Post reply

The message has the following error or errors that must be corrected before continuing:
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Note: this post will not display until it has been approved by a moderator.
Other options
Shortcuts: ALT+S post or ALT+P preview

Topic summary

Posted by Corporal Hicks
 - Sep 17, 2019, 11:59:20 AM
Quote from: Kailem on Sep 15, 2019, 12:50:24 PM
And this definitely hasn't been shown or talked about before:

Quote from: Playstation blog"His helmet can get blown off which makes him even more vulnerable as he won't have heat vision any more, and you won't be able to aim the Plasma Caster, so the shots will be a little off."

That's a really cool detail, similar to how you can knock Jason's mask off in F13, only here it actually has negative gameplay effects for the Predator! Granted I guess you could say it did in F13 too since it was one of the things you had to do if you wanted to try and kill Jason, but this sounds like it'll affect more matches in a more noticeable way.

That hasn't been talked about! I think you used to be able to do that on AvP2 and it was a cool feature, disabling the vision modes.

QuoteAlso, humans potentially stealing a Predator's mask? Wonder if we might get a The Predator-themed trophy for that? :D

That would also be a cool mechanic! I'd love to see something like that show up.
Posted by Samhain13
 - Sep 15, 2019, 03:06:55 PM
I like where this is going.
Posted by Kailem
 - Sep 15, 2019, 01:35:50 PM
I think that might result in too many "can't see shit, cap'n!" moments for it to ever really be viable, even if it was closer to canon. :laugh:
Posted by SuperiorIronman
 - Sep 15, 2019, 01:18:53 PM
I really like the detail of the mask getting knocked off. I'd honestly be in love with the idea if the vision mode was retained but it was the unfiltered vision from the film.
Posted by Kailem
 - Sep 15, 2019, 12:50:24 PM
Yeah it's basically the old Splinter Cell "Spies vs Mercs" set-up, where it makes it easier for the lone, agile stealthy player to stalk the more unaware team, and thus also makes it more tense for the latter.

Plus if and when they introduce more skins, as I'm sure they will given how many different Jasons they ended up with in Friday the 13th, it'll be nice to be able to see them all the time while you play. Not that I would have complained if the Predator had been in first-person as well, but I think this is a good way to go about it.

Also it's a few days old, but I didn't see this new Playstation blog post up anywhere yet:

https://blog.us.playstation.com/2019/09/11/everything-we-learned-about-predator-hunting-grounds-at-gamescom-2019/

Some nice, hype-building descriptions in there.

Quote from: Playstation blog"When the Predator cloaks, he makes a clicking sound. When you're playing as the Fire Team, focused on the objectives and you hear that click, you'll start freaking out," Jared says. "My favourite moments are when the Predator is hunting you but you're mudded up so he can't see you, and he's directly overhead, moving through the trees. That's when the tension really gets you."

Quote from: Playstation blog"Mudding up is a mechanic that we pulled in from the first movie," Jared explains. "It covers your heat signature so the Predator can't spot you as easily. But then, when you do mud up, you'll be vulnerable for a little while you're looking down — and that's when the Predator can pounce."

In one of the games we played, that's exactly what happened. Towards the end of a match, in a desperate race to reach the chopper, one of the IllFonic guys stopped to cover himself — but it was too late. The Predator was quickly on top and liberating his spinal cord from his body.

So, using mud will have a drawback if the Predator suspects you're going to do it and strikes at the right time. Definitely doesn't sound like it's going to be op or something where every human player just does it the instant they start every single game. That's good.

And this definitely hasn't been shown or talked about before:

Quote from: Playstation blog"His helmet can get blown off which makes him even more vulnerable as he won't have heat vision any more, and you won't be able to aim the Plasma Caster, so the shots will be a little off."

That's a really cool detail, similar to how you can knock Jason's mask off in F13, only here it actually has negative gameplay effects for the Predator! Granted I guess you could say it did in F13 too since it was one of the things you had to do if you wanted to try and kill Jason, but this sounds like it'll affect more matches in a more noticeable way.

Also, humans potentially stealing a Predator's mask? Wonder if we might get a The Predator-themed trophy for that? :D
Posted by Voodoo Magic
 - Sep 13, 2019, 08:22:51 PM
Agreed!  :)
Posted by The Old One
 - Sep 13, 2019, 05:26:25 PM
The correct way, in my opinion.
Posted by Voodoo Magic
 - Sep 13, 2019, 05:11:31 PM
First person for the soldiers. Third person for the Yautja.
Posted by Enjoy
 - Sep 13, 2019, 02:26:30 PM
So the predator game play is not first person ? More like resident evil over the shoulder it looked like
Posted by Corporal Hicks
 - Sep 05, 2019, 08:17:00 AM
Quote from: Voodoo Magic on Sep 04, 2019, 03:27:23 PM
The mud was an initial big want for me. I am extremely thrilled it will be realized in-game. 

I never knew I wanted it, but now I know it's a mechanic I am f**king excited for it!
Posted by Grimtaur
 - Sep 05, 2019, 07:46:39 AM
The game doesn't look too bad. But I have a massive issue with the soldier's radar in the HUD - it shows exactly where all the AI enemies are. Unless I'm mistaken? And the red outline of the AI when you shoot them, is that really necessary?  :-
Posted by SuperiorIronman
 - Sep 04, 2019, 04:05:15 PM
Something worth noting about the Pax image of the loadout screen, it has vision as an equipped ability. Vision might be something we can tweak since early on in the films we knew they used other vision modes, thermal is just the default. So what if covering oneself in mud is an option to deter the Predator's sight, but say we had something like a heartbeat vision mode or that we could invert the colors to see someone in the mud. It would force players to think creatively in fighting the Predator since there is a counter to the counter and you can't guarantee a player is using one or the other.

One hope I have is for the plasmacaster.
Maybe they could have the plasmapistol as a quick draw but it needs to reload between shots or the rapid fire version which does less damage but you could fire longer. Dual casters might be fun if they took more energy but could do more damage or aim at other people in addition to who you target.
Posted by Voodoo Magic
 - Sep 04, 2019, 03:27:23 PM
The mud was an initial big want for me. I am extremely thrilled it will be realized in-game. 

Quote from: magical_boy on Sep 04, 2019, 06:10:28 AM
Hope this has a variety of predator skins

Yes!  The Jungle Hunter.  The City Hunter.  The Beserker.  I want them all!
Posted by magical_boy
 - Sep 04, 2019, 06:10:28 AM
Hope this has a variety of predator skins
Posted by Kailem
 - Aug 31, 2019, 06:53:59 AM
Yeah it makes sense. I wonder if they'll do the same thing with the customisation, where you can customise your kills but the powers and visuals remain the same for each specific character? I feel like that's more likely than not now that we know they're going the class route rather than giving the player total control over customising their own Predator.

I'm actually feeling a bit better about it after seeing this new footage. The gunplay looks a little smoother and less janky than it did in the trailer, and the Predator's movement in terms of climbing and running along the branches and treetops looks great (apart from the jumping, which looks like he's just sliding in mid-air). That sort of Assassin's Creed kind of movement is exactly the sort of thing I was hoping for when they said they were developing a "Predkour" system after seeing the trailer. Looks like we'll easily be able to grab the high ground and stalk people without worrying about falling out of a tree every time we take a step forward.

And that's pretty crazy that there actually is a mud camouflage system in there! That's the sort of thing that, when someone mentioned it on here I thought would just end up being one of those cool gameplay mechanics that'd be great to have but will never actually be a real thing, and yet here we are! Awesome!
AvPGalaxy: About | Contact | Cookie Policy | Manage Cookie Settings | Privacy Policy | Legal Info
Facebook Twitter Instagram YouTube Patreon RSS Feed
Contact: General Queries | Submit News