Quote from: Mr. Runner on Jul 17, 2013, 10:25:54 PM
So still no memory-loss glitch fix and Lurker pounce fix?
Sadface.
Quote from: Gearbox SoftwareIn conjunction, a new update hit Xbox 360 this past Monday and will be arriving on PS3 and PC in the near future.
Quote from: ikarop on Jul 17, 2013, 08:50:46 PM
http://support.gearboxsoftware.com/entries/23137581-Xbox-360-Update-Hot-Fix-InformationQuoteJuly 15, 2013 Update
General
Adjusted melee encounter animations
Various AI improvements.
Adjusted Xeno behavior to only allow for tail attacks when they're on ceilings
Fixed an issue that could cause Xenos to walk upright on ceilings
Adjusted Lurker AI to retreat a bit after a close encounter
Fixed a bug where AI marines would occasionally default pose if incapacitated from a melee encounter
Fixed a bug where AI would still be targetable by Xenos while incapacitated
Changed the close encounter lighting to fade out instead of abruptly turning off
Addressed an issue where player weapons would possibly continue to fire during melee encounters
Adjusted the dissolve effect for Xeno head pieces and particles in Bug Hunt and multiplayer
Adjusted the attack angle for the Xeno tail stab to prevent stretching
Addressed an issue where Xeno gore effects would occasionally play twice
Addressed an issue with the 'Eat This!' achievement from not being unlocked when using the double-barreled flush gun
Addressed a rare crash bug when using interactive objects
Addressed an issue where the motion tracker ping would play when you didn't have a motion tracker available
Campaign
Adjusted "Recruit" difficulty to be easier. (Other difficulty options have not changed)
Fixed a clipping issue with an early Xeno encounter
Versus
Adjusted a broken Extermination Point in Excavation
Addressed an issue in Extermination where the last two Extermination Points used would sometimes immediately reactivate
Addressed an issue that wouldn't let you select spectator cameras when joining games in progress
QuoteJuly 15, 2013 Update
General
Adjusted melee encounter animations
Various AI improvements.
Adjusted Xeno behavior to only allow for tail attacks when they're on ceilings
Fixed an issue that could cause Xenos to walk upright on ceilings
Adjusted Lurker AI to retreat a bit after a close encounter
Fixed a bug where AI marines would occasionally default pose if incapacitated from a melee encounter
Fixed a bug where AI would still be targetable by Xenos while incapacitated
Changed the close encounter lighting to fade out instead of abruptly turning off
Addressed an issue where player weapons would possibly continue to fire during melee encounters
Adjusted the dissolve effect for Xeno head pieces and particles in Bug Hunt and multiplayer
Adjusted the attack angle for the Xeno tail stab to prevent stretching
Addressed an issue where Xeno gore effects would occasionally play twice
Addressed an issue with the 'Eat This!' achievement from not being unlocked when using the double-barreled flush gun
Addressed a rare crash bug when using interactive objects
Addressed an issue where the motion tracker ping would play when you didn't have a motion tracker available
Campaign
Adjusted "Recruit" difficulty to be easier. (Other difficulty options have not changed)
Fixed a clipping issue with an early Xeno encounter
Versus
Adjusted a broken Extermination Point in Excavation
Addressed an issue in Extermination where the last two Extermination Points used would sometimes immediately reactivate
Addressed an issue that wouldn't let you select spectator cameras when joining games in progress
Quote from: ikarop on Jul 11, 2013, 10:25:30 PMQuote from: Gearbox SoftwareA new update is currently in testing. I honestly can't recall if this is specifically addressed in it or not, but I'm looking into that now. Should have more details / timeframe on the update once it's through testing.http://forums.gearboxsoftware.com/showpost.php?p=4333390&postcount=8
Quote from: Gearbox SoftwareA new update is currently in testing. I honestly can't recall if this is specifically addressed in it or not, but I'm looking into that now. Should have more details / timeframe on the update once it's through testing.http://forums.gearboxsoftware.com/showpost.php?p=4333390&postcount=8
Quote from: ikarop on Mar 22, 2013, 10:03:54 PM
http://www.gamespot.com/events/pax-east-2013/story.html?sid=6405809
Quote from: Gearbox SoftwareBug Hunt should be available on PC, PlayStation 3 and Xbox 360 beginning tomorrow, March 19.
Exact times depend on when that particular platform updates -- the only exception to my knowledge is European PSN, where it should hit Wednesday, March 20.