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Posted by Lucifero
 - Oct 19, 2016, 02:29:10 PM
Posted by Lucifero
 - Jul 11, 2016, 09:27:49 AM
tnx iffy for this tip

this morning on steam

IFFY: you just use noesis
IFFY: and extract it
IFFY: and export it
Ω ✫Lucifer✫: you have any link iffy?
IFFY: just search on google
IFFY: easy
Ω ✫Lucifer✫: https://www.reddit.com/r/ffxi/comments/3y1qap/noesis_3d_model_viewer_and_extraction_tool/
Ω ✫Lucifer✫: ?
IFFY: idk
Ω ✫Lucifer✫: i give a try
Ω ✫Lucifer✫: tnx for tip iffy
IFFY: ☺


Noesis - 3D model viewer and extraction tool

Noesis is a program for viewing and extracting 3D assets from video games, and was created by a guy named Rich Whitehouse. Unlike the FFXI Model Viewer and Altana Viewer, Noesis is a universal model viewer designed to work with (almost) any video game. Thankfully, FFXI happens to be one of the games it works with.
Advantages:
Can view any .DAT file, including zones, not just character models.
Can export .DAT file models directly into several standard file formats, including .obj and .fbx formats.
Unless specifically disabled by the user, character models retain animations upon export.
Disadvantages:
Because Noesis was designed as a universal model viewer for all games, and not a model viewer specifically for any one particular game, the process for loading models involves just using a standard Windows Explorer window for loading files, which makes it a pain to find things if you don't already know exactly where to look. It's recommended that you use either the FFXI Model Viewer or Altana Viewer to find the file locations of the character models you want to load before you go browsing through the FFXI game folders via Noesis. Good luck figuring out which files to load for zones, though.
Noesis appears to have difficulty reading information for models that do not exist as a single, self-contained file. This means character models for NPCs work just fine, but models for player characters don't work. Or at least, I haven't figured out how to get them to work. Maybe I'm just not using the program correctly. I dunno. I'll have to experiment with this a little more.
Noesis can be downloaded for free from the "Resources" section on Rich Whitehouse's personal website, richwhitehouse.com. The direct link to the latest version (I think) is listed below:

Direct Download: Noesis — version 4.17

http://www.richwhitehouse.com/filemirror/noesisv417.zip

(9.83 MB) - (uploaded: 10/30/2015)
Posted by Lucifero
 - Jul 10, 2016, 09:14:40 AM
avp2 pistol sweep In 1 month
1,754   visitors
5,050   subscriber



Quote from: Le Celticant on Jul 03, 2016, 12:04:30 PM
Hey,

to my knowledge there are no other programs which allows the conversion beside the outdated version of Lightwave if you could get your hands on it.

It's the ultimate problem with proprietary engines who probably worked marvelous as an internal tool but are terrible for cross-platform.

Maybe you could try (now that I think of it) to import the .abc (or .lta) of AVP2 into NOLF2 directly and then export it to Milkshape to see if it works because Milkshape is supposed to handle NOLF2 file and not AVP2 files.
Maybe the intermediate process will help to translate correctly the informations and even allow you to import the animations?

Cya
dear Celticant
if you have time and pleasure you could give it a try



I would like to import the skin of the runner (my avp2 favourite skin) and its bone animations
and see how it behaves on gmod.

but I do not know where to start some advice?
Posted by Le Celticant
 - Jul 03, 2016, 12:04:30 PM
Hey,

to my knowledge there are no other programs which allows the conversion beside the outdated version of Lightwave if you could get your hands on it.

It's the ultimate problem with proprietary engines who probably worked marvelous as an internal tool but are terrible for cross-platform.

Maybe you could try (now that I think of it) to import the .abc (or .lta) of AVP2 into NOLF2 directly and then export it to Milkshape to see if it works because Milkshape is supposed to handle NOLF2 file and not AVP2 files.
Maybe the intermediate process will help to translate correctly the informations and even allow you to import the animations?

Cya
Posted by Lucifero
 - Jul 02, 2016, 02:56:52 PM
Quote from: Le Celticant on Jul 02, 2016, 01:52:18 PM
Pretty simple, you can use milkshape to import the models and the bones/skinning.
Problem though as it has been mentioned (and is noticeable in the pictures here) milkshape has the tendency to mess up the mesh/bones and as a consequence, you can see that all mesh have been flipped/mirrored.
On a symmetrical character such as the Alien it's not problematic but on a character as the predator, you can clearly see that the shoulder canon and the wristblade are in the wrong side.
I have never used this program, but I'd like to do something neat

I am fascinated by the simplicity of these animations.
for me to have a kind of magic.
i wonder if milkshape has this defect maybe there are others programs who do not have this anomaly.
there is an alternative program?
Posted by Le Celticant
 - Jul 02, 2016, 01:52:18 PM
Pretty simple, you can use milkshape to import the models and the bones/skinning.
Problem though as it has been mentioned (and is noticeable in the pictures here) milkshape has the tendency to mess up the mesh/bones and as a consequence, you can see that all mesh have been flipped/mirrored.
On a symmetrical character such as the Alien it's not problematic but on a character as the predator, you can clearly see that the shoulder canon and the wristblade are in the wrong side.
Posted by Lucifero
 - Jul 02, 2016, 09:39:24 AM
it would take a tutorial just to understand how some people have managed to import these skins.
I tried to ask for help to the French but they seem not  interested.





it would be nice to do a collection of original skins for garry's mod
regardless of the bone animations
Posted by Lucifero
 - Jun 22, 2016, 05:30:02 AM
ok gmod servers are too expensive I thought why do not we make a small LAN to test this addon?
Yesterday I had a good game with xmx simply uploading allesserfate plus the tankbeast gun.
if I have a bit of time and are not busy at work I am happy to do these tests.
talking about guns I found two very interesting simple addon that would like to show.



Makarovs (Two versions)

http://steamcommunity.com/sharedfiles/filedetails/?id=704532718

This addon has two weapons in one or the single gun and that double.
It is not one of the best guns that you will find in the workshop.
but I wish that you take inspiration from this to create something more realistic.
it would be interesting to see how it behaves this lua files with avp2 gun and his sounds .

Plasma Pistol

http://steamcommunity.com/sharedfiles/filedetails/?id=409515836

although very rough this plasma gun has 5 stars
a gun that consumes energy mana and not projectiles bullets.
interesting to rework it to create perhaps a predator plasma pistol.
Posted by xTankbeast
 - Jun 20, 2016, 10:54:10 PM
Quote from: jdredalert on Jun 19, 2016, 10:08:25 PM
This is just awesome, i can't believe i finally found a place were people are still messing with the old AvP 2 models. I was searching for a place were i could get some help on the subject, and i hope you guys have some answers:

Here's my problem, is it possible to convert the ABC models into md3? I am working on an AvP mod for GZDoom for a while now, and so far we're only using sprites for enemies and weapons. However, GZDoom supports md2 and md3 formats, and after playing this mod i decided that i should give a shot on the 3D as well.

https://www.youtube.com/watch?v=YiWalS3KQl0

My original idea was to port the enemies and weapons, but the abc format proved to be very tricky and i almost couldn't find anything about it. It's important to say that GZDoom doesn't supports skeleton-based animations, and that's why i need them converted to md3. If you guys can give me some directions, i would be very pleased.
I've never used the md3 format before but I assume you could port the avp2 models to that format as long as you've got a 3d modeling software with and exporter for that type. You just have to get milkshape and import the avp2 models into it. After that, just export them as any format that can be imported into your 3D modeling software of choice. After that, export them as the format you need.
Posted by jdredalert
 - Jun 19, 2016, 10:08:25 PM
This is just awesome, i can't believe i finally found a place were people are still messing with the old AvP 2 models. I was searching for a place were i could get some help on the subject, and i hope you guys have some answers:

Here's my problem, is it possible to convert the ABC models into md3? I am working on an AvP mod for GZDoom for a while now, and so far we're only using sprites for enemies and weapons. However, GZDoom supports md2 and md3 formats, and after playing this mod i decided that i should give a shot on the 3D as well.

https://www.youtube.com/watch?v=YiWalS3KQl0

My original idea was to port the enemies and weapons, but the abc format proved to be very tricky and i almost couldn't find anything about it. It's important to say that GZDoom doesn't supports skeleton-based animations, and that's why i need them converted to md3. If you guys can give me some directions, i would be very pleased.
Posted by Lucifero
 - Jun 09, 2016, 05:08:07 AM
yes it work ! it's easy and simple to install
+1 sound as Hell ! i love this pistol !
you've tried to change the cadence of the bullet touching the lua files?
compare with the normal  hl2 pistol recoil appears more slower but i like.
i report a little bug bugs
tap the r key (even if the gun is loaded) you will hear the audio file of the charging. :-\
if you turn on torch in front of a mirror known flicker of texture.

This is not a real problem considering that the torch of the marine is located on the left shoulder and i have a idea for fix by using pack editor.
also, the viewpunch could be closer to the avp2 ,the original one seems to be mostly vertical, while the gmod one is more diagonal.

(again tnx to Gamefreank give me a help to explain)

It really like the hands of the old Marine (green gloves), but perhaps it would be more realistic to use the default hands gmod also include loop animation and normal bone position (very different in avp2 i know ) .

perhaps changing only the color of the default gloves from black to green military.
a sort of avp2 hands pack:D
This leads me to think for the next weapon:
AVP2 knife by using the default css knife also include animation.
Posted by xTankbeast
 - Jun 08, 2016, 04:11:16 PM
Hold on, it looks like I might be making progress with porting the pistol to gmod.

The only problems I have right now is that the sounds aren't playing. If I can get them working though it'll be smooth sailing from there.


Alright, I found out what was wrong and got it working.

https://www.youtube.com/watch?v=p5nIf2KvhtI&feature=youtu.be


Okay, I finally seem to have got everything working.

Here's the link to the gmod addon: http://steamcommunity.com/sharedfiles/filedetails/?id=699980670

Let me know if it works for you guys.
Posted by Lucifero
 - Jun 07, 2016, 09:03:31 PM
Quote from: xTankbeast on Jun 06, 2016, 06:12:43 PM
Yeah I've got gmod. The only problem whenever I try to port my weapons to it is that gmod seems to ignore my textures and sounds for my models. I don't know if I'm missing something in my code or if I just have the files put in the wrong places but there's no answers I could find online to tell me for sure.
cool why not make a gmod addon whith your pistol tank ?
pls read my hell idea talking about leadworks a sort of hell extension inside a virtual cinema Alpha
http://steamcommunity.com/groups/AlphaTheater/discussions/0/350532795337928890/
& here talking about add alien costum skin inside gmod workshop
http://steamcommunity.com/groups/AlphaTheater/discussions/1/490125737462847482/?ctp=7

i never tried to create a workshop will try to do so ,
i hope its not to hard.

i know only there is a program for upload files on garry's  mod workshop

http://steamcommunity.com/sharedfiles/filedetails/?id=160789919

maybe this tutorial can we help
How to upload to Steam Workshop VERY EASILY (Garry's Mod)
Posted by xTankbeast
 - Jun 06, 2016, 06:12:43 PM
Quote from: Lucifero on Jun 05, 2016, 08:06:14 PM
Quote from: x-M-x on Jun 04, 2016, 08:03:02 AM
It's interesting to see such models in HL2 and so on.


But im sure they have massive limits!


dunno how much it takes to get AvP2 models + animations, but getting them into source and rigging them to viewmodel bones is fairly easy
and while you would be limited in the range of usable animations in the case of hl2 where all weapons + animation names are hardcoded, making them in gmod with lua is extremely easy, especially with the amount of weapon bases you can use.




Quote from: xTankbeast on Jun 05, 2016, 05:58:05 PM
Alright I managed to add in the world model.



Here's the link to the updated version: https://drive.google.com/open?id=0B7nPbj9kCiJnM0VjZzM5M3RtXzA

Installation process is the same.
cool tank avp2 pistol v 2 :D

tell me xTankbeast you have this garry's mod?
I thought that this weapon could be very successful if hosted on the garry's mod workshop.
people could use this weapon on multiplayer without being bound to any particular map!

if you makes a simple model swap, sure, will work unless the server forces consistency
if you makes an independent weapon out of it...the outcome would be highly dependent on the coding
e.g. compatability, ammo refilling, spawning, dropping
to name some things that would go somewhat hand in hand with map irrelevance.

but it would still have its charm if combined with the avp2 maps made by xenomorf for source.



Yeah I've got gmod. The only problem whenever I try to port my weapons to it is that gmod seems to ignore my textures and sounds for my models. I don't know if I'm missing something in my code or if I just have the files put in the wrong places but there's no answers I could find online to tell me for sure.
Posted by Randomizer
 - Jun 06, 2016, 04:52:43 PM
Quote from: xTankbeast on Jun 05, 2016, 05:58:05 PM
Alright I managed to add in the world model.



Here's the link to the updated version: https://drive.google.com/open?id=0B7nPbj9kCiJnM0VjZzM5M3RtXzA

Installation process is the same.

Quote from: xTankbeast on Jun 04, 2016, 02:46:56 PM
In terms of other strange ideas, I just started thinking about changing the metrocop models with predators and replacing their stun stick with the combistick lol. I can't make any guarantees that I'd be able to do that though. I haven't even looked at how characters are rigged on hl2 but I assume it's much more advanced than arm viewmodels.

Instead of the SMG use the Flechette Cannon (or whatever that wrist blaster from Primal Hunt was called).

Before you do that though, I'd like to see Metrocops with wristblades.  :D

EDIT: Cannons are not part of the Canon, lol.

Quote from: Lucifero on Jun 05, 2016, 08:06:14 PM
but it would still have its charm if combined with the avp2 maps made by xenomorf for source.




These are extremely beautiful ! I think Source is the way to go. The lighting is much better than what Lithtech could achieve.

To be honest it is partly why I and DEdit couldn't get along, among other reasons.
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