AvPGalaxy Forums

Games => Alien-Predator Games => Aliens: Colonial Marines => Topic started by: ikarop on Jul 05, 2012, 11:32:38 PM

Title: ACM at Comic-Con 2012
Post by: ikarop on Jul 05, 2012, 11:32:38 PM
QuoteAliens: Colonial Marines @ SEGA Arcade
200 Harbor Drive, Suite 120, San Diego, CA 92101
Wednesday, July 11, 7pm – 10 pm
Thursday, July 12 - Saturday, July 14, 1pm – 9pm
Sunday, July 15, 11am – 7pm

Quote:
SEGA® of America, Inc. today announced that after last year's success, the company is once again setting up shop in downtown San Diego to showcase its biggest titles during San Diego Comic-Con International 2012. The limited-time-only SEGA Arcade, located at 200 Harbor Drive, Suite 120, will feature this fall's Sonic & All-Stars Racing Transformed™, the thrilling new racing experience featuring Sonic the Hedgehog and a fantastic cast of SEGA All-Stars, as well as Aliens: Colonial Marines™, the highly anticipated first-person shooter from critically acclaimed studio Gearbox Software that will bring new levels of bone-chilling suspense and adrenaline-filled action to the renowned ALIENS franchise.

Additionally, internationally acclaimed concept designer and visual futurist Syd Mead will sign limited prints of his concept art of the USS Sulaco, featured in the movie ALIENS and in the upcoming game Aliens: Colonial Marines, on Friday, July 13, from 3:00 PM to 6:00 PM. Dark Horse and SEGA® of America, Inc. are also pleased to invite fans of the franchise to stop by the SEGA Pop-Up Arcade in downtown San Diego or Booth #2615 on the expo floor to pick up a copy of an exclusive free Aliens: Colonial Marines comic that is only available during San Diego Comic-Con 2012. SEGA's Aliens: Colonial Marines presence in San Diego will further entail the display of the original 12ft alien queen special effects prop used in the iconic 1986 film ALIENS, courtesy of Twentieth Century Fox Film Corporation.

http://blogs.sega.com/2012/07/05/segasdcc-sega-comic-con-2012/ (http://blogs.sega.com/2012/07/05/segasdcc-sega-comic-con-2012/)
Title: Re: ACM at Comic-Con 2012
Post by: WickerMan on Jul 05, 2012, 11:49:36 PM
Damn, an exclusive comic book? Hope they at least sell it afterwards.
Title: Re: ACM at Comic-Con 2012
Post by: scm on Jul 06, 2012, 12:12:19 AM
Welp guess i'll give it a try while i'm down there.
Title: Re: ACM at Comic-Con 2012
Post by: ikarop on Jul 06, 2012, 12:54:25 AM
IIRC they attempted to bring the game to SDCC last year. I remember talk about Syd too but it didn't went through for some reason. Glad to see it finally happening.

So who's attending?
Title: Re: ACM at Comic-Con 2012
Post by: scm on Jul 06, 2012, 11:15:35 PM
Quote from: ikarop on Jul 06, 2012, 12:54:25 AM
IIRC they attempted to bring the game to SDCC last year. I remember talk about Syd too but it didn't went through for some reason. Glad to see it finally happening.

So who's attending?
so far only me I guess.
Title: Re: ACM at Comic-Con 2012
Post by: ShadowPred on Jul 06, 2012, 11:21:31 PM
The announcement will be that they will delay the game due to having to add female characters in Multi-Player!
Title: Re: ACM at Comic-Con 2012
Post by: Predaker on Jul 07, 2012, 02:47:58 AM
Quote from: ShadowPred on Jul 06, 2012, 11:21:31 PM
The announcement will be that they will delay the game due to having to add female characters in Multi-Player!

Lulz s.pred  :laugh: I c what u did thar
Title: Re: ACM at Comic-Con 2012
Post by: ikarop on Jul 09, 2012, 06:59:42 PM
More details about the comic: http://uk.ign.com/articles/2012/07/09/comic-con-get-a-free-aliens-colonial-marines-comic (http://uk.ign.com/articles/2012/07/09/comic-con-get-a-free-aliens-colonial-marines-comic)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fassets2.ignimgs.com%2F2012%2F07%2F09%2Falcm-fc-fnl-copyjpg-9d7250.jpg&hash=806805543500892e5d9b5abffe83b4f1d76ccb9d)
Title: Re: ACM at Comic-Con 2012
Post by: Xenomrph on Jul 10, 2012, 01:15:08 AM
Someone NEEDS to get me that comic. I'll even throw some cash in to make it worth their while.
Title: Re: ACM at Comic-Con 2012
Post by: WinterActual on Jul 10, 2012, 05:12:48 AM
Someone is gonna scan it and we all can download it later lol  ::)
Title: Re: ACM at Comic-Con 2012
Post by: shadowedge on Jul 10, 2012, 07:50:14 AM
Thats...A REALLY good cover!
Title: Re: ACM at Comic-Con 2012
Post by: Chris!(($$))! on Jul 10, 2012, 08:53:18 AM
Quote from: Voodoo Actual on Jul 10, 2012, 05:12:48 AM
Someone is gonna scan it and we all can download it later lol  ::)

Yep. I don't feel bad about it either if only people going to Comic Con can get it.
Title: Re: ACM at Comic-Con 2012
Post by: Xenomrph on Jul 10, 2012, 01:16:59 PM
Quote from: Voodoo Actual on Jul 10, 2012, 05:12:48 AM
Someone is gonna scan it and we all can download it later lol  ::)
I'd much prefer a physical copy. :)
Title: Re: ACM at Comic-Con 2012
Post by: WinterActual on Jul 10, 2012, 01:32:53 PM
Yeah but its limited to the Comic-Con participants so..
Title: Re: ACM at Comic-Con 2012
Post by: 9th_Stew on Jul 10, 2012, 04:38:37 PM
Quote from: Xenomrph on Jul 10, 2012, 01:16:59 PM
Quote from: Voodoo Actual on Jul 10, 2012, 05:12:48 AM
Someone is gonna scan it and we all can download it later lol  ::)
I'd much prefer a physical copy. :)

i dont, bring on the scans!
Title: Re: ACM at Comic-Con 2012
Post by: Corporal Hicks on Jul 11, 2012, 07:48:13 AM
Yeah, I'm hoping the comic shows up on eBay. Wonder if they'll be bringing anything else out towards release time.
Title: Re: ACM at Comic-Con 2012
Post by: ikarop on Jul 14, 2012, 12:30:00 PM
http://www.gametrailers.com/comic-con/videos/dppt8s/sdcc-12--xenomorph-multiplayer-gameplay--cam- (http://www.gametrailers.com/comic-con/videos/dppt8s/sdcc-12--xenomorph-multiplayer-gameplay--cam-)
Title: Re: ACM at Comic-Con 2012
Post by: shadowedge on Jul 14, 2012, 03:28:15 PM
Quote from: ikarop on Jul 14, 2012, 12:30:00 PM
http://www.gametrailers.com/comic-con/videos/dppt8s/sdcc-12--xenomorph-multiplayer-gameplay--cam- (http://www.gametrailers.com/comic-con/videos/dppt8s/sdcc-12--xenomorph-multiplayer-gameplay--cam-)

That looks pretty good! It is smooth and navigating on the ceiling looks easier than AVP 2010.
Title: Re: ACM at Comic-Con 2012
Post by: ikarop on Jul 15, 2012, 02:55:41 AM
http://thetestmarketevolution.com/aliens-colonial-marines-gameplay/ (http://thetestmarketevolution.com/aliens-colonial-marines-gameplay/)
Title: Re: ACM at Comic-Con 2012
Post by: Dovahkiin on Jul 15, 2012, 08:04:00 AM
Quote from: ikarop on Jul 14, 2012, 12:30:00 PM
http://www.gametrailers.com/comic-con/videos/dppt8s/sdcc-12--xenomorph-multiplayer-gameplay--cam- (http://www.gametrailers.com/comic-con/videos/dppt8s/sdcc-12--xenomorph-multiplayer-gameplay--cam-)

I'm really liking the way this looks. I can't wait to play it.
Title: Re: ACM at Comic-Con 2012
Post by: PsyKore on Jul 15, 2012, 02:12:53 PM
Quote from: ikarop on Jul 14, 2012, 12:30:00 PM
http://www.gametrailers.com/comic-con/videos/dppt8s/sdcc-12--xenomorph-multiplayer-gameplay--cam- (http://www.gametrailers.com/comic-con/videos/dppt8s/sdcc-12--xenomorph-multiplayer-gameplay--cam-)

Looks very playable and intuitive. But the running animation looks really silly. I think AvP2010 did Alien movement a lot better.
Title: Re: ACM at Comic-Con 2012
Post by: ikarop on Jul 16, 2012, 02:12:15 PM
http://thestranded.wordpress.com/2012/07/15/aliens-colonial-marines-sdcc-2012-impressions-16/ (http://thestranded.wordpress.com/2012/07/15/aliens-colonial-marines-sdcc-2012-impressions-16/)

And

http://www.youtube.com/watch?v=iC7kyX4K3W4#ws (http://www.youtube.com/watch?v=iC7kyX4K3W4#ws)
Title: Re: ACM at Comic-Con 2012
Post by: Dovahkiin on Jul 16, 2012, 02:55:52 PM
Quote from: ikarop on Jul 16, 2012, 02:12:15 PM
http://thestranded.wordpress.com/2012/07/15/aliens-colonial-marines-sdcc-2012-impressions-16/ (http://thestranded.wordpress.com/2012/07/15/aliens-colonial-marines-sdcc-2012-impressions-16/)

And

http://www.youtube.com/watch?v=iC7kyX4K3W4#ws (http://www.youtube.com/watch?v=iC7kyX4K3W4#ws)

A little disappointed, but I still can't wait!
Title: Re: ACM at Comic-Con 2012
Post by: Predaker on Jul 16, 2012, 04:02:04 PM
Quote from: ikarop on Jul 16, 2012, 02:12:15 PM
http://thestranded.wordpress.com/2012/07/15/aliens-colonial-marines-sdcc-2012-impressions-16/ (http://thestranded.wordpress.com/2012/07/15/aliens-colonial-marines-sdcc-2012-impressions-16/)

And

http://www.youtube.com/watch?v=iC7kyX4K3W4#ws (http://www.youtube.com/watch?v=iC7kyX4K3W4#ws)

No acid blood damage in the campaign!  :o
Title: Re: ACM at Comic-Con 2012
Post by: DJ Pu$$yface on Jul 16, 2012, 08:49:59 PM
Quote from: ikarop on Jul 15, 2012, 02:55:41 AM
http://thetestmarketevolution.com/aliens-colonial-marines-gameplay/ (http://thetestmarketevolution.com/aliens-colonial-marines-gameplay/)

Good lord it better not be so bright.

Title: Re: ACM at Comic-Con 2012
Post by: ShadowPred on Jul 16, 2012, 08:51:07 PM
Where the f**k is all the single player game play at? Don't tell me that shitty developer walk through we got a long way back is all we have on that?
Title: Re: ACM at Comic-Con 2012
Post by: WickerMan on Jul 16, 2012, 11:41:40 PM
Are they kidding? No acid blood in singleplayer? I mean, the fans were upset over red dots on the motion tracker, how do they think we'll react to that? The excuse is even more puzzling, "because it made the game too hard". Wouldn't want the game to be challenging, we want a game that force feeds us a static corridor shooting experience. I don't remember the acid blood being frustrating in every other Aliens games.
Title: Re: ACM at Comic-Con 2012
Post by: ShadowPred on Jul 17, 2012, 12:07:16 AM
Quote from: WickerMan on Jul 16, 2012, 11:41:40 PM
Are they kidding? No acid blood in singleplayer? I mean, the fans were upset over red dots on the motion tracker, how do they think we'll react to that? The excuse is even more puzzling, "because it made the game too hard". Wouldn't want the game to be challenging, we want a game that force feeds us a static corridor shooting experience. I don't remember the acid blood being frustrating in every other Aliens games.

Is that actually said in the video? No f**king way...I'm going to have to watch it now.
Title: Re: ACM at Comic-Con 2012
Post by: MrSpaceJockey on Jul 17, 2012, 12:08:13 AM
It's in the article that Omega quoted from Ikarop.
Title: Re: ACM at Comic-Con 2012
Post by: SM on Jul 17, 2012, 12:08:58 AM
QuoteI don't remember the acid blood being frustrating in every other Aliens games.

I don't remember FPP Aliens being disorienting either.  On the first two AvPs at least.

As for "However, the acidic blood would not affect players in the campaign because it proved too frustrating and took a lot of the 'fun factor' from the game when "seven dead aliens would bottleneck players & kill them."

Don't get this.  Alien blood neutralises very quickly after the Alien's death, as per the movies.  So have a dead Alien capable of doing acid damage for a short time, and if you step in it during that time - stiff shit.
Title: Re: ACM at Comic-Con 2012
Post by: ShadowPred on Jul 17, 2012, 12:10:16 AM
QuoteHowever, the acidic blood would not affect players in the campaign because it proved too frustrating and took a lot of the 'fun factor' from the game when "seven dead aliens would bottleneck players & kill them."

Wow...this is the most horrific thing I have read about this game so far. Nope, not even going to bother with this now, first the story completely ignores the damn nuking...then it says that it will make Alien 3 better? Then we get crappy gameplay...and now this? f**k...
Title: Re: ACM at Comic-Con 2012
Post by: Predaker on Jul 17, 2012, 12:14:02 AM
Will the marines be able to upgrade their gear and acquire squeaky toys to distract the aliens? Like the monkey bombs in black ops zombies.
Title: Re: ACM at Comic-Con 2012
Post by: chupacabras acheronsis on Jul 17, 2012, 12:21:20 AM
why don't they just give you the ability to, i don't know, jump over the f**king bodies?
Title: Re: ACM at Comic-Con 2012
Post by: WickerMan on Jul 17, 2012, 12:26:11 AM
Gearbox is just making a huge mistake dumbing the game down for a broader audience. Look at Operation Flashpoint: Dragon Rising, a game originally aimed at the ArmA community, fans of sims and the like. But instead they dummed the game down to Call of Duty levels, now not even the fanbase wants anything to do with it, let alone Call of Duty players. In the long run, it's far more lucrative to advertise for hardcore fans, because the hardcore fans will play the game a lot longer than a guy who rents the game just for kicks and giggles. Look at the ArmA forums and see how dedicated the users are, now thats how this game should have been handled. Now they screwed over the fans too. I just don't know why they'd go and do something like this.
Title: Re: ACM at Comic-Con 2012
Post by: ShadowPred on Jul 17, 2012, 12:31:56 AM
They should just dumb down the difficulty of the xenomorphs, and make the acid blood affect the player in order to make up for dumbing down the difficulty...everyone wins.

So much for f**king delaying this game a billion times in order to get things right, so far they keep getting things wrong, and this is just the biggest example yet.
Title: Re: ACM at Comic-Con 2012
Post by: SM on Jul 17, 2012, 12:50:19 AM
Quote from: chupacabras acheronsis on Jul 17, 2012, 12:21:20 AM
why don't they just give you the ability to, i don't know, jump over the f**king bodies?

:laugh:
Title: Re: ACM at Comic-Con 2012
Post by: Predaker on Jul 17, 2012, 12:54:03 AM
"Wow, ALIENS! They have acid for blood!"

"Not in this game."

"What?"

"Hush now. This is canon."
Title: Re: ACM at Comic-Con 2012
Post by: SM on Jul 17, 2012, 12:55:49 AM
WE R DA TRU ALIUNZ SEEKWUL lolz
Title: Re: ACM at Comic-Con 2012
Post by: Ash 937 on Jul 17, 2012, 01:31:11 AM
Quote from: ShadowPred on Jul 17, 2012, 12:10:16 AM

Wow...this is the most horrific thing I have read about this game so far. Nope, not even going to bother with this now, first the story completely ignores the damn nuking...then it says that it will make Alien 3 better? Then we get crappy gameplay...and now this? f**k...

GBX is creating a game that addresses some of the problems that they personally have with Aliens.  Apparently, they're pissed about Drake getting killed off by acid so early in the film that they were compelled to change the whole dynamic of the xeno's biology.  This is also why they're  giving us a skin for Drake instead of Vasquez even though Vasquez is a much more significant character in the original story.  Not only are they sexist but they are also changing the xenomorph into a less threatening versions of earth mammals.  The crusher runs and behaves like a rhino and the "regular" xenos run like baboons.  Watch the gameplay videos and you'll see what I mean.

Only true fans appreciate Aliens as a legitimate film in the series that shouldn't be tampered with.  If I hated Aliens, this is the kind of game I'd make.

But who am I kidding...I'm still going to buy the collector's version of this on the day it comes out.  Why?  Because I'm a casual gamer with a busy work schedule who doesn't have time to be hardcore.  I'm in it for the "fun" factor that GBX is betting on for this game.  Calling it canon at this point would just make it a painful experience so I'm just going to pretend that A:CM is a mod for some unreleased fps shooter that circulated around escaped zoo animals on the moon in the future.  One thing that I'm still certain about however is that A:CM will still be better written than Prometheus (which isn't saying much but keeps me curious once I accept it for what it is).

Hopefully with all of these considerations, the game will still be fun and worth the purchase that I am already certain I will make.
8)




Title: Re: ACM at Comic-Con 2012
Post by: ShadowPred on Jul 17, 2012, 02:09:51 AM
Quote from: Predaker on Jul 17, 2012, 01:01:38 AM
How many sacrifices must be made in the name of "fun?"

Acid blood - non existent in the campaign, even on the hardest difficulty setting it seems. (Will we even be allowed to adjust difficulty?)

Scripted deaths - If your marine is fast enough, you can interrupt the xenos from attacking your buddies with Judo Chop! If not, the aliens become immune to finish their dirty work.

The Crusher - ZOMG!

Hadley's Hope - it survived.

Red dots - On the motion tracker?

Customize your marine - Just don't pick a female character.

Smartgun - No, you can't be that marine but you will get the chance to be killed by campers while seeking this weapon.

Aliens sixth sense - makes stuff glow like cliche gaming pickups.

Actual vents for the Aliens - No, but you can teleport through glowing holes in the walls.

Alien life cycle in multiplayer - Not happening. Have fun with team deathmatch and last stand.

Hardcore gameplay - M.I.A. (Missing In Action)

ALIENS: Colonial Marines - Canon




This is exactly what I have against the game.
Title: Re: ACM at Comic-Con 2012
Post by: Nutlink on Jul 17, 2012, 02:38:37 AM
I'm sorely tempted to cancel my preorder and wait for the inevitable Duke Nukem Forever pricing on this within 6 months of it's release.  I don't mind if they had the option to turn off acid damage or turn on red dots on the motion tracker, but to have it all forced because it's their idea of what's more "fun" means that my definition of "fun" gets ignored.

I'm sure it will be a fine game, but it's definitely not looking like the Aliens experience I was hoping for when it was announced over 5 years ago.
Title: Re: ACM at Comic-Con 2012
Post by: ShadowPred on Jul 17, 2012, 05:44:06 AM
Quote from: Nutlink on Jul 17, 2012, 02:38:37 AM
but it's definitely not looking like the Aliens experience I was hoping for when it was announced over 5 years ago.

This is exactly what I am feeling right now about this game.
Title: Re: ACM at Comic-Con 2012
Post by: SM on Jul 17, 2012, 05:55:50 AM
I don't envision ever playing multiplayer so any stuff confined to that won't affect me personally.  No matter how stupid it might be.
Title: Re: ACM at Comic-Con 2012
Post by: RagingDragon on Jul 17, 2012, 07:02:10 AM
Quote from: Ash 937 on Jul 17, 2012, 01:31:11 AM
The crusher runs and behaves like a rhino and the "regular" xenos run like baboons.

Quote from: Ash 937 on Jul 17, 2012, 01:31:11 AM
Calling it canon at this point would just make it a painful experience so I'm just going to pretend that A:CM is a mod for some unreleased fps shooter that circulated around escaped zoo animals on the moon in the future.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_ltfz3wAnVQ1qj9z2s.jpg&hash=fa084f3aaf3f4c995b4a6f317d2cad2774ea2d63)

Finally, the true sequel we've been waiting for.

Even if I had any faith left, GBX's horribly retarded explanations for why they did these things safely remove every remaining trace.  Very excited for the latest product to fuel my cynical hatred of the entire world.

I recant the positive things I've said in the past.  I was an old man and a fool, and I'm sorry.  Gearbox is on the forefront of pioneering incredible new ways to fail. :laugh:

I do like most of their games, but I think they went AvP:R on this one.  Pitchford spent a bit too much time squealing like a girl over the welded pulse-rifles on the power loader.

"Oh yeah baby, you see that?  That's the real deal right there.  Yeah... yeah baby.  You like that?  f**king Aliens man, there it is.  Look at it."


(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fmedia.giantbomb.com%2Fuploads%2F1%2F19199%2F676662-randy_super.jpg&hash=7785a2070022284febea4e0cd28a4744875a3843)

"Look at it."
Title: Re: ACM at Comic-Con 2012
Post by: SM on Jul 17, 2012, 07:11:15 AM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fsuptg.thisisnotatrueending.com%2Farchive%2F14275854%2Fimages%2F1300386048408.jpg&hash=3cbd2c69c91855dfaf024b73969d43e6dcf78ae2)
Title: Re: ACM at Comic-Con 2012
Post by: ShadowPred on Jul 17, 2012, 07:22:15 AM
Well, that's it. What a way to end my hatred for this game than to have such a stupid looking picture of Pitchford looking like a complete asshole as he insults all of us with this image.
Title: Re: ACM at Comic-Con 2012
Post by: PsyKore on Jul 17, 2012, 08:55:32 AM
I've been trying to remain optimistic for the most part, but you know what, this whole dumbing-down thing they're doing does make me angry. The whole thing is so synonymous with the industry nowadays, but when it starts happening to a game with characters and has a theme that you love, it sucks a hundred times worse. I'm sure the game will be a hoot at first, but it won't be long before we start getting annoyed at all the blatantly dumb choices they've made while making this game. Gearbox = F**ing company men!
Title: Re: ACM at Comic-Con 2012
Post by: WinterActual on Jul 17, 2012, 02:01:05 PM
Now they removed the acid blood because some noobs got killed by it obviously because they don't know how to jump over. I am expecting the new "tweak feature" in the next CoD game - removed bullet damage. "Some players died because they got shot by bullets so we removed the bullet damage. Its better this way for the fun factor."
Title: Re: ACM at Comic-Con 2012
Post by: RagingDragon on Jul 17, 2012, 02:06:58 PM
I just got lucky and stumbled across that pic, for superior trollin' effectiveness. :laugh:  I have no idea where it's from.

But I'm still mad. :(

Part of me was actually thinking that, since there's a Sulaco level, the design team realized that if a tiny incision on the finger of a single facehugger bled enough acid to burn through 2.5 decks of the Nostromo, the hordes of Aliens you'll be blowing away on the Sulaco would easily burn clear through the entire ship after you'd killed the first one or two.

Removing the 'acid' is an easy way to explain why this doesn't happen, though even if they kept it I doubt they would shoot for this level of realism.  If you were that cool, you'd just make the entire level a zero-g sequence so the massive hull breaches wouldn't matter, or give the players alternate weapons like some sort of taser web to neutralize Aliens without compromising the ship.  Hell, maybe even have the players trying to lure the Aliens into airlocks to blow them out.

But no, can't have that.  No fun factor there. :-\
Title: Re: ACM at Comic-Con 2012
Post by: acrediblesource on Jul 17, 2012, 03:39:17 PM
Lame, they announce that they are removing features already when they haven't even announced any real game features at all.
Title: Re: ACM at Comic-Con 2012
Post by: shadowedge on Jul 17, 2012, 04:39:07 PM
At lease we still get acid blood in MP.

Still it stinks that it was removed in SP mode. How are they going to describe acid holes in the ceiling/floor then?
Title: Re: ACM at Comic-Con 2012
Post by: ikarop on Jul 17, 2012, 06:22:52 PM
Keep the insults to a minimum everyone. Let's keep it civilized.
Title: Re: ACM at Comic-Con 2012
Post by: Nightlord on Jul 17, 2012, 08:33:46 PM
How in the hell did Gearbox manage to make this a thing, Aliens have acid for blood if you don't like the sound of that don't play it simple as.
This game must be a corridor shooter to the max if people managed to get seven dead aliens to bottleneck them with acid and if singleplayer has the same stuff as multi then there is a jump button.
I guess the cod guys just got stumped when it didn't flash up on screen telling them to jump over acid, not charge at it.
Title: Re: ACM at Comic-Con 2012
Post by: ShadowPred on Jul 17, 2012, 09:21:52 PM
More delays, please, just to get it right. GEARGH!
Title: Re: ACM at Comic-Con 2012
Post by: ikarop on Jul 17, 2012, 10:22:56 PM
http://www.youtube.com/watch?v=Q3BasojfbPs#ws (http://www.youtube.com/watch?v=Q3BasojfbPs#ws)
Title: Re: ACM at Comic-Con 2012
Post by: Dovahkiin on Jul 18, 2012, 12:41:28 AM
Wow...I am SINCERELY disappointed. Why would you do this, Gearbox? It was shaping up to be so good! I'm seriously considering canceling my preorder.
Title: Re: ACM at Comic-Con 2012
Post by: Predaker on Jul 18, 2012, 01:01:01 AM
At least we will get glory holes for the xeno banana heads instead of actual vents to navigate.
Title: Re: ACM at Comic-Con 2012
Post by: Ash 937 on Jul 18, 2012, 01:06:35 AM
Is it just me or does Syd Mead somewhat resemble an older Hunter S. Thompson these days?

http://blog.syracuse.com/shelflife/2008/07/thompson.jpg (http://blog.syracuse.com/shelflife/2008/07/thompson.jpg)
Title: Re: ACM at Comic-Con 2012
Post by: RagingDragon on Jul 18, 2012, 03:23:15 AM
Lol it's not you, that outfit is great!

Can someone correct me if I'm wrong here, but this whole fiasco applies to the co-op campaign, correct?

Which, technically speaking, is an enormous multiplayer component.  Does that mean acid only matters during competitive multiplayer?

I was so angry I hadn't actually thought that through... what a disaster that will be. :-\

Title: Re: ACM at Comic-Con 2012
Post by: chupacabras acheronsis on Jul 18, 2012, 04:11:37 AM
god help them if it does.
Title: Re: ACM at Comic-Con 2012
Post by: Dovahkiin on Jul 18, 2012, 04:12:59 AM
I wonder if Gearbox is aware of the shitstorm that will come for them if they don't fix this...
Title: Re: ACM at Comic-Con 2012
Post by: WinterActual on Jul 18, 2012, 04:25:47 AM
Quote from: Predaker on Jul 18, 2012, 01:01:01 AM
At least we will get glory holes for the xeno banana heads instead of actual vents to navigate.
Something makes me to say "thats what she said" but this will sound way too wrong in a "japan" way  :-\
Title: Re: ACM at Comic-Con 2012
Post by: Predaker on Jul 18, 2012, 05:16:05 AM
Quote from: WinterActual on Jul 18, 2012, 04:25:47 AM
Quote from: Predaker on Jul 18, 2012, 01:01:01 AM
At least we will get glory holes for the xeno banana heads instead of actual vents to navigate.
Something makes me to say "thats what she said" but this will sound way too wrong in a "japan" way  :-\
If an alien pokes its banana head through a glory hole and a marine is standing nearby, somebody is going to get f**ked.
Title: Re: ACM at Comic-Con 2012
Post by: urvile on Jul 18, 2012, 07:24:28 AM
Acid damage should be at the very least an option toggle, agreed. At the same time, I'm not going to be too broken up about it. I'm trying to think how previous games handled acid damage, you usually just had to avoid the bodies for a couple of seconds right? And in AvP arcade (my favorite Aliens game BY FAR), the only time you were damaged by acid was when certain aliens spit at you.

EDIT: So did anyone ask the Gearbox crew if the Space Jockeys and/or Prometheus were still going to be a part of the game/canon?
Title: Re: ACM at Comic-Con 2012
Post by: Ash 937 on Jul 18, 2012, 07:31:18 AM
But if A:CM is to be the "true sequel" to Aliens then the acid blood from a dying/dead alien should affect your player's health.  Otherwise, the experience will not be as authentic as GBX claims it is.
Title: Re: ACM at Comic-Con 2012
Post by: urvile on Jul 18, 2012, 07:44:59 AM
Seems like their "true sequel" argument became invalid when they introduced the Crusher or whatever it's called and went with that AvP-style Queen. Add to that this acid damage and female marine controversy.
Title: Re: ACM at Comic-Con 2012
Post by: ikarop on Jul 18, 2012, 11:19:46 PM
http://comic-con.gamespot.com/video/6387777/sega-pop-up-arcade-comic-con-2012 (http://comic-con.gamespot.com/video/6387777/sega-pop-up-arcade-comic-con-2012)
Title: Re: ACM at Comic-Con 2012
Post by: PFC Hudson on Jul 19, 2012, 12:54:00 AM
As everyone else is saying, just make the acid damage optional or part of the harder difficulty levels. I will be very disappointed if it's totally axed from the campaign mode. How can they think it's okay to totally erase the Alien's most effective defense mechanism?
Title: Re: ACM at Comic-Con 2012
Post by: scm on Jul 22, 2012, 05:19:15 AM
I played it at there, they only were allowing people to play as the marines while a gearbox team played as aliens the whole day. I didn't hate it, but I didn't love it. It was just alright but still fun at least multiplayer wise. The aiming felt off in the game though which was odd. Shotgun is terrible btw. The Alien's animation still looks really bad although the designs are great looking.
Right now I feel like this game could go either way depending on whether or not the singe player is good. The game does feel somewhat generic though. But damn does Randy grind my gears.

Someone needs to just turn the Hidden into an Alien mod.
Title: Re: ACM at Comic-Con 2012
Post by: G8RSG1 on Jul 23, 2012, 12:13:10 AM
I guess I'll just have to explain all this away, just like I did with the predator's face not melting off in AVP2010 during killmoves. I'm still pumped for this game, but I have to say that the exclusion of acid damage is down right ridiculous. Maybe someday developers will listen to their fanbases :/ (not likely though.)
Title: Re: ACM at Comic-Con 2012
Post by: Dovahkiin on Jul 23, 2012, 02:07:39 AM
Quote from: G8RSG1 on Jul 23, 2012, 12:13:10 AM
I guess I'll just have to explain all this away, just like I did with the predator's face not melting off in AVP2010 during killmoves. I'm still pumped for this game, but I have to say that the exclusion of acid damage is down right ridiculous. Maybe someday developers will listen to their fanbases :/ (not likely though.)

Gearbox has already released an official statement saying that Acid Blood WILL be in SP.
Title: Re: ACM at Comic-Con 2012
Post by: St_Eddie on Jul 23, 2012, 04:49:57 AM
Aw jeez, you fanboys make me laugh.  It's 'Deus Ex: Human Revolution' all over again; the whiny fanboys moaned about the highlighted interactive spots and so Eidos gave players an option of turning that particular function off.  Guess what?  Everybody who played that game ended up using said feature because SHOCK, HORROR... it made for a better gameplay experience! 

Ingrateful curmudgeons, you are.  Game developers, you are not.  You think you know best; "the game should be completely authentic to the film's canon".  Ultimately, there's a reason that Gearbox are in the business of developing games; because they're professionals.  You are not.  End of.

I'm utterly tired of these 'armchair developers', you're all frakking clueless.

Best case scenario (as far as the fanboys are concerned) - Gearbox ends up including an option to enable/disable acid damage within the single player campaign.  Each and every player disables the acid damage after 5 minutes because it makes for a fundamentally broken gameplay experience.

Films and games are two different forms of media.  Wise up, people!
Title: Re: ACM at Comic-Con 2012
Post by: SM on Jul 23, 2012, 05:04:03 AM
Ha ha, charade you are.

They've already said "There Will Be (Acid) Blood".

And the reason "the game should be completely authentic to the film's canon" is because that's how Gearbox is selling it.

Bit late with your ignorant rant.
Title: Re: ACM at Comic-Con 2012
Post by: ShadowPred on Jul 23, 2012, 05:06:11 AM
Quote from: St_Eddie on Jul 23, 2012, 04:49:57 AM
Aw jeez, you fanboys make me laugh.  It's 'Deus Ex: Human Revolution' all over again; the whiny fanboys moaned about the highlighted interactive spots and so Eidos gave players an option of turning that particular function off.  Guess what?  Everybody who played that game ended up using said feature because SHOCK, HORROR... it made for a better gameplay experience! 

Ingrateful curmudgeons, you are.  Game developers, you are not.  You think you know best; "the game should be completely authentic to the film's canon".  Ultimately, there's a reason that Gearbox are in the business of developing games; because they're professionals.  You are not.  End of.

I'm utterly tired of these 'armchair developers', you're all frakking clueless.

Best case scenario (as far as the fanboys are concerned) - Gearbox ends up including an option to enable/disable acid damage within the single player campaign.  Each and every player disables the acid damage after 5 minutes because it makes for a fundamentally broken gameplay experience.

Films and games are two different forms of media.  Wise up, people!

Well, the acid is already in the game as we just found out...so, uh, yeah.
Title: Re: ACM at Comic-Con 2012
Post by: ikarop on Jul 31, 2012, 09:00:46 AM
http://www.reelfilmnews.com/2012/07/14/sdcc-2012-exclusive-interview-alienscolonial-marines-comic-scribe-josh-williamson/ (http://www.reelfilmnews.com/2012/07/14/sdcc-2012-exclusive-interview-alienscolonial-marines-comic-scribe-josh-williamson/)
Title: Re: ACM at Comic-Con 2012
Post by: bobby brown on Jul 31, 2012, 02:16:27 PM
Quote from: St_Eddie on Jul 23, 2012, 04:49:57 AM
Aw jeez, you fanboys make me laugh.  It's 'Deus Ex: Human Revolution' all over again; the whiny fanboys moaned about the highlighted interactive spots and so Eidos gave players an option of turning that particular function off.  Guess what?  Everybody who played that game ended up using said feature because SHOCK, HORROR... it made for a better gameplay experience! 

Ingrateful curmudgeons, you are.  Game developers, you are not.  You think you know best; "the game should be completely authentic to the film's canon".  Ultimately, there's a reason that Gearbox are in the business of developing games; because they're professionals.  You are not.  End of.

I'm utterly tired of these 'armchair developers', you're all frakking clueless.

Best case scenario (as far as the fanboys are concerned) - Gearbox ends up including an option to enable/disable acid damage within the single player campaign.  Each and every player disables the acid damage after 5 minutes because it makes for a fundamentally broken gameplay experience.

Films and games are two different forms of media.  Wise up, people!

I agree. people need to have a sense of disbelief. the game is an adaptation of a franchise developed for film, there will be need for adjustments. and this acid feud have gone on way to long. Not even ALIENS followed up on acid damage all time. (APC´s wheels for instance)

Buy the game or dont.
Title: Re: ACM at Comic-Con 2012
Post by: ShadowPred on Jul 31, 2012, 05:25:13 PM
Jesus, Bobby Brown, you post is as ignorant as the post you quoted, which was ALL about the acid blood. By the time that post was even made on this forum, the acid blood issue had already been taken care of, Gearbox had just recently said at the time that it WAS in the game.

Read up on things before quoting a post only to agree with someone who had done the same mistake as you.
Title: Re: ACM at Comic-Con 2012
Post by: FightFinda on Aug 04, 2012, 04:34:18 PM
St Eddies post is by no means ignorant and its purpose of declaring that the devs have a better idea of how to 'develop' a game than the fans, still stands; whether he was talking in the context of the acid blood issue is beside the point, my friend.

Fanboys are still making ill-gotten demands left, right and centre on how they want the game. The way I see it is, if you've got the credentials, you make the decisions. You can talk the talk here, but GBX are the professionals, and they're the only ones who have walked the walk.
Title: Re: ACM at Comic-Con 2012
Post by: chupacabras acheronsis on Aug 04, 2012, 04:41:11 PM
Quote from: FightFinda on Aug 04, 2012, 04:34:18 PM
The way I see it is, if you've got the credentials, you make the decisions. You can talk the talk here, but GBX are the professionals, and they're the only ones who have walked the walk.

that's why the game industry is doing so well huh?
Title: Re: ACM at Comic-Con 2012
Post by: ShadowPred on Aug 04, 2012, 05:05:06 PM
Quote from: FightFinda on Aug 04, 2012, 04:34:18 PM
St Eddies post is by no means ignorant and its purpose of declaring that the devs have a better idea of how to 'develop' a game than the fans, still stands; whether he was talking in the context of the acid blood issue is beside the point, my friend.

Fanboys are still making ill-gotten demands left, right and centre on how they want the game. The way I see it is, if you've got the credentials, you make the decisions. You can talk the talk here, but GBX are the professionals, and they're the only ones who have walked the walk.


And it doesn't seem to be working, whatever Gearbox is doing.
Title: Re: ACM at Comic-Con 2012
Post by: Predaker on Aug 04, 2012, 07:04:34 PM
Quote from: FightFinda on Aug 04, 2012, 04:34:18 PM
St Eddies post is by no means ignorant and its purpose of declaring that the devs have a better idea of how to 'develop' a game than the fans, still stands; whether he was talking in the context of the acid blood issue is beside the point, my friend.

Fanboys are still making ill-gotten demands left, right and centre on how they want the game. The way I see it is, if you've got the credentials, you make the decisions. You can talk the talk here, but GBX are the professionals, and they're the only ones who have walked the walk.

These are internet forums. What is wrong with posting ideas and opinions of the game? Like you said, in the end gearbox has the final say. The game is in their hands.

"The hands of a madman..."
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fmedia.officialplaystationmagazine.co.uk%2Ffiles%2F2012%2F03%2FRandy.jpg&hash=4f13d519c677b1f35def30147379c6d3ac3c9c66)
Title: Re: ACM at Comic-Con 2012
Post by: scm on Aug 05, 2012, 10:20:07 PM
So did anyone else besides me actually play the game?
Title: Re: ACM at Comic-Con 2012
Post by: WinterActual on Aug 06, 2012, 04:01:14 AM
Yes - Tonks and Newbeing.