 - Mar 09, 2019, 10:10:09 AM
But all those games fall short of being great. But we take what we can get. ACM is no different.

AvP '99 is a shell of a game.
AvP2 was disappointing on release and has always been overrated.
And Isolation is a bloated, over-long door simulator with no replayability after the initial play through.
Posted by P-Rock
 - Mar 08, 2019, 01:02:21 PM
But we've already had great Alien games like AVP Classic 2000, AVP2 and Alien Isolation. Just play those instead of wasting your time on crap like A;CM. The problems with this game reach far deeper than just giving it a visual overhaul and some game tweaks.
AvPGalaxy: About | Contact | Cookie Policy | Manage Cookie Settings | Privacy Policy | Legal Info
Facebook Twitter Instagram YouTube Patreon RSS Feed
Contact: General Queries | Submit News