Started by BlueMarsalis79, Jun 09, 2022, 06:09:08 PM
Quote from: Corporal Hicks on Aug 15, 2022, 09:12:18 PMI guess this is where we'll be getting the info we missed from SDCC!
Quote from: RidgeTop on Aug 16, 2022, 06:17:44 PMQuote from: Corporal Hicks on Aug 15, 2022, 09:12:18 PMI guess this is where we'll be getting the info we missed from SDCC! Wasn't that for the Survios game, rather than Dark Descent? Hopefully we'll be seeing both.
Quote from: Corporal Hicks on Aug 17, 2022, 09:19:04 AMQuote from: RidgeTop on Aug 16, 2022, 06:17:44 PMQuote from: Corporal Hicks on Aug 15, 2022, 09:12:18 PMI guess this is where we'll be getting the info we missed from SDCC! Wasn't that for the Survios game, rather than Dark Descent? Hopefully we'll be seeing both.You're quite right. That was for the VR game. My bad. Either way, I'm happy seeing more of either game!
QuoteMost different is movement, which is both real-time and free-form, meaning you don't have time to think about decision-making in the same way and movement takes place in full 3D as opposed to on a grid. This ramps up the pressure as your marines push through cramped corridors, making use of motion trackers (this is the Alien universe, after all) to keep track of where aliens are stalking. You can get jumped at any time, and there's no turns or pausing to save you.
QuoteMotion trackers are used to great effect to this end. There's two kinds of motion tracker - the iconic alien classic, which sits in the corner of your screen at all times as a UI element that tracks the area immediately around your marines, and a deployable item that can be tossed out anywhere on the map. Between the two of them, you can have a constant read of what is around you, both near and further away - which is handy, but only lasts so long. The Xenomorphs will find and destroy your deployable motion trackers - and once they do, you'll be paranoid that one is lurking around every corner.
QuoteWith lots of motion trackers placed, you can see dots representing the deadly aliens darting about, up and down corridors, patrolling rooms, and actively searching for your squad. There's full-blown alert states - so when the enemy knows where you are, reinforcements will try to chase you down until you can lose them. Your party of marines will have to do things like weld shut airlock doors in order to block off aliens - but that'll also change your own path through the base.
QuoteThere's a lot of tactics to manage, too. You've got a squad of four that can be any of six different classes, each with abilities, weapons, and skills to consider. The two key stats to manage are health and stress - the former familiar and the latter a representation of the sanity of your marines. The more stressed they are, the worse their performance will be - topping out in outright panic, where a Marine is rendered practically useless.Combat is real time, but you can slow things to a crawl, allowing orders to be issued. This also has the bonus of looking extremely cool. If you set up an ambush in a doorway, watching a hail of bullets slow-mo slam into a Xenomorph is extremely satisfying.
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