Didn't see a specific place to put this, so I'm posting it here. I just saw a trailer for the Steam Greenlight release of a new game, Scorn, which is clearly heavily inspired by the work of H. R. Giger.
Those environments look pretty bloody amazing. Hopefully the gameplay will match the malice of the world and it won't just be another freaking walking or hiding simulator (*cough* A:I *cough*).
If 'DarkSeed III' was to use Unreal Engine 4 then it would look like this this.
Looks promising. I only hope it doesn't just turn out to be another shooter *yawn*. So many potentially interesting gameplay mechanics around and devs turn really interesting game environments into shooting galleries and strip away anything that was interesting by investing in the most mediocre and banal gameplay.
Will definitely keep an eye on this one for now, though.
-Windebieste.
Imagine if this was how the derelict looked when it was in working order.
If only this was the esthetic in Prometheus....
The game looks great thought, I am very curious.
Got my attention. I love it when games are in this kind of world. So now let's hope they don't f**k it up
RidgeTop pointed this out to me a few months back, I was impressed then and I'm still impressed now. It looks gorgeous. I think Giger would love to have seen this.
I'm wondering if the player character is an inhabitant of this world or if it's supposed to be you, pulled into another dimension and transformed.
Gah, I want more. You can't just show me something like this and not give me more.
Have to say, it's been a long time since anything shook me like that trailer! :o
Quote from: Deathbearer on Jul 02, 2016, 08:59:14 PM
I'm wondering if the player character is an inhabitant of this world or if it's supposed to be you, pulled into another dimension and transformed.
Kinda reminds me of Frank from Hellraiser. ;)
http://steamcommunity.com/sharedfiles/filedetails/?id=709630328
If you are interested, be sure to go give it a thumbs up on Steam.
Quote from: Olde on Jun 30, 2016, 01:43:00 AM
Didn't see a specific place to put this, so I'm posting it here. I just saw a trailer for the Steam Greenlight release of a new game, Scorn, which is clearly heavily inspired by the work of H. R. Giger.
https://www.youtube.com/watch?v=MvBo_rKleNw
Those environments look pretty bloody amazing. Hopefully the gameplay will match the malice of the world and it won't just be another freaking walking or hiding simulator (*cough* A:I *cough*).
I don't know what I just watched but I need it
This game is gonna give me nightmares
I'm hoping so! Imagine playing this with VR kit.
Quote from: Corporal Hicks on Aug 16, 2016, 08:06:57 AM
I'm hoping so! Imagine playing this with VR kit.
Looking at this trailer, can you imagine a game where you play as an Engineer trying to survive in a very Giger-esque environment? An outbreak just occurred and you are this scientist who has to reach a Juggernaut and get the hell out of there.
It'd be a mix of emotions too.
Because you know the Engineer is physically strong as hell, you got an advanced bio-mechanical suit and weaponry... but the monsters your people have created are stronger and scarier.
It'd make you almost dread the idea of playing this game as an ordinary human character.
This game needs to be something *very* different. It looks amazing, it smells amazing (yeah, it's that organic ;D ) and it should play amazingly. When I read people like The Alien Predator (no personal attack whatsoever) wanting another adventure-like game with these environments I'm pretty dissapointed of what we've become as gamers. No originality so far! Give me an extraneous, almost alive world like this and give me surreal tasks to do, solve, endure, figure out! Make me feel this is really an alien world and I'm the foreigner trying to get a glimpse of what on earth is happening.
Biomechanic worlds deserve much more than what we've been given so far, imho.
I almost couldn't handle the trailer for this when I first saw it. So oppressive & gross, so very different from anything else. I really hope the gameplay isn't... standard.
Quote from: windebieste on Jun 30, 2016, 03:00:34 AMLooks promising. I only hope it doesn't just turn out to be another shooter *yawn*. So many potentially interesting gameplay mechanics around and devs turn really interesting game environments into shooting galleries and strip away anything that was interesting by investing in the most mediocre and banal gameplay.
My thoughts exactly.
Quote from: bobby brown on Jun 30, 2016, 06:23:29 AM
Imagine if this was how the derelict looked when it was in working order.
If only this was the esthetic in Prometheus....
& again! Oh man that would have been the s***!
Quote from: The Alien Predator on Aug 16, 2016, 04:07:44 PMLooking at this trailer, can you imagine a game where you play as an Engineer trying to survive in a very Giger-esque environment? An outbreak just occurred and you are this scientist who has to reach a Juggernaut and get the hell out of there.
Prometheus Isolation lol, would be incredible
Another upcoming first person game that looks like a perfect companion piece to Scorn, Agony (https://youtu.be/eW-3kOUj-w8).
Quote from: Lonely Universe on Nov 13, 2016, 09:59:18 PM
Another upcoming first person game that looks like a perfect companion piece to Scorn, Agony (https://youtu.be/eW-3kOUj-w8).
Let me be a simpleton: teeth and tits ;D
Yeah, this game looks really good and as you've said, should be the perfect Scorn companion.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fuploads.tapatalk-cdn.com%2F20161224%2Fbff0a2cd06c24bbac1ec10b6e0ae68bd.png&hash=fc7c62ddc5735d0d31fd8b054e960dff3271903e)
Both Scorn and Agony look like they have some potential but I've been playing this game for too long to let myself truly get excited about these things.
Agony's gameplay doesn't look very exciting at all. I'm mostly just a sucker for artistic depictions of Hell. I'm more interested in what the demons and environments are like than anything else.
Scorn looks like most of us had hoped the Engineers planet would look....
Quote from: DorkiDori on Dec 30, 2016, 06:50:56 PM
Scorn looks like most of us had hoped the Engineers planet would look....
Probably the reason I'm actually quite excited about it. I just love the aesthetics.
I just hope I do get to see it in an Alien film at some point. :laugh:
I thought this game was cancelled due to lack of funding since the Kickstarter didnt meet its goals, but apparently a private investor gave all the money to Ebb software, so production starts in February which is great news.
http://www.relyonhorror.com/latest-news/scorn-returns-after-failed-kickstarter-production-begins-in-february/
kickstarter page: https://www.kickstarter.com/projects/571331118/scorn-episode-one
Never even realized it was attempting to crowd fund. :-[
Quote from: DorkiDori on Dec 30, 2016, 06:50:56 PM
Scorn looks like most of us had hoped the Engineers planet would look....
Thinking about this now, I would love a setting like this in an Alien or AVP game.
The game looks sick too! Can't wait for it to be released :)
The game's been on Steam's Greenlight page for months and production has been going on for a long time. That article is almost two years old.
Quote from: Olde on Jan 09, 2017, 07:19:45 AM
The game's been on Steam's Greenlight page for months and production has been going on for a long time. That article is almost two years old.
thanks for teh heads up, looked at the date but must have glanced past the year
Any updates? I haven't found anything new and I'm starting to think the game's dead.
It's not dead. Ebb Software released a Facebook update two days ago: https://www.facebook.com/scorngame/posts/1314931271909487
Here are some new screenshots.
(https://scontent.xx.fbcdn.net/v/t31.0-8/18671500_1314930901909524_5935269551444531115_o.jpg?oh=5cbd2317e7c795ec50338d1b84f62257&oe=59E901E3)
(https://scontent.xx.fbcdn.net/v/t31.0-8/18739187_1314930908576190_5822792471131151948_o.jpg?oh=df3e73af5cf4bdb00821738827fd2257&oe=59A219CA)
Oh christ, now it's got some War of the Worlds asthetics mixed in. Much darker, grittier.
I really can't wait to see more of this. It looks really really interesting. Seems to have been in the making forever.
https://scorn-game.com/blogs/news/kickstarter-announcement
QuoteFor the past two years, our team has been working hard on the development of Scorn. Our studio has grown to over 20 people and we have entered the financial partnership with Humble Bundle, which helped us immensely at the time.
Despite all the struggles we've been through since we began working on the Scorn, we are still determined to keep the project alive. We have never compromised on the quality of the game, and we're not planning to do so now.
We are getting close to completion of Part 1, but we're not really satisfied with all the aspects of the game. After much internal deliberation, we decided that it would be the best to try and acquire additional resources, taking more time to polish the game, rather than releasing something we're not entirely happy with.
With all that said, we are pushing the release date for 2018. More development time would give us an opportunity to expand the scope and polish the game the way we really want to. And in order to make all this happen, we decided to organize a Kickstarter campaign to acquire the necessary resources.
The Kickstarter campaign will launch on September the 5th, along with a brand-new gameplay trailer. We immensely appreciate your support, and we have prepared both physical and digital rewards for our backers. To show our gratitude, we are working hard to make a game demo available for all our supporters and give you a first-hand Scorn experience.
We have added a newsletter subscription to our website, and we will send regular updates about the campaign and the game's development to anyone who wishes to subscribe. You can also help us spread the word by backing us on Thunderclap, so we could send the message far and wide through social media.
(https://cdn.shopify.com/s/files/1/2244/8361/files/SCORN_KS.jpg)
I think I'll likely be backing this!
This was on Kickstarter before too right? Hopefully they'll have more success thanks to better exposure this time around.
i sent them a message about possibly helping with audio production... wonder if theyll take me up on the offer? would be a blast!
This game is going to be intense. They need a new avp game with those graphics :o
Quote from: DorkiDori on Aug 30, 2017, 04:46:19 PM
i sent them a message about possibly helping with audio production... wonder if theyll take me up on the offer? would be a blast!
What kind of music are you thinking?
Quote from: Iron Infililtrator on Aug 31, 2017, 03:01:27 AM
This game is going to be intense. They need a new avp game with those graphics :o
I hope we get a new game soon.
They're reportedly pushing back the release date to 2018. A bit of a disappointment but they should have a new gameplay trailer in a few days.
Quote from: Olde on Aug 31, 2017, 07:45:48 PM
They're reportedly pushing back the release date to 2018. A bit of a disappointment but they should have a new gameplay trailer in a few days.
WHERE, WHERE HAVE YOU HEARD THIS?! I have been following this game like a hawk. I really want to play it. This is more Giger than any aliens game out there.
Quote from: Corporal Hicks on Aug 31, 2017, 07:25:38 AM
Quote from: DorkiDori on Aug 30, 2017, 04:46:19 PM
i sent them a message about possibly helping with audio production... wonder if theyll take me up on the offer? would be a blast!
What kind of music are you thinking?
Well they rejected my request via email saying theyre already have a composer and sound engineer working on the game... ah well was worth a shot
And as far as what kind of music... Wouldve been dark, brooding soundscapes with an industrial tinge thrown in ;) Whatever wouldve been needed for various parts they wouldve assigned.
Quote from: Iron Infililtrator on Aug 31, 2017, 11:21:42 PM
Quote from: Olde on Aug 31, 2017, 07:45:48 PM
They're reportedly pushing back the release date to 2018. A bit of a disappointment but they should have a new gameplay trailer in a few days.
WHERE, WHERE HAVE YOU HEARD THIS?! I have been following this game like a hawk. I really want to play it. This is more Giger than any aliens game out there.
I think it's said in that link I posted earlier.
Quote from: DorkiDori on Sep 01, 2017, 03:45:52 AM
Well they rejected my request via email saying theyre already have a composer and sound engineer working on the game... ah well was worth a shot
Sorry to hear that.
Quote from: Corporal Hicks on Sep 01, 2017, 07:21:47 AM
I think it's said in that link I posted earlier.
Ah, sorry, didn't see that post earlier.
No worries, man. They could have worded it better -
QuoteWith all that said, we are pushing the release date for 2018. More development time would give us an opportunity to expand the scope and polish the game the way we really want to. And in order to make all this happen, we decided to organize a Kickstarter campaign to acquire the necessary resources.
QuoteFor the past two years, our team has been working hard on the development of Scorn. Our studio has grown to over 20 people and we have signed a publishing deal with Humble Bundle, who helped us immensely with businesses and marketing side of things.
We are getting close to completion of Part 1, but we're not really satisfied with all the aspects of the game. After much internal deliberation, we decided that it would be the best to try and acquire additional resources, taking more time to polish the game and really make it shine, rather than releasing something we're not entirely happy with.
If we succeed in raising additional funds through this campaign we plan to release the game in 2018.
About Scorn
Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry. It is designed around the idea of "being thrown into the world". Isolated and lost inside this dreamlike world, you will explore different interconnected regions in a nonlinear fashion. The unsettling environment is a character itself.
Every location contains its own theme (story), puzzles and characters that are integral in creating a cohesive world. Throughout the game, you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you.
Features
*Living and breathing world, inhabited by many lifeforms, is yours to explore.
*All the storytelling happens in-game, with no cut-scenes to distract you from the grisly reality of the world you're in.
*Denizens of Scorn will react and adapt to your actions and the changes you bring to their environment.
*You will have to think about when to fight and when to take cover and how your actions affect everything around you.
*Different play styles will be needed to advance.
*Interaction with the environment is realistic – objects are picked up with your hands, machines and instruments are operated by grabbing the controls and every action takes time.
*Discover the secrets of this odd technology so you could progress further. Everything has a reason and purpose – you just need to work out what it is.
For more information about the game visit https://scorn-game.com/
https://www.thunderclap.it/projects/61245-scorn-goes-to-kickstarter
https://www.kickstarter.com/projects/1777595379/scorn-part-1-of-2-dasein
Kickstarter is now live!
Surprisingly cheap actually. I've backed for the art book and soundtrack.
Will there be mod tools? Will support Kickstarter if SDK is being released.
If not...
Then Steam sale for me. I can wait.
-Windebieste.
looks sick
Giger is probably sitting in whichever part of hell he's made his domain, watching this trailer with a smile and the biggest biomechanical stiffy you've ever seen
Two words: God damn.
Seriously, this more of what Prometheus and Covenant should have looked like.
No doubt. Even better news, they're working on releasing a demo for all backers (including yours truly) this September. As in 2017. Now would be a great time to back them, even at the lowest tier, as the rewards are very nice and the gameplay video looks awesome.
@Winde:
QuoteOlde: Thank you for all the info and for the fantastic gameplay video. Just a quick question: will this game have a release of mod tools and/or SDK? I know it's on Unreal which has public tools, but I'm asking in regard to Scorn's assets specifically. I'm sure that many people would love to be able to make mods, design their own maps, etc. for the game, and the release of mod tools is now a rarity among newly released games. Many thanks in advance.
Ebb Software: Modding tool is not planned as we aim to deliver great gameplay experience first, everything else is second to that.
:'(
Ah... bugger. That really lowers it's priority for me.
Hey, thanks for asking though. Appreciated. :)
-Windebieste.
First part will be from 6 to 8 hours long. If you're a backer (which I am as well) you'll get the demo before september ends, but you'll need to buy the second part whenever it's done. They're focusing on finishing the first part and demo for now.
8 hours is still pretty reasonable, I think. Assuming it's a good experience, I don't mind paying for a sequel.
Can we just called this "Alien: Scorn" caaaaaaaaaaaaause this is what the 2nd movie SHOULD have been!
Paradise: Scorned would've been a better name than Paradise: Lost. Just sayin'. Also, looks like Scorn has already exceeded 50% of its goal in a mere three days.
Nearly 2/3s. Hopefully this manages to maintain the momentum.
I'm not the only one who noticed this, as lots of people commented on it, but I really hope they can replace the gun fire sound as something else. The sound effect of regular gunpowder discharge sounds very out of place out of a weapon made out of flesh. It would be really sickeningly awesome to have it a wet organic sound to really cement the whole universe I am in. How unique these weapons can be instead of gunpowder and even plasma blasts if they did that just one little detail.
Other than that, the game looks completely solid!
Quote from: Mr.Turok on Sep 10, 2017, 03:33:32 AM
I'm not the only one who noticed this, as lots of people commented on it, but I really hope they can replace the gun fire sound as something else. The sound effect of regular gunpowder discharge sounds very out of place out of a weapon made out of flesh. It would be really sickeningly awesome to have it a wet organic sound to really cement the whole universe I am in. How unique these weapons can be instead of gunpowder and even plasma blasts if they did that just one little detail.
Is it something the developers have been made aware of?
Quote from: Corporal Hicks on Sep 11, 2017, 10:11:58 AM
Quote from: Mr.Turok on Sep 10, 2017, 03:33:32 AM
I'm not the only one who noticed this, as lots of people commented on it, but I really hope they can replace the gun fire sound as something else. The sound effect of regular gunpowder discharge sounds very out of place out of a weapon made out of flesh. It would be really sickeningly awesome to have it a wet organic sound to really cement the whole universe I am in. How unique these weapons can be instead of gunpowder and even plasma blasts if they did that just one little detail.
Is it something the developers have been made aware of?
Someone suggested it through the Kickstarter comments section, and their Production Manager somewhat aknowledged that "things aren't final as today", so let's see.
So this is what would happen if HP Lovecraft, David Cronenberg, Junji Ito, Zdzislaw Beksinski, HR Giger, Wayne Barlowe and Tool somehow had a high-powered mutant baby together.
Quote from: Gruyères on Sep 11, 2017, 11:19:14 AM
Quote from: Corporal Hicks on Sep 11, 2017, 10:11:58 AM
Quote from: Mr.Turok on Sep 10, 2017, 03:33:32 AM
I'm not the only one who noticed this, as lots of people commented on it, but I really hope they can replace the gun fire sound as something else. The sound effect of regular gunpowder discharge sounds very out of place out of a weapon made out of flesh. It would be really sickeningly awesome to have it a wet organic sound to really cement the whole universe I am in. How unique these weapons can be instead of gunpowder and even plasma blasts if they did that just one little detail.
Is it something the developers have been made aware of?
Someone suggested it through the Kickstarter comments section, and their Production Manager somewhat aknowledged that "things aren't final as today", so let's see.
As long as they're aware of the concerns. I wasn't too bothered by it before but now it's been mentioned I can see the issue.
Same. Hadn't noticed it before but once you mentioned it, it does sound wholly out of place. Hopefully just a placeholder sound effect.
New update.
QuoteWe have reached 75% of our goal! More than 3300 backers helped us raise 112K in just 10 days! Thank you all for your amazing support!
We're doing our best to bring you the demo as fast as possible. We're also working on a solution to enable you to back the campaign with PayPal. The entire team is optimistic about the campaign, but it's too early to celebrate.
With 24 more days to go, we can do a lot more together. You can help us by spreading the word about the game and our campaign and in return we will do everything humanly possible to make a game you won't forget!
We took some time to make a showcase of high poly models for creatures in the game, as token of gratitude to the entire community. You can take a look at the video on our Facebook page.
(https://ksr-ugc.imgix.net/assets/018/332/628/db921f59fd4b9f47a743919a44b21e63_original.gif?w=639&fit=max&v=1505416270&auto=format&gif-q=50&q=92&s=36f68444998f7b62d6226a95005734b5)
(https://ksr-ugc.imgix.net/assets/018/332/598/aab3525b4e5ac598f5f25b4a578428aa_original.gif?w=639&fit=max&v=1505416182&auto=format&gif-q=50&q=92&s=dba5255092f946107d7fc3c18525017e)
Just for some more information/art, check out this 2016 Rock Paper Shotgun article on the game (https://www.rockpapershotgun.com/2016/07/19/scorn-art/#more-382137). I'll also briefly add some art pics that I think look cool.
(https://www.rockpapershotgun.com/images/16/jul/scorn1s.jpg)
(https://www.rockpapershotgun.com/images/16/jul/scorn3s.jpg)
(https://www.rockpapershotgun.com/images/16/jul/scorn4s.jpg)
(https://www.rockpapershotgun.com/images/16/jul/scorn12s.jpg)
(https://www.rockpapershotgun.com/images/16/jul/scorn14s.jpg)
(https://www.rockpapershotgun.com/images/16/jul/scorn15s.jpg)
(https://www.rockpapershotgun.com/images/16/jul/scorn19s.jpg)
(https://www.rockpapershotgun.com/images/16/jul/scorn20s.jpg/img%5D%3Cbr%20/%3E%5Bimg%5Dhttps://www.rockpapershotgun.com/images/16/jul/scorn21s.jpg)
I wonder what nicknames the fans will come up with for some of these creatures. :laugh:
http://www.pcgamer.com/behind-the-beautifully-grotesque-art-of-scorn/ (http://www.pcgamer.com/behind-the-beautifully-grotesque-art-of-scorn/)
"Alien is one of my favorite movies," he says. "I don't really care for the sequels or the rubbish Ridley is doing now. Thematically, it's not that similar. I would say the mystery and sense of unknown in the scene with the Space Jockey shares the most with Scorn."
Couldn't say it better if I was making a game like this.
They're so close to suceeding with the funding. Another 19 days left and 1/6 of the goal to go.
85% of the way there with a little over two weeks left. The projected release date for the demo is in ten days.
QuoteIt's been 18 days since the start of the campaign and together we've managed to gather 85% of our required goal! It wouldn't be possible without you, an amazing community of almost 3700 people from around the world gathered around the idea of bringing Scorn to life!
Our work on the demo is almost done, we expect to finish everything NEXT WEEK! After that we'll submit the demo to Steam and once the submission is approved, we'll start sending out keys to every backer out there! We expect that demo will be in your hand in the next 10 days.
For everyone wondering about slower campaign pace, we'd like to say that it's expected, since most of the campaign follows a U curve, with most backers at the beginning and the end of the campaign.
If you want to, you could help us get there faster by inviting your friends. If everyone would bring over just one person we would reach 7000 of backers in no time and we would burn through the stretch goals. Of course, we leave it to your discretion, and we're trully grateful for having your support. It's really a huge thing for a small team.
So our team took some time from making the demo and made two brief videos as a token of gratitude for your continuous support and patience while waiting for the demo to be released.
https://www.kickstarter.com/projects/1777595379/scorn-part-1-of-2-dasein/posts/1993562
7 and a bit grand left. 12 days. That should happen.
Really really can't wait to try that demo.
95% reached.
No doubt it'll get funded, but it's a shame it probably won't reach those stretch goals, like the additional content. :(
Quote from: Xenomania on Sep 28, 2017, 08:16:05 AM
No doubt it'll get funded, but it's a shame it probably won't reach those stretch goals, like the additional content. :(
I really hope Part 1 it's a success besides kickstarter campaign (main sales, rave reviews) thus making extra content for Part 2 :)
Demo is on the way out! Just gotta wait on the keys showing up in your inboxes.
Quote from: Xenomania on Sep 28, 2017, 08:16:05 AM
No doubt it'll get funded, but it's a shame it probably won't reach those stretch goals, like the additional content. :(
It's a shame but these things are always a risk.
Got my code! Unfortunately, it'll take me a while to download.
Ah, thanks for the head's up. I got the code too. Downloading now. ;D
Yup, playing it now.
Just tried the demo. It's the same amount as in the gameplay trailer but it's fun as hell. It's one of those things that's worth going through it multiple times so you can appreciate it as art. There aren't really any secrets or anything to spoil, but even so I'd recommend putting comments on specifics in spoiler tags. So here are just some preliminary comments on the gameplay.
Spoiler
Everything feels good in the context of this game, which is clearly a much slower paced FPS in the vein of survival horror. There are a couple of times where it's better to avoid enemies than to engage them. The enemies are no joke, and there's no way to change the difficulty, which I like. Limited health and ammo is a good thing in this regard. On my first run, I had no ammo left when I got to the end, so I guess I was pretty lucky that there weren't any more enemies at the end. There aren't crouch or jump functions, which I would have personally added, but I don't think this game is really intended for that kind of thing.
Edit: I found the second weapon on my second playthrough. Cleverly placed.
All in all I think it's a great demo and if we get a feature-length game out of this, I think it's going to be great. I just hope they don't succumb to whiny naggers in the comments who can't see how much health or ammo at all times, even though you can check with Q, or whatever else complaints they'll surely have.
(https://i.imgur.com/w7OCKim.jpg)
If anything it looks like it was inspired by a game called dead space.
Looks like a typical space jockey Homeworld perhaps?
That's how I envision it. I forgot to get the download going. :'(
Scorn has finally reached its Kickstarter goal of €150,000! ;D Very happy.
Yes! Hopefully they'll manage some stretch goals. Still a nice chunk of time left. Apparently the last few days are one of the peak donating periods.
Quote from: Corporal Hicks on Sep 29, 2017, 10:30:22 AM
That's how I envision it. I forgot to get the download going. :'(
Can't see why FOX won't do this style of world in the movies? or maybe it be too gore for them or the budget would be insane...
but this scorn is a space jockey homeworld no doubt.
I just uploaded a video of my playthrough of the demo (no commentary) if anyone wants to check out a very streamlined and quiet run of the demo.
The entire thing is amazing and super happy to see how it is so far. The gun effects are even organic sounding now, like a huge strong blood splatter like discharge! Shows how much one little thing can do so much. I can't wait to see more of the game, the hype is real!
Great news for you VR folk!
QuoteWith your help, we've reached our very first stretch goal! So, as of now, the game will have its own VR level, which will feature a full VR support! The VR level will be a part of the main game, but it won't be required to play it to progress through the game.
We still have more than 2 days to go, and for the next stretch goal, we have two additional enemy types that will plague your game sessions and fuel your nightmares. The image below is a sneak peek of what we have in mind: on the left and in the middle you can see these additional creatures and to the right is a silhouette of player's character.
Help us unlock the next goal by sharing the campaign and adding your voice to our final Thunderclap campaign. Thank you all for your amazing support!
Well, it might actually reach that 200K stretch goal even though there's not much time left! :o But too bad it certainly won't reach 250K... :(
Will this game be available for consoles?
Quote from: Jango1201 on Oct 09, 2017, 02:53:10 AM
Will this game be available for consoles?
"Scorn will currently be released for Windows PC. Game will be available on Steam and as DRM free download so backers will be able to choose between those two. We'd like to release the game for PS4 and Xbox, but it's not in our immediate plans." Source (https://www.kickstarter.com/projects/1777595379/scorn-part-1-of-2-dasein/faqs).
Quote from: Xenomania on Oct 08, 2017, 08:31:53 PM
Well, it might actually reach that 200K stretch goal even though there's not much time left! :o But too bad it certainly won't reach 250K... :(
I felt strongly from the beginning that it was never going to reach 250k. I'll be very happy if they reach 200k.
Quote from: x-M-x on Sep 29, 2017, 12:42:59 PM
Can't see why FOX won't do this style of world in the movies? or maybe it be too gore for them or the budget would be insane...
Yeah, seeing something like this used in Prometheus and Covenant would have been amazing. It feels like a bit of a cop-out that they settled on using cave/stone backdrops. Maybe we'll see it in the next film if Ridley's comments are anything to go by.
Quote from: Olde on Oct 09, 2017, 04:16:02 AM
Quote from: Jango1201 on Oct 09, 2017, 02:53:10 AM
Will this game be available for consoles?
"Scorn will currently be released for Windows PC. Game will be available on Steam and as DRM free download so backers will be able to choose between those two. We'd like to release the game for PS4 and Xbox, but it's not in our immediate plans." Source (https://www.kickstarter.com/projects/1777595379/scorn-part-1-of-2-dasein/faqs).
Quote from: Xenomania on Oct 08, 2017, 08:31:53 PM
Well, it might actually reach that 200K stretch goal even though there's not much time left! :o But too bad it certainly won't reach 250K... :(
I felt strongly from the beginning that it was never going to reach 250k. I'll be very happy if they reach 200k.
Thanks.
QuoteScorn Kickstarter campaign is finally over and it is a success! Thanks to all of you, amazing people from around the world! Thank you for sticking with us and providing your continuous support, liking, sharing, backing and playing Scorn!
We've got so close to the second stretch goal here on the Kickstarter, raising a 192,487 Euros. With all the PayPal donations accounted for and totaling 2,950 Euros, the grand total is 195,437 - just 4,5k away from the next goal. Even though we haven't reached the goal, we will consider implementing one or even both additional enemies if there are no big hiccups during the development.
As we said a lot of times, it's our primary goal to bring Scorn to the light of day in timely and orderly fashion. We took a lot of precautions and few compromises to make that happen and we will stay true to our original vision.
In the aftermath of this campaign, it will take us up to a week to collect all the data, and we'll start sending out backer surveys shortly after that. So you'll get to choose what name you'd like to be displayed in the backer's section of credits, what add-ons would you like to add to your reward and so on. We'll also continue sending out demo keys to all the people who haven't got them yet. We literally ran out of the keys, and generating more sometimes takes time.
We would also like to thank you guys for the invaluable feedback that you provided to us while playing the demo. Along with the successful campaign, it gave a second wind to the entire team and we're now more confident than ever that we can do this.
We'd like to keep you guys updated as much as possible on the development of Scorn, but we would also like to focus on the game, instead of being fabulous on social media. So, we'll do our best to make monthly updates with an occasional sneak peek. We'll answer all the questions you guys might have, and try to clear up any confusion that may arise in the following days.
Thank you, once again, for helping us make Scorn!
Yay! ;D
Only about 5000 short of 200K, not bad!
Recent update.
QuoteHey everyone,
We've been quiet for a while since we had a lot of Kickstarter aftermath to deal with, but we'd like to let you know that we're still alive and kicking. Of course, the main reason for the extended radio silence is that we have tons of work to do on the game.
Rethinking our designs and making detailed plans for the entire game took us quite some time, and it will be an ongoing effort to fit all the pieces of the puzzle together. Considerable amount of time was spent to analyze all the feedback we got from the players who got their hands on the demo.
We stripped some of the levels down entirely, in order to add additional layers of polish to the entire environment. We also took some time to rethink puzzles, improve animations, overall gameplay and immersion.
There's a long road ahead of us, and everything will be done in iterations, rebuilding the game from ground up. Although it doesn't sound like much, it's pretty important to do things in certain order so we could do as much as possible with the resources that we have.
We're still trying to keep all our communication channels spoiler-free, so don't expect loads of spoiler material. It was hard enough to make the demo spoiler-free, so we would rather show less than risk to spoil the game for players. Also, we will try to answer any messages sent our way, but delays are expected as we're focusing on the game.
Here are some fresh screens of our work in progress for the levels you have yet to see.
(https://i.imgur.com/YnLfg65.jpg)
(https://i.imgur.com/NTTZRom.jpg)
Quote from: Corporal Hicks on Dec 04, 2017, 08:37:59 AM
Recent update.
(https://i.imgur.com/YnLfg65.jpg)
(https://i.imgur.com/NTTZRom.jpg)
As much as I'm really hyped for the game I don't really see the ominous world building they promised in the previous (before last KS campaign) trailers. Let's hope for the best, and not only corridor-hall puzzle solving!
https://www.kickstarter.com/projects/1777595379/scorn-part-1-of-2-dasein/posts/2094154?ref=backer_project_update
QuoteHolidays are (finally) behind us, and we're back to finish what we started. A lot of the stuff that's not development related is now out of the way and we're ready for a development marathon run. Everything is currently on schedule and we hope for a smooth sailing in the foreseeable future.
Meanwhile, we had a few closed tests as we're optimizing player experience and balancing difficulty in first couple of levels. Apart from that, we're still ironing out the game design and our art team is doing asset revisions in order to bring you the very best Scorn experience.
And now, ladies and gentlemen, since you were so curious about the soundtrack for Scorn...
Our composer Adis Kutkut (Aethek) has been relentlessly working on soundscapes for Scorn. He has prepared two preview tracks for your listening pleasure.
https://soundcloud.com/aethek/aethek-scorn-structure223
https://soundcloud.com/aethek/aethek-scorn-cleansing
Thanks for this, I really dig the first track.
This is a game I'm currently stalking the hell out of, it's certainly amazing to look at all the detail in the environments
QuoteProject update 3
March 19, 2018
I'd like to let you know that we are all alive, well and neck deep in to-do lists. Yes, it's been two months since we posted any updates, but the truth is that we had a whole lotta ground to cover and I have to remind you - we are still a small team.
First of all we dove deep into production, as we aready mentioned in some of the previous posts. Hard work and other standard stuff aside, we're doing well at the moment, without any major hiccups.
We are also trying to cover a lot of ground and part of our team is currently at GDC talking to various veteran game developers in order to harness their knowledge, so we could proceed with further development as smooth as possible.
Instead of our standard lavish visuals we decided to show you something that is equally important in presenting the game's world and its functionality. Different concepts of utilitarian tools and many variations we need for the game's various interfaces and puzzles.
Here are some of the designs in various stages from sketch to finished concepts:
1. Variations of the player interface
2. Different controls for the interface
3. Mechanical part of the puzzle
(https://i.imgur.com/HWvJAxx.gif)
(https://i.imgur.com/WNTZYIs.gif)
Source: https://scorn-game.com/blogs/news/project-update-3
Quote from: Gruyères on Dec 04, 2017, 09:35:25 PM
As much as I'm really hyped for the game I don't really see the ominous world building they promised in the previous (before last KS campaign) trailers. Let's hope for the best, and not only corridor-hall puzzle solving!
There's actually quite a bit going on in the world if you really break it down. There's some kind of a sickness/disease spreading across things. I've likened it to Giger's world being eaten by Beksinski world.
Quote from: OpenMaw on May 15, 2018, 04:00:10 AM
There's actually quite a bit going on in the world if you really break it down. There's some kind of a sickness/disease spreading across things. I've likened it to Giger's world being eaten by Beksinski world.
Aesthetically yes, I see where you're coming from. But if you watch the previous trailers, it looked like it would be more *huge*, opened and grandiose. That was my main concern. Don't get me wrong, I've supported it and I'll play the heck of it, it is quite unique :) Let's see how it goes.
New update. Expecting Major Update (!!) in the end of july.
https://www.kickstarter.com/projects/1777595379/scorn-part-1-of-2-dasein/posts/2206796 (https://www.kickstarter.com/projects/1777595379/scorn-part-1-of-2-dasein/posts/2206796)
QuoteHey everyone!
After a long(er) pause we've taken some time to make some videos of our artists working, so you could witness the creation of our world.
But, first of all, let us explain why it took us longer than one month. We need to dedicate extra time to set up and record footage for updates like this one. Since we are a relatively small team these tasks take away team members from their scheduled priority tasks and we always try to be as pragmatic and resources conscious as possible, especially at this stage of production. So, as always we're game development first, everything else second as we're aiming to create the best possible experience for you guys.
Small 3D artist videos inside the upper link.
After the massive failure that was Agony, I'm not holding my breath on this game. Hopefully I'm proven wrong though.
Quote from: Predboy on Jun 06, 2018, 08:24:39 PM
After the massive failure that was Agony, I'm not holding my breath on this game. Hopefully I'm proven wrong though.
Different developer, but I can see why. Kickstarter is a crapshoot.
New update.
QuoteHello everyone,
We have another significant update on the development of Scorn. There is a lot of info we need to disclose so we are going to cut straight to the point. We have a good/bad situation on our hands, predominantly good.
The Good
We managed to sign an excellent deal with the great investment fund and acquire additional funds for the development of Scorn.
The fund in question is very hands-off regarding creative elements of the game, and that was the primary reason why we decided to go through with the deal. Creative freedom is the most important aspect for us as a studio. From the very beginning of the project we wanted to create a game without too many compromises, and that indeed isn't an easy task.
With this new deal, we are in an excellent position to create much better quality, fully realized game.
A single compromise we did make was to split the game into two parts. Cynical people were saying we are just doing that to make more money, but it couldn't be further from the truth. It was a necessity if we wanted to finish the game with this kind of high fidelity, scope, and modest budget, which partly came from our backers.
The newly acquired resources will enable us to the develop Scorn as intended from start to finish, the whole experience, not just the first part.
There's been a lot of debate recently with many "not-so-positive" stories about the quality of indie games, especially those funded through the Kickstarter. It's somewhat understandable why these kinds of things happen, as game development takes a lot of dedication, perseverance and stamina. Since we started this project our top priority was to create the best game possible. During this time, we have faced many hardships, but our goal remained the same. We have never faltered, and we will stick to our motto, making the best game possible. We will never release something subpar and call it a day.
The Bad
Making the whole game is going to take more time. Scorn Part 1 of 2: Dasein will not be released this year.
We know that some of you are going to be understandably disappointed as you were eagerly awaiting Scorn Part 1 of 2: Dasein in October 2018. And although we understand that, we still think that this new deal is the best course of action for us and ultimately the players as it will enable us to develop a better game. The upside is that you won't be left waiting on a cliffhanger for part 2.
Now you will experience the game from start to finish, as intended, but at a later date that is yet to be announced.
For Our Backers
As we genuinely appreciate the constant support that we received from each and every one of you Kickstarter and Brightlocker backers we decided the following:
All backers will receive the FULL game and, depending on the reward tiers they opted for, the whole soundtrack and expanded art book, respectively. That means twice more content and more value than you initially pledge for, affecting both digital and physical rewards.
However, we also realize that some of you will not be satisfied with this development and feel that this is not what you signed up for. For everyone who wants to cancel their pledge and get their money back, we are offering a full refund at any time during the development. That is the least we can do. You can receive a refund directly to the same credit card you pledged on KS, if that card hasn't expired. If the card expired, you will need to provide us with a Pay Pal account. Please understand that these rules are set by KS and we can't change them. We will process refunds as soon as possible, but please allow two to four weeks before the refunds reach your accounts.
We will continue keeping you updated, you can expect the next update sometime in October when we will disclose more information about the future. We realize that you may have additional questions and we will do our best to answer every single message that reaches us through Kickstarter, Brightlocker, Facebook, Twitter, Steam, and email.
Once again, thank you for sticking with us this far. We will give our best to make your wait worthwhile and create a great game.
I did see this happening. Oh well! At least we get the whole game (before 2020 I hope) :-X
The wording is a bit ambiguous to me, but there will be only one "full" release instead of two parts now (which didn't really bother me before)?
Anyway, wicked new art. ;D
(https://cdn.shopify.com/s/files/1/2244/8361/files/site_back_2.jpg)
Oversaturation of the weird tbh.
I anticipated such a delay, as 2018 seemed too soon a projected release date even by the time they reached their Kickstarter goal last year. Not surprised in the least. I just hope this "new deal" is worth it for them, will keep them funded during the development, and will provide them with better tools and resources to make the game they want to make.
Successful or no(and damn do I want them to strike a home run on this), this is just more proof to my mind that the kickstarter/crowd funding route is incredibly flawed and does not fit next-gen/current-gen graphical fidelity games. It works fine when you're doing a little indie game with throwback pixel art. Something you can push out in a year with a six man team.
Can't do that with a game like this, which is of fairly large ambitious scale.
Stuff like this gets on my nerves. I'll give 'em not a single cent.
That's the beauty of it: you don't have to.
This game just keeps getting more and more f**ked up :D
Here's a Q&A with the devs:
https://steamcommunity.com/games/698670/announcements/detail/2177998091694253164
Beautiful & outstanding! 8) this should have been the Engineers home world. 😝✌
Quote from: Immortan Jonesy on May 07, 2020, 05:13:58 PM
Beautiful & outstanding! 8) this should have been the Engineers home world. 😝✌
Exactly :)
At the moment, Scorn honestly has me more excited than the actual Alien game in development. I was pretty reluctant on this for a while (maybe I just wasn't paying much attention to it because, until last summer, I didn't have a good gaming PC), but this new trailer coming out of absolutely nowhere today just hit me perfectly with all the right things.
Intriguing, to say the least.
Scorn developer - what Ridley is doing now is "garbage" - Scorn developer - also let's borrow them heads from Prometheus and Covenant. 😂
I love what David has done with the place. ;D
Quote from: Necronomicon II on May 07, 2020, 11:30:22 PM
Scorn developer - what Ridley is doing now is "garbage" - Scorn developer - also let's borrow them heads from Prometheus and Covenant. 😂
I love what David has done with the place. ;D
:D
Also, long time - no see. Where the heck have you been ?
Quote from: Kradan on May 07, 2020, 11:33:32 PM
Quote from: Necronomicon II on May 07, 2020, 11:30:22 PM
Scorn developer - what Ridley is doing now is "garbage" - Scorn developer - also let's borrow them heads from Prometheus and Covenant. 😂
I love what David has done with the place. ;D
:D
Really? What a shame!! :laugh: When I saw the heads for first time, I thought to myself "these guys must love Ridley Scott" :laugh: :laugh:
Me too
Aye, the heads were a great touch. When this popped up in the XBox livestream this morning, for a split second I thought it might have been the upcoming Alien game. :D It had been so long since I last heard about Scorn that I had forgotten all about it. This is definitely my favorite preview for it yet, however.
I'm hoping this MS deal means they can stop struggling with funds and crack on! It's been 3 long years!
Quote from: Necronomicon II on May 07, 2020, 11:30:22 PM
Scorn developer - what Ridley is doing now is "garbage" - Scorn developer - also let's borrow them heads from Prometheus and Covenant. 😂
I love what David has done with the place. ;D
Did they really say that? Ah, whatever! Given the biomechanical aesthetics of the game, I think they meant it with respect to RS. And that really makes sense. Why did Ridley replace exotic biomechanics with Stone Age and Cave Engineers?
Yes, to be accurate they said "rubbish", one of the developers stated that -
Ljubomir Peklar:
"Alien is one of my favorite movies," he says. "I don't really care for the sequels or the rubbish Ridley is doing now. Thematically, it's not that similar."
https://www.pcgamer.com/behind-the-beautifully-grotesque-art-of-scorn/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0
Yet there's still biomechanics snuck in Prometheus/Covenant (more emphasis on the mechanics, however, less of them BBQ glazed ribs* ;D), yet the bodysuits of the engineers - the chap in that trailer essentially looks like an engineer :D. Prometheus and Covenant are just somewhat stripped back because the narrative arch is leading up to more of that aesthetic (that was the plan, anyway).
*Covenant actually did feature a return to the ribs in the crashed Jugg.
I actually dig the "biomechanical is the future" idea.
Yup, Giger painted the future.
Quote from: Kradan on May 07, 2020, 11:33:32 PM
Quote from: Necronomicon II on May 07, 2020, 11:30:22 PM
Scorn developer - what Ridley is doing now is "garbage" - Scorn developer - also let's borrow them heads from Prometheus and Covenant. 😂
I love what David has done with the place. ;D
:D
Also, long time - no see. Where the heck have you been ?
I've been in isolation creating my bestiary. :D
Gigerforming Planet 4, with some Beksiński's DNA as a cookie :laugh:
You know, this would be a very good place to adapt Giger's Dune sandworm design. ;)
Both of you chaps are speaking my language. 😍
For an example of some of Giger's more stripped back, industrial pieces, one only need look at his New York series, the architecture of the juggernauts is right here:
(https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcT1ZdOPBJN-uepewS50hviA4f_CMyWc87a7pR5ZjQuEXxRsZ49I&usqp=CAU)
Guess I'm buying an xbox now
Yes my ol' 2014 Alienware won't be able to run the finished game me thinks, ran the demo just fine though.
How was the demo? This new trailer has me very excited, but I haven't really followed up to this point.
I had an eyegasm :laugh:
I wish I could get a sense of whether or not I'm going to like the gameplay (we've only really seen very base gameplay so far, with the character walking around and shooting the occasional enemy that doesn't really attack back and interacting with some simple puzzles) but visually I am blown away.
I can't wait to start getting some proper information about this. What the gameplay is like beyond the stuff they are showing off here, some teases about the narrative, etc. I'm really chomping at the bit for more information.
It is nice to have a release year properly set now, so at least we know that info should be coming soon!
Everything Scorn is doing I wish Prometheus was. Sucking me in more and more deeper into their world, their tech, what creatures that lurk within these fleshy biomechanical walls, solving puzzles that just lead to more mysteries, and what else lies in the realm of the Space Jockey/Engineers. Shame Prometheus was just a chase movie. Loving Scorn and it seems like all this work is being paid off! And people thought this project died :laugh:
Quote from: Nightmare Asylum on Oct 21, 2020, 11:13:21 PM
I wish I could get a sense of whether or not I'm going to like the gameplay (we've only really seen very base gameplay so far, with the character walking around and shooting the occasional enemy that doesn't really attack back and interacting with some simple puzzles) but visually I am blown away.
I can't wait to start getting some proper information about this. What the gameplay is like beyond the stuff they are showing off here, some teases about the narrative, etc. I'm really chomping at the bit for more information.
It is nice to have a release year properly set now, so at least we know that info should be coming soon!
Same feeling. I guess they are giving us basics to draw us more in deep into their world. And I'm loving every step of the way. My only guess that this all seems like its happening in another world, seeing as it has some kind of dark green sky in one section of the level. (Unless its just a super high celling that has its own mist)
Quote from: Nightmare Asylum on Oct 21, 2020, 09:17:24 PM
https://www.youtube.com/watch?v=pvgsSlopiEQ
That grenade launcher is neat
I also like how the gun f**ks the gatehole to open it, very nice touch.
Boy i hope this is good it's been in development for an eternity
https://twitter.com/scorn_game/status/1319249370093654016
https://twitter.com/scorn_game/status/1319300529076449281
This game hot!
With all the creepy biomech environments, this game seems perfect for fans of the Alien series.
https://twitter.com/scorn_game/status/1388211736843534339
https://twitter.com/scorn_game/status/1388574248814403584
https://twitter.com/scorn_game/status/1388580607660265474
I keep forgetting this game is coming out. I get what they're aiming at there, but I hope it actually makes sense and has a world and a story to tell.
Yeah honestly I am not impressed so far.
It's been in development so long I can't remember anything else ;D
Seriously I lost interest like 5 years ago lol.
Ah, months upon months of nothing. Glad we're back to the status quo, for a minute I thought the game might actually come out
https://twitter.com/BDisgusting/status/1458050363072917508
Vaporware then.
https://twitter.com/scorn_game/status/1494719631793262601
This game looks incredible just by looking at it it is a great honor that they're using HR Giger Art style.
Really hoping that this game will be great
Here's hoping it's got something of substance underneath the aesthetic.
Me too! There's probably a lot of expectation built up at this point too!
Is this the first actual to the day release date we've had?
Quote from: Corporal Hicks on Jun 12, 2022, 06:00:11 PMIs this the first actual to the day release date we've had?
I think so, yeah.
The game's prologue has gone out to the early backers
Oh hey, gameplay! Feels weird to think that, after all this time, this game is actually coming so soon.
Been looking forward to this game for a long time!
Can't wait to finally play it and get my Giger atmospheric itch scratched ;D
I am so excited for this! I do hope we get some story told through the worldbuilding, but I'm all in even if it is just a walking sim. I need to see those designs in a game already!
I hope it's just optimized well enough cause I heard of such issues in one of the previews...
Finished the game. Not the longest, lite on story and and an ending that will be divisive (or disappointing) unless you think about some analysis of the stories meaning which is still very vague.
Essentially a walking sim. With sometimes frustrating puzzles and combat.
BUT
This is it. This was BEAUTIFUL! This is the true Giger aesthetic and motives and landscape we've been waiting for. Loved it just because of the atmosphere and designs. There is influence of other artists and Lovecraft which fits in perfectly. Loved the last third the most. IMO worth the money. Some images from the game will stick with me forever.... Depending on how you go, it takes 2h30min to 8h to finish. It took me 7 with slow and detailed exploration.
Covenant's architecture should've looked like this. We should've gotten this in an Alien movie, explored it more in the comics, had an Alien game with such art and style. Prometheus' clean Derelict style used in Fireteam and A:CM has no comparison to this work of art. It's even better then what little we've seen in Isolation.
I so hope they make a DLC or something, I know that there's little hope for that knowing how long it took them to make such a short game, but I just want more time in this world and to see more locations.
Not enough sexualised imagery
I started playing last night, but will need a longer shot at it. Got to a puzzle that confused me and decided to go to bed after being confused for about ten minutes.
Looks great, though. Atmosphere is solid.
Quote from: BlueMarsalis79 on Oct 15, 2022, 09:48:34 PMNot enough sexualised imagery
I'm personally satisfied with the presentation, but yeah, maybe a bit more could've been more true to Giger's work. Though I get he wasn't the only inspiration. But there's still a lot of that imagery in the murals and statues.
It feels extremely dead, all flesh and bones and mechanics, but the life and sex imagery's all missing.
Quote from: BlueMarsalis79 on Oct 15, 2022, 09:48:34 PMNot enough sexualised imagery
All of Polis is sex imagery.
Spoiler
Ya boi literally gets his own biomechanoid suck machine, before he gets cut open by the Jockey-looking bone doctor.
Definitely more sexual stuff toward the end. But yeah, this felt a bit more Zdzisław Beksiński than Giger to me.
Anyway, just finished it. f**king loved it. I'm just sad that it was over in 6.3 hours. (I see others claiming it takes about 4, but I suck.) The short length was reflected in the price, but not in the 8 years I've been waiting to play.
Started playing it over the weekend and reallllly loving it so far!
So atmospheric!
Definitely seeing a lot of Beksiński influence, but still a good amount of Giger too. I love both artists, so I'm not mad either way.
Looking forward to finishing it!
So is this more like a "walking Simulator" like Dear Esther or more of an atmospheric shooter? I've heard both very good and very bad things about this.
Started playing this this evening. Took a bit to get used to (and spent way too long on that early claw machine puzzle), but I'm starting to get pretty into it. It looks really neat, for sure.
it makes me feel like i have a smooth brain when i walk around like an idiot trying to find things to interact with and not knowing what the f**k i'm doing.
Im enyojing it so far, a little frustrating at times but not too bad.
One thing that i have done that helps is to imagine this is how Prometheus should have taken the Space Jokey story.
Just bought it. And I love it! 8 years, I've been waiting and it's finally mine. The combat is a little repetitive, but the world, the mystery, and the art is what enthralls me. If anything, I think it would be better without the combat, keep it as a first person adventure game. The puzzles, I think, are really well implemented and pretty easy to solve.
It's also frustrating to know that this is actually sort of how I imagined the space jockies and their story altogether, and it's actually a real shame this isn't what Prometheus was.
Got to some combat today and yeah, it's very clunky. Still really digging the game on the whole, though, grueling combat and all. I just unlocked achievement 006, which seems to have me at roughly the midpoint of the game I'm guessing?
Really loving just looking around and exploring the world, and the puzzles have been solid. The art and sound design are the real stars, though. As much Giger as there is here, I'm also seeing pretty much equal parts Cronenberg right now.
I am a little disappointed that the game is pretty short. After an eight year development cycle, I was expecting a lot more. But it doesn't detract from the overall experience! It's still pretty immersive and the story, it took me a bit, but i at least got a grasp of what the whole thing was, even if it is up to interpretation.
I did find it weird that one of the min req was an SSD when it plays just fine on a regular HDD
When Halloway asked, if the engineers created us who created them? This is the world I imagine.
Quote from: Wweyland on Oct 17, 2022, 06:55:56 PMSo is this more like a "walking Simulator" like Dear Esther or more of an atmospheric shooter? I've heard both very good and very bad things about this.
I'd describe it as an atmospheric walking simulatior, with moderate amounts of puzzles and shooting, and those two can get a bit hard sometimes.
I'm having a bit of trouble with a (the?) boss at the moment. Spoilers for some of the mechanics of the boss fight:
Spoiler
Phase 1, easy enough. Get him to run out of ammo four times, shoot the gross little testicle things spilling out of his side during each reload cycle, easy enough.
It's phase 2, where I have to shoot the little guy inside his chest cavity, that I'm having trouble with. Taking a break for now, since I've been at this all morning. Will come at it with a more fresh mind this evening. I'm guessing I must be pretty close to the end of the game at this point.
All in all, even though the combat can be pretty grueling (mostly because it's so clunky), I'm still pretty into
Scorn as an experience. Very happy I'm giving it a go.
I know the AVPG Twitter page made mention that they're going to be doing some kind of feature on the game, so I look forward to checking that out!
Quote from: Nightmare Asylum on Oct 19, 2022, 02:17:47 PMI'm having a bit of trouble with a (the?) boss at the moment.
That's the only part for which I needed a walkthrough.
Spoiler
In phase 1, for the longest time, I thought I needed to shoot him before he'd kneel and let his ballsack things out. So I kept running out of ammo there.
Quote from: Nukiemorph on Oct 19, 2022, 08:30:30 PMQuote from: Nightmare Asylum on Oct 19, 2022, 02:17:47 PMI'm having a bit of trouble with a (the?) boss at the moment.
That's the only part for which I needed a walkthrough.
Spoiler
In phase 1, for the longest time, I thought I needed to shoot him before he'd kneel and let his ballsack things out. So I kept running out of ammo there.
Spoiler
I actually made the same exact mistake at that point many, many times. Somehow convinced myself that it was two hits to the knees before he would drop; I guess my two hits were just coinciding with him running out of ammo. Oops. :laugh:
Quote from: Nightmare Asylum on Oct 19, 2022, 02:17:47 PMAll in all, even though the combat can be pretty grueling (mostly because it's so clunky), I'm still pretty into Scorn as an experience. Very happy I'm giving it a go.
Spoiler
You can skip/avoid almost all of the combat by walking away before the enemy spots you, and they will leave the room area. You can literally back away from some of the little guys and they will crawl into holes in the walls.
Finished the game tonight. Once I caught on to the rest of the boss battle, it was a piece of cake. :laugh:
Really dug the overall Scorn experience. The whole thing was as bleak and harrowing as it promised to be from its opening moments, and worked really well as a mood piece with some very fun puzzles along the way. I don't know how replayable it is going to be, but I'd love to give it at least one other go through to snap a bunch of screenshots and whatnot.
Also, there's an art book coming out in December from Titan. Going to be very curious to get my hands on that.
I would love to see Davis, Daniels and the remaining humans on the covenant stumble upon this world.
To anyone struggling with the 1st boss fight use the ammo room, hide in the corner, approach walker thing to initiate its melee attack then shoot its belly. It just stands and waits there for you and wont shoot its main gun.
Finished the game the other night.
I thought it was absolutely a masterpiece of visuals and atmosphere!
The art direction is so unbelievably good. There were many moments and areas of the game that had me in awe.
I enjoyed most of the puzzles, and even didn't mind the combat so much.
My only major complaint is that I just wish it was longer so we could get some more lore and interesting puzzles and areas. I'm torn on thinking that it may have overstayed it's welcome if it was too much longer. But I just couldn't help but be left wanting more.
I thought the last boss fight was cool and fun, but it didn't necessarily feel like a final boss fight to me. Was expecting something bigger and more grandiose tbh. I think the game could have done with one or two more levels to really flesh it out more (no pun intended).
Overall I was expecting a bit more, but I'm still really happy with what we got.
https://twitter.com/Kotaku/status/1581332361052295169
LOVED this game. Can we just all agree THIS is now the official prequel/spin of to ALIEN?
Forget about Prometheus. Now its ALIEN and SCORN.
Took me about 7 hours to complete, it's not that short.
I loved it so much (through all of its faults), that I am definitely head canon some of the lore with Alien, somehow... :laugh:
I haven't even finished it. Put it down one day and didn't pick it up again. Maybe I should.
Definitely.
Playing through this right now on Xbox Series X, I have never seen a game with a more absolute dedication to an art style. I desperately wish Giger had lived to see this game, I think it would have absolutely blown his mind. The artists on this game just flat-out "get" Giger better than anyone who worked on any Alien title (movie or game) other than 'Alien', it's remarkable how far they're able to stretch and reinterpret Giger's art style while still uncompromisingly keeping it consistently his style.
I'm not sure how far I am into the game yet. I haven't encountered any combat yet, and I just got the second "light" on the hand-held remote door opener thing.
It is a great virtual museum,
Spoiler
but the combat I found woeful
would love to get that art book someday.
Wow. A new post in here's a reminder that I completely forgot this game!
Beat the game last night, I loved the art design, the combat was okay once you learned that the most effective way to deal with enemies was "avoid them, retreat and see if they lose interest and crawl away into the walls", I only ran into a couple instances where I needed a walkthrough because I got totally lost, and the ending was pretty abrupt and nihilistic (and I'm not sure how I feel about that yet).
I preordered the art book for the game as well.
The art design is what the game is all about. I just wish there was some kind of actual plot behind it all. It felt like there was nothing motivating you forward.
It kind of makes me want a Dark Seed remake, which I know we'll never get. Still love this game.
Now I can actually play it!
I have Game Pass and I have never played this game.
Quote from: Local Trouble on Jun 29, 2023, 09:51:23 PMI have Game Pass and I have never played this game.
I started but didn't finish
>:(
Spoiler
(https://i.ibb.co/MNt7Wht/S3UYE3z.png)
Quote from: Immortan Jonesy on Jul 03, 2023, 12:44:50 AM>:(
Spoiler
(https://i.ibb.co/MNt7Wht/S3UYE3z.png)
Cola hat? ???
Quote from: xShadowFoxX on Feb 13, 2023, 02:55:48 AMIt kind of makes me want a Dark Seed remake, which I know we'll never get. Still love this game.
Huh, guess I'm not the only one who's had this thought regarding Dark Seed.
Quote from: Local Trouble on Jun 29, 2023, 09:51:23 PMI have Game Pass and I have never played this game.
Fix it
Fix it fix it FIX IT FIX IT FIX IT
Quote from: Local Trouble on Jun 29, 2023, 09:51:23 PMI have Game Pass and I have never played this game.
I've got it installed on the PC but I've still not dug into this one yet either. It's on the list, just not fancied it as yet.
Dude, get on it. it's the unofficial alien prequel.
Quote from: Corporal Hicks on Jul 06, 2023, 07:36:35 AMQuote from: Local Trouble on Jun 29, 2023, 09:51:23 PMI have Game Pass and I have never played this game.
I've got it installed on the PC but I've still not dug into this one yet either. It's on the list, just not fancied it as yet.
What Bobby said, you're missing out so much by not playing it. The atmosphere, dread and visuals are fantastic! My unofficial Alien prequel as well.
I fully intend to! Just one I've not gotten around to yet, is all!
Quote from: Corporal Hicks on Jul 07, 2023, 07:02:58 AMI fully intend to! Just one I've not gotten around to yet, is all!
You don't have time to play it. And even if you did, you don't have the energy.
The eternal struggle. I didn't even manage to finish Dark Descent in one week off work - was too busy being distracted trying to get adult shit done in the time off too. I wish I was 21 perpetually.
https://twitter.com/scorn_game/status/1687413524425834496
I wonder if we might be getting a DLC announcement...
Too many (sort of) Alien-related games at once!
(Actually, that's good)
Please no, the base experience was beautiful but also just was miserable in terms of gameplay, a sequel if anything.
I want more.
A DLC or a Sequel even better, PLEASE!!!
Scorns
I Scorn this videogame.
I really like Scorn, myself. The combat was infuriatingly clunky/grueling at times, but never in a way that made me want to actually quit playing. I thought the puzzles were pretty genuinely excellent, with the real fun meat of the game centering around figuring them out, and the production design is of course astounding.
I'd play more Scorn, be it a DLC or a full on followup.
I generally love "walking simulators" and anything Giger/Alien, but hate mazes (especially adventure games with mazes). Would this be for me?
It has puzzles which aren't always the easiest, and the layout can be very maze like. And the combat is not really fast or fluid, it's slow and risky. So it's not just a walking simulator, it has those other elements as well.
But the aesthetics are fantastic. And the experience of playing it yourself is indescribable imo. If you really can't put up with mazes and difficulty of the game, maybe just a walkthrough from YouTube might be the best option for you.
It's also mercifully short if you find it frustrating. I see most people claiming they finished it in 4 hours, but between my lack of skill and desire to soak in the atmosphere, it took me about 6.5 hours.
So is the game good or bad, I played it but I haven't finished it. There hasn't been any big reviews on YouTube.
I just finished scorn, I am speechless in a bad way. What was this game?
A vertical slice with awful combat.
Quote from: BlueMarsalis79 on Sep 15, 2023, 10:20:24 AMA vertical slice with awful combat.
And no story, but if you want the answers, there is a art book that has every context for the game, it only cost you like $20-$30. Are we this low to not include stories in a video game like this. Why not includes it so we can know what the f**k is going on
Quote from: Thatguy2068 on Sep 15, 2023, 06:55:51 PMQuote from: BlueMarsalis79 on Sep 15, 2023, 10:20:24 AMA vertical slice with awful combat.
And no story, but if you want the answers, there is a art book that has every context for the game, it only cost you like $20-$30. Are we this low to not include stories in a video game like this. Why not includes it so we can know what the f**k is going on
I actually like that about it. For me it was more about the experience rather than the story, but I also loved interpreting a story from my own perspective based on the environment and actions. It's an adventure game. I also have the art book because whatever, I love the art.
The combat's whatever, I've played worse.
Quote from: xShadowFoxX on Sep 23, 2023, 08:35:21 AMQuote from: Thatguy2068 on Sep 15, 2023, 06:55:51 PMQuote from: BlueMarsalis79 on Sep 15, 2023, 10:20:24 AMA vertical slice with awful combat.
And no story, but if you want the answers, there is a art book that has every context for the game, it only cost you like $20-$30. Are we this low to not include stories in a video game like this. Why not includes it so we can know what the f**k is going on
I actually like that about it. For me it was more about the experience rather than the story, but I also loved interpreting a story from my own perspective based on the environment and actions. It's an adventure game. I also have the art book because whatever, I love the art.
The combat's whatever, I've played worse.
That's all right dude then you do you. Personally I don't want to be force to interpret what is going on, I found it to be really disappointing that they did this. I know there's a saying the games are art but I don't want it to be a literally arts, I don't want to stand there in this sex dungeon and just look at thing. it really seems like they made the game first without putting any story in it, when they remember to put a story and they put in a goddamn book. I just don't like what they did with this game.
Quote from: Thatguy2068 on Sep 24, 2023, 05:17:42 AMQuote from: xShadowFoxX on Sep 23, 2023, 08:35:21 AMQuote from: Thatguy2068 on Sep 15, 2023, 06:55:51 PMQuote from: BlueMarsalis79 on Sep 15, 2023, 10:20:24 AMA vertical slice with awful combat.
And no story, but if you want the answers, there is a art book that has every context for the game, it only cost you like $20-$30. Are we this low to not include stories in a video game like this. Why not includes it so we can know what the f**k is going on
I actually like that about it. For me it was more about the experience rather than the story, but I also loved interpreting a story from my own perspective based on the environment and actions. It's an adventure game. I also have the art book because whatever, I love the art.
The combat's whatever, I've played worse.
That's all right dude then you do you. Personally I don't want to be force to interpret what is going on, I found it to be really disappointing that they did this. I know there's a saying the games are art but I don't want it to be a literally arts, I don't want to stand there in this sex dungeon and just look at thing. it really seems like they made the game first without putting any story in it, when they remember to put a story and they put in a goddamn book. I just don't like what they did with this game.
All that's fair. Personally I prefer the lack of dialogue and exposition. It just makes it more compelling for me in this sort of game. Makes it feel alien.