Quote from: NickisSmart on Aug 20, 2014, 06:57:10 AM
Well, my main concept was the physics of the objects you throw, which there seem to be quite a few of. I suppose while being hunted and killed, the physics of a noisemaker is going to be the last thing on one's mind. But if the physics are truly bad or downright unpredictable, it could very well discourage use of the item. The only reason I used grenades in Doom 3 was because they exploded on hit. Otherwise, they'd bounce around too unpredictably and always miss.
On the other hand, the function of most of these items is less offensive, so perhaps it doesn't matter. And the Molotov does explode on hit, I suppose.
Was just curious, either way.
Quote from: NickisSmart on Aug 19, 2014, 01:43:42 PM
It seems to me that this would be a relatively simple fix. Granted, I'm no programmer, but all you'd have to do is change some values, correct?