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Posted by bobcunk
 - Feb 25, 2013, 08:20:06 PM
Quote from: ikarop on Feb 16, 2013, 04:50:03 PM
Quote from: DRAKE M. on Feb 16, 2013, 04:19:10 PM
They just need to release the SDK and this game will get fixed! Shit, that one cat added DX10 support in like a day...
DX10 isn't really supported. Only the ini files were edited which is common to all UE3 games: http://forums.gearboxsoftware.com/showthread.php?t=79493

is there anyway of during it without a sdk? like revers engineering game or something. I find it hard to believe that its this difficult to crack a game nowadays.
Posted by Xhan
 - Feb 20, 2013, 11:09:38 AM
Frankly, and I say this with everything it engenders and implies, the humans (esp bella and o'neil) and the Aliens (esp the spitter) look like they were directly taken from borderlands without the cel shading.
Posted by Aceburster
 - Feb 20, 2013, 03:02:25 AM
Quote from: Xhan on Feb 19, 2013, 01:15:12 PM
Remember to add YOUR Cards's vendor ID to compat, with the right hex.

Also remember to adjust the streaming and memory budgets for what you actually have.

I just dropped the settings in without tayloring them and saw an improvement across the board and yes the Aliens and gibs not only stay but they look muuuuch nicer now. Ty man. I saw the FilmGrain var in there, man i wish...

Edit: the more I look at the game with all of the texturing set correctly the more cartoony it looks lol. everything is crisp and smooth now but theres something odd about it.
Posted by Xhan
 - Feb 19, 2013, 01:15:12 PM
The only things you can really affect are the lightmap resolution and particle output, and how efficient the streaming is, and whether textures are displayed at max res or not.

All the other stuff is pretty much placebo effect.

That said, maximizing the LOD and particle/volumetric haze and enabling what few shader model 3 effect (especially on the aliens themselves) are actually in the game does actually make a big f**king difference, so does keeping bodies around, even though the joint constraint friction and gravitic momentum on the ragdoll physics are some of the worst I've ever seen.

Half Life 2 has better ragdolls.

That said, there's this:

It does include an altered lightmass, but the hooks are not actually employed as stated earlier, but who knows, if GBX gets off their ass, something might come of it.

Remember to add YOUR Cards's vendor ID to compat, with the right hex.

Also remember to adjust the streaming and memory budgets for what you actually have.

I have 48 Gigs of memory and 4x2 gigs of vram, and that's what it's set to, so change it to whatever you ACTUALLY have, else hilarity ensue, and don't forget to make a forced setting profile on your card's profile library or UE3 will have a tendency to start reverting shit on you.

https://dl.dropbox.com/u/16768161/Config.rar

Also bear in mind bodies and gibs are essentially PERMANENT until a new geometry mesh loads, and your memory footprint will grow accordingly.

http://steamcommunity.com/profiles/76561197972382074/screenshots/
Posted by ikarop
 - Feb 19, 2013, 04:05:50 AM
Quote from: VonPelz on Feb 19, 2013, 02:47:50 AM
Quote from: ikarop on Feb 19, 2013, 12:17:41 AM
I'm releasing a small batch of tweaks soon myself. It's not much but it's something! I hope it inspires others to get started too.
Great! Looking forward to it.  :)

I've been modifying the .ini files a little myself and I find it strange that the graphics cards listed in the PecanCompat.ini file are really old. The most modern graphics card in the list (Radeon HD 2900) is from 2007! Shows just how old the engine is, I guess. Pretty lazy of them to not update it though, since all modern cards not featured in the list will be regressed to the 4th class.

It doesn't really matter if it's listed or not. It only affects the default video settings which you can change via the settings menu (there are 5 levels I think). Other than increasing the shadow res and minor stuff like that there isn't you can do with the .ini files visual wise.
Posted by Aceburster
 - Feb 19, 2013, 03:39:25 AM
One place to start with tweaking would be to try swapping shaders into the game from Borderlands 1 because they both seem to be from Epic games and from 2009-2010 era. Might work, might not, might cell shade the whole thing lol. Im installing it right now to see what happens. Dont have BL2 but im guessing itll have more compatability since... well you know.
Posted by Xenomorphine
 - Feb 19, 2013, 03:06:01 AM
Quote from: VonPelz on Feb 19, 2013, 02:47:50 AM
The most modern graphics card in the list (Radeon HD 2900) is from 2007!

I can understand older hardware being supported, which is a good thing, but the most recent being from half a decade ago... That raises lots of questions.
Posted by VonPelz
 - Feb 19, 2013, 02:47:50 AM
Quote from: ikarop on Feb 19, 2013, 12:17:41 AM
I'm releasing a small batch of tweaks soon myself. It's not much but it's something! I hope it inspires others to get started too.
Great! Looking forward to it.  :)

I've been modifying the .ini files a little myself and I find it strange that the graphics cards listed in the PecanCompat.ini file are really old. The most modern graphics card in the list (Radeon HD 2900) is from 2007! Shows just how old the engine is, I guess. Pretty lazy of them to not update it though, since all modern cards not featured in the list will be regressed to the 4th class.
Posted by ikarop
 - Feb 19, 2013, 12:17:41 AM
I'm releasing a small batch of tweaks soon myself. It's not much but it's something! I hope it inspires others to get started too.
Posted by Aceburster
 - Feb 18, 2013, 10:47:03 PM
 Oh no man, Im not tryin to give you a hard time, sweetFX works no doubt and I dont blame ya for doing what ya can. The problem is that it only does so much.

ve seen on lots of forums hoping that we will get the kind of atmosphere and lighting and AI fixes from a modder or a tweak. Its looking like Gearbox is gonna have to step up, or its going to take quite a while to get the job done within the community because its not so much about tweaking as it is writing code from scratch and injecting it into the game process. Lotsa issues there.
Posted by szkoki
 - Feb 18, 2013, 10:22:03 PM
why bugs u if someone want it to be a bit more atmospheric? :D ...i wanted to have fun with my mates so i tried to make it at least acceptable for coop
Posted by Aceburster
 - Feb 18, 2013, 10:14:23 PM
It seems people are going nuts trying to change this and that. while some things are tweakable and people can tweak shaders and whatnot, maybe even hooking into it (not sure how legal), half the things people have tried just dont do anything. Its for the most part psychosomatic.

I straight up DELETED the graphics card compatability files, lightmass files and everything else I could find and the game didnt even care that they were gone... it changed nothing. Not just the local copies, I deleted the default copies as well as the ones left in by the crew with comments intact.

what weve got is what weve got and if its not in the game/engine settings it prettymuch doesnt exist.
Posted by szkoki
 - Feb 18, 2013, 09:59:41 PM
Level: No Hope On Hadley's / Raven - with first my Sweetfx settings...i tweaked it since then

http://www.youtube.com/watch?v=zYcDjbxNF4I#ws


https://www.youtube.com/watch?v=AH535V_puvU#ws

i made a better one than this since then with more realistic colours, soon i share it
Posted by Slaine
 - Feb 17, 2013, 09:51:41 PM
It's really sad how people have now resorted to trying to fix the game themselves.

We shouldn't have to. We paid money for a finished product.

Gearbox should really be embarrassed about this.
Posted by szkoki
 - Feb 17, 2013, 09:49:06 PM
double

atmosphere feels better for me at least a bit...its not looks like a cartoonish dreamcast game...but somewhat a doom 3 like game ...yeahyeah its just it's look
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