QuoteBecause the people behind this are the ones who are making such a big deal out of needing to explain the magical Sulaco eggs - which is all well and fine. But to do so and then immediately introduce just-as-perplexing things which also wouldn't make terribly much sense, makes an instant mockery of that very mindset.
But that's not any different any anything any of the other movies have done, so I'm still not seeing the problem.
QuoteThe moment you make a boast like that, you actively invite criticism over your claim to be 100% canonical, because you, as the person in all those interviews you're pumping out, are the one who's making such a big deal over it.
The thing is, I suspect those boasts aren't necessarily aimed at the hardcore superfans who nitpick everything to death. It's meant at the more casual people in order to get them interested, and it's precisely because it's not a movie. It's a videogame. Making the claim that it's a faithful "official sequel" to a beloved classic movie that millions of people have seen is a pretty good way to get otherwise uninterested people to perk up and pay attention and possibly buy the game, especially if the footage and screenshots we've seen make it look like it's going to deliver on that promise.
QuoteRemember all the debates before the last of the AVP games got released to us, about how/how 'Number Six' was meant to be more intelligent than the others? Where the facehuggers were meant to come from, every time it held a victim down for one? Turns out, the game never bothered to give explanations for any of those things. They were purely for aesthetic reasons and that was, literally, as deep as the thought process went.
You're saying that like it's a bad thing, and as if the movies themselves don't have instances like that. The motion trackers in 'Alien' and 'Aliens' literally cannot work as they're presented, but it doesn't matter because they're plot devices meant to get an emotional reaction out of the audience. Putting the ammo counter on the right side of the pulse rifle where Ripley can't see it (but the audience can) doesn't make any sense, but it sure hammers home how many rounds Ripley is firing and when she's low on ammo.
Likewise the mystery facehuggers out of thin air are meant to get a reaction out of the player - you're literally facilitating a dude getting facehugged, in graphic and up-close detail. It's pretty crazy, and at the end of it it doesn't actually matter where the facehugger came from. If you're fixating on the "logistics" of the facehugger, you've missed the point.
QuoteI just have severe reservations about the claims that everyone will accept it as the 'true' sequel - which, in itself, is mildly offensive, to be honest. I'm no great fan of 'Alien 3', but remarks like that unnecessarily devalue the hard work which went into making it.
I guess it depends on what people want to get out of the experience. Ever since 'Aliens' audiences have been clamoring for 'Aliens 2: Now With More Marines And Aliens And Stuff', and a lot of people were very, very disappointed with what 'Alien3' delivered. Colonial Marines looks like it is literally going to deliver on what a lot of people have been asking for for the better part of 30 years, and instead of being a movie with constraints like "budget" and "actor safety" and "practicality" and "2 hour run-time", it's going to be an interactive (multiplayer, even!) videogame that can be as long or as short as the developers want it to be.
And this is coming from someone who loves 'Alien3' and considers it their favorite Alien movie. Colonial Marines looks like it's going to be a hoot, but I don't think it's going to undermine 'Alien3' for me at all.
Quote from: SM on Jan 16, 2013, 03:08:40 AM
It's simply laughable that they drone on and on about how "authentic" they're being, when they're demonstrably not
Except that it sure does look pretty authentic, but to each their own I guess.