Started by Spoonman101, Jul 14, 2014, 06:08:09 AM
Quote from: AJL on Jul 28, 2014, 12:10:54 PMI don't know about UE2.. but in AvP game where at least in my opinion utilizing shadows is a fundamentalpart of character behaviour/gameplay, I think it is a major flaw when the lighting system is so inconsistentthat you can't trust what you see..i.e. alien tries to hide in the shadows only to stand out like a sore thumb and be blown away from halfwayacross the map because.. while the environment (level geometry) appears like a nice dark hiding spot, thealien (dynamic object) may still be fully illuminated by the differently calculated model lighting...
Quote from: Nazrel on Aug 21, 2014, 06:40:08 AMhated the execute buttons and having to hit the the interact buttton for entering vents, or headbites, and all of that
Quote from: CaptainVulcan on Aug 21, 2014, 06:06:50 PMQuote from: HuDaFuK on Aug 21, 2014, 07:04:39 AMI really liked the instant trophy kills, but they were way too overpowered.Which could have been countered given the proper response mechanics.
Quote from: HuDaFuK on Aug 21, 2014, 07:04:39 AMI really liked the instant trophy kills, but they were way too overpowered.
Quote from: Bio Mech Hunter on Aug 21, 2014, 10:00:29 PMPlayers can break out of Finishing Kills if they have enough health (such as after being stunned from a heavy attack; getting knocked down - if the opponent doesn't circle around to the back), but I feel Stealth Kills should remain guaranteed. They just shouldn't be so ridiculously easy to execute.
Quote from: Bio Mech Hunter on Aug 21, 2014, 11:54:42 PMI kind of like the knock down mechanic and believe it could work well with some tweaks. You definitely shouldn't get knocked down so easily as an Alien or Pred. Only pouncing from maximum range should do it.I suppose, if anything, the only time counters should cause knock down is when an Alien or Pred use it against a Marine, but I'm not entirely sold on that idea.I used to see Marines and Aliens break out of Finishers rather often actually. In fact, I used to do it a lot. It doesn't work off Stealth Kills, though.
Quote from: hfeldhaus on Aug 20, 2014, 10:52:40 PMI'd like it to tie in with avp 2010 in some way.
Quote from: RakaiThwei on Aug 25, 2014, 08:13:02 PMAlso give us back the variety for melee weapons. While the wristblades are cool and all, I do miss the fact that we could use the combi-staff as an up close weapon. I didn't like that variety was limited to just ranged weapons. The one thing I liked about AvP2 was that we could have our selection of melee weapons to be our main weapon of choice.
Quote from: HuDaFuK on Aug 26, 2014, 07:30:03 AMConcrete Jungle had some bitching melee weapons in it. Like the giant bladed tonfa that could just slice dudes in half.
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