Bullets.

Started by Xhan, Apr 29, 2009, 01:59:42 AM

Author
Bullets. (Read 63,966 times)

Xhan

Xhan

All elements of this list are subject to change.
Platform: PC, XBOX 360, PlayStation 3
Genre: FPS
Release Date: 16/19-2-2010
Developer: Rebellion
Engine: Asura
Engine Features: Dynamic Lighting, Shader Model 3.0, Soft Particle system, Multi-Threaded Physics, Environment and Character Tessellation, other features TBD
Publisher: SEGA
AfterMarket/ FanBase Support:

PrePurchase:

Multiplayer Skins, Initially exclusive to GameStop and Steam Preorders:








SKUs:

Hunter:




Survivor:

PDLC Maps
Steelbook standard case


"Prey"
No extras

PC Specific Addendum:

Dedicated Server Support for the PC version.

Server Type: TBA

Minimum Requirements:
Windows 7/ XP/Vista
1 GB System RAM (XP)/ 2 GB System RAM (Vista)
3.2 GHz Intel Pentium 4/Athlon 64 3000+ or equivalent processor
DirectX 9.0c compliant video card with 128 MB RAM (NVIDIA 6600 or better, ATI X1600 or better)

Recommended Requirements:
Windows 7/ XP/Vista
Intel Core 2 Duo E6400 or equivalent processor
2 GB System RAM
DirectX 9.0c compliant video card with 512 MB RAM (NVIDIA 8800 series, ATI HD2900 PRO or better)
Optimal Presentation Requirements:

4/6 Core processor faster than above
Windows 7 running in native DX11
5/7.1 compatible sound card/chip
DX 11 graphics cards in multicard array
Types
Marine
Rifleman
Squad Automatic Weapon
Grenadier
CommTech
Office r




Predator
Initiate
Returner
Hunter
Elder


Alien
Egg
FaceHugger
Adult: Plantigrade (unconfirmed)
Adult: Quadruped Phenotype (Digitigrade)
Adult: Predator Phenotype (PredAlien)
Praetorian
Queen
Weapons and Gear
Marine
Antipersonnel Rifle
Pulse Rifle
SmartGun
Flamethrower
Shotgun
Pistol
Sentry Gun (actively controlled)
Shoulder Lamp
Flares
Image Enhancer
Motion Tracker
FoF IFF Indicators

Predator
BioMask Masks may be dynamically marked by Trophies or Story Mode progression. Masks support multiple targeting modes.
WristBlades: Supports dual wielding
SmartDisc: SmartDisc supports english and steering.
CombiStick/T-Spear: Thrown Range Extension Weapon
PlasmaCaster: Tandem targeting with Vision mode
Predicomp
Medicomp/Medisticks
Predicomp
Predicomp supplies focus information, facilitates energy siphoning, and contains the self destruct actuator
VoCoderProximity Mines
Abilities
Marine
Walk
Sprint (limited duration)
Use
CQC Light Only
Block --> Counter



Predator

Focus:
Focus is a contextual skill that allows heightened attacks, increased stealth, and on-the-fly target assessment.
Targeted Leap
Sprint [Limited Duration]
Walk
Trophy Kill and Collection
Recharges available Energy Pool, Trophy eyes will be used to fool Retinal Scanners, Trophy kills are associated by attendant rank level and will be user selectable. (unconfirmed)
Use
Grapple
Aerial Pin
Block --> Counter
Melee Light|Heavy (Can execute combos)
The Predator will have the ability to capture and reproduce sound, sounds used are automatically assigned by context.


Alien


Run
Walk
Jump
Melee Light|Heavy
StrikeTeeth (After Death)
Grip
Grapple/Capture
Signature Tracking-Focus
Electromagnetic Vampire: Aliens gain health by using striketeeth on targets; live headbites will garner the largest transfer of energy, as in AvPG.
Aliens regenerate.Aliens can continue to attack when wounded or after losing limbs.
Single Player Campaign:


Single Player Difficulty will be scalar and tiered.

Takes place on Colony World BG 386, the colony site is named "Freya's Prospect".Locations:JungleRuinsColony InteriorMinesPredator Containment Pyramid
Marine
Investigate Incidents
Survive Disruptions"Survival Horror
"Will receive help from other Marines in specified instances, Marine interactions are both scripted and dynamic
To contain most comprehensive story ( Unconfirmed)
Will not contain squad dynamics or mechanics (for obvious reasons)



Predator

Investigate Initiate and Elder disappearances
Disrupt Human interference and desecration
Seal trial pyramid
Hunt for trophies



Alien

Escape confinement
Acquire hosts
Penetrate colony defenses and disrupt logistical assets
Bite Face With Extreme Prejudice.
Repeat.
Multiplayer


Docks
Optimal #
Optimal Mode

Outpost
Optimal #
Optimal Mode

Machine
Optimal #
Optimal Mode

Hive
Optimal #
Optimal Mode

<blockquote>DEATH MATCH:
Ifyou love a game with frantic, brutal chaos then Death Match in AVPmultiplayer is for you. It's all about getting the most kills in thetime limit set. Players can also win the match by hitting the targetscore before anyone else.

INFESTATION:
For totalover-whelming mayhem, nothing comes close to the tension and potentialfor pant-wetting scenarios than INFESTATION. One player starts thematch as an Alien Hunter and their task is to kill the Marine prey.When a Marine player is killed they will join the Alien Hunter team andhelp to kill off any remaining Marines.


MIXED SPECIES DEATH MATCH:
justlike Death Match, but with mixed species. Two teams, made up from allthree species fight to get the most kills in the set time limit or toreach the target score before the other team.


SURVIVOR:
Forthe ultimate test of stamina, play Survivor Mode. Survivor allows forup to four players to enter an arena to fight waves of progressivelystronger aliens. Each arena will be set up with two main areas. Onewill be a platform which is relatively easy to defend; the other willbe an area where ambush by aliens is more likely. Supplies of healthand ammo will re-spawn in this second area.


PREDATOR HUNT:
Ifyou're after a more stealthy multiplayer game go for Predator Hunt. Inthis mode one player is selected to become the Predator Hunter, therest of the players take the role of the Marine prey. The Hunter mustuse the Predator's stealth abilities and advanced equipment to pick offthe prey and score points. The Marines will need to defend themselvesfrom this threat and if possible, to kill the Hunter.


SPECIES DEATH MATCH:
SpeciesDeath Match pits a Marine team, Alien team and Predator team againsteach other in a race to get the most kills within the set time limit orto reach the target score before any of the other teams.


DOMINATION:
Takecapture the flag to a whole new level with Domination. In Dominationtwo teams fight for ownership of Control Points around the level.Owning a Control Point gives the team a small and steady, stream ofpoints. The more Control Points owned, the more that team scores. Ateam will win when their score has reached 100 points. </blockquote>


Marine

Marines must acquire any other weapon besides PR and Pistol. Pistol ammo is unlimited. Marine must also acquire additional stim packs.

INFESTATION:

Infestation:

Non-cooperative, best score wins.Defending Race, Marines, hold off against Aliens. Killed Marines become Aliens. Scoring and RuleSet TBD.
Predator

Predators start with Wristblade and PlasmaCaster. Predators must acquire additional weapons by pick up.


Hunt

Predators score by elimination of prey species, Marines. Marine who kills Predator replaces him as Predator. Predator must kill within a minute to stay a Predator, otherwise he reverts and another player is chosen. Scoring and Rule set TBD.
Alien



Media:

http://www.youtube.com/watch?v=YRgya1TAt14

http://www.youtube.com/watch?v=x1Ld5AVApn0

http://www.gametrailers.com/gametrailerstv_player.php?ep=61&ch=2&sd=0

http://www.youtube.com/watch?v=Dnc81ASjeoo&fmt=22

http://www.gametrailers.com/player/50381.html?type=flv

http://www.gametrailers.com/player/50379.html?type=flv

http://www.gametrailers.com/video/e3-09-aliens-vs/50761?type=flv

http://www.gametrailers.com/video/marines-trailer-aliens-vs/53511?type=flv

http://www.gametrailers.com/user-movie/aliens-vs-predator-aliens/332508

http://www.youtube.com/watch?v=W7pBDx45hdk

Kimarhi

Kimarhi

#1
*raises hand*

What the f**k is a plantigrade?

Deathbearer

Deathbearer

#2
{raises hand also}

What's a Digitigrade?

Xhan

Xhan

#3
The Aliens look like they can switch between standing/walking on toes and whole foot, based on the running or walking... course it may simply be that the poses in the pix are in fact, mock up poses using the models and the movement hasn't been finalized.

Kimarhi

Kimarhi

#4
I will shoot a plantigrade in the face.














......yeah, you knew it was coming.

Xhan

Xhan

#5
Not if he bites you first, in them trees.

Manorothh

Manorothh

#6
Good info, all the summary has been extracted from the screenshots and the articles in the magazines?
Good job sir.

Chris!(($$))!

Chris!(($$))!

#7
Nice post Xhan! :)

Xhan

Xhan

#8
So far, yes. Everything will be added as new info becomes available and confirmed.

skull-splitter

skull-splitter

#9
Thread best renamed to rumor control? ;)

Xhan

Xhan

#10
lol, given andrews fate...

Sgt.Torque Reikan

Sgt.Torque Reikan

#11
is this offical info or just a hunch ???

Spaghetti

Spaghetti

#12
Quote from: Xhan on Apr 29, 2009, 01:59:42 AM


Alien

Bite Face With Extreme Prejudice. Repeat.



Hell yeah. best campaign ever.

locusta

locusta

#13
It´s ages ago, that I played the AVP2 campain. But wasn´t it so, that the Alien was able to destroy door panels in order to get them open?

It would be good, to have some experience level system. So, the Xeno has to learn first a few interactions with his surrounding. Or was it allready like that?

I would far more  like to  experience an evolvement of the whole Xeno idea, rather than just run around and kill bite heads all the time.

Xhan

Xhan

#14
There were selected points of interaction but they were always set up as "accidents", Alien "randomly" scratches some shit that mysteriously always causes causality hijinks. I'd rather have sinister intent of purpose, as you say. The Alien has never been given that kind of credit since the first movie. It's just a dumb bug doing dumb bug things.

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