Started by ikarop, Mar 04, 2013, 08:20:26 AM
Quote from: RagingDragon on Mar 07, 2013, 05:30:28 PMI have no idea what its for and cant find anything on it??
Quote from: RagingDragon on Mar 07, 2013, 05:30:28 PMHey Ikarop, there's a 3MB patch I downloaded today on the Xbox. I have no idea what its for and cant find anything on it??Edit - Well it sure didn't fix the Lurker pounce (still freezes about half the time after you tackle someone) or the wall walk (no improvement from before)
Quote from: Gearbox SoftwareA new update for Aliens: Colonial Marines is currently rolling out on Xbox 360, with PC and PlayStation 3 updates expected to release in the near future as well.We'll have patch notes very shortly -- keep an eye on this space.
Quote from: Gearbox SoftwareBug Hunt should be available on PC, PlayStation 3 and Xbox 360 beginning tomorrow, March 19.Exact times depend on when that particular platform updates -- the only exception to my knowledge is European PSN, where it should hit Wednesday, March 20.
Quote from: ikarop on Mar 22, 2013, 10:03:54 PMhttp://www.gamespot.com/events/pax-east-2013/story.html?sid=6405809
Quote from: Gearbox SoftwareA new update is currently in testing. I honestly can't recall if this is specifically addressed in it or not, but I'm looking into that now. Should have more details / timeframe on the update once it's through testing.
Quote from: ikarop on Jul 11, 2013, 10:25:30 PMQuote from: Gearbox SoftwareA new update is currently in testing. I honestly can't recall if this is specifically addressed in it or not, but I'm looking into that now. Should have more details / timeframe on the update once it's through testing. http://forums.gearboxsoftware.com/showpost.php?p=4333390&postcount=8
QuoteJuly 15, 2013 UpdateGeneral Adjusted melee encounter animations Various AI improvements. Adjusted Xeno behavior to only allow for tail attacks when they're on ceilings Fixed an issue that could cause Xenos to walk upright on ceilings Adjusted Lurker AI to retreat a bit after a close encounter Fixed a bug where AI marines would occasionally default pose if incapacitated from a melee encounter Fixed a bug where AI would still be targetable by Xenos while incapacitated Changed the close encounter lighting to fade out instead of abruptly turning off Addressed an issue where player weapons would possibly continue to fire during melee encounters Adjusted the dissolve effect for Xeno head pieces and particles in Bug Hunt and multiplayer Adjusted the attack angle for the Xeno tail stab to prevent stretching Addressed an issue where Xeno gore effects would occasionally play twice Addressed an issue with the 'Eat This!' achievement from not being unlocked when using the double-barreled flush gun Addressed a rare crash bug when using interactive objects Addressed an issue where the motion tracker ping would play when you didn't have a motion tracker availableCampaign Adjusted "Recruit" difficulty to be easier. (Other difficulty options have not changed) Fixed a clipping issue with an early Xeno encounterVersus Adjusted a broken Extermination Point in Excavation Addressed an issue in Extermination where the last two Extermination Points used would sometimes immediately reactivate Addressed an issue that wouldn't let you select spectator cameras when joining games in progress