"One thing that I want to state is that while this game needs to have things that make it recognizably an RPG, I think there are some RPG conventions that would feel/seem really corny in the relatively realistic Alien setting.
For whatever reason, slapping mithril ingots and gems onto a workbench and making a dragon slaying sword doesn't jar most people in fantasy RPGs, but doing the same thing to get an upgraded pulse rifle or a brand new type of weapon seems kind of goofy in the Alien context.
Anyway, I do think there are ways to approach item creation or upgrading in a way that seems plausible and fitting for the setting without feeling like RPG Convention #12."
Sounds like they're really thinking this through.