Thanks. ...and yes, it's coming along fine. Adding 'Lights' is different to adding 'Lighting'. Lights are more or less glorified props (with some lighting elements, simply because of their nature). Lights will help to bring map to llfe but Lighting is all about altering the mood and giving the environment depth.
Some lighting tricks regardless of light sources, like leaving lit edges against dark edges - a fundamental aspect of painting - along with subtle changes in color, will help the mood and sell the World as a place.
Lighting isn't my strong point - but I'll manage. Otherwise, I'm going to have to wake Psykore out of his creative slumber. Maybe get him to do some work on this map. lol.
Coz lighting in his maps was always done with Masterful precision. ...and who wouldn't want to see him return to 'AvP2' mapping???
Once the lights are all added (and these aren't by any means finished once the first pass is complete), I'll move onto adding smaller details and props. Then add sounds. (to really make a map immersive, sounds are more important than graphics. Despite what anyone else says.). Then it's onto adding spawn points and pick ups along with other miscellaneous other tasks. After that, testing.
There's still a lot of work to do on the map, I'd say about 2 weeks worth at the minimum.
As far as Skirmish goes, the map has to be completely finished before I add the most rudimentary AI behavior to it. I'm still considering it as optional at this stage.
-Windebieste.