Alien Rogue Incursion Fan Reviews

Started by Corporal Hicks, Dec 19, 2024, 06:47:43 AM

Author
Alien Rogue Incursion Fan Reviews (Read 1,512 times)

Corporal Hicks

Please use this thread to post your reviews in.

Xiggz456

Quote from: Xiggz456 on Dec 22, 2024, 10:41:22 PMOh man just played for about an hour before the damn motion sickness took me out lol but so far it's f**king cool and I was spraying and praying when the first X-Ray (I see you Alex White lol) ran up on me! Playing on PSVR2 and everything looks beautiful!

Played for another hour and a half! Literally screamed out loud when a Xeno dropped from the ceiling behind me lmao!

Corporal Hicks

Yeah, I've certainly yelped quite a few times throughout my playthrough.  :laugh:

Neila

Neila

#3
How do the xenos behave?
Unfortunately, so far all I see in the videos is cannon fodder, which is a big disappointment.

Do the critters get smarter as the difficulty level increases?

It still feels like ACM to me at the moment.

Some reviews on the internet say that at some point the aliens just become annoying because they appear like on an assembly line but are staged without any tension like in Fireteam Elite.


razeak

razeak

#4
Did the Dec. 21 patch help with streaming on virtual desktop?

davewesker

It's an ok game. If it was a standard FPS it be pretty mid but it being VR adds so much atmosphere and makes the game more enjoyable.
I don't agree that it's a 'complete story' the way it ends feels like the game was split in half.

razeak

razeak

#6
It's definitely atmospheric. I'm only about 30 minutes in and the first couple of alien encounters were epic.

Xiggz456

Quote from: Xiggz456 on Dec 23, 2024, 11:55:28 PM
Quote from: Xiggz456 on Dec 22, 2024, 10:41:22 PMOh man just played for about an hour before the damn motion sickness took me out lol but so far it's f**king cool and I was spraying and praying when the first X-Ray (I see you Alex White lol) ran up on me! Playing on PSVR2 and everything looks beautiful!

Played for another hour and a half! Literally screamed out loud when a Xeno dropped from the ceiling behind me lmao!

Noticed another Alex White-ism

Spoiler
Encrypted emails regarding sabotage to Gemini Lab's Xeno project for a certain corporation. Not sure if it's Seegson like in the Cold Forge or if it's Wey-Yu but cool call back if you've read Alex's books.
[close]

Also a fun Prometheus nod

Spoiler
When transferring Davis' consciousness from his decapitated head and you have to stick all these probes in his face and he twitches like the engineer head in Prommy
[close]

I'm about 13 hours in and it feels like I'm getting close to the end!

Xiggz456

Xiggz456

#8
Quote from: Xiggz456 on Jan 04, 2025, 03:32:21 AM
Quote from: Xiggz456 on Dec 23, 2024, 11:55:28 PM
Quote from: Xiggz456 on Dec 22, 2024, 10:41:22 PMOh man just played for about an hour before the damn motion sickness took me out lol but so far it's f**king cool and I was spraying and praying when the first X-Ray (I see you Alex White lol) ran up on me! Playing on PSVR2 and everything looks beautiful!

Played for another hour and a half! Literally screamed out loud when a Xeno dropped from the ceiling behind me lmao!

Noticed another Alex White-ism

Spoiler
Encrypted emails regarding sabotage to Gemini Lab's Xeno project for a certain corporation. Not sure if it's Seegson like in the Cold Forge or if it's Wey-Yu but cool call back if you've read Alex's books.
[close]

Also a fun Prometheus nod

Spoiler
When transferring Davis' consciousness from his decapitated head and you have to stick all these probes in his face and he twitches like the engineer head in Prommy
[close]

I'm about 13 hours in and it feels like I'm getting close to the end!

And I just beat it! Wow that last boss encounter got my heart racing and also made me scream out loud again lol!

Overall this was an extremely cool experience that I'd highly recommend! The attention to detail in regards to the level design was gorgeous, for example the shiny floors had faint boot prints scuffed on and when there was blood pooled on the floor you'd see bloody xeno footprints coming out of it. The lighting was also phenomenal (at least with the PSVR2) which heightened the tension and really enhanced the atmosphere. The xenos for the most part rushed you and as long as you had enough ammo they were relatively easy to overcome, however you have to manually reload the guns and when you have multiple xenos coming at you this can get hectic real quick! And each Xeno still takes a good chunk of your ammo to kill. For example (on normal mode) the pulse rifle uses about 1/4 - 1/3 of your ammo to take one out, same with the shotgun and the revolver takes about 1/2 the ammo to kill one. Both the shotgun and revolver require you to individually load each bullet/shell into the gun which takes precious time and adds to both the tension and the realism; and maintaining a solid inventory of ammo was also a challenge but one that forced me to further explore the settlement. Survios made the claim that this was a spiritual successor to "Isolation" and in many ways that rang true from the save points to the motion tracker to the consoles with details that informed you of the settlements rise to chaos. I did indeed feel as though I was in an Isolation-esque scenario. Also Amanda Ripley and Sevestopol are mentioned.

Initially when I saw the achievement list and the mention of a Part 1 I immediately thought that this was going to be a 4-6 hour experience as the only other VR game I've played was Star Wars Tales from the Galaxy's Edge which also originally released in 2 parts with both parts being roughly 4-5 hours each. However my expectations were completely wrong as it took me 14 hours to beat Rogue Incursion (took me 9 to beat both parts of Star Wars). So even though it is part 1 it still feels like a complete experience and bodes well for a Part 2 feeling more like a full fledged sequel.

Alex White continues to write solid Alien stories, however the cliffhanger ending leads me to believe that the real meat of the story is yet to be shown!

I'll finish off with my nitpicks: first would be grabbing collectibles out of boxes as you'd end up grabbing the whole box and clumsily trying to get the ammo out of said box which was annoyingly frustrating at times. Also had a few glitches during scripted events that would leave me stuck trying to figure out what to do next when in reality the scripted event just wasn't loading. Lastly the xenos between crawling along the wall, leaping and standing they'd sometimes get caught up in the geometry and glitch out.

But mostly it was just an awesome experience to literally feel like you're in an actual setting from the franchise! 8.5/10

newbeing

I picked up the game a few weeks back. It's neat to experience the alien universe in full VR.

Seeing a warrior alien large as life is pretty intense, especially when your weapon suddenly runs dry.

My nitpicks so far are the few moments when it becomes unclear as to where you need to go or what you need to find.

The enemy variety is also lacking a bit. I'm glad they haven't expanded beyond what is seen in Aliens and some of the expanded universe, but it feels like other enemies such as the facehuggers are underutilized.

My biggest issue so far is a game ending bug where I am trapped in a room with no way to get out. It appears I accidentally caused a problem with the game logic that I am unable to get around. Hopefully they will fix it soon as I was pretty close to the end of the game.



Xiggz456

Xiggz456

#10
Quote from: newbeing on Jan 06, 2025, 05:02:38 PMI picked up the game a few weeks back. It's neat to experience the alien universe in full VR.

Seeing a warrior alien large as life is pretty intense, especially when your weapon suddenly runs dry.

My nitpicks so far are the few moments when it becomes unclear as to where you need to go or what you need to find.

The enemy variety is also lacking a bit. I'm glad they haven't expanded beyond what is seen in Aliens and some of the expanded universe, but it feels like other enemies such as the facehuggers are underutilized.

My biggest issue so far is a game ending bug where I am trapped in a room with no way to get out. It appears I accidentally caused a problem with the game logic that I am unable to get around. Hopefully they will fix it soon as I was pretty close to the end of the game.




What section are you in? I had a similar bug near the end where the facility goes into lockdown when a "foreign entity" is around and doesn't lift until you kill the xenos but it never lifted so I was stuck in the room with no way to get out. Had to quit and restart from the last save and it happened a couple more times but I just kept quitting and eventually restarted my whole system and finally it worked correctly.

newbeing

newbeing

#11
Quote from: Xiggz456 on Jan 06, 2025, 06:11:26 PM
Quote from: newbeing on Jan 06, 2025, 05:02:38 PMI picked up the game a few weeks back. It's neat to experience the alien universe in full VR.

Seeing a warrior alien large as life is pretty intense, especially when your weapon suddenly runs dry.

My nitpicks so far are the few moments when it becomes unclear as to where you need to go or what you need to find.

The enemy variety is also lacking a bit. I'm glad they haven't expanded beyond what is seen in Aliens and some of the expanded universe, but it feels like other enemies such as the facehuggers are underutilized.

My biggest issue so far is a game ending bug where I am trapped in a room with no way to get out. It appears I accidentally caused a problem with the game logic that I am unable to get around. Hopefully they will fix it soon as I was pretty close to the end of the game.




What section are you in? I had a similar bug near the end where the facility goes into lockdown when a "foreign entity" is around and doesn't lift until you kill the xenos but it never lifted so I was stuck in the room with no way to get out. Had to quit and restart from the last save and it happened a couple more times but I just kept quitting and eventually restarted my whole system and finally it worked correctly.

It sounds like we're in the same area. I would experience a similar issue where lockdown would happen but the alien was stuck somewhere and would never emerge, thus the lockdown would never lift. Where I'm stuck is in a panic room area between the medbay elevator and the medbay entrance.

I ran into the panic room just before another alien attack which I think made the game logic trigger a lockdown, and in that area the alien can't get to you.

I've tried quiting the game, reloading multiple times, but the aliens are still around and the door still closed :/ There is no lockdown alarm blaring however because the Aliens have yet to emerge from the vents.

Though I've heard it's taken some people 20+ reloads to get around it.

Xiggz456

Xiggz456

#12
Quote from: newbeing on Jan 07, 2025, 03:06:59 PM
Quote from: Xiggz456 on Jan 06, 2025, 06:11:26 PM
Quote from: newbeing on Jan 06, 2025, 05:02:38 PMI picked up the game a few weeks back. It's neat to experience the alien universe in full VR.

Seeing a warrior alien large as life is pretty intense, especially when your weapon suddenly runs dry.

My nitpicks so far are the few moments when it becomes unclear as to where you need to go or what you need to find.

The enemy variety is also lacking a bit. I'm glad they haven't expanded beyond what is seen in Aliens and some of the expanded universe, but it feels like other enemies such as the facehuggers are underutilized.

My biggest issue so far is a game ending bug where I am trapped in a room with no way to get out. It appears I accidentally caused a problem with the game logic that I am unable to get around. Hopefully they will fix it soon as I was pretty close to the end of the game.




What section are you in? I had a similar bug near the end where the facility goes into lockdown when a "foreign entity" is around and doesn't lift until you kill the xenos but it never lifted so I was stuck in the room with no way to get out. Had to quit and restart from the last save and it happened a couple more times but I just kept quitting and eventually restarted my whole system and finally it worked correctly.

It sounds like we're in the same area. I would experience a similar issue where lockdown would happen but the alien was stuck somewhere and would never emerge, thus the lockdown would never lift. Where I'm stuck is in a panic room area between the medbay elevator and the medbay entrance.

I ran into the panic room just before another alien attack which I think made the game logic trigger a lockdown, and in that area the alien can't get to you.

I've tried quiting the game, reloading multiple times, but the aliens are still around and the door still closed :/ There is no lockdown alarm blaring however because the Aliens have yet to emerge from the vents.

Though I've heard it's taken some people 20+ reloads to get around it.

Yeah you might even have to load your previous save if the issue doesn't resolve. You're very close to beating the game though! Good luck!

Dachande

Dachande

#13
Just started playing a couple hours ago, and im having a blast. My first death came when i got Vasquez'd in a lift by one Xeno above, and then one either side out of nowhere.

Corporal Hicks


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