Survivor Multiplayer Trailer

Started by RidgeTop, Nov 20, 2012, 10:08:48 AM

Author
Survivor Multiplayer Trailer (Read 55,752 times)

chupacabras acheronsis

i don't work with maybes. they are just an early form of might have been.

Predaker

Predaker

#241
Quote from: SM on Dec 03, 2012, 12:52:40 AM
Because of course, such an analogy is completely relevant.

Just because you say something goes against canon doesn't make it so.

Quote from: Ash 937 on Dec 03, 2012, 12:53:29 AM
The motion tracker is suppose to track motion.  That's it.

It's a crude piece of machinery that's not suppose to differentiate between what is friendly and what is hostile.  That very fact created some very effective moments of tension in Aliens, and if executed correctly, moments created like that in A:CM would authenticate the experience.   I'd prefer to have a truer motion tracker in A:CM, not some "updated version" that is just a rip off from Halo.

The red dots do dumb down the experience.

That worked well in the films. Seems it didn't work so well for competitive multiplayer with aliens than can kill you in the blink of an eye.

I'm not keen on the red dots but if the overall experience has replay value, I am fine with it.

"Red dots everywhere!!!"  :D

SM

SM

#242
QuoteJust because you say something goes against canon doesn't make it so.

I don't recall claiming any such thing.

Not that I would claim anything to do with this game as being canon, but that's by the by.

VEF214

VEF214

#243
Didn't one build have marines with indicators over their heads? I see two options here:

1.) Indicators with motion tracker showing only white dots.

2.) No indicators with motion tracker showing red/white dots.

Below should not happen:

Indicators with motion tracker showing red/white dots.

Personally I would like no indicators and only white dots, but the game can't be confusing or else it'll turn off a part of the audience (younger kids, impatient people, the mentally challenged, etc.) "ENEMIES AND ALLIES SHOW UP AS THE SAME COLOR ON MY RADAR"

SM

SM

#244
The thing that flips down from their helmets was for IR.

Quote"ENEMIES AND ALLIES SHOW UP AS THE SAME COLOR ON MY RADAR"

"That's stupid!  All it picks up is movement!!  What kind of a motion tracker is that?!!??"  ;D

Predaker

Predaker

#245
Quote from: SM on Dec 03, 2012, 03:52:30 AM
QuoteJust because you say something goes against canon doesn't make it so.

I don't recall claiming any such thing.

Not that I would claim anything to do with this game as being canon, but that's by the by.

You said its not authentic (in reference to adding red dots.)

I don't consider it canon either, by the way.  :)

SM

SM

#246
QuoteYou said its not authentic (in reference to adding red dots.)

And it isn't authentic.  If it was, they be blue/ white dots.

Predaker

Predaker

#247
Quote from: SM on Dec 03, 2012, 03:59:11 AM
QuoteYou said its not authentic (in reference to adding red dots.)

And it isn't authentic.  If it was, they be blue/ white dots.

If you are talking about the motion tracker only while ignoring all the other factors and comparing it to one movie, yes. My previous posts were in the context of the overall experience with regards to authenticity. Its a sequel, not a remake (in video game form.) Apples and meatballs, my friend. :)

SM

SM

#248
QuoteIf you are talking about the motion tracker only while ignoring all the other factors and comparing it to one movie, yes.

The only other movie that had a motion tracker was Alien and this ain't it.

What else is there to compare it to?

Predaker

Predaker

#249
It doesn't match what we saw on screen. That is a given. Will the bold changes they made produce award winning gameplay? ;D

SM

SM

#250
As I've said ad nauseum - I don't see how.

Other things might do that.

Predaker

Predaker

#251
What do you think about the concept of endless waves in Survivor Mode?

SM

SM

#252
Is there anyway you can win?  Or is it just about racking up the highest score?

Predaker

Predaker

#253
An objective based mode to see how long you can survive. Something akin to the battle of the Alamo perhaps?

acrediblesource

Quote from: Predaker on Dec 03, 2012, 04:14:16 AM
What do you think about the concept of endless waves in Survivor Mode?

The very notion of 'endless' breaks the reality factor. Its like they might as well make floating happyface icons drop from the sky via parachutes and call them 1-UPs everytime you grab one and have a mario bros chime each time you get it. 

AvPGalaxy: About | Contact | Cookie Policy | Manage Cookie Settings | Privacy Policy | Legal Info
Facebook Twitter Instagram YouTube Patreon RSS Feed
Contact: General Queries | Submit News