AvPGalaxy Forums

Games => Alien-Predator Games => Topic started by: Hemi on Mar 30, 2015, 09:26:42 PM

Title: Aliens - Operations
Post by: Hemi on Mar 30, 2015, 09:26:42 PM
Hello,

I've been fooling around in Unity 3D, trying to learn basics. To do so I made a project that is called :

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.mostimpressive.nl%2FA4.jpg&hash=bf8da7102897e7fe176a997bb5f7e0e3292daf47)

It's a simple FPS walk around kinda thingy. No real gameplay, just a museum with characters from the movie that I made for the Killing Floor mod.(the 2nd version that never got released)

It has the borderlands filter...just to fck with gearbox lol.

Here is the download:

www.mostimpressive.nl/ALIENS - Operations.zip (http://www.mostimpressive.nl/ALIENS%20-%20Operations.zip)

And some more screenshots:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.mostimpressive.nl%2FA1.jpg&hash=18561c5ed7fa30346d60b46f2b7fe130c5d5685e)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.mostimpressive.nl%2FA2.jpg&hash=978031662b492c0fc127d99551dd4470322847c1)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.mostimpressive.nl%2FA3.jpg&hash=d815698dbb1945c4aed97910d7d216532723e62d)

Features:

• All the characters have quotes from the movie as you walk past them. (random)
• Aliens OST plays random the entire time. You could see the game as an interactive OST lol.
• Working pulse Rifle, you can even blow up stuff.

As I said, I used it as a learning sorta thing and have no intention of finishing anything. Just a bit of fun.

Enjoy.  :)

ps: most rigs should be able to play it with no problems.

Press ESC to quit the "game" lol


If some folks want to continue the work, let me know. I can WeTransfer the project if they want. It includes all assets, meshes, textures etc etc. Maybe some would like to build upon it or something.
Title: Re: Aliens - Operations
Post by: Corporal Hicks on Mar 31, 2015, 09:52:45 AM
Like you say, not much too it but it was fun for a quick walk around. Made me chuckle. Didn't mind the cell shaded filter either. I'll slapped it on the front page too.
Title: Re: Aliens - Operations
Post by: bobby brown on Mar 31, 2015, 10:26:46 AM
Wow, looks really cool. great work man! :o
Title: Re: Aliens - Operations
Post by: Corporal Hicks on Mar 31, 2015, 11:33:37 AM
Oh and just one suggestion. Use Aliens music. I thought the Alien stuff just stood out a little too much.

Might be worth looking into doing some fully fledged interactive museum piece.
Title: Re: Aliens - Operations
Post by: szkoki on Mar 31, 2015, 11:38:56 AM
cool work, i love the telltale style :D
Title: Re: Aliens - Operations
Post by: Hemi on Mar 31, 2015, 12:16:50 PM
Yeah, I forgot some of the tracks of the other movies by accident hehe.

I can always strip them of course.

Thanks for the front page mention. (Aliens: Operations btw hehe. You forgot a "s". No biggy though :-) )

Btw, if you crouch by the blocked corridor you can go under the blockade and see were I wanted to expand the colony. Never did get further unfortunatly.
Title: Re: Aliens - Operations
Post by: Corporal Hicks on Mar 31, 2015, 12:22:29 PM
Appologies. Fixed.

No interest in doing anything else with it?
Title: Re: Aliens - Operations
Post by: Hemi on Mar 31, 2015, 12:41:14 PM
No idea really...I never gave it much thought tbh. Maybe people here have some ideas lol.
Title: Re: Aliens - Operations
Post by: bobby brown on Mar 31, 2015, 12:45:57 PM
Continue doing your own thing, Love to see what you have in store for the future. you're very talented. this piece will be ideal to showcase to an employer if you someday try entering the game industry.
Title: Re: Aliens - Operations
Post by: Darkness on Mar 31, 2015, 05:41:33 PM
Is this the same engine that the recent Mario 64 HD remake was done in?

I'm loving the cell-shaded look. I love the Borderlands games. Very impressive demo.
Title: Re: Aliens - Operations
Post by: Hemi on Mar 31, 2015, 06:00:07 PM
Yes, I believe he used Unity 3D too. It's a great tool and very easy to learn.

I did have a map at one point that spawned facehuggers at the end of a corridor, and you could kill em. It was interesting, lol.

Glad you all liked it. I had a blast creating it.  :)
Title: Re: Aliens - Operations
Post by: Darkness on Mar 31, 2015, 07:33:10 PM
Ah yeah, I thought Unity sounded familiar.

How long did this take you?
Title: Re: Aliens - Operations
Post by: x-M-x on Mar 31, 2015, 09:46:50 PM
Well done!

That is amazing.

Title: Re: Aliens - Operations
Post by: KingKenny on Apr 01, 2015, 12:40:44 AM
Cool!
Title: Re: Aliens - Operations
Post by: Hemi on Apr 01, 2015, 08:13:38 AM
Quote from: Darkness on Mar 31, 2015, 07:33:10 PM
An yeah, I thought Unity sounded familiar.

How long did this take you?

I had most of the assets from my modding time on Killing Floor. And I ripped the rest from ACM.

Biggest challenge was to re-create Operations. Since GBX fcked up on that part, I had to use original blueprint references and sketches from production. Im still not sure if I got every room were it belongs lol. The Tribute map from Bughunt came the closest prob, and helped a bit.

If you know what you are doing this will take you about 1-2 months to build. Depending on how much detail you want to add.


Anyway, my original plan was to create game centered around a Colonial Scout Marine, that is send to Hadleys Hope by Burke to retrieve the documents that have his signature (making him responsible for the demise of the colony). This before the marine party lands with Ripley.

The game takes place in and around the complex, maybe even the processor. He would meet Newt, maybe even save her a few times etc. This referring to the conversation she had with Ripley in Aliens:

Ripley: These people are here to protect you. They're soldiers.
Newt: It won't make any difference.

Maybe the scout get's snatched away from Newt at some point, etc.

The end of the game takes place in Operations. Maybe some sort of "last stand", lol.

Most of the damage to the colony will link back to the Aliens movie, eg: acid burned into the floors etc etc. Lots of nods towards the franchise.

I thought it was a far more interesting take on the franchise, comparred to the damn ACM game we got in the end. Specially since you might see some parts of the colony before they are smashed by the Aliens.

Now that Isolation is released, it might be an interesting idea to do it like that possibly...dunno.

Title: Re: Aliens - Operations
Post by: Corporal Hicks on Apr 01, 2015, 08:21:23 AM
Quote from: Hemi on Apr 01, 2015, 08:13:38 AM
Anyway, my original plan was to create game centered around a Colonial Scout Marine, that is send to Hadleys Hope by Burke to retrieve the documents that have his signature (making him responsible for the demise of the colony). This before the marine party lands with Ripley.

Was that the game you spoke to me about many many many moons ago?

You know what could have been interesting. Using the Colonial Marshalls from Isolation. Placing an office on Hadley's Hope and doing a game about them and their attempts to stop the infestation.
Title: Re: Aliens - Operations
Post by: Hemi on Apr 01, 2015, 09:30:26 AM
Aye, that would work too. But my approach was to get the Scout to have actual contact with Burke moments before the party lands. But I guess it could work with a dirty Marshall too...working for the company lol. ;-)

I mean...were is Burke during the mission prepping? Maybe he was trying to frantically erase his involvement before Ripley found out. That was my angle anyway.

Yes this was the more fleshed-out version based on only the Aliens franchise. The Scout game from way back visited all the sets of the alien franchise.

Anyway...with Isolation beeing a succes, it would be nice to see the same sort of game in the Aliens universe imo. Who knows right?
Title: Re: Aliens - Operations
Post by: Lucifero on Apr 01, 2015, 12:47:02 PM
I think it's the perfect alien enigma in the history of video games
Title: Re: Aliens - Operations
Post by: Rajen on Apr 01, 2015, 06:32:19 PM
Nice work, even it was about 5 min. of walking i had this 5 min. fun but... cellshading... i don't like it   :(  I wish you good luck, fast experience gain and always correctly compiled codes without red warnings :)
Title: Re: Aliens - Operations
Post by: Hemi on Apr 01, 2015, 07:20:39 PM
Quote from: Rajen on Apr 01, 2015, 06:32:19 PM
Nice work, even it was about 5 min. of walking i had this 5 min. fun but... cellshading... i don't like it   :(  I wish you good luck, fast experience gain and always correctly compiled codes without red warnings :)

Thanks. Im planning to do a little update at some point, removing some of the alien/alien3 music. I could look into some fancy lights and remove the cellshading. We will see.  :)
Title: Re: Aliens - Operations
Post by: Chris!(($$))! on Apr 07, 2015, 03:26:20 AM
Is this sorta replacing your AKH project?
Title: Re: Aliens - Operations
Post by: Hemi on Apr 07, 2015, 06:36:36 AM
Quote from: Chris!(($$))! on Apr 07, 2015, 03:26:20 AM
Is this sorta replacing your AKH project?

Not really. It was just a case I made to test the Unity engine.

Though I'm creating an update atm, and trying to find a way to implement some sort of game mechanism.

Maybe you guys can help me out a bit? How would you, with the given stuff, make this into a game of some sorts?
Title: Re: Aliens - Operations
Post by: ChocolateNinja on Apr 07, 2015, 07:55:37 AM
I can help you if i can but i don't understand questions:

QuoteHow would you, with the given stuff, make this into a game of some sorts?
Title: Re: Aliens - Operations
Post by: Corporal Hicks on Apr 07, 2015, 08:18:32 AM
Maybe a recreation of the Operations scene from Aliens?
Title: Re: Aliens - Operations
Post by: That wasn’t funny man on Oct 05, 2018, 09:07:24 PM
Hi only just discover this and the project looks great, any chance you could pass on your project I will live to carry it on.
I want to do a mixture of Vincent Wards Alien 3 script with but with hicks alive and use newts death as ripplys driving force to get off the wooden planet and warn everyone.

Anyway let me know what you think? Good idea or bad
Title: Re: Aliens - Operations
Post by: Hemi on Oct 15, 2018, 01:20:33 PM
I am/was working on a new version of this.

http://www.mostimpressive.nl/portfolio-item/unity-3d-projects/

(last item, scroll down and hit the download button)

Never tested the multiplayer with actual people. But hey...it's there..so go nuts.

As for getting the assets. Not sure about that, I put a lot of work into converting the whole thing to Unity. And it has a lot of custom animations/textures etc that  I had to create myself. Hard to just.."give" that away.

Ill think about it. Meanwhile you can spawn a few Queens and see if you can survive in Hadleys Hope lol.
Title: Re: Aliens - Operations
Post by: TheSailingRabbit on Oct 17, 2018, 01:42:21 AM
The animation looks so cool in the pictures. I can't wait to see what the newer version looks like.
Title: Re: Aliens - Operations
Post by: Hemi on Oct 17, 2018, 05:21:45 PM
Quote from: TheSailingRabbit on Oct 17, 2018, 01:42:21 AM
The animation looks so cool in the pictures. I can't wait to see what the newer version looks like.

you don't have to wait...lol. It's there to play.

Somehow people think it's not available or that i'm working on it or something.

Yes...I work on it sometimes. But you can still play the latest version. Ill always update the package if I have something new to show.

http://www.mostimpressive.nl/ADM/ADM.zip

Here...have a direct link, maybe that helps or something.

My bad. The communication went a bit tits up. I wanted to work on it more, but life got in the way...

Title: Re: Aliens - Operations
Post by: TheSailingRabbit on Oct 17, 2018, 05:52:49 PM
Quote from: Hemi on Oct 17, 2018, 05:21:45 PM
Quote from: TheSailingRabbit on Oct 17, 2018, 01:42:21 AM
The animation looks so cool in the pictures. I can't wait to see what the newer version looks like.

you don't have to wait...lol. It's there to play.

Somehow people think it's not available or that i'm working on it or something.

Yes...I work on it sometimes. But you can still play the latest version. Ill always update the package if I have something new to show.

http://www.mostimpressive.nl/ADM/ADM.zip

Here...have a direct link, maybe that helps or something.

My bad. The communication went a bit tits up. I wanted to work on it more, but life got in the way...

Unfortunately, my computer's not buff enough, and there's nothing I can do about that at the moment.
Title: Re: Aliens - Operations
Post by: YURI_THEGUY on Jun 09, 2023, 08:08:21 AM
Quote from: Hemi on Oct 17, 2018, 05:21:45 PM
Quote from: TheSailingRabbit on Oct 17, 2018, 01:42:21 AMThe animation looks so cool in the pictures. I can't wait to see what the newer version looks like.

you don't have to wait...lol. It's there to play.

Somehow people think it's not available or that i'm working on it or something.

Yes...I work on it sometimes. But you can still play the latest version. Ill always update the package if I have something new to show.

http://www.mostimpressive.nl/ADM/ADM.zip

Here...have a direct link, maybe that helps or something.

My bad. The communication went a bit tits up. I wanted to work on it more, but life got in the way...



Does anyone have a link to this anymore? The mostimpressive site doesn't work. I have the old one but really want to try the new one.