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Games => Alien-Predator Games => Aliens: Colonial Marines => Topic started by: ikarop on Feb 12, 2013, 08:23:14 PM

Title: First Patch Notes
Post by: ikarop on Feb 12, 2013, 08:23:14 PM
Quote2/11/2013 Update

General

    - General user interface improvements.
    - Various performance improvements.
    - Fixed issue where a door may not function properly if a Xeno was killed while opening it.
    - Addressed issue where players could become stuck in a close encounter after killing a Lurker that had pounced them.
    - Fixed collision issue where bullets would not pass through certain open doorways.
    - Fixed an issue related to clients incorrectly interrupting Xeno melee encounters.
    - Addressed an issue where doors would sometimes not open properly.
    - Addressed an exploit where players could melee while throwing a grenade or placing a claymore.
    - Fixed some collision detection issues that could result from a close encounter.
    - Prevented campaign pop-ups from appearing outside of campaign.


Campaign

    - Fixed an issue that could prevent NPCs from getting on the elevator in the Sulaco.
    - NPCs no longer attempt to open doors while being welded.
    - Fixed issue where Raven could sometimes pass through welded door.
    - Implementing a message to warn players that campaign progress will be overwritten if they try to start an offline campaign game from within the co-op campaign UI.
    - Adjusted the distance between players before they're warped to the location of furthest player in co-op.
    - Fixed issue where torch would sometimes appear incorrectly to co-op clients.
    - Fixed issue where difficulty could sometimes become stuck incorrectly after switching modes.
    - Fixed issue where co-op player would not recover properly after being saved from a close encounter.
    - Fixed issue where Russian players could not drop into a co-op match in some missions.
    - Updated late-game close encounter moment to disable player input, which could cause them to become stuck.

Multiplayer

    - Resolved issue where campaign Motion Tracker could incorrectly in multiplayer loadouts.
    - Fixed issue where clients would sometimes be invisible after spawning in No Hope in Hadleys.
    - Multiplayer teams are now randomized (parties excluded) if percentage difference in scores is greater than 15%
    - 'Switch Teams' option removed from the Pause menu.
    - Corrected issue where server and client could get out-of-sync when switching out of a power-up while firing.
    - Fixed issue where controller would vibrate during the scores screen if Rage ability was active upon match end.
    - Fixed issue where Cloak ability would not conceal the Lurker when walking or jogging.
    - Corrected bug where clients appeared to spawn outside of world before match start.
    - Removed placeholder text from appearing on scoreboard in certain situations.
    - Improved camera transition when Xeno enters a vent.
    - Fixed issue where Xenomorph HUD could sometimes appear in the wrong color.
    - Fixed issue with Spitter acid sometimes preventing players from deploying a Sentry Turret for a short while.
    - Spitter's "Acid Spray" now originates from the mouth.
    - Escape: Fixed issue where Xenos could spawn in unplayable space.
    - Escape: Fixed issue where Xeno players could lose functionality if warped to next area while in a vent.
    - Escape: Addressed issues where players would spawn with no weapon if they were the last Marine to die in Escape.
    - Escape: Fixed issue where Cat-Like Reflexes ability would not properly complete in an Escape match.
    - Escape: Improved timing and placement of warp locations in Emergency Evac.

http://forums.gearboxsoftware.com/showpost.php?p=3680449&postcount=1 (http://forums.gearboxsoftware.com/showpost.php?p=3680449&postcount=1)

Quote from: Gearbox SoftwareWe are paying close attention to community feedback (both here and via other channels) and will have more updates in the future.

http://forums.gearboxsoftware.com/showpost.php?p=3680950&postcount=8
Title: Re: First Patch Notes
Post by: Samus007 on Feb 12, 2013, 08:28:57 PM
I hope it's true, and that they plan on releasing patches VERY soon to fix a lot of this mess. Texture patches, fix the screen tearing, etc.
Title: Re: First Patch Notes
Post by: Sully on Feb 12, 2013, 08:31:25 PM
The only patch I'll be satisfied is a refund of my money and an apology.
Title: Re: First Patch Notes
Post by: acrediblesource on Feb 12, 2013, 08:36:13 PM
Just to be clear, this is a console patch right? Is one needed for PC or is that all goody?
Title: Re: First Patch Notes
Post by: OpenMaw on Feb 12, 2013, 08:38:28 PM
This originally had notes for a PC, Xbox, and PS3 patch. So I assume they're all going to get a patch to address issues specific to each platform.
Title: Re: First Patch Notes
Post by: MR EL1M1NATOR on Feb 12, 2013, 08:41:03 PM
Quote from: Samus007 on Feb 12, 2013, 08:28:57 PM
I hope it's true, and that they plan on releasing patches VERY soon to fix a lot of this mess. Texture patches, fix the screen tearing, etc.

And a new story would be good.
Title: Re: First Patch Notes
Post by: pixelbaron on Feb 12, 2013, 08:44:34 PM
After the first patch for an Xbox title it costs something like five figures to roll out a patch each time.

So at least for Xbox users, you better hope SEGA/Gearbox give a damn about patching this game otherwise this first patch might be the last you see.
Title: Re: First Patch Notes
Post by: Samus007 on Feb 12, 2013, 08:53:30 PM
Quote from: pixelbaron on Feb 12, 2013, 08:44:34 PM
After the first patch for an Xbox title it costs something like five figures to roll out a patch each time.

So at least for Xbox users, you better hope SEGA/Gearbox give a damn about patching this game otherwise this first patch might be the last you see.

Woah really?

I guess it makes sense, prevents devs from releasing half assed crap, they know it needs to be good from the get go or they'll get charged out the ass.
Title: Re: First Patch Notes
Post by: pixelbaron on Feb 12, 2013, 08:56:14 PM
Yeah it costs somewhere around $40k to patch a console game.

That's for each patch after the first one.

Source (http://kotaku.com/5884842/wait-it-costs-40000-to-patch-a-console-game)
Title: Re: First Patch Notes
Post by: RagingDragon on Feb 12, 2013, 08:59:55 PM
Yeah that's not exactly going to be a surprise.

What would be a surprise is if a developer actually took responsibility for such a mess and took pains to fix it and salvage the product. With some work, the multiplayer could be a lot of fun.

After the reviews, though, I'll be amazed if there's 20 people playing by the end of the week.

Oohhhh goddamn will I be furious.
Title: Re: First Patch Notes
Post by: Elicas on Feb 12, 2013, 09:11:16 PM
I really doubt that this'll receive more than a couple of patches at most. They'll do the bare minimum, upload the DLC (probably alot faster than they initially planned) and then they will abandon the game entirely, citing extortionate patch costs and 'renewed developmental focus' for dropping the game. Six months down the line, you won't hear this game mentioned except to be spat on.

Maybe like a swear word? f**k you? No, A:CM you man!
Title: Re: First Patch Notes
Post by: Never say no to Panda! on Feb 12, 2013, 09:24:43 PM
"We are paying close attention to community feedback (both here and via other channels) and will have more updates in the future".

So...possibly they'll redo the whole game :D?
Title: Re: First Patch Notes
Post by: RagingDragon on Feb 12, 2013, 09:26:30 PM
Is it wrong that I sincerely wish Gearbox didn't have Borderlands to fall back on? They deserve bankruptcy for this bullshit. Many better companies have fallen by the wayside for less than this.
Title: Re: First Patch Notes
Post by: Elicas on Feb 12, 2013, 09:31:00 PM
Quote from: RagingDragon on Feb 12, 2013, 09:26:30 PM
Is it wrong that I sincerely wish Gearbox didn't have Borderlands to fall back on? They deserve bankruptcy for this bullshit. Many better companies have fallen by the wayside for less than this.

It's not wrong (except for the grunt level workers, times are hard enough without wishing redundancies on people) but for the 'suits' and the company? f**k 'em. They f**ked the fans first.
Title: Re: First Patch Notes
Post by: RagingDragon on Feb 12, 2013, 09:36:49 PM
I agree, I really feel bad for those who put their hard work into this game (though from the final product, that couldn't have been very many people!) What a bloody mess the whole industry seems to be at this point.
Title: Re: First Patch Notes
Post by: Sully on Feb 12, 2013, 09:45:09 PM
Second patch in one day for PS3.
Title: Re: First Patch Notes
Post by: Vepariga on Feb 12, 2013, 10:05:01 PM
so many fixes already, you'd think they would have had this shit sorted ages ago. what was all the beta testing for?
Title: Re: First Patch Notes
Post by: OpenMaw on Feb 12, 2013, 10:16:37 PM
Quote from: Vepariga on Feb 12, 2013, 10:05:01 PM
so many fixes already, you'd think they would have had this shit sorted ages ago. what was all the beta testing for?

Psh, they didn't beta test this thing. You kidding?
Title: Re: First Patch Notes
Post by: DRAKE M. on Feb 12, 2013, 10:38:14 PM
Has this patch already been applied or is this still to come?
Title: Re: First Patch Notes
Post by: predpant on Feb 12, 2013, 10:44:03 PM
TEXTURE PATCH


Well basically jus better graphics would help.... Alot !!
Title: Re: First Patch Notes
Post by: Vepariga on Feb 12, 2013, 10:48:57 PM
Quote from: OpenMaw on Feb 12, 2013, 10:16:37 PM
Quote from: Vepariga on Feb 12, 2013, 10:05:01 PM
so many fixes already, you'd think they would have had this shit sorted ages ago. what was all the beta testing for?

Psh, they didn't beta test this thing. You kidding?

They didnt? I dont know any more!
Title: Re: First Patch Notes
Post by: D-13 on Feb 12, 2013, 10:57:02 PM
Great playing the beata of the game...
...when is the final version coming? ...woops..

Love closing the door on the first Lurker you encounter, and watch it clipping in the door.
Good job scaring me GearBox... good job.

Back playing AvP 1999...
Title: Re: First Patch Notes
Post by: spacemarine on Feb 13, 2013, 12:22:08 AM
Quote from: D-13 on Feb 12, 2013, 10:57:02 PM

Back playing AvP 1999...

Have fun with that :P
Title: Re: First Patch Notes
Post by: Jango1201 on Feb 13, 2013, 12:53:30 AM
I really enjoyed this game but some of the issues I had we're definitely the textures the occasional A.I. glitch. Save for that, I really didn't have any problems most people are complaining about. My gameplay was almost flawless.
Title: Re: First Patch Notes
Post by: predpant on Feb 13, 2013, 03:02:22 AM
And im getting hit by bullets even when coverd behind a massive crate ???
Title: Re: First Patch Notes
Post by: RagingDragon on Feb 13, 2013, 03:19:04 AM
I think there are a lot of people having very different gameplay experiences due to the randomness and apparent instability of the AI. :-\ My campaign playthrough has actually been pretty tolerable, though the Aliens can get crowded or hung up and definitely show some weak programming.

You can tell they didn't want console thumbstickers to feel overwhelmed by a nimble Alien, even though they do use the walls and ceiling, on occasion.

It's strange, it's almost as if the Alien AI suffers from the same caveats surrounding the level architecture that the friendly AI does, like there just isn't enough room or the swarm isn't properly spawned in that part of the level.

Just make one of the patches the AI Director, add acid damage, and you're set.

But what are we gonna do about that level 2? God, forever. Takes bloody forever.
Title: Re: First Patch Notes
Post by: predpant on Feb 13, 2013, 03:37:40 AM
Yes friendly Ai is just as bad, bella just casually walks past a turret haha.
Title: Re: First Patch Notes
Post by: JokersWarPig on Feb 13, 2013, 04:21:04 AM
Patches <3
Title: Re: First Patch Notes
Post by: piff on Feb 13, 2013, 04:25:55 AM
lets see maybe they can make the alien 1st person? Its so annoying to play in the 3rd person with alien.

and what about dedicated servers?!

Oh man this game is doomed without dedicated servers, what a nightmare
Title: Re: First Patch Notes
Post by: Black_Nebula on Feb 13, 2013, 07:02:35 AM
This game is becoming such a fail. Not even a DAY and they already have a patch out.
Title: Re: First Patch Notes
Post by: WinterActual on Feb 13, 2013, 07:25:37 AM
Quote from: RagingDragon on Feb 13, 2013, 03:19:04 AM
I think there are a lot of people having very different gameplay experiences due to the randomness and apparent instability of the AI. :-\ My campaign playthrough has actually been pretty tolerable, though the Aliens can get crowded or hung up and definitely show some weak programming.


My campaign was going fine until the later levels when I ran out of ammo and can't pick up any for some reason..... I guess its broken script. I am limited to pistol only and its pain in the ass sometimes. Just look at this

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Foi47.tinypic.com%2Ffjq714.jpg&hash=d642a62ddb3e707699e44934ade6d65c5df61812)

Full? What the hell man...
Title: Re: First Patch Notes
Post by: Nutlink on Feb 13, 2013, 07:44:52 AM
Are you out of ammo for everything?  Press B, then pick primary or secondary, and from there you can select what weapon you want in each spot.  I could be wrong, but I believe each weapon, including shotguns, use their own ammo type.
Title: Re: First Patch Notes
Post by: WinterActual on Feb 13, 2013, 07:46:41 AM
Yeah I am out of ammo for both PR and the Shotty and as you can see it says Shotgun Ammo on the box..
Title: Re: First Patch Notes
Post by: Nutlink on Feb 13, 2013, 07:50:50 AM
Yeah, but different shotguns use different ammo.  Hicks shotgun uses something other than the tactical, and the tactical uses something other than the pump, yet I believe their icons are still the same (except Hicks shows a star next to it like Hudsons pulse rifle ammo does).  I'm pretty sure that boxed shotgun ammo is for the tactical shotgun, while bandoliers are for the pump.
Title: Re: First Patch Notes
Post by: WinterActual on Feb 13, 2013, 07:53:47 AM
If thats the case how I am supposed to change my SP layout? I didn't find an option for that. I mean there's no button to set the weapons I want for the SP... I can upgrade the weapons so if I pick one of their kind they will be upgraded how I want but how do I choose my default SP weapons?
Title: Re: First Patch Notes
Post by: Nutlink on Feb 13, 2013, 07:57:17 AM
Like I said, press B, then click on primary or secondary.  It will let you change whatever weapon is in that slot to something else.  It only seems like  you can carry 2 weapons at a time, but you actually carry everything (except smartguns and flamethrowers).  The only thing the 2 weapon deal is used for is hotswapping weapons.

It's not very intuitive and it's a piss poor implementation, but once you figure it out ammo is no longer really an issue because you have access to every gun you have unlocked.
Title: Re: First Patch Notes
Post by: WinterActual on Feb 13, 2013, 08:34:44 AM
Omg yeah thanks. I totally forgot for the radial menu  :laugh:
Title: Re: First Patch Notes
Post by: PRI. HUDSON on Feb 13, 2013, 10:55:41 AM
Xbox patch yet?
Title: Re: First Patch Notes
Post by: Prime113 on Feb 13, 2013, 10:56:06 AM
Quote from: PRI. HUDSON on Feb 13, 2013, 10:55:41 AM
Xbox patch yet?

I got a 3MB one when I first put it in.
Title: Re: First Patch Notes
Post by: Fujimaster on Feb 13, 2013, 12:31:47 PM
Currently playing on PC. Havent come across any of these 'issues' the reviews are talking about and have played SP for a good solid 3-4 hours so far. Poor AI? Playing on hardened difficulty I had a few groups of Aliens slip into corridores next to me to flank my position and have them always keeping me on my guard, in the open areas they swarm at me and are easy to kill but I did have a few good scares in the first few missions (havent finished the campaign yet only about half way through).

Graphically, the game looks fine to me. Maxed out settings on the PC and it looks great, at least as good as any other shooter out there that I have played, a few things look a little dated but overall no complaints.

Story wise, yeah it could be better but it still has me hooked. As a die hard fan of anything Aliens, I am enjoying the game. Maybe its just me that doesn't like to waste my time bitching about things in general but I don't know why so many people are ripping this game to shreads. I have played games much much more worse that have received higher review scores than this game.

Overall a solid 7/10 from me - Its not the greatest game in the world but it does have its moments. Love the little easter egg references from the movies
Spoiler
Finding Newts lost doll head in the sewer was a cool touch
[close]
Title: Re: First Patch Notes
Post by: Porkus Maximus on Feb 13, 2013, 01:54:39 PM
Quote from: Fujimaster on Feb 13, 2013, 12:31:47 PM
Poor AI? Playing on hardened difficulty I had a few groups of Aliens slip into corridores next to me to flank my position and have them always keeping me on my guard, in the open areas they swarm at me and are easy to kill but I did have a few good scares in the first few missions (havent finished the campaign yet only about half way through).

Probably either scripted event or just dumb luck by the AI.  99% of the time the aliens will attack you from the front and on the ground, partly because they're too stupid to do anything else and partly because they simply have no choice because they're in a corridor.

QuoteGraphically, the game looks fine to me. Maxed out settings on the PC and it looks great, at least as good as any other shooter out there that I have played, a few things look a little dated but overall no complaints.

Should have gone to spec-savers. This game looks absolutely nothing like some of the current generation of shooters.

QuoteStory wise, yeah it could be better but it still has me hooked. As a die hard fan of anything Aliens, I am enjoying the game.

And that sums it up. Gearbox could have sold you a turd with a "ALIENS" flag stuck in it and you'd still probably enjoy it as a "die hard" fan.

This game is "average" in every sense of the word.  If it didn't have the Aliens lisence attached to it, there would literally be no reason to buy it at all.  In its current state this game does not deserve anything higher than a 4-5/10. Average score for an average game.  Improvements to multiplayer could improve that but I wouldn't hold my breath.
Title: Re: First Patch Notes
Post by: YutaniDitch on Feb 13, 2013, 01:57:09 PM
Quote from: WinterActual on Feb 13, 2013, 07:46:41 AM
Yeah I am out of ammo for both PR and the Shotty and as you can see it says Shotgun Ammo on the box..

What about the pickup weapons, like HIcks shotgun or Frost's flamethrower? I had Hudson's Pulse Rifle and oddly enough, that one and my standard modified one had different ammo accounts... YOu should lok into that...

Cheers!
Title: Re: First Patch Notes
Post by: xenogenicide on Feb 13, 2013, 02:41:36 PM
are they gonna add bots to offline mulltiplayer?
Title: Re: First Patch Notes
Post by: RedHood on Feb 13, 2013, 02:41:56 PM
Quote from: pixelbaron on Feb 12, 2013, 08:56:14 PM
Yeah it costs somewhere around $40k to patch a console game.

That's for each patch after the first one.

Source (http://kotaku.com/5884842/wait-it-costs-40000-to-patch-a-console-game)

Wow, hopefully the DLCs have built in patches.
Title: Re: First Patch Notes
Post by: pixelbaron on Feb 13, 2013, 03:00:00 PM
If DLCs have bug fixes they are going to get slammed again by the press and everyone else.

I sure as hell am not going to pay extra money on top of what I already paid to get a fixed game, or a complete game.
Title: Re: First Patch Notes
Post by: RagingDragon on Feb 13, 2013, 04:23:28 PM
I hope they fixed the Lurker pounce in MP, it was bad. A lot of people wouldn't even use the Lurker because of it. I've had it happen to me 3 times, it's kind of hilarious.

You pounce and just sit there frozen on top of the frozen marine. No buttons work, not even the menu unless you want to dashboard it. Have to wait for another marine to come along and kill you so you can respawn, but you dont even get the kill as the marine you had pounced just stands back up. :-\

I'm still having a decent time, not too many issues, but I guess I'm lucky. I still feel that if you're an Aliens fan, you really owe it to yourself to at least give this game a shot. Just getting into one encounter where you have to use the tracker is really quite fun and feels a lot like the movie. Never been able to do that in a game..
Title: Re: First Patch Notes
Post by: RedHood on Feb 13, 2013, 04:33:33 PM
Quote from: pixelbaron on Feb 13, 2013, 03:00:00 PM
If DLCs have bug fixes they are going to get slammed again by the press and everyone else.

I sure as hell am not going to pay extra money on top of what I already paid to get a fixed game, or a complete game.

I'm not speaking realistically but maybe they'll do a free DLC that adds a new weapon or Alien and have a humongous hidden patch. But in reality they were just trying to avoid paying $40,000. There getting bashed anyway so f**k it.
Title: Re: First Patch Notes
Post by: RagingDragon on Feb 13, 2013, 04:41:17 PM
I hope they do something to acknowledge how unhappy people are. Just please God let them stick with the game, at least for a little.

A lot of my respect for GBX would be restored if they had the balls to stick with this product until the bitter end. Give away a free skin or weapon or something, maybe a small map pack as consolation, and keep supporting it with patches and the DLC that was already planned anyway. That's the best thing they can do: acknowledge some mistakes, stick behind their product (much more honestly, this time) and try to make the best of it.

In these strange days of half-released products and downloadable everything, there's no reason the disaster that was their launch and reception couldn't be patched up a bit (pun lol) and end up a better product by the end of this DLC cycle. With what they have accomplished in the game, it deserves that much.
Title: Re: First Patch Notes
Post by: WinterActual on Feb 13, 2013, 04:48:46 PM
Quote from: RagingDragon on Feb 13, 2013, 04:41:17 PM
That's the best thing they can do: acknowledge some mistakes, stick behind their product (much more honestly, this time) and try to make the best of it.
This exact situations happens very often with the indie devs. For example Red Orchestra 2 had even worse launch than this. 70% of the players were not able to start the game and the rest barely reached 20fps even with rigs used to launch rockets in NASA. TWI NEVER left behind their game, its their baby after all. They sorted everything out in a month, they released great amount of patches so far and the game is fine, the people are enjoying it. Its not a shame to release 99999 patches and actually fix the game even late, its a shame to let it die because you ran away like a complete pussy. Its like dropping your baby child on the road and leaving it there while you keep walking.

If I was in the GBX studio I would say "come on guys, lets fix the damn thing, we made it after all so even with some problems here and there we will make it!".
Title: Re: First Patch Notes
Post by: Elicas on Feb 13, 2013, 04:54:48 PM
I'm interested in how many of you really expect them to seriously attempt to fix anything other than the MP? Even then I think it'll be the barest of fixes to make it as close to serviceable as possible, then run for the hills with whatever cash they've made.
Title: Re: First Patch Notes
Post by: RagingDragon on Feb 13, 2013, 05:07:18 PM
With SEGA, you're definitely taking the logical stance there, Elicas. We've already been burned once by them dropping support for a product, one which many now comicly praise as superior..

I just hope Pitchford, in all of his passion, makes the choice to hang on if it's his choice at all. I have no idea at this point, and figure SEGA has most of the authority as the game's already out.
Title: Re: First Patch Notes
Post by: Elicas on Feb 13, 2013, 05:19:03 PM
Quote from: RagingDragon on Feb 13, 2013, 05:07:18 PM
With SEGA, you're definitely taking the logical stance there, Elicas. We've already been burned once by them dropping support for a product, one which many now comicly praise as superior..

I just hope Pitchford, in all of his passion, makes the choice to hang on if it's his choice at all. I have no idea at this point, and figure SEGA has most of the authority as the game's already out.

If Pitchford was truly passionate, he'd have done this game himself instead of BL2 and got it out the door a year or so back. Seriously, he's "the biggest Aliens fan", yet passed up the chance to work on it over the last six years to other companies (whatever it was they were actually working on of course, is still up for debate). If he really did preside over most of the game, as it would suggest from his constant pushing of the game, (and he did at least have the creative control over what the other companies did, they had a mandate from him after all) then he's obviously not truly passionate.

No true Aliens fan would release a game in this state, that is so dishonest to the source material. The games condition notwithstanding, this game doesn't even understand the theme of the movie it's based on.
Title: Re: First Patch Notes
Post by: Bio Mech Hunter on Feb 13, 2013, 09:11:59 PM
A:CM is such a horrific mess, the amount of updates and fixes required to save it are so ludicrously extensive that it's safe to say Sega will NEVER allow it. Remember how they cut support for AVP '10 mere months after the game's launch even though Rebellion wanted to continue support?

It's as if A:CM was released after it was only half finished. After what? 6-7 years of development time? That's bullshit. What the hell happened?

The gfx need an overhaul. The animations need an overhaul. The gameplay needs an overhaul. Aside from all the problems with canon and "authenticity", so many bad game design choices were made. We waited all these years for A:CM, and THIS is what we got? Shame on Sega and shame on Gearbox.

I just can't believe AVP '10 ended up being the more polished of the two. >:(
Title: Re: First Patch Notes
Post by: worriors on Feb 13, 2013, 09:51:46 PM
What they really need to do is fix the screen tearing, hav'nt seen screen tearing that bad since james bond agent under fire for the ps2..
Title: Re: First Patch Notes
Post by: predatorfandrc90 on Feb 13, 2013, 11:08:52 PM
Quote from: Elicas on Feb 12, 2013, 09:11:16 PM
I really doubt that this'll receive more than a couple of patches at most. They'll do the bare minimum, upload the DLC (probably alot faster than they initially planned) and then they will abandon the game entirely, citing extortionate patch costs and 'renewed developmental focus' for dropping the game. Six months down the line, you won't hear this game mentioned except to be spat on.

Maybe like a swear word? f**k you? No, A:CM you man!

Remember AVP 2010? Sega did exactly this with that title. History repeats itself yet again. Hopefully the dlc will help clean this up. Doubt it though, probably just a map pack or two, seeing as how the title only has a few maps per mode.

Apologies to previous posters, didn't realize AVP had already been brought up. Anyone else feel avp has better graphics, I might be pulling that from memory alone but it seemed to from what I remember.
Title: Re: First Patch Notes
Post by: Bio Mech Hunter on Feb 14, 2013, 01:07:20 AM
Quote from: predatorfandrc90 on Feb 13, 2013, 11:08:52 PM
Quote from: Elicas on Feb 12, 2013, 09:11:16 PM
I really doubt that this'll receive more than a couple of patches at most. They'll do the bare minimum, upload the DLC (probably alot faster than they initially planned) and then they will abandon the game entirely, citing extortionate patch costs and 'renewed developmental focus' for dropping the game. Six months down the line, you won't hear this game mentioned except to be spat on.

Maybe like a swear word? f**k you? No, A:CM you man!

Remember AVP 2010? Sega did exactly this with that title. History repeats itself yet again. Hopefully the dlc will help clean this up. Doubt it though, probably just a map pack or two, seeing as how the title only has a few maps per mode.

Apologies to previous posters, didn't realize AVP had already been brought up. Anyone else feel avp has better graphics, I might be pulling that from memory alone but it seemed to from what I remember.

I'd be really, REALLY surprised if Sega doesn't do that with A:CM (AVP '10 was the first thing that came to mind).

That whole situation was a crime because, despite some gameplay and balance issues, AVP '10 was solid and showed a lot of promise. Sega really screwed us over with that. ESPECIALLY if you played the console versions. Rebellion wanted to continue support for it, too.

A:CM, on the other hand, is an abysmally glitchy mess. Which, blows my mind considering how f***ing long it's been in development. What the hell has Randy and the rest of Gearbox been doing with it all this time?

Not only does AVP '10 look considerably better than A:CM (Really, GBX? No DX11 support?!), it's a far more polished game.
Title: Re: First Patch Notes
Post by: Xenomorphine on Feb 14, 2013, 02:24:58 AM
Quote from: ikarop on Feb 12, 2013, 08:23:14 PM
    - Spitter's "Acid Spray" now originates from the mouth.

This does not speak well of how extensive their testing phase must have been...
Title: Re: First Patch Notes
Post by: rufeo33 on Feb 14, 2013, 05:34:27 AM
According to this an 8gb patch may be on the way!

http://n4g.com/news/1173478/massive-updates-may-be-on-the-way-for-aliens-colonial-marines (http://n4g.com/news/1173478/massive-updates-may-be-on-the-way-for-aliens-colonial-marines)
Title: Re: First Patch Notes
Post by: ikarop on Feb 14, 2013, 06:09:35 AM
Quote from: rufeo33 on Feb 14, 2013, 05:34:27 AM
According to this an 8gb patch may be on the way!

http://n4g.com/news/1173478/massive-updates-may-be-on-the-way-for-aliens-colonial-marines (http://n4g.com/news/1173478/massive-updates-may-be-on-the-way-for-aliens-colonial-marines)

https://twitter.com/Smoolander/status/301868864462008321

https://twitter.com/MarcRader68/status/301874920080687104
Title: Re: First Patch Notes
Post by: VonPelz on Feb 14, 2013, 06:29:27 AM
Quote from: ikarop on Feb 14, 2013, 06:09:35 AM

https://twitter.com/Smoolander/status/301868864462008321

https://twitter.com/MarcRader68/status/301874920080687104
Hah. It was just too good to be true. Also, the 8 GB patch would be bigger than the actual installed game and it's doubtful that even that would be able to salvage this game, not after these reviews.
Title: Re: First Patch Notes
Post by: ShadowPred on Feb 14, 2013, 06:34:05 AM
LMAO!!!
Title: Re: First Patch Notes
Post by: RagingDragon on Feb 14, 2013, 07:51:17 AM
Jesus effing holy frigging god, prepare your HARD DRIVES!

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fweknowmemes.com%2Fwp-content%2Fuploads%2F2012%2F06%2Fprepare-your-diddly-hole.jpg&hash=2c7b36fac7aa8ad7e8706610fa11ec0f0e55a238)

Going to take me all day to download on my connection. :laugh:
Title: Re: First Patch Notes
Post by: Bio Mech Hunter on Feb 14, 2013, 08:45:24 AM
Quote from: rufeo33 on Feb 14, 2013, 05:34:27 AM
According to this an 8gb patch may be on the way!

http://n4g.com/news/1173478/massive-updates-may-be-on-the-way-for-aliens-colonial-marines (http://n4g.com/news/1173478/massive-updates-may-be-on-the-way-for-aliens-colonial-marines)
Surely I'm not alone when I think "This is bullshit".

Well, considering how much is wrong with the game, an 8Gig patch might be about the right size to fix everything. lol

Not that I don't want the game fixed, but... an 8Gig PATCH?! That's bigger than most full games. I really don't want 8Gigs of my HDD eaten up by a patch if I don't have to. It sounds like they're replacing the entire game. If that's the case, they're better off issuing replacement discs with the "finished" game on it.

Randy still has A LOT of explaining to do.

Case in point:
http://www.youtube.com/watch?v=6lGXDM3LGnk#ws (http://www.youtube.com/watch?v=6lGXDM3LGnk#ws)
Title: Re: First Patch Notes
Post by: pixelbaron on Feb 14, 2013, 08:46:59 AM
It was a joke. I don't even think the game ends up being 8 gigs.
Title: Re: First Patch Notes
Post by: ShadowPred on Feb 14, 2013, 08:51:56 AM
Quote from: pixelbaron on Feb 14, 2013, 08:46:59 AM
It was a joke. I don't even think the game ends up being 8 gigs.


Exactly this. The 8 gig thing is insane because the game itself,from what I hear, doesn't even go to 7.
Title: Re: First Patch Notes
Post by: pixelbaron on Feb 14, 2013, 08:59:45 AM
Which is funny because on the Steam store page it says you should have 20 gigs available.

Those checkpoint save files must be huge.
Title: Re: First Patch Notes
Post by: ShadowPred on Feb 14, 2013, 09:02:38 AM
Quote from: pixelbaron on Feb 14, 2013, 08:59:45 AM
Which is funny because on the Steam store page it says you should have 20 gigs available.

Those checkpoint save files must be huge.

lol, f**king christ.
Title: Re: First Patch Notes
Post by: The Necronoir on Feb 14, 2013, 09:54:06 AM
Can anyone actually confirm that the first patch has been released? I haven't noticed any downloads since I installed it, and there's nothing in the Steam update news feed.
Title: Re: First Patch Notes
Post by: topman on Feb 14, 2013, 09:05:31 PM
Hey peeps, does anybody know if they will release a patch to fix the shitty screan tearing on the Xbox?
Title: Re: First Patch Notes
Post by: ikarop on Feb 14, 2013, 09:09:13 PM
Quote from: The Necronoir on Feb 14, 2013, 09:54:06 AM
Can anyone actually confirm that the first patch has been released? I haven't noticed any downloads since I installed it, and there's nothing in the Steam update news feed.
It was a day 1 patch. It should have installed with the game.
Title: Re: First Patch Notes
Post by: alanwu1233 on Feb 14, 2013, 09:30:16 PM
Quote from: pixelbaron on Feb 14, 2013, 08:46:59 AM
It was a joke. I don't even think the game ends up being 8 gigs.

Tell you what, I ain't surprised. Hitman Absolution got 7GB and 12GB patches separately.
It'd be good if they overhaul the entire game.
Title: Re: First Patch Notes
Post by: Jango1201 on Feb 15, 2013, 09:38:04 AM
Quote from: alanwu1233 on Feb 14, 2013, 09:30:16 PM
Quote from: pixelbaron on Feb 14, 2013, 08:46:59 AM
It was a joke. I don't even think the game ends up being 8 gigs.

Tell you what, I ain't surprised. Hitman Absolution got 7GB and 12GB patches separately.
It'd be good if they overhaul the entire game.

I just got Hitman yesterday but I haven't played it. Why did it need such large patches? And Aliens needs more then an overhaul at this point I think.
Title: Re: First Patch Notes
Post by: Rolle on Feb 15, 2013, 11:51:45 AM
Well better patched than ditched. Hopefully more patches are on their way. I won´t buy the season pass unless they fix most of the games broken parts and MP will get more maps. 10-16 maps please. Also would be nice to have 8vs8 not just 6vs6
Title: Re: First Patch Notes
Post by: alanwu1233 on Feb 15, 2013, 02:53:34 PM
Quote from: Jango1201 on Feb 15, 2013, 09:38:04 AM
Quote from: alanwu1233 on Feb 14, 2013, 09:30:16 PM
Quote from: pixelbaron on Feb 14, 2013, 08:46:59 AM
It was a joke. I don't even think the game ends up being 8 gigs.

Tell you what, I ain't surprised. Hitman Absolution got 7GB and 12GB patches separately.
It'd be good if they overhaul the entire game.

I just got Hitman yesterday but I haven't played it. Why did it need such large patches? And Aliens needs more then an overhaul at this point I think.

- Players using the Russian language will no longer crash as soon as they use the sniper rifle.
- Various issues that have been seen on specific configurations that caused the game to not be able to start up at all have been addressed.
- Problems with the Sniper Challenge Unlocks not carrying over into Hitman: Absolution have been addressed. On first starting the patched game you will receive your unlocks.
o Note that North American users that have been provided the Sniper Challenge by Gamestop will need a separate unlock key in addition to this. Gamestop can provide these.
- Problems with negative level-scores have been fixed. Newly accomplished positive scores will be needed to erase your incorrectly remembered negative scores.
- A problem with keyboard and mouse controls where users would accidentally melee attack a person next to them when they intended to throw an item has been addressed.
- Legal and Intro movies can now be skipped immediately on startup after the game, on all launches but the very first on a machine.
- DirectX 10 hardware can now enable the simplest version of the Depth Of Field effect.
- Problems with audio occasionally being muted after ALT-TAB have been fixed.
- Various localization fixes.
- Miscellaneous other stability and general improvements based on crashes we have seen coming in.
Title: Re: First Patch Notes
Post by: Gren_86 on Feb 21, 2013, 01:29:59 AM
Quote from: Fujimaster on Feb 13, 2013, 12:31:47 PM
Currently playing on PC. Havent come across any of these 'issues' the reviews are talking about and have played SP for a good solid 3-4 hours so far. Poor AI? Playing on hardened difficulty I had a few groups of Aliens slip into corridores next to me to flank my position and have them always keeping me on my guard, in the open areas they swarm at me and are easy to kill but I did have a few good scares in the first few missions (havent finished the campaign yet only about half way through).

Graphically, the game looks fine to me. Maxed out settings on the PC and it looks great, at least as good as any other shooter out there that I have played, a few things look a little dated but overall no complaints.

Story wise, yeah it could be better but it still has me hooked. As a die hard fan of anything Aliens, I am enjoying the game. Maybe its just me that doesn't like to waste my time bitching about things in general but I don't know why so many people are ripping this game to shreads. I have played games much much more worse that have received higher review scores than this game.

Overall a solid 7/10 from me - Its not the greatest game in the world but it does have its moments. Love the little easter egg references from the movies
Spoiler
Finding Newts lost doll head in the sewer was a cool touch
[close]
No offence but you really must have either low standards or you'r forcing yourself to believe this nonsense out of love for the franchise. ???


Quote from: Rolle on Feb 15, 2013, 11:51:45 AM
Well better patched than ditched. Hopefully more patches are on their way. I won´t buy the season pass unless they fix most of the games broken parts and MP will get more maps. 10-16 maps please. Also would be nice to have 8vs8 not just 6vs6
Same here.
Title: Re: First Patch Notes
Post by: RagingDragon on Feb 22, 2013, 04:43:27 PM
God, the multiplayer is really starting to bog down from no patches. They need to FIX THE GODDAMED NETCODE, add dedicated servers, fix the Lurker pounce, and better balance the marines armor and pulse rifle damage.

The shit is just all over the place. Sometimes you can kill a marine with one hit (Heavy Strike) other times it takes three plus, and they can just backpedal and mow you down. We've been getting killed by Spitters in 1 hit, which is impossible, and the pump shotgun has miraculously started putting Aliens down in 1 shot as well. How the fuuuuuck?

This game just needs some tweaks and balancing, some care and attention paid to it. The mp glitches are no worse than any game is on launch, the only difference is that other game companies give enough of a shit to listen and support their own product when the time is most important to do so!

There is no limit to how thick and nasty my rage will become if they completely neglect this one part of their game that's actually good and deserves some attention. Worthless, Gearbox, you're totally worthless and you don't even have the spine to support your own products.

The time to act is now if they want to keep any players. They had a strong player base, but didn't do jack shit to counter the waves of bad press and justified hate.

ERRGHGHUHHHHH I WILL FLIP MY f**kING LID if they don't even give their own game a chance with some patches and care.

The nerd anger is boiling. :-\
Title: Re: First Patch Notes
Post by: PHANTOM on Feb 22, 2013, 05:42:06 PM
I want to believe the reason why they might be taking so long is because Gearbox knows they are in the shit now. 

They are probably working very hard on a large patch as we speak, and many other things for the game. It's not too late for them to turn this all around. They can fix the lighting issues, release a high quality textures pack, give us ded servers, and continue to optimize the game with patches for SP and MP.

I'd expect a large patch release within a month. If we don't get one start to worry. You have to keep in mind, their game is in terrible shape, they need to be very careful, take their time and throw a hail marry.

But it would help if Gearbox made an offical announcement and said "we're working on a large patch, it will be released asap" done. I remember when BF3 came out it suffered from a lot of crashing and glitches on the PC, the developers took forever to say they were working on a patch, took even longer until they released a patch to fix things too, it was a full month atleast.

So the best thing to do at this point is to forget about the game and don't juice it out. Come back in a month and play other games.
Title: Re: First Patch Notes
Post by: Aceburster on Feb 22, 2013, 05:48:24 PM
Its probably going to be a while before we get a patch since Gearbox has probably never looked at half the code or assets. It does appear from diggin inside that they planned on doing the lighting like the movie, basically everything green/yellow/brown and using filters to blue it up and set the shadows but... didnt. thats one thing I hope gets solved in a patch.
Title: Re: First Patch Notes
Post by: VonPelz on Feb 22, 2013, 06:10:39 PM
Quote from: RagingDragon on Feb 22, 2013, 04:43:27 PM
We've been getting killed by Spitters in 1 hit
Normally I think you die from one hit from a Spitter if it's a headshot. Don't know if acid armor affects that.

But yeah, I agree. This game needs lots of improvement if the multiplayer is going to be kept alive. Host migration is a bare minimum, dedicated servers would be great.

I also think that the Spitter rupture ability needs a nerf. That puddle that insta-kills you is unbalanced and shouldn't be in the game, the explosion is quite enough.
Another option would be to buff the marine acid armor and make it give protection against that puddle.

Anyway, I bet Gearbox will only release patches in conjunction with the DLC, much like what DICE does with Battlefield 3.
Title: Re: First Patch Notes
Post by: RagingDragon on Feb 22, 2013, 07:09:55 PM
Good posts, Phantom + Ace + Von.

I guess in this age of instantaneous everything, we all want things fixed immediately. :laugh: I'll be playing the mp for awhile, at least until Bug Hunt comes out so let's hope that they're working to turn it around at that point.

@ Pelz, I agree that rupture is very powerful, but you can defeat it with careful coordination and cooperation. If you don't bunch up, it really limits the damage it can do, and once you know how easily you can be killed, avoiding the puddles becomes a priority. It really works best in Escape and Survivor, since the marines are so much tougher and tend to group up in small huddles.

But I do like that it makes the Aliens feel like Aliens. I mean, the explosion and puddle are perfect, but maybe not all weapons should make it burst like that or something?

I also don't think it's quite as OP as people suggest, as the marines aren't using every weapon/tactic in their arsenal. Claymores, along with prox. mines, as well as the holy annoying Shock charge for the shotgun can all make quick work of Spitter rushes, and a good team can shut down the Aliens repeatedly. Also if you don't bunch up as much, or run to revive a downed teammate who's laying in a rupture pool, you'll extend life expectancy by at least 5 more seconds!
Title: Re: First Patch Notes
Post by: Elicas on Feb 22, 2013, 07:26:30 PM
It's alright saying wait for a month for the miracle patch, but how many players will be forever gone from the MP by then? Used copies of this game outnumber new ones at my local GAME, and there half a dozen in the window of Cash Convertors too, Blockbuster doesn't look like it's got any off the shelves yet even for rental, and that's a week and a half after release. In another three weeks, you could be looking at 1/4-1/2 the population you have now.

http://store.steampowered.com/stats/ (http://store.steampowered.com/stats/)

Currently sitting on a peak MP today of 1,884 players world wide on A:CM on PC today. You had around 12,500 at release in MP. 49/100 for activity within two weeks of release for a AAA FPS, unheard of.

It's only got 500 more players than The War Z for f**k sakes!
Title: Re: First Patch Notes
Post by: RagingDragon on Feb 22, 2013, 07:42:30 PM
That's bloody sad, but then.. we all know how stuck up and bourgeois you PC master race are. I'm sure console numbers are much higher.. we just put up with more shit I'm afraid. :laugh:
Title: Re: First Patch Notes
Post by: Elicas on Feb 22, 2013, 07:52:57 PM
Quote from: RagingDragon on Feb 22, 2013, 07:42:30 PM
That's bloody sad, but then.. we all know how stuck up and bourgeois you PC master race are. I'm sure console numbers are much higher.. we just put up with more shit I'm afraid. :laugh:

:D

I got the Witcher for £5 on Steam and am working into my 90th hour, I can take being Elitist when our good games are so damn good :P
Title: Re: First Patch Notes
Post by: spinksy on Feb 22, 2013, 07:53:13 PM
there WON'T ever be a miracle patch - I remember back when AvP came out loads of people were saying about them needing to patch it etc. If I remember correctly we got 1-2 patchs which did hardly anything!

Gearbox are getting well and truely slated over this game - I imagine we'll get a max of 2 minor patchs which don't do anything thats really needed and that will be it
Title: Re: First Patch Notes
Post by: Bio Mech Hunter on Feb 22, 2013, 08:03:17 PM
Quote from: spinksy on Feb 22, 2013, 07:53:13 PM
there WON'T ever be a miracle patch - I remember back when AvP came out loads of people were saying about them needing to patch it etc. If I remember correctly we got 1-2 patchs which did hardly anything!

Gearbox are getting well and truely slated over this game - I imagine we'll get a max of 2 minor patchs which don't do anything thats really needed and that will be it

If history is any indication, you're right.

Not only that, the final patch Sega/Rebellion released for AVP addressed many of the critical issues with the game (not all), but that patch was never released for the console versions. That still pisses me off.




Those bastards.
Title: Re: First Patch Notes
Post by: RagingDragon on Feb 22, 2013, 08:06:16 PM
Can't argue with that, Elicas. :laugh: Damn it I miss gaming on the PC...

Quote from: spinksy on Feb 22, 2013, 07:53:13 PM
there WON'T ever be a miracle patch - I remember back when AvP came out loads of people were saying about them needing to patch it etc. If I remember correctly we got 1-2 patchs which did hardly anything!

Gearbox are getting well and truely slated over this game - I imagine we'll get a max of 2 minor patchs which don't do anything thats really needed and that will be it

Quote from: Bio Mech Hunter on Feb 22, 2013, 08:03:17 PM
Quote from: spinksy on Feb 22, 2013, 07:53:13 PM
there WON'T ever be a miracle patch - I remember back when AvP came out loads of people were saying about them needing to patch it etc. If I remember correctly we got 1-2 patchs which did hardly anything!

Gearbox are getting well and truely slated over this game - I imagine we'll get a max of 2 minor patchs which don't do anything thats really needed and that will be it
Not only that, the final patch Sega/Rebellion released for AVP addressed many of the critical issues with the game (not all), but that patch was never released for the console versions. That still pisses me off.




Those bastards.

God that's just infuriating. >:( I was going to comment on the issues that could be fixed in A:CM through patching vs. the core mechanics of AvP and whether or not a patch would've helped, but pff..

Do you know what they were planning with it, Bio Mech, by chance? I imagine if they reduced the length of the Predator leap attack, and made the Marines melee much weaker (so it didn't knock down a damn Alien) would've gone a long way to making the game better.
Title: Re: First Patch Notes
Post by: Bio Mech Hunter on Feb 22, 2013, 08:26:53 PM
Quote from: RagingDragon on Feb 22, 2013, 08:06:16 PM
Can't argue with that, Elicas. :laugh: Damn it I miss gaming on the PC...

Quote from: spinksy on Feb 22, 2013, 07:53:13 PM
there WON'T ever be a miracle patch - I remember back when AvP came out loads of people were saying about them needing to patch it etc. If I remember correctly we got 1-2 patchs which did hardly anything!

Gearbox are getting well and truely slated over this game - I imagine we'll get a max of 2 minor patchs which don't do anything thats really needed and that will be it

Quote from: Bio Mech Hunter on Feb 22, 2013, 08:03:17 PM
Quote from: spinksy on Feb 22, 2013, 07:53:13 PM
there WON'T ever be a miracle patch - I remember back when AvP came out loads of people were saying about them needing to patch it etc. If I remember correctly we got 1-2 patchs which did hardly anything!

Gearbox are getting well and truely slated over this game - I imagine we'll get a max of 2 minor patchs which don't do anything thats really needed and that will be it
Not only that, the final patch Sega/Rebellion released for AVP addressed many of the critical issues with the game (not all), but that patch was never released for the console versions. That still pisses me off.




Those bastards.

God that's just infuriating. >:( I was going to comment on the issues that could be fixed in A:CM through patching vs. the core mechanics of AvP and whether or not a patch would've helped, but pff..

Do you know what they were planning with it, Bio Mech, by chance? I imagine if they reduced the length of the Predator leap attack, and made the Marines melee much weaker (so it didn't knock down a damn Alien) would've gone a long way to making the game better.

Though Sega/Rebellion didn't address all issues, what they did address made a huge difference. There were a lot of bug fixes, but most of the tweaks were specifically for balancing. And it made a world of difference.

The Alien was at a distinct disadvantage (especially against Preds; as I'm sure many of you remember), but these changes could turn you into a bio mechanical badass. lol Especially if you got a team that actually worked together. It could get pretty EPIC. Things are now much more balanced on the PC version.

They tweaked things like:

1) Pred focus attack range equalized with the Alien's (oddly enough, the Pred's focus jump range wasn't; which was stupid).
2) Alien's could knock down opponents when focus attacking at maximum range (like the Preds could).
3) Alien counter timing was tweaked to improve melee combat balance.
4) Alien could knock down opponent when performing a counter attack (again, like the Preds could).
5) Marines take some damage when blocking an Alien's or Pred's light attack.
6) You could earn XP and rank up in ANY multiplayer mode save for survivor. In other words, you don't have to deal with the horrendous ranked matchmaking system.
7) Improvements to the netcode.

That's all I recall off the top of my head. So yeah, we were SUPER pissed when Sega/Rebellion cancelled the final patch for 360 and PS3.
Title: Re: First Patch Notes
Post by: Effectz on Feb 22, 2013, 09:05:51 PM
Seen this on his twitter,don't know if it was posted.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi49.tinypic.com%2Fjfhpnc.jpg&hash=c1eb96324984855ea9db65e9d40d2ef35d61162a)
Title: Re: First Patch Notes
Post by: RagingDragon on Feb 22, 2013, 09:34:19 PM
Yeah already seen it. Still aggravating, though.

How about the interests of your pissed-the-hell-off customers who are leaving the game in hordes?
Title: Re: First Patch Notes
Post by: Njm1983 on Feb 22, 2013, 10:51:51 PM
Hate to say it but its probably the pissed off customers whom are making him reconsider how much work goes into patching the game. Theyve already lost their ass in this game, how much more do you eeally think theyll sink into it?
Title: Re: First Patch Notes
Post by: RagingDragon on Feb 22, 2013, 10:59:53 PM
Quote from: Njm1983 on Feb 22, 2013, 10:51:51 PM
Hate to say it but its probably the pissed off customers whom are making him reconsider how much work goes into patching the game. Theyve already lost their ass in this game, how much more do you eeally think theyll sink into it?

True, this could be. :-\ It all depends on what's more important, the $ or their reputations as a company. Or whether or not patching and DLC's would bring a return on their investment, I guess.
Title: Re: First Patch Notes
Post by: Elicas on Feb 22, 2013, 11:22:28 PM
Quote from: RagingDragon on Feb 22, 2013, 10:59:53 PM
Quote from: Njm1983 on Feb 22, 2013, 10:51:51 PM
Hate to say it but its probably the pissed off customers whom are making him reconsider how much work goes into patching the game. Theyve already lost their ass in this game, how much more do you eeally think theyll sink into it?

True, this could be. :-\ It all depends on what's more important, the $ or their reputations as a company. Or whether or not patching and DLC's would bring a return on their investment, I guess.

The $, because every patch costs $40,000 and every DLC has to be certified. If they've made enough of a loss I'd imagine they'll tie every patch into the DLC and not bother releasing any independant patches. If they even patch it at all.
Title: Re: First Patch Notes
Post by: Gren_86 on Feb 22, 2013, 11:54:05 PM
Quote from: RagingDragon on Feb 22, 2013, 04:43:27 PM
God, the multiplayer is really starting to bog down from no patches. They need to FIX THE GODDAMED NETCODE, add dedicated servers, fix the Lurker pounce, and better balance the marines armor and pulse rifle damage.

The shit is just all over the place. Sometimes you can kill a marine with one hit (Heavy Strike) other times it takes three plus, and they can just backpedal and mow you down. We've been getting killed by Spitters in 1 hit, which is impossible, and the pump shotgun has miraculously started putting Aliens down in 1 shot as well. How the fuuuuuck?

This game just needs some tweaks and balancing, some care and attention paid to it. The mp glitches are no worse than any game is on launch, the only difference is that other game companies give enough of a shit to listen and support their own product when the time is most important to do so!

There is no limit to how thick and nasty my rage will become if they completely neglect this one part of their game that's actually good and deserves some attention. Worthless, Gearbox, you're totally worthless and you don't even have the spine to support your own products.

The time to act is now if they want to keep any players. They had a strong player base, but didn't do jack shit to counter the waves of bad press and justified hate.

ERRGHGHUHHHHH I WILL FLIP MY f**kING LID if they don't even give their own game a chance with some patches and care.

The nerd anger is boiling. :-\
I couldn't have said it better. I would also urge you not to buy the season pass until we have solid proof of patches which address the listed glitches and balance issues above.
Title: Re: First Patch Notes
Post by: Aceburster on Feb 23, 2013, 12:20:38 AM
 I guess nobody knows whether GBX has anything big lined up right now but Borderlands 2 is out, Duke is out and theres no deadlines for A:CM anymore. If they just put their heads together and focused on fixing the game they could do it in 6 months I bet, and theres no real excuse not to.

Have them finish the xeno first-person animations for multi and some of the balance quirks, fix the lighting and ugly textures, and AI, finish the missing effects like motion blur and bloom and instead of a DLC addon... just rewrite the game.

That sounds like a lot but its not. With their tools, the community could do it... and do it better within 6 months so theres no excuse. Theres nothing that says they cant do a re-launch a little while down the road and consider the overhaul part of a patch for existing owners.

The game has gone down in history for being a huge @#$% up and "always positive" Randy should know that this kind of attention means its redemption would be equally historical and profitable.

He said this game is "costing him a lot of money" well it hasnt cost him a dime so far lol just everyone else, so maybe that comment means hes dumping that BL2 money back into making it "right". Alpha testing is over Randy, its time to be a big boy.
Title: Re: First Patch Notes
Post by: Elicas on Feb 23, 2013, 12:32:10 AM
Quote from: Aceburster on Feb 23, 2013, 12:20:38 AM
I guess nobody knows whether GBX has anything big lined up right now but Borderlands 2 is out, Duke is out and theres no deadlines for A:CM anymore. If they just put their heads together and focused on fixing the game they could do it in 6 months I bet, and theres no real excuse not to.

Have them finish the xeno first-person animations for multi and some of the balance quirks, fix the lighting and ugly textures, and AI, finish the missing effects like motion blur and bloom and instead of a DLC addon... just rewrite the game.

That sounds like a lot but its not. With their tools, the community could do it... and do it better within 6 months so theres no excuse. Theres nothing that says they cant do a re-launch a little while down the road and consider the overhaul part of a patch for existing owners.

The game has gone down in history for being a huge @#$% up and "always positive" Randy should know that this kind of attention means its redemption would be equally historical and profitable.

He said this game is "costing him a lot of money" well it hasnt cost him a dime so far lol just everyone else, so maybe that comment means hes dumping that BL2 money back into making it "right". Alpha testing is over Randy, its time to be a big boy.

They can't do that at all. Re-writing the game would require them reprinting and redistributing all the discs, anyone who has a hard copy wouldn't be getting one for free that's for damn sure, it costs hundreds of thousands of pounds to print a significant amount of software copies.They could possibly release it as a download over steam like a patch, but it would be gigs large and likely not get to anyone on console (because of the cost of patching etc.) which would alienate their console customers.
Title: Re: First Patch Notes
Post by: Aceburster on Feb 23, 2013, 12:48:17 AM
 A patch is just a patch, true that the content on disc would be different than the final product but every game with a single bug fix is exactly that. Any portion of any game, engine, movies, scripting, anything can be modified. consoles are no different than PC, if youve got the space then you can put what you want. I imagine Skyrim must take forever to update with all of the extras if youre doing it from a vanilla disk but people do it.

It might be unfair for people who dont have an internet connection and I dont know what to tell them.
Title: Re: First Patch Notes
Post by: Xenomorphine on Feb 23, 2013, 12:52:06 AM
Quote from: Aceburster on Feb 23, 2013, 12:20:38 AM
I guess nobody knows whether GBX has anything big lined up right now but Borderlands 2 is out, Duke is out and theres no deadlines for A:CM anymore.

They've got plans, dude. They're not sitting still. They want to do their own 'Duke Nukem' game, for a start.

QuoteIf they just put their heads together and focused on fixing the game they could do it in 6 months I bet, and theres no real excuse not to.

How about profit? :)

QuoteHave them finish the xeno first-person animations for multi

It wasn't that they hadn't finished them. It was a deliberate gameplay choice.

Quotejust rewrite the game.

Yeeeeeah... Not gonna' happen. ;)
Title: Re: First Patch Notes
Post by: Aceburster on Feb 23, 2013, 01:07:46 AM
Quote from: Xenomorphine on Feb 23, 2013, 12:52:06 AM
Spoiler
Quote from: Aceburster on Feb 23, 2013, 12:20:38 AM
I guess nobody knows whether GBX has anything big lined up right now but Borderlands 2 is out, Duke is out and theres no deadlines for A:CM anymore.

They've got plans, dude. They're not sitting still. They want to do their own 'Duke Nukem' game, for a start.

QuoteIf they just put their heads together and focused on fixing the game they could do it in 6 months I bet, and theres no real excuse not to.

How about profit? :)

QuoteHave them finish the xeno first-person animations for multi

It wasn't that they hadn't finished them. It was a deliberate gameplay choice.

Quotejust rewrite the game.

Yeeeeeah... Not gonna' happen. ;)
[close]

Like I said, I have no idea what all they have going on, but they dont have any excuses at this point. There is profit to be had simply by fixing the game. Everyone who bought the game and reviewed it will have to say something about an updated version, and this time it would be positive press. Those people who backed out of buying the game and are waiting for a fire sale price (tons) will be much more inclined to buy it if people have SOMETHING good to say about it down the line.

People forget that games like Resident Evil bombed and got lousy reviews at first but once the game caught on a year or two later, it became a best seller. Of course thats different than the case of fixing a busted game, but someone realized the potential in re-releasing it and re-promoting it down the road. It cost Capcom a lot of money to do that and paid off.

The Xeno perspective is broken as far as im concerned :)

Id rather have an augmented main story rather than some new offshoot. If they have to build levels, add new dialog and weapons and cutscenes, balance everything over again I would much rather see the effort put into the main campaign. and they do owe me atleast 1 story DLC. Just make it a fix...
Title: Re: First Patch Notes
Post by: Xenomorphine on Feb 23, 2013, 01:52:11 AM
There is no guaranteed profit by doing anything for the sort. It costs a lot to patch a game, no matter by how much. Needs certifying and all the rest of it and there's no assurance they'll make any of it back.

And I honestly don't see a thing they can do to fix the story aspect of it. They really should've just said they were making an arcade game and be done with it. All the constant referencing of how it should be held to the same standard as a legitimately canonical sequel, ended up harming it.
Title: Re: First Patch Notes
Post by: PRI. HUDSON on Feb 23, 2013, 01:59:09 AM
I can't see them not patching the game. It has to be done. I won't buy and DLC, no matter how good, if they don't patch.
Title: Re: First Patch Notes
Post by: Aceburster on Feb 23, 2013, 02:16:28 AM
Quote from: Xenomorphine on Feb 23, 2013, 01:52:11 AM
There is no guaranteed profit by doing anything for the sort. It costs a lot to patch a game, no matter by how much. Needs certifying and all the rest of it and there's no assurance they'll make any of it back.

And I honestly don't see a thing they can do to fix the story aspect of it. They really should've just said they were making an arcade game and be done with it. All the constant referencing of how it should be held to the same standard as a legitimately canonical sequel ended up harming it.

There was no guarantee of a profit from day 1, but there is more profit to be had by fixing whats already there rather than doing something new.

Lets say they just write the game off as a loss and the DLC we get is paper thin. 4 missions fighting WY and a flying Alien boss or something equally sucky. The guns are just all the guns from the various preorders and the skins are just the collector skins. Bug hunt ends up being crappy and their obligations are met. Game is dead. 65% chance of this.

They go make a new Duke game and every single sponsor, reviewer and customer says "oh Gearbox, those are the guys that put out that other crappy Duke game and managed to botch A:CM on 4 platforms while burning a hole in Segas pocket, Ya... Ill wait for Borderlands 3." They cant drop this potato that easily and right now Randy is in a really bad place lol.

They will probably eat the loss because Randy doesnt seem to recognize a mistake when its facehugging him but its their company, whateva...

As far as the story is concerned, they KNOW whats wrong with it now, these boards in particular have dissected its issues and given them a roadmap to fixing it. Canon shmanon, it can all be fixed. The final product as it stands now sucks but they can change the levels around, the order of the levels, details that arent correct, dialog problems, the ending whatever they want just as easily as adding a crappy mini campaign.

They probably wont do this, but its not as big of a deal as people seem to think. Lets just say that they double down on this game and do fix it. Every complaint is gone, sales pick back up, the hypetrain keeps on rolling and Randly ends up looking like a hero for giving the customer what they want which is priceless from a business perspective. Then go make annother crappy Duke game lol.
Title: Re: First Patch Notes
Post by: RagingDragon on Feb 23, 2013, 02:25:36 AM
A very reasonable post, Ace.

But for some reason, reason doesn't really seem to be the dominant force in modern corporate structures. :D

Randy's getting to be too big of a personality to shrug this off completely, I think. Partially due to the hype fortress they built instead of designing the game. But he'll meet people halfway I'd imagine, remaining 99% my game is awesome while conceding some tiny margin of error or difficulty in the creative process or differences of opinion on what "good" is or whatever...

The lack of integrity betrays the false endeavor concerning the whole shebang. An artist would eat this criticism and either fire back that they love what they've produced and stay committed to it, or accept their failure in a mature way and build something truly great from the ashes. Either way, you'd stay committed to your project if you were "such a fan." That's called growth, and it's sad to see this company not doing it.

Chickenshit outfit man. What a chickenshit outfit.
Title: Re: First Patch Notes
Post by: Aceburster on Feb 23, 2013, 02:28:08 AM
Yep the dude thinks hes in the same league as Gabe and he sorta is except that Valve doesnt make bad games. He does.
Title: Re: First Patch Notes
Post by: Xenomorphine on Feb 23, 2013, 03:28:47 AM
Go and read the posts by Xhan and others in the know. Gearbox can only fix so much. The product is a mess of code from all different kinds of places. Even if they had the inclination to go into the guts of the thing and do an overhaul, it's highly unlikely they'd be capable of doing so.

There shall be some fixes, but the vast majority of stuff in the single-player campaign won't be getting changed.