Started by ikarop, Oct 02, 2014, 10:36:46 PM
Quote from: Darkness on Oct 03, 2014, 02:02:38 PMBecause it makes the game overly difficult. When you're dying that many times, it takes the fun out of it.
Quote from: That Yellow Alien on Oct 03, 2014, 01:40:01 PMI was waiting for Jim Sterling's review, glad he liked it. He said it is one of his favorite horror games now. I'll take his word over IGN.
Quote from: WinterActual on Oct 03, 2014, 02:11:27 PMIGN's reviews doesn't mean shit. They scored Skyrim lower than CoD MW3.............
Quote from: Darkness on Oct 03, 2014, 02:10:31 PMMetacritic still don't have most reviews listed yet. And Gamespot and IGN are quite important sites. I visit IGN daily so it's a bit of a drag when your favourite site gives a review like that.
Quote from: Corporal Hicks on Oct 03, 2014, 02:05:08 PMI'm interested to see how I handle that kind of game.
Quote from: Seegson on Oct 03, 2014, 02:17:50 PMFrom Destructoid : "the ship in general is a ton of fun to get lost in -- I felt compelled to just wander around and find extra materials. In fact the game is anything but linear outside of story progression, as you can freely explore areas, return to past zones with new tools, and generally just scavenge around at any time. And you'll need to scavenge, as Isolation feels like an old school survival horror game with regard to item management. At the heart of this mechanic is the crafting system, which lets you build items like flashbangs, medkits, noise makers, and flares. Since the game is so challenging, you'll feel like you need to craft and locate materials, and minor pickups feel like small victories" http://www.destructoid.com/review-alien-isolation-281651.phtml Glad to know exploration its fun, tense, and necessary
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