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Posted by nrcheever
 - Oct 19, 2019, 09:38:56 PM
Quote from: Le Celticant on Aug 11, 2016, 10:03:56 PM
Very nice found !
I'm an admirer for everyone who worked on this game.
It must have been hard and tense though.

My all time favorite worker (a level designer):

http://www.curiousconstructs.com/games/avp2/

The guy made switch.ed, he is DEdit God.

I just saw this - was switch.ed included in the modding pack?  I loved putting those together... DEdit made it all possible!  And this was at a time doing switches like that weren't regular features in games.
Posted by skull-splitter
 - Sep 26, 2018, 07:20:09 PM
And seen Monolith went WB only...
Posted by The Old One
 - Sep 26, 2018, 07:13:06 PM
I'd love to see a book of concept art from that and the first AVP, but it's not a reasonable request 15+ years later.
Posted by skull-splitter
 - Sep 26, 2018, 07:09:00 PM
I would buy books with this stuff
Posted by x-M-x
 - Aug 21, 2018, 02:02:30 AM
Nice!

I wonder does he have lots of avp2 stuff?

Posted by Corporal Hicks
 - Aug 20, 2018, 01:34:48 PM
Posted by x-M-x
 - Aug 12, 2016, 12:14:39 PM
Quote from: windebieste on Aug 12, 2016, 04:49:59 AM
Nice.  Get him on here.  We got questions...

-Windebieste.

Oh yes... you do, i do everyone does.. lol he is aware of avpglaxy and avpunknown.

Not sure if he checks it often though (doubt it)


This man defo has some 'answers'  :D
Posted by Corporal Hicks
 - Aug 12, 2016, 08:05:35 AM
Some more Memo posted back in June when I first spoke to him.



QuoteAVP2: Medium Predator v2-Helmet design.
This head study was a playable character that was similar to the classic Predator from the first movie. Medium refers to weight/power/damage that the character's playable assets was defined by.



QuoteAVP2: Predator helmet designs.
A batch of unused helmet designs for my art director (the great Eric Kohler). It was early in the design phase and I tried some different styles.
FUN FACT:
This may be the first time anyone outside of the studio or game has seen this.
I believe these art pieces were only shown to the art department for approval or feedback.



QuoteAVP2: Predalien Head designs.( unused)
The hybrid Predalien was in the first video game from this franchise and we were asked to "refine" the design and concept.
A deadly head tail seemed cool at the time...



QuoteAVP2: Alien.
This was a special class of Alien warrior called a Praetorian, I think... Can't remember?
It was tougher than the classic Alien creature and I believe a guard for the Alien Queen or Empress?



QuoteAVP2:Light Predator initial sketch.
This quick comp was too bulky and had to be "leaned out", but was on the right track for a faster, lighter Predator. ( Shown here in earlier posts).

I think that is a rifle/axe combo weapon he is holding?
FUN FACT:
He wears a bandolier w ammo/ two pronged projectiles from the Predator 2 movie.



QuoteAVP2/Aliens vs Predator 2: Bonus Round Redux.
I forgot to add the final comp sketch after art direction for the medium Predator v2 design...So for the sake of continuity:
Here it is.
We will return to random nonsense next Thursday, but there will be more AVP2 in the near future.
FUN FACT:
I never got around to adding a spear or weapon into his hands.
The character texture artist for this game decided to Photoshop a sweet electric guitar into this Pred's hands as a joke.
Posted by Randomizer
 - Aug 12, 2016, 06:56:47 AM
Concept art for the Assault/Light Predator classes, Lucifer?

Quote from: Corporal Hicks on Aug 11, 2016, 08:30:00 PM
http://img.photobucket.com/albums/v130/Corpral_Hicks/13882698_1171388602934912_2960964296253430825_n.jpg

This is the only photo we've seen before and is included in AVP2's manual (if there was any, but it was for sure present in Prima's strategy guide).

Posted by Lucifero
 - Aug 12, 2016, 05:28:47 AM
Posted by windebieste
 - Aug 12, 2016, 04:49:59 AM
Nice.  Get him on here.  We got questions...

-Windebieste.
Posted by x-M-x
 - Aug 11, 2016, 11:29:57 PM
Quote from: Le Celticant on Aug 11, 2016, 10:03:56 PM
Very nice found !
I'm an admirer for everyone who worked on this game.
It must have been hard and tense though.

My all time favorite worker (a level designer):

http://www.curiousconstructs.com/games/avp2/

The guy made switch.ed, he is DEdit God.

Yea, spoke to him via email not long ago, really nice guy.

He is Defo the 'DEdit GOD'

Posted by windebieste
 - Aug 11, 2016, 10:25:10 PM
These are great!  All that concept work - just for one character in the game. 

It provides an inkling of the amount of design effort that goes into a production like this.  Everything has to be concepted.  Well, most things anyway.  But even already extant elements we are familiar with such as pulse rifles and APC's need to be re-configured and re-designed, modeled in 3D, be optimised, tested, animated, have attachments function (which themselves have to concepted and modeled) and work as intended.

So much work goes into making a game that you just don't see or realise. 

-Windebieste.
Posted by Le Celticant
 - Aug 11, 2016, 10:03:56 PM
Very nice found !
I'm an admirer for everyone who worked on this game.
It must have been hard and tense though.

My all time favorite worker (a level designer):

http://www.curiousconstructs.com/games/avp2/

The guy made switch.ed, he is DEdit God.
Posted by x-M-x
 - Aug 11, 2016, 09:05:52 PM
Sure I've seen this before (years ago) unless this is new?


Not bad!

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