There's been some interest lately in DeEdit with some people asking questions on these forums and elsewhere. It has been years - maybe 8 years - since I booted up ye olde toolset for 'AvP2' and I've got to say I've become more than a little rusty. Anyway, I decided to see if I could actually do anything with the editor. It's been difficult so far as a lot of the helpful old tutorial sites have shut down and I really have to struggle getting back on my feet with the editor once again.
Slowly, very slowly that is; I am regaining my skills. Today, I remembered how to carve a Brush. By drawing a line across it (pressing the Spacebar twice) and then cut it in half (Press S). Yeah, it's basic stuff like that I am trying to remember and start with first.
I decided to go for something relatively simple for this map. A TDM map as something as demanding as a Single Player map is just outside my ability a the moment. So I am building a TDM map with a solid central idea featuring a major set piece. To this end, I decided to use the old Nostromo prefab I used for Herr Alien's 'AvP2: Fortress' mod. (People here should get a game up and happening using that mod. He did some great work on it.) Anyway, the Nostromo is a terrific structure to fit into the center of the map and then build the gameplay around it. I'm slowly picking up some of my old skills and it's taking time but I'm getting there:
These screenshots of the map, which I am christening 'TDM_Dry_Dock', are very early in the blocking out stage to figure out pathing and navigation around the map to get it working properly. Eventually, the map will change significantly during the next days, weeks and months. I'll post some more work in progress shots at some point in the not too distant future.
I promise you won't have to wait 8 years for that to happen.
-Windebieste