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Posted by Xenomrph
 - Feb 04, 2024, 09:25:32 PM
Quote from: BlueMarsalis79 on Feb 04, 2024, 12:01:14 AMI put Zoe Kennedy in Aliens Dark Descent, my beloved, the character designs are really great.
Oh yeah I totally got her killed fighting one of the bosses, lol. Maybe the Jockey-Alien boss?
Posted by BlueMarsalis79
 - Feb 04, 2024, 12:01:14 AM
I put Zoe Kennedy in Aliens Dark Descent, my beloved, the character designs are really great.
Posted by Xenomrph
 - Feb 03, 2024, 10:41:57 PM
I re-beat Aliens infestation on the DS for the first time in over a decade.

I still like it quite a bit; the sprite work is excellent, the sound effects are on point, and the combat mostly feels solid (shooting it out with human enemies behind cover turned into me vaulting the cover and blasting them at point blank). The weapons feel varied but still have a level of parity with each other such that I found myself switching between them fairly regularly just to have different gameplay experiences without feeling like I was crippling myself.

Once you get a handle on the game, it almost becomes too easy unless you get ambushed by a bunch of Aliens at once and get cornered. There's a couple difficulty spikes (the pressure suit segment was rough, the game isn't a very good platformer), especially the boss fights. Maybe I wasn't taking the time to learn attack patterns enough, but I found myself brute-forcing the fights a bit.
The coolest boss fight is easily the Jockey-Alien, it just looks rad and its animations are cool.

The "collect Marines" gimmick is neat but it feels half-baked - you can only have 4 at a time, so you have to either leave extras behind (except for on the Sulaco which you return to a few times) or intentionally get your Marines killed to pick up new people; the game basically penalizes you for playing well and withholds one of its more interesting features unless you suck or sabotage yourself. I'd have much preferred if I could have collected everyone like pokemon and swapped between them at save stations at my leisure.

It has metroidvania elements, but it's all very rudimentary and linear to the point where I'm hesitant to call it a full metroidvania. That's not a knock on the game, it's still fun, and the metroidvania elements work, it just feels like "babby's first metroidvania".

It's still a really cool game, although it's a little short and doesn't offer a ton in the way of replay other than using different Marines at different story moments just to see how the dialogue changes. I'd have been interested to know how it would have meshed with Aliens: Colonial Marines had that project not gone off the rails.
Posted by xShadowFoxX
 - Nov 29, 2023, 08:26:55 AM
I finally.. finally played this. And I'm not sure if I like it or not.
Posted by Corporal Hicks
 - Jan 19, 2013, 02:25:21 PM
My UK manual is in black and white too.

So I've started replaying this. Again, really enjoying it and my opinion since my review hasn't changed at all.
Posted by jthuconn
 - Nov 08, 2011, 05:22:10 AM
Can any EU Infestation owners chime in on their Instruction Manual?  The US release was 3 pages of BW text :(  Did you guys get color?  Full manual?
Posted by SM
 - Nov 03, 2011, 04:55:47 AM
It's not known if it'll contradict A:CM.  They're supposed to be companion pieces so one wouldn't think they'd conflict.  However the Sephora in the Infestation game intercepts the Sulaco near Gamma Leporis - way off course.  While all the press for A:CM says it's intercepted at Fiorina, then flown back to LV-426.  Plus in Infestation they're Sulaco seems to fly al over the place - including back to Mars.

As for the Rhino Alien - I don't think it's bred out of an actual rhino; it just looks like it is.
Posted by KingAngel ofthe Outergulf
 - Nov 03, 2011, 04:20:33 AM
Hi Guys I am new to this web site.  I am one of the biggest Alien fanatics ever, my friends call me the librarian or the movie store. Anyway my question is for all of you does anything in this game contradict what has been seen to happen in Aliens Colonial marines?  I unfortunately cant play the game, no ds.

In addition could someone please tell me and post me all the diffrent Aliens in the game, what is this Alien Rhino I keep hearing about?  On the xenopedia we already have up the Gorilla and Gorilla Pratarien Alien but no one on xenopedia has mentioned much else about the game including this Rhino Alien I hear all over the place. 

Posted by Xenomrph
 - Oct 29, 2011, 08:20:53 PM
Doesn't look like it
There just seem to be sort of indentations on the side of the head.

Beat the game the other day, there were a few things I didn't like:

1. The ending was way, way too abrupt, and the game was too short. I wanted it to keep going

2. The different dialogue mechanic was really cool, but I wish I could have recruited more than 4 Marines and then just kept them in reserve at save points and rotate them into my squad whenever I wanted. I'd still have the same 4-man squad as "active", but I'd be able to go to a save point and swap out any of the other Marines into the active squad just so I could experience their dialogue. As it stands the only way for me to see some of the other dialogue changes is to strategically get some of my Marines killed so I can rotate in other Marines I've found, and that feels like a waste of time. Really the only time I got to experience different dialogue was against the final boss, as I had the forethought to start off with a different Marine for the fight each time I got completely wiped out and had to start over. :P

3. The boss fights were ridiculous and way, way harder than anything else in the game. It was hard to tell if I was even dealing effective damage against them sometimes, or how close I was to killing them. I lost 1 Marine fighting the Jockey-Alien, and then with my next Marine it took 2 bullets and the boss went down. I was pretty pissed that I was THAT close to winning before my Marine bought it, and had I known I likely would have played smarter in order to keep him alive.

4. The flamethrower was the best weapon, hands down. Infinite ammo, decent range, and pushes Aliens back? AND it opens hive-locked doors? It was my go-to weapon from the moment I found it right up to the final boss, there really wasn't any reason to use any other weapon. Not to mention I kept it on hand in case I encountered hive-locked doors, so that I didn't have to backtrack to a save point just to swap out my gun for the flamethrower and then backtrack back to the door and open it. Making it replace my primary weapon made me never want to put it down, and having it be so effective as a weapon was just a bonus. I guess what I'm saying is I wish the weapons were balanced better, or if the flamethrower had been an alternate "tool" you could carry in addition to the other weapons.  :P

All in all I had a lot of fun with the game. It was flawed, but fun. I'm glad I bought it.
Posted by The Xenoborg
 - Oct 29, 2011, 07:32:05 PM
I don't trust my eyes, but does the Space Jockey Alien have.. eyes?
Posted by Xenomrph
 - Oct 24, 2011, 12:06:43 AM
I only just got the game the other day - I was steering clear of this thread to avoid spoilers until I'd played some of it. :P
Posted by SM
 - Oct 23, 2011, 10:29:38 PM
Hmmm... later than usual.
Posted by Xenomrph
 - Oct 22, 2011, 07:35:57 PM
QuoteEven if the nuke didn't take it out, Ripley's just going to up and leave without making sure? 
You think she really had time to make sure? The atmosphere processor was about to explode. Her priority was "get off the planet and not die", and then she likely assumed it had been destroyed in the blast.
She ended up being mistaken. She also put everyone in cryosleep without checking the Sulaco to make sure there were no Aliens onboard, and look where that got everyone. :P

QuoteThis coupled with the fact they never went back in the next two films would indicate it was a non-issue.
It was a non-issue, other EU sources establish that. Just because it wasn't destroyed in 'Aliens' doesn't mean it wasn't destroyed at some other point in the 200-year gap before Resurrection.

QuoteWith squillions of eggs.
The Derelict already had a ton of eggs in it, it not being destroyed wouldn't have changed that.

None of this should be new material, it's all stuff that's been brought up in like 18 different threads before. :P
Posted by SM
 - Oct 18, 2011, 01:25:58 AM
"Ellen Ripley died trying to wipe this species out.  For all intents and purposes, she succeeded."

If the Derelict was a viable source of eggs, they wouldn't be fumbling around with 200 year old DNA.

Even if the nuke didn't take it out, Ripley's just going to up and leave without making sure?  This coupled with the fact they never went back in the next two films would indicate it was a non-issue.

But on the other hand in this version of events - coupled with A:CM - the nuke didn't even destroy the AP Station let alone anything else.  And since radiation made rhino Aliens - it also apparently restored the Derelict to it's former glory.  With squillions of eggs.

Cue, the Defenders of the EU (TM).
Posted by Mr. Domino
 - Oct 18, 2011, 01:02:53 AM
Quote from: SM on Oct 17, 2011, 01:33:49 AM
The Derelict, supposedly destroyed at the end of Aliens, is in fact now completely repaired.

I know it was damaged at the beginning in the SE, but were we ever given any indication that the nuke would have taken it out? It is, after all, a foreign material.
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