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Games => Alien-Predator Games => Aliens vs. Predator (PS3, X360, PC) => Topic started by: Xhan on Apr 29, 2009, 01:59:42 AM

Title: Bullets.
Post by: Xhan on Apr 29, 2009, 01:59:42 AM
All elements of this list are subject to change.
Platform: PC, XBOX 360, PlayStation 3
Genre: FPS
Release Date: 16/19-2-2010
Developer: Rebellion
Engine: Asura
Engine Features: Dynamic Lighting, Shader Model 3.0, Soft Particle system, Multi-Threaded Physics, Environment and Character Tessellation, other features TBD
Publisher: SEGA
AfterMarket/ FanBase Support:

PrePurchase:

Multiplayer Skins, Initially exclusive to GameStop and Steam Preorders:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fcdn1.gamepro.com%2Farticle_img%2Fgamepro%2F213004-1.jpg&hash=a21a3af911d59276be9c250aecb071868aa3fc0d)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.gamestop.com%2Fgs%2Fimages%2Fbonus%2FAVP_bonus2LG.jpg&hash=8f83c4aa9c5121d4d3fcd76c9b1a0dc124d46839)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.gamestop.com%2Fgs%2Fimages%2Fbonus%2FAVP_bonus4LG.jpg&hash=72f1a3a4b01ef22ef07b68ddbd93af44a6518fbb)


SKUs:

Hunter:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F8098%2F4345hunter360bbfc.jpg&hash=4d07ae8e7a796c10125210c9b77279d997f51a68)


Survivor:

PDLC Maps
Steelbook standard case


"Prey"
No extras

PC Specific Addendum:

Dedicated Server Support for the PC version.

Server Type: TBA

Minimum Requirements:
Windows 7/ XP/Vista
1 GB System RAM (XP)/ 2 GB System RAM (Vista)
3.2 GHz Intel Pentium 4/Athlon 64 3000+ or equivalent processor
DirectX 9.0c compliant video card with 128 MB RAM (NVIDIA 6600 or better, ATI X1600 or better)

Recommended Requirements:
Windows 7/ XP/Vista
Intel Core 2 Duo E6400 or equivalent processor
2 GB System RAM
DirectX 9.0c compliant video card with 512 MB RAM (NVIDIA 8800 series, ATI HD2900 PRO or better)
Optimal Presentation Requirements:

4/6 Core processor faster than above
Windows 7 running in native DX11
5/7.1 compatible sound card/chip
DX 11 graphics cards in multicard array
Types
Marine
Rifleman
Squad Automatic Weapon
Grenadier
CommTech
Office r




Predator
Initiate
Returner
Hunter
Elder


Alien
Egg
FaceHugger
Adult: Plantigrade (unconfirmed)
Adult: Quadruped Phenotype (Digitigrade)
Adult: Predator Phenotype (PredAlien)
Praetorian
Queen
Weapons and Gear
Marine
Antipersonnel Rifle
Pulse Rifle
SmartGun
Flamethrower
Shotgun
Pistol
Sentry Gun (actively controlled)
Shoulder Lamp
Flares
Image Enhancer
Motion Tracker
FoF IFF Indicators

Predator
BioMask Masks may be dynamically marked by Trophies or Story Mode progression. Masks support multiple targeting modes.
WristBlades: Supports dual wielding
SmartDisc: SmartDisc supports english and steering.
CombiStick/T-Spear: Thrown Range Extension Weapon
PlasmaCaster: Tandem targeting with Vision mode
Predicomp
Medicomp/Medisticks
Predicomp
Predicomp supplies focus information, facilitates energy siphoning, and contains the self destruct actuator
VoCoderProximity Mines
Abilities
Marine
Walk
Sprint (limited duration)
Use
CQC Light Only
Block --> Counter



Predator

Focus:
Focus is a contextual skill that allows heightened attacks, increased stealth, and on-the-fly target assessment.
Targeted Leap
Sprint [Limited Duration]
Walk
Trophy Kill and Collection
Recharges available Energy Pool, Trophy eyes will be used to fool Retinal Scanners, Trophy kills are associated by attendant rank level and will be user selectable. (unconfirmed)
Use
Grapple
Aerial Pin
Block --> Counter
Melee Light|Heavy (Can execute combos)
The Predator will have the ability to capture and reproduce sound, sounds used are automatically assigned by context.


Alien


Run
Walk
Jump
Melee Light|Heavy
StrikeTeeth (After Death)
Grip
Grapple/Capture
Signature Tracking-Focus
Electromagnetic Vampire: Aliens gain health by using striketeeth on targets; live headbites will garner the largest transfer of energy, as in AvPG.
Aliens regenerate.Aliens can continue to attack when wounded or after losing limbs.
Single Player Campaign:


Single Player Difficulty will be scalar and tiered.

Takes place on Colony World BG 386, the colony site is named "Freya's Prospect".Locations:JungleRuinsColony InteriorMinesPredator Containment Pyramid
Marine
Investigate Incidents
Survive Disruptions"Survival Horror
"Will receive help from other Marines in specified instances, Marine interactions are both scripted and dynamic
To contain most comprehensive story ( Unconfirmed)
Will not contain squad dynamics or mechanics (for obvious reasons)



Predator

Investigate Initiate and Elder disappearances
Disrupt Human interference and desecration
Seal trial pyramid
Hunt for trophies



Alien

Escape confinement
Acquire hosts
Penetrate colony defenses and disrupt logistical assets
Bite Face With Extreme Prejudice.
Repeat.
Multiplayer


Docks
Optimal #
Optimal Mode

Outpost
Optimal #
Optimal Mode

Machine
Optimal #
Optimal Mode

Hive
Optimal #
Optimal Mode

<blockquote>DEATH MATCH:
Ifyou love a game with frantic, brutal chaos then Death Match in AVPmultiplayer is for you. It's all about getting the most kills in thetime limit set. Players can also win the match by hitting the targetscore before anyone else.

INFESTATION:
For totalover-whelming mayhem, nothing comes close to the tension and potentialfor pant-wetting scenarios than INFESTATION. One player starts thematch as an Alien Hunter and their task is to kill the Marine prey.When a Marine player is killed they will join the Alien Hunter team andhelp to kill off any remaining Marines.


MIXED SPECIES DEATH MATCH:
justlike Death Match, but with mixed species. Two teams, made up from allthree species fight to get the most kills in the set time limit or toreach the target score before the other team.


SURVIVOR:
Forthe ultimate test of stamina, play Survivor Mode. Survivor allows forup to four players to enter an arena to fight waves of progressivelystronger aliens. Each arena will be set up with two main areas. Onewill be a platform which is relatively easy to defend; the other willbe an area where ambush by aliens is more likely. Supplies of healthand ammo will re-spawn in this second area.


PREDATOR HUNT:
Ifyou're after a more stealthy multiplayer game go for Predator Hunt. Inthis mode one player is selected to become the Predator Hunter, therest of the players take the role of the Marine prey. The Hunter mustuse the Predator's stealth abilities and advanced equipment to pick offthe prey and score points. The Marines will need to defend themselvesfrom this threat and if possible, to kill the Hunter.


SPECIES DEATH MATCH:
SpeciesDeath Match pits a Marine team, Alien team and Predator team againsteach other in a race to get the most kills within the set time limit orto reach the target score before any of the other teams.


DOMINATION:
Takecapture the flag to a whole new level with Domination. In Dominationtwo teams fight for ownership of Control Points around the level.Owning a Control Point gives the team a small and steady, stream ofpoints. The more Control Points owned, the more that team scores. Ateam will win when their score has reached 100 points. </blockquote>


Marine

Marines must acquire any other weapon besides PR and Pistol. Pistol ammo is unlimited. Marine must also acquire additional stim packs.

INFESTATION:

Infestation:

Non-cooperative, best score wins.Defending Race, Marines, hold off against Aliens. Killed Marines become Aliens. Scoring and RuleSet TBD.
Predator

Predators start with Wristblade and PlasmaCaster. Predators must acquire additional weapons by pick up.


Hunt

Predators score by elimination of prey species, Marines. Marine who kills Predator replaces him as Predator. Predator must kill within a minute to stay a Predator, otherwise he reverts and another player is chosen. Scoring and Rule set TBD.
Alien



Media:

http://www.youtube.com/watch?v=YRgya1TAt14 (http://www.youtube.com/watch?v=YRgya1TAt14)

http://www.youtube.com/watch?v=x1Ld5AVApn0 (http://www.youtube.com/watch?v=x1Ld5AVApn0)

http://www.gametrailers.com/gametrailerstv_player.php?ep=61&ch=2&sd=0 (http://www.gametrailers.com/gametrailerstv_player.php?ep=61&ch=2&sd=0)

http://www.youtube.com/watch?v=Dnc81ASjeoo&fmt=22 (http://www.youtube.com/watch?v=Dnc81ASjeoo&fmt=22)

http://www.gametrailers.com/player/50381.html?type=flv (http://www.gametrailers.com/player/50381.html?type=flv)

http://www.gametrailers.com/player/50379.html?type=flv (http://www.gametrailers.com/player/50379.html?type=flv)

http://www.gametrailers.com/video/e3-09-aliens-vs/50761?type=flv (http://www.gametrailers.com/video/e3-09-aliens-vs/50761?type=flv)

http://www.gametrailers.com/video/marines-trailer-aliens-vs/53511?type=flv (http://www.gametrailers.com/video/marines-trailer-aliens-vs/53511?type=flv)

http://www.gametrailers.com/user-movie/aliens-vs-predator-aliens/332508 (http://www.gametrailers.com/user-movie/aliens-vs-predator-aliens/332508)

http://www.youtube.com/watch?v=W7pBDx45hdk (http://www.youtube.com/watch?v=W7pBDx45hdk)
Title: Re: Bullets.
Post by: Kimarhi on Apr 29, 2009, 02:29:24 AM
*raises hand*

What the f**k is a plantigrade?
Title: Re: Bullets.
Post by: Deathbearer on Apr 29, 2009, 02:40:35 AM
{raises hand also}

What's a Digitigrade?
Title: Re: Bullets.
Post by: Xhan on Apr 29, 2009, 03:56:17 AM
The Aliens look like they can switch between standing/walking on toes and whole foot, based on the running or walking... course it may simply be that the poses in the pix are in fact, mock up poses using the models and the movement hasn't been finalized.
Title: Re: Bullets.
Post by: Kimarhi on Apr 29, 2009, 05:06:23 AM
I will shoot a plantigrade in the face.














......yeah, you knew it was coming.
Title: Re: Bullets.
Post by: Xhan on Apr 29, 2009, 06:16:47 AM
Not if he bites you first, in them trees.
Title: Re: Bullets.
Post by: Manorothh on Apr 29, 2009, 10:49:02 AM
Good info, all the summary has been extracted from the screenshots and the articles in the magazines?
Good job sir.
Title: Re: Bullets.
Post by: Chris!(($$))! on Apr 29, 2009, 01:40:15 PM
Nice post Xhan! :)
Title: Re: Bullets.
Post by: Xhan on Apr 29, 2009, 07:30:56 PM
So far, yes. Everything will be added as new info becomes available and confirmed.
Title: Re: Bullets.
Post by: skull-splitter on Apr 29, 2009, 07:49:47 PM
Thread best renamed to rumor control? ;)
Title: Re: Bullets.
Post by: Xhan on Apr 29, 2009, 08:32:35 PM
lol, given andrews fate...
Title: Re: Bullets.
Post by: Sgt.Torque Reikan on Apr 29, 2009, 10:19:57 PM
is this offical info or just a hunch ???
Title: Re: Bullets.
Post by: Spaghetti on Apr 30, 2009, 12:08:11 AM
Quote from: Xhan on Apr 29, 2009, 01:59:42 AM


Alien

Bite Face With Extreme Prejudice. Repeat.



Hell yeah. best campaign ever.
Title: Re: Bullets.
Post by: locusta on Apr 30, 2009, 06:06:37 AM
It´s ages ago, that I played the AVP2 campain. But wasn´t it so, that the Alien was able to destroy door panels in order to get them open?

It would be good, to have some experience level system. So, the Xeno has to learn first a few interactions with his surrounding. Or was it allready like that?

I would far more  like to  experience an evolvement of the whole Xeno idea, rather than just run around and kill bite heads all the time.
Title: Re: Bullets.
Post by: Xhan on Apr 30, 2009, 06:22:34 AM
There were selected points of interaction but they were always set up as "accidents", Alien "randomly" scratches some shit that mysteriously always causes causality hijinks. I'd rather have sinister intent of purpose, as you say. The Alien has never been given that kind of credit since the first movie. It's just a dumb bug doing dumb bug things.
Title: Re: Bullets.
Post by: Mustafuk on Apr 30, 2009, 06:34:19 AM
Quoteit's just a dumb bug doing dumb bug things.
I,ve always blamed Cameron for this. He made the perfect sequel, but destroyed the original alien behaviour and concept in the try.

Anyway, are you updating the first post as soon as we get some new info, and so on?
Title: Re: Bullets.
Post by: locusta on Apr 30, 2009, 06:55:48 AM
Quote from: Xhan on Apr 30, 2009, 06:22:34 AM
... I'd rather have sinister intent of purpose...

Spoken from my heart! They are intelligent and selective. The cat and mouse play with Douglas in the ventilation system, finding the way to the Narcissus and hiding there and the Jonsey Alien sceen, gave me allways the true picture, that they are no blind-raging-killing-machines.

Even if they are bioweapons from the "Jockey" species, untill now we have no clue about the Xeno´s own agenda.
Title: Re: Bullets.
Post by: Mustafuk on Apr 30, 2009, 07:01:50 AM
Don,t be that excited buddy, we,re just a few "alien" lovers against countless legions of commercial buggy buggy alien fans.

In this community no one can hear us scream in favour of the gigerbug.

Edited: The narcissus scene you say, imo, perfectly shows the kind of thing the human alien actually is. A master piece of a scene. Too good to be true, right?
Title: Re: Bullets.
Post by: Sykopathic on Apr 30, 2009, 08:43:37 AM
I think you mean Dallas.

Cameron IMO didn't show them as just "mindless bugs" either.
First they used hit and run tactics on the Marines in the Processing Station. Later they cut the power before the attack on Operations.

While obviously not over intelligent, they weren't portrayed as "mindless bugs" in Aliens. For that see AvP:R. Buglike? Yes I can see that easily. Mindless? Not so much. Though I can understand where some get that impression. But this is all just my opinion.
Title: Re: Bullets.
Post by: locusta on Apr 30, 2009, 09:40:06 AM
Quote from: Sykopathic on Apr 30, 2009, 08:43:37 AM
I think you mean Dallas.


...god, I´m stupid. That´s a reason to kick me from the board...

About cutting the powerline and other strategies, you are right. Of course it is easier to handle the personality and abilities of a sole creature instead of having a horde. Anyway, there still would be the "Hive-intelligence", observed by the Queen.
Title: Re: Bullets.
Post by: Mustafuk on Apr 30, 2009, 09:57:01 AM
Quote from: Sykopathic on Apr 30, 2009, 08:43:37 AM
I think you mean Dallas.

Cameron IMO didn't show them as just "mindless bugs" either.
First they used hit and run tactics on the Marines in the Processing Station. Later they cut the power before the attack on Operations.

While obviously not over intelligent, they weren't portrayed as "mindless bugs" in Aliens. For that see AvP:R. Buglike? Yes I can see that easily. Mindless? Not so much. Though I can understand where some get that impression. But this is all just my opinion.
You,re right too, in aliens they weren,t mindless, and I admit the whole film as the sequel to my favourite film is priceless, not all the franchises out there can say such thing imo

The thing I never to see is why they don,t use models of the warrior similar to Locusta,s, or just the original warrior and that,s all..., is it that much?

Aliens forever too, and It all was just about the atmosphere too..., those were good times for the alien movies.

Back on topic, I,d say that list needs to be seriously updated after E3 ; also, I,ll be glad if ACM is shown too, at least some little teaser or something, and then the: " just one year more guys, we have to release avp3 first, is looking cool right? ;D
Title: Re: Bullets.
Post by: Xenomorphine on Apr 30, 2009, 10:22:28 AM
Quote from: Xhan on Apr 30, 2009, 06:22:34 AM
There were selected points of interaction but they were always set up as "accidents", Alien "randomly" scratches some shit that mysteriously always causes causality hijinks. I'd rather have sinister intent of purpose, as you say. The Alien has never been given that kind of credit since the first movie. It's just a dumb bug doing dumb bug things.

'Resurrection' and 'Alien Versus Predator' both depicted them luring prey into traps with the bait of tools.

'Alien 3' had the candle thing going on, but it was always ambiguous as to what the definite cause of it was.

Quote from: Mustafuk on Apr 30, 2009, 07:01:50 AM
In this community no one can hear us scream in favour of the gigerbug.

The majority usually chime in with a preference for the first film, actually.

My own happens to be for the second, although some of that's probably to do with remembering my disappointment at not seeing the cocoon sequence, back when I first saw it. I remembered paying masses of attention to the 'Giger's Alien' book and the descriptions in the novelisation and to see none of it on screen... I was a teenager, but it was a really anticlimactic thing for me.

It's reinserted now, but behaviour-wise, I think the differences are more situational than anything else (had the Marines been unarmed, the creatures might well have spent more time gloating over them and stuff; they simply couldn't afford to and had probably got used to using different tactics against the colonists, for sake of practicality). This has been debated far more in the specialised forum, though. You'd be better to reignite this debate over there.
Title: Re: Bullets.
Post by: Mustafuk on Apr 30, 2009, 11:06:39 AM
Perhaps the intelligence of the aliens depends on the situation; all those under the influence of some sort of hive mnd (aliens) can,t be very smart, probably lack creativity and can,t takek the iniitiative like the first one did;  just follow orders like bots, so I mean, most appealing factor in the first alien is just gone in the warrior.
Title: Re: Bullets.
Post by: Xhan on Apr 30, 2009, 07:05:29 PM
Quote from: Xenomorphine on Apr 30, 2009, 10:22:28 AM
'Resurrection' and 'Alien Versus Predator' both depicted them luring prey into traps with the bait of tools.

'Alien 3' had the candle thing going on, but it was always ambiguous as to what the definite cause of it was.

The majority usually chime in with a preference for the first film, actually.

My own happens to be for the second, although some of that's probably to do with remembering my disappointment at not seeing the cocoon sequence, back when I first saw it. I remembered paying masses of attention to the 'Giger's Alien' book and the descriptions in the novelisation and to see none of it on screen... I was a teenager, but it was a really anticlimactic thing for me.

It's reinserted now, but behaviour-wise, I think the differences are more situational than anything else (had the Marines been unarmed, the creatures might well have spent more time gloating over them and stuff; they simply couldn't afford to and had probably got used to using different tactics against the colonists, for sake of practicality). This has been debated far more in the specialised forum, though. You'd be better to reignite this debate over there.

Spiders do both of those things rather mindlessly as afterthoughts, alligators realize human vision sucks in the dark. Marked intelligence not required.
Title: Re: Bullets.
Post by: AvPvTerminator on May 13, 2009, 08:50:59 PM
Quote from: Xhan on May 13, 2009, 08:37:35 PM
The Predator will have the ability to capture and reproduce sound. Whehter this is dynamic or scripted is unknown.

Mmmmm, this sounds cool.
Title: Re: Bullets.
Post by: Aeus on May 27, 2009, 12:19:38 AM
Gonna sticky this as its going to be a useful go to point for all the information we have so far.
Title: Re: Bullets.
Post by: Chris!(($$))! on May 27, 2009, 07:13:14 PM
Quote from: Xhan on Apr 30, 2009, 06:22:34 AM
There were selected points of interaction but they were always set up as "accidents", Alien "randomly" scratches some shit that mysteriously always causes causality hijinks. I'd rather have sinister intent of purpose, as you say. The Alien has never been given that kind of credit since the first movie. It's just a dumb bug doing dumb bug things.

I agree. Even in ALIENS the Xenomorphs only did a few intelligent things. Shutting down the power, using the ceilings and floor and the Queen immediately realized the threat of fire and weapons. Xenomorphs should be able to gain knowledge after seeing enemies use it. Such as a Xenomorph ready to take down a human. The human starts opening a door. Xenomorph kills human, uses head-bite. Perhaps knowledge is gained and the Xenomorph can now use similar doors and send this information back to the Hive Mind providing with team play for MP.
Title: Re: Bullets.
Post by: n3m0 on May 28, 2009, 06:10:02 PM
Quote from: locusta on Apr 30, 2009, 06:55:48 AM
Quote from: Xhan on Apr 30, 2009, 06:22:34 AM
... I'd rather have sinister intent of purpose...

Spoken from my heart! They are intelligent and selective. The cat and mouse play with Douglas in the ventilation system, finding the way to the Narcissus and hiding there and the Jonsey Alien sceen, gave me allways the true picture, that they are no blind-raging-killing-machines.

Even if they are bioweapons from the "Jockey" species, untill now we have no clue about the Xeno´s own agenda.

Quote from: Mustafuk on Apr 30, 2009, 07:01:50 AM
Don,t be that excited buddy, we,re just a few "alien" lovers against countless legions of commercial buggy buggy alien fans.

In this community no one can hear us scream in favour of the gigerbug.

Edited: The narcissus scene you say, imo, perfectly shows the kind of thing the human alien actually is. A master piece of a scene. Too good to be true, right?

there are more of us then you think ;)
Title: Re: Bullets.
Post by: Chris!(($$))! on May 28, 2009, 06:14:43 PM
Unfortunately its unlikely a Xeno will ever gets it respect back in an AvP related material.
Title: Re: Bullets.
Post by: Chet on May 29, 2009, 09:39:48 AM
Quote from: Xhan on Apr 29, 2009, 01:59:42 AMTakes place on Colony World BG 386, the colony site is named "Freya's Hope".

I think thats a mistake, as far as i know its "Freya's Prospect".
Title: Re: Bullets.
Post by: Chris!(($$))! on May 29, 2009, 03:41:20 PM
Freya's Hope sounds better since it kind of makes a reference to Hadley's Hope.
Title: Re: Bullets.
Post by: Master on May 29, 2009, 03:49:00 PM
Freya's Prospect is better than Freya's hope. We are smart enough to find a reference, they don't have to slam it in our face.
Title: Re: Bullets.
Post by: xxxPREDBUGxxx on May 31, 2009, 09:13:25 PM
Plantigrade????? WTF?!?!
Title: Re: Bullets.
Post by: kvon17 on May 31, 2009, 09:58:58 PM
google it. It's a type of joint in the leg. Plantigrade is how human leg joints are, digitigrade are how dog joints are.
Title: Re: Bullets.
Post by: Chris!(($$))! on Jun 01, 2009, 07:48:43 PM
Quote from: Master on May 29, 2009, 03:49:00 PM
Freya's Prospect is better than Freya's hope. We are smart enough to find a reference, they don't have to slam it in our face.

Thats just for us fans. Not for all the 10-14 year olds and people who do not care about ALIENS and PREDATOR they are trying to bring in.
Title: Re: Bullets.
Post by: Master on Jun 01, 2009, 08:56:36 PM
10-14 years old won't understand a nod in Freya's Hope either.
Title: Re: Bullets.
Post by: kvon17 on Jun 01, 2009, 09:07:06 PM
Freya's Prospect is a significantly better name. Saying Freya's Hope would just be lame. "Hey, this place is gonna be Hadley's hope. This place is gonna be Freya's hope. This place is gonna be Jimmy's Hope. This place is gonna be Sylvester's hope.

It's easy to get the nod from Freya's Prospect and it doesn't get repetitive.
Title: Re: Bullets.
Post by: Space Voyager on Jun 02, 2009, 06:32:32 AM
As long as we are focused on really important issues...  ;D
Title: Re: Bullets.
Post by: Chris!(($$))! on Jun 02, 2009, 06:55:53 PM
I was not trying to make a big deal out of it  ;D I was simply suggesting it so that more people would catch it. "OH FREYA's HOPE AS IN A REFERENCE TO HADLEY's HOPE, VERY CLEVER REBELLION!"
Title: Re: Bullets.
Post by: AvPvTerminator on Jun 03, 2009, 02:42:39 AM
I would prefer prospect over hope, so the game doesn't end up full of stupid, pointless references.
Title: Re: Bullets.
Post by: Mustafuk on Jun 03, 2009, 12:10:51 PM
hey guys, after watching the predalien video, do you now see why the human alien has to be like a human?, if the predalien is like a predator even in Its alien form then, why can,t the human aliens being like humans instead of small rats crawling here and there?, why do they have to screw the aliens like that?

This video is like a flicker of hope to me ;D
Title: Re: Bullets.
Post by: Chris!(($$))! on Jun 03, 2009, 05:44:11 PM
Quote from: AvPvTerminator on Jun 03, 2009, 02:42:39 AM
I would prefer prospect over hope, so the game doesn't end up full of stupid, pointless references.

I guess they were very pointless when it came to how noticeable they were in NON-Aliens and Predator games.
Title: Re: Bullets.
Post by: Lone Warrior on Jun 03, 2009, 07:36:09 PM
Xhan, first post needs updating to include release date.

Q1 of 2010.
Title: Re: Bullets.
Post by: Xhan on Jun 03, 2009, 07:42:11 PM
Still pretty TBD, and that certainly doesn't account for any delays or unforeseen rescheduling issues.
Title: Re: Bullets.
Post by: Chris!(($$))! on Jun 03, 2009, 07:46:51 PM
It was always Q1 2010 wasn't it?
Title: Re: Bullets.
Post by: Xhan on Jun 03, 2009, 07:47:41 PM
That's been the target according to press releases, yeah.
Title: Re: Bullets.
Post by: Chris!(($$))! on Jun 03, 2009, 08:08:41 PM
Well hopefully they can go ahead and fall within the ultimate money maker scheme and release it for Christmas or around there.
Title: Re: Bullets.
Post by: Mustafuk on Jun 04, 2009, 06:55:14 AM
Chris, something tells me you,re playing this game before we know It ;D
Title: Re: Bullets.
Post by: Jigsaw85 on Jun 05, 2009, 10:30:01 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fblogfile.paran.com%2FBLOG_205498%2F200906%2F1243959746_avp_01.jpg&hash=35775f330db0b6be6d009e91247c0fac1a9ffbb6)

So is this a glimpse of the "Grip" feature of the alien campaign?
Title: Re: Bullets.
Post by: Xhan on Jun 05, 2009, 10:32:38 PM
Lol, no. That's an Alien about to be bitchslapped by a Pred penis.

Grapple seems to be linked to pouncing and/or whatever the Aliens have in place of Trophy Kill. Grip is the ability to stick to any surface.
Title: Re: Bullets.
Post by: Yutani on Jun 06, 2009, 09:38:16 PM
Not sure if its another trophy-kill, but there is a post E3 rumor, the pred has a special move to kill wounded aliens...put the foot over the alien head, and kill it whit the blades or something.

Dunno if there is a vid out there.
Title: Re: Bullets.
Post by: Heretic on Jun 06, 2009, 11:10:13 PM
That would be taking it from AVP:R when Wolf crushes the alien head with his foot without the acid factor eating his foot. I really hope they don't put that in there. >:(
Title: Re: Bullets.
Post by: dude63 on Jun 07, 2009, 05:21:02 AM
Well if it is the foot..it will definetly cost life or whatever. There will most likely be variety of kills and whatnot. Like we have seen so far in the walkthrough. I wouldn't mind a Predator grabbing a wounded aliens tail and puting it through its head...could be kool? Don't know if the aliens tial is strong enough to break grip? Especially if wounded?
Title: Re: Bullets.
Post by: kvon17 on Jun 07, 2009, 05:28:58 AM
Quote from: dude63 on Jun 07, 2009, 05:21:02 AM
Well if it is the foot..it will definetly cost life or whatever. There will most likely be variety of kills and whatnot. Like we have seen so far in the walkthrough. I wouldn't mind a Predator grabbing a wounded aliens tail and puting it through its head...could be kool? Don't know if the aliens tial is strong enough to break grip? Especially if wounded?


I would mind. I would mind a whole lot.
Title: Re: Bullets.
Post by: dude63 on Jun 07, 2009, 05:34:59 AM
I was just saying. Its possible isn't it? I mean how else is he gonna kill a wounded Alien creatively. Hes a hunter..a hunter takes pride in his kill. Maybe possibly pred cuts off its head or something..I don't know. Or maybe just a quick stab with the wristblades. Snapping of the jaw? I don't know.
Title: Re: Bullets.
Post by: kvon17 on Jun 07, 2009, 05:41:28 AM
creatively? Efficiently maybe... but not creatively. reaching down to grab the tail is asking for trouble.
Title: Re: Bullets.
Post by: dude63 on Jun 07, 2009, 05:50:00 AM
Thats what I was wondering. Cause I imagine the Alien would struggle and eventually stab the predator...badly..
Title: Re: Bullets.
Post by: Chris!(($$))! on Jun 07, 2009, 06:34:49 AM
You should be most suspicious of the Xenos that are down. No telling what they can do. :p
Title: Re: Bullets.
Post by: Xenomorphine on Jun 08, 2009, 07:54:42 PM
Quote from: dude63 on Jun 07, 2009, 05:50:00 AM
Thats what I was wondering. Cause I imagine the Alien would struggle and eventually stab the predator...badly..

Well, we already have a Predator trophy-killing them by holding one up by the neck with one hand. It struggles for quite a while, but apparently just flails. No use of hands, feet or tail to retaliate. It 'looks' cool, because you see it only through the mask, but if you saw it from third-person perspective, it would basically be the same as that 'Requiem' sewer scene.

Realism and plausability is not this product's strong suit, to say the very least. :)
Title: Re: Bullets.
Post by: LeoTPred on Jun 08, 2009, 07:59:45 PM
i already just want a demo out during the summer :/
Title: Re: Bullets.
Post by: Inferno on Jun 08, 2009, 10:58:41 PM
Quote from: Xenomorphine on Jun 08, 2009, 07:54:42 PM
Quote from: dude63 on Jun 07, 2009, 05:50:00 AM
Thats what I was wondering. Cause I imagine the Alien would struggle and eventually stab the predator...badly..

Well, we already have a Predator trophy-killing them by holding one up by the neck with one hand. It struggles for quite a while, but apparently just flails. No use of hands, feet or tail to retaliate. It 'looks' cool, because you see it only through the mask, but if you saw it from third-person perspective, it would basically be the same as that 'Requiem' sewer scene.

Realism and plausability is not this product's strong suit, to say the very least. :)

aliens arent used to getting man-handled so they flail in disgust. lol im jp
Title: Re: Bullets.
Post by: Mustafuk on Jun 09, 2009, 02:49:08 PM
QuoteRealism and plausability is not this product's strong suit, to say the very least. Smiley
I still think a predator can rip off the spine of a human so easily, or to cut one of these LOL avp aliens in half (never predaliens or praetorians of course).

This has nothing to do with avpr imo, despite of the fact this game is CLEARLY straused...,It,s just that the predator can do It without any kind of problems, so I don,t get what you mean with plausability, realism, or whatever you mean.

Another story would be if you were referring to the old aliens..., then I,d accept your statement, because those were true aliens, but saying that in regards to these aliens and specially to the humans?, can,t agree there then.
Title: Re: Bullets.
Post by: Xenomorphine on Jun 09, 2009, 07:45:04 PM
Quote from: Mustafuk on Jun 09, 2009, 02:49:08 PM
It,s just that the predator can do It without any kind of problems, so I don,t get what you mean with plausability, realism, or whatever you mean.

Aliens being in no way formidable or fast, running away from Predators, Predator HUD not authentic, severe AI problems, pulse rifle rounds not having the effect they should, Predators flinging grenades around, seeing in human vision, etcetera... The list goes on!

It's a game with casual gamers in mind first, hardcore fans second (or even not at all). Xhan had it right when he said that if it was aimed at the latter, then the former would follow, regardless.
Title: Re: Bullets.
Post by: Lionhart on Jun 09, 2009, 09:28:47 PM
Will the Pred have the DISC ? Or the Speargun ?
Title: Re: Bullets.
Post by: Heretic on Jun 09, 2009, 10:33:52 PM
more than likely the disc. It's a more recognizeable weapon next to the speargun 
Title: Re: Bullets.
Post by: Xhan on Jun 09, 2009, 11:16:57 PM
Quote from: Lionhart on Jun 09, 2009, 09:28:47 PM
Will the Pred have the DISC ? Or the Speargun ?

Disc will likely be in game (CD:A preview)
Speargun will likely be DLC.
Title: Re: Bullets.
Post by: Yutani on Jun 10, 2009, 12:47:46 AM
Quote from: Xenomorphine on Jun 09, 2009, 07:45:04 PM
Quote from: Mustafuk on Jun 09, 2009, 02:49:08 PM
It,s just that the predator can do It without any kind of problems, so I don,t get what you mean with plausability, realism, or whatever you mean.

Aliens being in no way formidable or fast, running away from Predators, Predator HUD not authentic, severe AI problems, pulse rifle rounds not having the effect they should, Predators flinging grenades around, seeing in human vision, etcetera... The list goes on!

It's a game with casual gamers in mind first, hardcore fans second (or even not at all). Xhan had it right when he said that if it was aimed at the latter, then the former would follow, regardless.

And entirely pred campaing in thermal or alien vision mode will be crap. No matter how hardcore you can be.

Severe AI problems? how many games have you played lately? Coz if you are waiting for avp3 to be the game with the better AI ever, its time for you to be more realistic. The 90% of the FPS have a very basic AI, and the rest has just a good one. No thing showed in this "pre-alpha" looked like crap in terms of AI, just exactly like others FSP out there (and they have said it will be imporved a bit more).

You have a point with the mine thing, its just a no-sense weapon for a pred, thats for sure.

And for the "casual game" for "casual people". Can you tell me the name of this mythological hardcore videgame based on the alien franchise, you have been playing...coz i wanna try it too.
Title: Re: Bullets.
Post by: Xhan on Jun 10, 2009, 01:30:17 AM
it's called avpg. You might have heard of it.
Title: Re: Bullets.
Post by: Yutani on Jun 10, 2009, 01:46:47 AM
Quote from: Xhan on Jun 10, 2009, 01:30:17 AM
it's called avpg. You might have heard of it.

You cant be serious...
Title: Re: Bullets.
Post by: Xhan on Jun 10, 2009, 02:12:37 AM
Sarcasm not your strong suit, is it.

Rebellion always said that engine and technology limitation prevented them perfectly replicating the completely authentic  filmic experience. Turns out it was just because they like money and will gladly water down/warp ANYTHING in order to generate sales... kinda like FOX. Perfect match.
Title: Re: Bullets.
Post by: dude63 on Jun 10, 2009, 03:31:59 AM
Not entirely true about the greediness for money. They lost it with Shellshock 2 (just picked it up..not bad) and some other games. Also they have put out some quality products like I said Rogue Trooper was highly underrated. And Sniper Elite was awesome..yet barely anyone played. Also AVP. Sure the rest is movie based game of some sort..but..yea FOX does that all the time. Also have you see the new mickey rourke video where he talks of the character and whatnot. I also just started reading Richard Marcinko's book. They are implementing a lot of stuff from it in the game. While it may look like your typical FPS. Lots of previews are saying its fun. However, might be overshadowd by the other stuff coming out this fall. Anyways, don't wanna argue..just throwing in my 2 cents.
Title: Re: Bullets.
Post by: Xhan on Jun 10, 2009, 04:57:35 AM
It's not an argument anyway. Rebellion has never tried to hide their reputation, and indeed they've picked up a lot of work because of it. At the end of the day the fans don't matter and the bottom line is it's a business.
Title: Re: Bullets.
Post by: dude63 on Jun 10, 2009, 05:08:25 AM
Well they do care. They were embarressed about Shellshock 2. Also jsut because they have done some movie titles..psp titles..doesn't distract from their more quality work. The titles I mentioned are one of the reasons I have followed the company. I can't wait for a sequel to Sniper Elite and Rogue Trooper. Judging from the tech demos at their site..that dream may become a reality. Also I think the fans do matter when it comes to their games.

Especially with a source material like aliens and predator. Its obvious they are passionate about the project..and they want to bring the franchise back into the zone about. Time Jones said the biggest challenge has been for to adapt the creativety of the AVP game and expand on it(I believe thats how he worded it). Now that they are developing on higher end systems..they can make it bigger and maybe better. Only time will tell. Until then its all speculation. I can't wait until we see what they have done with the Marine and Aline campaign. Also for the multi. Anyone here buying it for PS3? My PC sucks..it couldn't even play Velvet Assassin. (tryed installing it earlier..still on my steam account though.
Title: Re: Bullets.
Post by: Eidotemit on Jun 10, 2009, 05:22:14 AM
They were embarrassed about Shellshock 2 because its bad for their reputation and hurts sales.
Title: Re: Bullets.
Post by: Xhan on Jun 10, 2009, 05:49:12 AM
Seeing as they were contractually obligated to pick it up there's not much to be said really.
Title: Re: Bullets.
Post by: dude63 on Jun 10, 2009, 06:01:49 AM
Quote from: Xhan on Jun 10, 2009, 05:49:12 AM
Seeing as they were contractually obligated to pick it up there's not much to be said really.

Well the project was given to them when Rebellion acquired Core Design. Core already had half of the game done. Also I really doubt Shellshock 2 was worked on by a big fraction of the team. Rebellion owns 3 studios..at most Shellshock 2 was developed in 1 of them with a handful of people. Either way..they are embarressed by it. Im liking the game so far. I just played this one level inside a wrecked mansion in the midldle of the jungle. The lighting effects were nice. Once the infected came into the picture..it was nerveracking.

http://www.oxm.co.uk/article.php?id=9868
Title: Re: Bullets.
Post by: Yutani on Jun 10, 2009, 12:03:29 PM
Quote from: Xhan on Jun 10, 2009, 02:12:37 AM
Sarcasm not your strong suit, is it.

Rebellion always said that engine and technology limitation prevented them perfectly replicating the completely authentic  filmic experience. Turns out it was just because they like money and will gladly water down/warp ANYTHING in order to generate sales... kinda like FOX. Perfect match.

Perhaps sarcasm its not my strongest point, but definely you have no clue about the meaning of objectivity. Your hate about Rebellion its hilarious, and your arguments ridiculous.

"The wicked and covetous Rebellion trying to rape the alien franchise...but dont worry, Xhan , the true harcore fan, its out there"

Title: Re: Bullets.
Post by: Xhan on Jun 10, 2009, 06:59:25 PM
The only hater here is you, as you're the only guy sticking to the same opinions AFTER contradicting proof is posted. My opinions are fixed after getting as much of the picture as possible and and if a differing opinion is dissected they aren't so polarized they extend to the person holding them, unlike you.

I don't hate Rebellion in any sense. AvPG was a fine game (and not without flaws), and Sniper Elite was a great game. The rest of their fare has been hit or miss and in many cases, outright awful. I sincerely doubt Rebellion sits around planning how to make bad games, but the fact it they have made bad AND good, and nothing is certain until this product is in the hands of players.
Title: Re: Bullets.
Post by: dude63 on Jun 10, 2009, 08:35:00 PM
Exactly. Rebellion has made some quality stuff. They also have made some mediocore stuff. This comes with any development studio however that has been along for a long time. There will always be people that enjoy a game and others will not so much enjoy it. I for one am enjoying Shellshock 2...others hated it. Their coming products aren't done. They have the new Star wars PSP game coming out in fall. They made Rogue Squadron which was pretty much liked by the star wars community. Rogue Warrior is coming out in October. Its looking good. I started reading the book..its nice to see they are keeping true to the 80's setting and with Richard Marcinko as a character. Then AVP(3). This is all we know of. Of course their has to be more in development.

Kingsley has shown interest in developing another Rogue Trooper and Sniper Elite game..and others based on their owned IPS. They also own 3 studios with 280 employees so something else is going on. We won't know until anything is announced. But I sure as heck can't wait for another Rogue Trooper or Sniper Elite. Kingsley has also stated they like to have 5 projects in development at one time. So...we know of 3..whats the other 2..who knows. If you go to their site they have tech demos up. One looks to be with Sniper Elites universe..the others im not to sure. They own 2000 AD magazine book thing..so theres definetly more IPS to expand upon if they see fit.

Either way they will always have products in development. AVP isn't finished so we can't judge..like I said until its out its pure speculation. Oh BTW Im almost finished watching Aliens. Great movie. I can definetly see the stuff they included from this movie in the AVP walkthrough. Which is nice.
Title: Re: Bullets.
Post by: Yutani on Jun 10, 2009, 09:11:25 PM
Quote from: Xhan on Jun 10, 2009, 06:59:25 PM
The only hater here is you, as you're the only guy sticking to the same opinions AFTER contradicting proof is posted. My opinions are fixed after getting as much of the picture as possible and and if a differing opinion is dissected they aren't so polarized they extend to the person holding them, unlike you.

I don't hate Rebellion in any sense. AvPG was a fine game (and not without flaws), and Sniper Elite was a great game. The rest of their fare has been hit or miss and in many cases, outright awful. I sincerely doubt Rebellion sits around planning how to make bad games, but the fact it they have made bad AND good, and nothing is certain until this product is in the hands of players.

Nice to know, coz thats your only possitive post this week.

Im not in love with AVP3, i really dislike some things, like preds using mines, the counter animations, the lack of different marine types, the the plasma caster making marines explote...but the game have strong points, and rebellion know how to make a good avp game.

Title: Re: Bullets.
Post by: kvon17 on Jun 10, 2009, 09:14:48 PM
There are smartgunners and pulse riflers and shotgunners. Isn't that different marine types?
Title: Re: Bullets.
Post by: dude63 on Jun 10, 2009, 09:19:02 PM
Maybe he means different people. Like biscep man, attractive woman, typical black man, scared white dude, wimpy winy b@#$%, dude with s stick up his a$$,  ETC. I was kidding by the way. I would count different people with different weapon a variety. Plus they have different skin tones, hair(if any) and different gender. So..I don't know what they want?
Title: Re: Bullets.
Post by: Xhan on Jun 10, 2009, 09:21:36 PM
Technically no, that's two.

IF and IF Rebellion is following Brimmicombe-Wood's suggested make up, the Shotgun Troopers and PR Troopers are both Rifleman. The Smartgunner is Squad Suppport. Now as far as the Alien and Pred are concerned yes, that's three different opponents because the weapons do three different things.
Title: Re: Bullets.
Post by: Xenomorphine on Jun 10, 2009, 11:58:31 PM
Well, in the most recent video I've seen, the guide refers to what we have seen of the demonstration as being "pre-alpha" and that the Aliens shall supposedly have massive upgrades to the AI. These are good things, if so. It means that neither visuals or behaviour are yet at a definite stage (aso, that certain props were just place-holders).

However, they also claimed it was being run in God-mode, yet needed to restore health after a combat encounter... That makes me uncertain if they were properly informed.
Title: Re: Bullets.
Post by: Aeus on Jun 11, 2009, 12:06:46 AM
Don't forget that the guy also said he died 4 times already at that Alien encounter. Not much of a God Mode if you ask me... :D
Title: Re: Bullets.
Post by: Eidotemit on Jun 11, 2009, 02:45:56 AM
Quote from: Xenomorphine on Jun 10, 2009, 11:58:31 PM
Well, in the most recent video I've seen, the guide refers to what we have seen of the demonstration as being "pre-alpha" and that the Aliens shall supposedly have massive upgrades to the AI. These are good things, if so. It means that neither visuals or behaviour are yet at a definite stage (aso, that certain props were just place-holders).

However, they also claimed it was being run in God-mode, yet needed to restore health after a combat encounter... That makes me uncertain if they were properly informed.

I think they did those healing animations just to show it, not because it was needed.
Title: Re: Bullets.
Post by: Xhan on Jun 11, 2009, 03:04:06 AM
Visuals are probably pretty close to done if they intend to make launch next year.
Title: Re: Bullets.
Post by: kvon17 on Jun 11, 2009, 12:47:15 PM
Quote from: Eidotemit on Jun 11, 2009, 02:45:56 AM
Quote from: Xenomorphine on Jun 10, 2009, 11:58:31 PM
Well, in the most recent video I've seen, the guide refers to what we have seen of the demonstration as being "pre-alpha" and that the Aliens shall supposedly have massive upgrades to the AI. These are good things, if so. It means that neither visuals or behaviour are yet at a definite stage (aso, that certain props were just place-holders).

However, they also claimed it was being run in God-mode, yet needed to restore health after a combat encounter... That makes me uncertain if they were properly informed.

I think they did those healing animations just to show it, not because it was needed.


In one of the vids the guy mentions that he had died doing an alien trophy kill 4 times that day.
Title: Re: Bullets.
Post by: Xhan on Jun 11, 2009, 08:12:33 PM
Human = CombiStick.

Alien = Dart gun.
Title: Re: Bullets.
Post by: dude63 on Jun 11, 2009, 11:07:28 PM
Well if its not done by the expected date...you can always delay. I mean thats what gaes have been doing for years. I mean Duke Nukem forever @#$%ed me over.
Title: Re: Bullets.
Post by: Ijapa on Jun 12, 2009, 06:28:48 AM
 There are absolutely people playing on God-Mode and on regular settings. The first gameplay video to come out clearly demonstrated the Predator quickly losing all of its health segments except one, which remained stubbornly with him despite multiple acid drenchings and claw lashings.
Title: Re: Bullets.
Post by: kvon17 on Jun 12, 2009, 06:43:49 AM
Is it possible there demos that DID have God mode and Demos that DIDN'T have god mode?

O_O

After all, one dev said he had god mode on, and another said he died multiple times.
Title: Re: Bullets.
Post by: Mr. Stizout on Jun 12, 2009, 12:17:23 PM
Quote from: kvon17 on Jun 12, 2009, 06:43:49 AM
Is it possible there demos that DID have God mode and Demos that DIDN'T have god mode?

O_O

After all, one dev said he had god mode on, and another said he died multiple times.
Or caplable of turning it on and off.
Title: Re: Bullets.
Post by: Private Hudson on Jun 14, 2009, 09:49:58 PM
Sounds good, although one of the marines is a Squad Automatic Weapon? A SAW? How can a person be a SAW?
Title: Re: Bullets.
Post by: Xhan on Jun 15, 2009, 12:37:05 AM
More concise then fielding 500 questions as to what squad support is.
Title: Re: Bullets.
Post by: Yutani on Jun 17, 2009, 06:40:51 PM
http://www.videogamesblogger.com/2009/06/15/aliens-vs-predator-3-walkthrough-video-from-the-developers-release-date-is-january-19-2010.htm
Title: Re: Bullets.
Post by: Xhan on Jun 17, 2009, 06:57:25 PM
QuoteRetailers have already announced Aliens vs Predator 3's
Title: Re: Bullets.
Post by: kvon17 on Jun 17, 2009, 10:14:47 PM
People don't seem to understand that retailers quite often have false "placeholder" release dates up. Jan 19 isn't real, yall.
Title: Re: Bullets.
Post by: avpmad! on Jun 23, 2009, 10:21:15 AM
cheers looks like some cool abilities for all 3 species
Title: Re: Bullets.
Post by: XenoVC on Jun 23, 2009, 05:53:59 PM
-The new AvP is set 30 years after the events of Alien 3

According to this: http://www.worthplaying.com/article.php?sid=63620
Title: Re: Bullets.
Post by: randy4321 on Jun 23, 2009, 07:39:41 PM
Quote from: XenoVC on Jun 23, 2009, 05:53:59 PM
-The new AvP is set 30 years after the events of Alien 3

According to this: http://www.worthplaying.com/article.php?sid=63620
I think we know that lol.
Title: Re: Bullets.
Post by: XenoVC on Jun 23, 2009, 08:09:28 PM
Quote from: randy4321 on Jun 23, 2009, 07:39:41 PM
Quote from: XenoVC on Jun 23, 2009, 05:53:59 PM
-The new AvP is set 30 years after the events of Alien 3

According to this: http://www.worthplaying.com/article.php?sid=63620
I think we know that lol.

Eh?

Will have to pay more attention to the articles now.
Title: Re: Bullets.
Post by: randy4321 on Jun 23, 2009, 08:43:51 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg6.uploadhouse.com%2Ffileuploads%2F4187%2F4187876f7226f28e626f5c6a5b42268ff8b0a60.jpg&hash=35f54efbb5643410133cdd4ec9150c384010aa2c)

Here's a cool ability that wont get tiresome ^_^
Title: Re: Bullets.
Post by: Corporal Lewis Hicks on Jun 28, 2009, 08:58:09 PM
Quote from: randy4321 on Jun 23, 2009, 08:43:51 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg6.uploadhouse.com%2Ffileuploads%2F4187%2F4187876f7226f28e626f5c6a5b42268ff8b0a60.jpg&hash=35f54efbb5643410133cdd4ec9150c384010aa2c)

Here's a cool ability that wont get tiresome ^_^

looks wicked!
Title: Re: Bullets.
Post by: randy4321 on Jun 29, 2009, 12:07:00 AM
Quote from: Corporal Lewis Hicks on Jun 28, 2009, 08:58:09 PM
Quote from: randy4321 on Jun 23, 2009, 08:43:51 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg6.uploadhouse.com%2Ffileuploads%2F4187%2F4187876f7226f28e626f5c6a5b42268ff8b0a60.jpg&hash=35f54efbb5643410133cdd4ec9150c384010aa2c)

Here's a cool ability that wont get tiresome ^_^

looks wicked!
yeah lol and the marine on the right is about to get Head bitten lol, is that a flashlight or flare in his hand?
Title: Re: Bullets.
Post by: kvon17 on Jun 29, 2009, 12:18:04 AM
flare
Title: Re: Bullets.
Post by: Corporal Lewis Hicks on Jun 29, 2009, 11:30:50 AM
Quote from: randy4321 on Jun 29, 2009, 12:07:00 AM
Quote from: Corporal Lewis Hicks on Jun 28, 2009, 08:58:09 PM
Quote from: randy4321 on Jun 23, 2009, 08:43:51 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg6.uploadhouse.com%2Ffileuploads%2F4187%2F4187876f7226f28e626f5c6a5b42268ff8b0a60.jpg&hash=35f54efbb5643410133cdd4ec9150c384010aa2c)

Here's a cool ability that wont get tiresome ^_^

looks wicked!
yeah lol and the marine on the right is about to get Head bitten lol, is that a flashlight or flare in his hand?

i think its a flare coz the marines have there flashlights on there shoulders and on there guns
Title: Re: Bullets.
Post by: rikiiy on Jun 30, 2009, 04:07:19 AM
Do you think that the marines motion tracker will be 180 or 360 degrees?
Title: Re: Bullets.
Post by: Xhan on Jun 30, 2009, 06:11:52 PM
If they are still relying on back attacking as a mechanism bonus, then 180 is likely.
Title: Re: Bullets.
Post by: randy4321 on Jun 30, 2009, 06:39:02 PM
Quote from: rikiiy on Jun 30, 2009, 04:07:19 AM
Do you think that the marines motion tracker will be 180 or 360 degrees?
yeah probly 180 like before
Title: Re: Bullets.
Post by: YautjaZer0 on Jul 24, 2009, 12:53:28 PM
all i want is a combiestick :)
Title: Re: Bullets.
Post by: Jigsaw85 on Jul 26, 2009, 12:34:26 AM
why can't the alien counter? a marine can block an attack from a predator but an alien can't?
Title: Re: Bullets.
Post by: Xhan on Jul 26, 2009, 02:06:14 AM
Unknown as of yet.
Title: Re: Bullets.
Post by: PREDATOR1125 on Jul 26, 2009, 02:14:45 AM
nice post!
Title: Re: Bullets.
Post by: Space Voyager on Jul 27, 2009, 07:52:50 AM
Quote from: Jigsaw85 on Jul 26, 2009, 12:34:26 AM
why can't the alien counter? a marine can block an attack from a predator but an alien can't?
I think I saw a Pred's trophy kill "misfire" once when he tried to rip the inner jaw out. He didn't but gos sprayed by the acid. Could that be an example of a blocked attack?
Title: Re: Bullets.
Post by: Corporal Lewis Hicks on Jul 27, 2009, 11:09:47 AM
dont forget it was just an early demo. they will have a counter attack just hasnt been added to the game as of yet .
Title: Re: Bullets.
Post by: kvon17 on Jul 28, 2009, 04:02:57 AM
Quote from: Space Voyager on Jul 27, 2009, 07:52:50 AM
Quote from: Jigsaw85 on Jul 26, 2009, 12:34:26 AM
why can't the alien counter? a marine can block an attack from a predator but an alien can't?
I think I saw a Pred's trophy kill "misfire" once when he tried to rip the inner jaw out. He didn't but gos sprayed by the acid. Could that be an example of a blocked attack?

Who says the alien can't counter?
Title: Re: Bullets.
Post by: Purebreedalien on Aug 04, 2009, 02:38:55 PM
Nice job collecting all the info, Xhan. :)
Title: Re: Bullets.
Post by: [Alpha]Frost on Aug 04, 2009, 11:18:46 PM
Quote from: Purebreedalien on Aug 04, 2009, 02:38:55 PM
Nice job collecting all the info, Xhan. :)

He's like Spock, efficient and logical :P
Title: Re: Bullets.
Post by: MichaelJacksonFan on Aug 09, 2009, 06:45:00 PM
Wasn't the P.I.G confirmed?
Title: Re: Bullets.
Post by: Xhan on Aug 09, 2009, 10:34:15 PM
Second hand quote in a blurb is not confirmation.

Until I hear the words "phased projection plasma rifle" from a dev or see one, it's not going on the list.
Title: Re: Bullets.
Post by: joshallan on Aug 22, 2009, 08:23:28 PM
did anyone else notice in one of the youtubevids of the developer walkthrough of the pred mission that the predator appeared to vault the fence at a certain point in the vid or was it my imagination?
Title: Re: Bullets.
Post by: Chris!(($$))! on Aug 22, 2009, 09:04:19 PM
Quote from: Xhan on Aug 09, 2009, 10:34:15 PM
Second hand quote in a blurb is not confirmation.

Until I hear the words "phased projection plasma rifle" from a dev or see one, it's not going on the list.

LMAO??  Is that even a weapon in the series? I know some people think the Pulse Rifle is a Phased Plasma Pulse Rifle but Phased Projection Plasma Rifle? What is this Terminator?
Title: Re: Bullets.
Post by: Yutani on Aug 22, 2009, 11:01:26 PM
Quote from: Chris!(($$))! on Aug 22, 2009, 09:04:19 PM
Quote from: Xhan on Aug 09, 2009, 10:34:15 PM
Second hand quote in a blurb is not confirmation.

Until I hear the words "phased projection plasma rifle" from a dev or see one, it's not going on the list.

LMAO??  Is that even a weapon in the series? I know some people think the Pulse Rifle is a Phased Plasma Pulse Rifle but Phased Projection Plasma Rifle? What is this Terminator?

I'm ready, man, check it out. I am the ultimate badass! State of the badass art! You do NOT wanna f**k with me. Check it out! Hey Ripley, don't worry. Me and my squad of ultimate badasses will protect you! Check it out! Independently targeting particle beam phalanx. Vwap! Fry half a city with this puppy. We got tactical smart missiles, phase-plasma pulse rifles, RPGs, we got sonic electronic ball breakers! We got nukes, we got knives, sharp sticks...
Title: Re: Bullets.
Post by: Chris!(($$))! on Aug 23, 2009, 04:19:51 AM
Yah but who says anything about Phased Projection Plasma Rifle? By the ways thats one of the best lines :)
Title: Re: Bullets.
Post by: joshallan on Aug 23, 2009, 12:04:46 PM
Quote from: YautjaZer0 on Jul 24, 2009, 12:53:28 PM
all i want is a combiestick :)
join the club weve got shirts and btw i think that the combistick has been confirmed or at least it has for multiplayer and there are a few rumours circulating forums that it'll be throwable yay

EDIT: yeah i have a question what on earth is aerial pin??
Title: Re: Bullets.
Post by: Xhan on Aug 23, 2009, 02:23:58 PM
Focus Jump on a person.
Title: Re: Bullets.
Post by: joshallan on Aug 23, 2009, 02:34:36 PM
Quote from: Xhan on Aug 23, 2009, 02:23:58 PM
Focus Jump on a person.
k thanks it sounds like it might be other used but other than that it sounds good
Title: Re: Bullets.
Post by: Xhan on Aug 23, 2009, 02:43:52 PM
Either way, there's a mechanic, as you can see people highlight before the Pred leaps at them.
Title: Re: Bullets.
Post by: Chris!(($$))! on Aug 23, 2009, 10:32:35 PM
They should have something similar for when a Xeno decides to ambush someone.
Title: Re: Bullets.
Post by: Xhan on Aug 23, 2009, 10:33:47 PM
Given the hard casual push, and Aliens generally being considered the "weird" class, they likely might.
Title: Re: Bullets.
Post by: randy4321 on Aug 24, 2009, 03:10:02 AM
Quote from: joshallan on Aug 23, 2009, 12:04:46 PM
Quote from: YautjaZer0 on Jul 24, 2009, 12:53:28 PM
all i want is a combiestick :)
join the club weve got shirts and btw i think that the combistick has been confirmed or at least it has for multiplayer and there are a few rumours circulating forums that it'll be throwable yay
It actually its a glaive lol or combistick I guess.
Title: Re: Bullets.
Post by: Chris!(($$))! on Aug 24, 2009, 06:17:00 AM
Why do so many people call it combistick. Am I missing something is the combistick not the spear?
Title: Re: Bullets.
Post by: Friendly Wise on Aug 24, 2009, 07:12:44 AM
Quote from: Chris!(($$))! on Aug 24, 2009, 06:17:00 AM
Why do so many people call it combistick. Am I missing something is the combistick not the spear?

I think the only reason why people refer to it as the combi stick is because of the weapons ability to retract within itself.
Title: Re: Bullets.
Post by: joshallan on Aug 24, 2009, 10:25:20 AM
Quote from: randy4321 on Aug 24, 2009, 03:10:02 AM
Quote from: joshallan on Aug 23, 2009, 12:04:46 PM
Quote from: YautjaZer0 on Jul 24, 2009, 12:53:28 PM
all i want is a combiestick :)
join the club weve got shirts and btw i think that the combistick has been confirmed or at least it has for multiplayer and there are a few rumours circulating forums that it'll be throwable yay
It actually its a glaive lol or combistick I guess.
i thought the glaive was the thing that you got on pred concrete jungle it was basically two long handled swords stuck together that'd be fun on the new avp game
Title: Re: Bullets.
Post by: Xhan on Aug 24, 2009, 04:17:31 PM
Quote from: Chris!(($$))! on Aug 24, 2009, 06:17:00 AM
Why do so many people call it combistick. Am I missing something is the combistick not the spear?

Because that's what it's called.
Title: Re: Bullets.
Post by: randy4321 on Aug 24, 2009, 05:16:02 PM
Quote from: joshallan on Aug 24, 2009, 10:25:20 AM
Quote from: randy4321 on Aug 24, 2009, 03:10:02 AM
Quote from: joshallan on Aug 23, 2009, 12:04:46 PM
Quote from: YautjaZer0 on Jul 24, 2009, 12:53:28 PM
all i want is a combiestick :)
join the club weve got shirts and btw i think that the combistick has been confirmed or at least it has for multiplayer and there are a few rumours circulating forums that it'll be throwable yay
It actually its a glaive lol or combistick I guess.
i thought the glaive was the thing that you got on pred concrete jungle it was basically two long handled swords stuck together that'd be fun on the new avp game
Yeah there pretty cool.
Title: Re: Bullets.
Post by: Chris!(($$))! on Aug 24, 2009, 07:59:49 PM
Quote from: Xhan on Aug 24, 2009, 04:17:31 PM
Quote from: Chris!(($$))! on Aug 24, 2009, 06:17:00 AM
Why do so many people call it combistick. Am I missing something is the combistick not the spear?

Because that's what it's called.

I have always thought it was the Spear though.... Oh well. Not like it matters.
Title: Re: Bullets.
Post by: MichaelJacksonFan on Aug 28, 2009, 11:05:31 PM
People refer to the spear as combistick, because that was it's name in AvP2. Even though the weapon was slightly different and was used more as a club/axe than a spear.
Title: Re: Bullets.
Post by: Xhan on Aug 29, 2009, 12:07:52 AM
Actually it's the official name from P2, from the "tools and weapons of the Hunter" promo poster.
Title: Re: Bullets.
Post by: MichaelJacksonFan on Aug 29, 2009, 12:31:47 AM
Quote from: Xhan on Aug 29, 2009, 12:07:52 AM
Actually it's the official name from P2, from the "tools and weapons of the Honter" promo poster.

Ah. The one that also had "gauntlet knife" and "laser cannon"? Wasn't that poster the source of the idea that the speartips the Predator fired in P2 were launched from the spear?
Title: Re: Bullets.
Post by: Xhan on Aug 29, 2009, 12:38:43 AM
No.

This one's after the movie.

That's the prerelease big one.

It's called "telescoping spear" there, and on the DVD doc.
Title: Re: Bullets.
Post by: Xenomorphine on Aug 29, 2009, 04:04:52 PM
I've always kind of hated the 'combistick' term... Sounds like something you'd expect to read in 'Dilbert'. I just call it a spear or staff, like it really is.
Title: Re: Bullets.
Post by: randy4321 on Aug 30, 2009, 05:17:16 AM
Quote from: Xenomorphine on Aug 29, 2009, 04:04:52 PM
I've always kind of hated the 'combistick' term... Sounds like something you'd expect to read in 'Dilbert'. I just call it a spear or staff, like it really is.
Yeah it sounds stupid...more like a primitive term or a barbaric tool. I prefer spear and glaive.
Title: Re: Bullets.
Post by: Chris!(($$))! on Sep 01, 2009, 02:07:24 AM
Yep. That why I call it Spear.
Title: nice
Post by: Deathly_rYaN on Sep 12, 2009, 01:39:17 PM
kool info i hope there's going to be Team Death match!
Title: Re: nice
Post by: Zephon on Sep 12, 2009, 03:45:13 PM
Quote from: predator25 on Sep 12, 2009, 01:39:17 PM
kool info i hope there's going to be Team Death match!

Why on earth wouldn't there be?
Title: Re: Bullets.
Post by: Chris!(($$))! on Sep 12, 2009, 08:28:31 PM
Well AvP in nature is not too big on making us happy.
Title: Re: Bullets.
Post by: kvon17 on Sep 13, 2009, 07:25:05 PM
AvP IS team deathmatch.  ::)
Title: Re: Bullets.
Post by: Chris!(($$))! on Sep 13, 2009, 08:56:47 PM
I never liked TDM for AvP2 for some reason. Always Survivor, Evac or a mode like that.
Title: Re: Bullets.
Post by: MadassAlex on Sep 13, 2009, 08:59:10 PM
Well, those modes were much more in-character.
Title: Re: Bullets.
Post by: Chris!(($$))! on Sep 13, 2009, 11:02:25 PM
Exactly.
Title: Re: Bullets.
Post by: Vemados on Sep 27, 2009, 09:43:57 PM
f**k the combistick, I want the MAUL!

It was badass.
Title: Re: Bullets.
Post by: Chris!(($$))! on Sep 27, 2009, 10:45:26 PM
Quote from: Vemados on Sep 27, 2009, 09:43:57 PM
f**k the combistick, I want the MAUL!

It was badass.
The maul??
Title: Re: Bullets.
Post by: G8RSG1 on Sep 27, 2009, 10:51:50 PM
Quote from: Chris!(($$))! on Sep 27, 2009, 10:45:26 PM
Quote from: Vemados on Sep 27, 2009, 09:43:57 PM
f**k the combistick, I want the MAUL!

It was badass.
The maul??

It was a weapon in concrete jungle.
Title: Re: Bullets.
Post by: Chris!(($$))! on Sep 27, 2009, 10:56:54 PM
Any screens or videos?
Title: Re: Bullets.
Post by: -Grenadier- on Sep 29, 2009, 05:12:49 PM
Ohh,i guess there will be plenty of me in game (grenadier marine type;)
Title: Re: Bullets.
Post by: Brother on Sep 29, 2009, 05:30:24 PM
Nadespammer :P
Title: Re: Bullets.
Post by: Xhan on Sep 29, 2009, 05:40:13 PM
UNCLE MCGRAMMA AWAITS THEE.
Title: Re: Bullets.
Post by: Chris!(($$))! on Sep 29, 2009, 11:41:39 PM
Quote from: Brother on Sep 29, 2009, 05:30:24 PM
Nadespammer :P

Hopefully he was joking. :P
Title: Re: Bullets.
Post by: RagingDragon on Oct 02, 2009, 03:21:38 AM
Dude, survivor was where it's at.  People STILL play it, as old and busted as it is :D.

The multiplayer potential with AvP is staggering, and AvP2 is the only game that came close to exploiting it.

I want survivor mode with closeable doors that you can weld, sentry guns that you can deploy, and waves of player as well as bot aliens that can ram through doors and tear through floors and ceilings.  Yes that sounds good... and Survivor with Predator thrown in would also be SWEET.

How about hive extermination missions?  Where a group of marines starts in an APC and has to go fight through a hive and kill a queen?  Maybe a reverse survivor where the Aliens are on the defensive.
Or a mode where aliens and marines are racing to grab civilians before the aliens can impregnate them, making more aliens. 

And a hunt mode, where 1 pred hunts down a group of humans like Arnie and his goons.  Just like the movies,  :o, with points for how many trophies he gets and how "honorable" the kills are.  They could have jungle, city, and space levels, with lots of hiding places for the Predator. 

That's where the real fun is, not to mention years of replay value.
They should just pay me to think up great ideas  ;).

Title: Re: Bullets.
Post by: Brother on Oct 02, 2009, 07:47:27 AM
Survivor but against AI aliens, where you can be reached from more than one door/exit/ceiling, you run out of ammo eventually - a must, you have to go get it, push forward, move back and stuff.
Or surviving in the open until the dropship arrives.

Also, stagger = lame
Title: Re: Bullets.
Post by: Chris!(($$))! on Oct 04, 2009, 03:06:53 AM
Quote from: Brother on Oct 02, 2009, 07:47:27 AM
Survivor but against AI aliens, where you can be reached from more than one door/exit/ceiling, you run out of ammo eventually - a must, you have to go get it, push forward, move back and stuff.
Or surviving in the open until the dropship arrives.

Also, stagger = lame

Stagging does not happen much on multiplatform games... Does it?
Title: Re: Bullets.
Post by: Xhan on Oct 04, 2009, 04:41:35 AM
Staggering is an animation keyframe glitch that triples PR damage, and allows you to fire the railgun again during recoil phase to the exact same spot you previously fired.
Title: Re: Bullets.
Post by: Chris!(($$))! on Oct 04, 2009, 05:12:18 AM
Quote from: Xhan on Oct 04, 2009, 04:41:35 AM
Staggering is an animation keyframe glitch that triples PR damage, and allows you to fire the railgun again during recoil phase to the exact same spot you previously fired.

I know what staggering is. :P Buts AvP2 is not the only game you can do it on.
Title: Re: Bullets.
Post by: Brother on Oct 04, 2009, 04:46:43 PM
Quote from: Chris!(($$))! on Oct 04, 2009, 05:12:18 AM
Quote from: Xhan on Oct 04, 2009, 04:41:35 AM
Staggering is an animation keyframe glitch that triples PR damage, and allows you to fire the railgun again during recoil phase to the exact same spot you previously fired.

I know what staggering is. :P Buts AvP2 is not the only game you can do it on.
But in AvP2 makes players to think they are "e1it3"
Title: Re: Bullets.
Post by: skull-splitter on Oct 04, 2009, 06:12:04 PM
Exploits should be brought down to a minimum.
Title: Re: Bullets.
Post by: Chris!(($$))! on Oct 04, 2009, 07:58:00 PM
Quote from: skull-splitter on Oct 04, 2009, 06:12:04 PM
Exploits should be brought down to a minimum.

Oh yeah. Hopefully this game will not have AS many as most AvP games have.
Title: Re: Bullets.
Post by: MadassAlex on Oct 05, 2009, 02:19:31 AM
Avoiding the exploits of AvP and AvP2 shouldn't be an issue.

It's all in using well-designed mechanics to represent the cause and effect you're aiming for. AvP2, for all its qualities, had some very poorly designed mechanics that it only made up for through concept and content.
Title: Re: Bullets.
Post by: Evil_Crawling_eye on Oct 14, 2009, 03:24:37 PM
Xhan

QuoteCQC

Close quarters combat?

QuoteThe Predator will have the ability to capture and reproduce sound, sounds used are automatically assigned by context.

Is this more a single player scripted thing? Or does this ability stretch to multiplayer to confuse Marines, maybe even Aliens.

QuoteFocus is a contextual skill that allows heightened attacks, increased stealth, and on-the-fly target assessment.

Not sure i understand, what does that mean exactly?

Sorry if these things have been answered but ive come late to catch this thread, and too many people are posting semi-irrelevant comments.

Title: Re: Bullets.
Post by: kvon17 on Oct 14, 2009, 03:47:07 PM
Quote from: Evil_Crawling_eye on Oct 14, 2009, 03:24:37 PM
Xhan

QuoteCQC

Close quarters combat?

QuoteThe Predator will have the ability to capture and reproduce sound, sounds used are automatically assigned by context.

Is this more a single player scripted thing? Or does this ability stretch to multiplayer to confuse Marines, maybe even Aliens.

QuoteFocus is a contextual skill that allows heightened attacks, increased stealth, and on-the-fly target assessment.

Not sure i understand, what does that mean exactly?

Sorry if these things have been answered but ive come late to catch this thread, and too many people are posting semi-irrelevant comments.



There is a "focus" vision mode for the preds. It highlights things in the environment and allows for better/more accurate jumping among other things. (watch one of the pred demo vids in the video thread to see it in action)

In SP, Capturing the sound I believe is scripted, however, you can use that captured sound blurb at will. It would likely be nothing more than a taunt in MP.
Title: Re: Bullets.
Post by: Chris!(($$))! on Oct 15, 2009, 11:09:31 PM
Like Kvon said expect it to be something very simple in Multiplayer. And there is no way that sounds will have an effect on Xenos UNLESS Rebellion decides to go a bit more Pro Predator.
Title: Re: Bullets.
Post by: Evil_Crawling_eye on Oct 15, 2009, 11:25:33 PM

Cool, thanks Kvon

Quote from: Chris!(($$))! on Oct 15, 2009, 11:09:31 PM
Like Kvon said expect it to be something very simple in Multiplayer. And there is no way that sounds will have an effect on Xenos UNLESS Rebellion decides to go a bit more Pro Predator.

Tell you the truth, i did expect it to be simple in multiplayer, and the sounds affecting xenos was more multiplayer orientated too, but not the coolest idea at the same time.

To be honest as i said, i expect everything to be simple in this next game, it seems its just going to be a graphics update of the previouse 2 AvP's with little or no new inovations that arent a gimmick or that the universe constantly and abundantly offers.

Colonial Marines has come the closest to any of that IMO.
Title: Re: Bullets.
Post by: Chris!(($$))! on Oct 15, 2009, 11:28:39 PM
So you are looking forward to A:CM more? Same here. Good to know. ;D  But this time around I think AvP3 will be a bit better all around just because of the new technology even it means mostly better graphics and physics.
Title: Re: Bullets.
Post by: Evil_Crawling_eye on Oct 16, 2009, 12:15:22 AM
Hey if thats your thing, i hope you enjoy.
Title: Re: Bullets.
Post by: Xhan on Oct 18, 2009, 07:47:29 PM
Quote from: Evil_Crawling_eye on Oct 14, 2009, 03:24:37 PM
Xhan

QuoteCQC

Close quarters combat?

QuoteThe Predator will have the ability to capture and reproduce sound, sounds used are automatically assigned by context.

Is this more a single player scripted thing? Or does this ability stretch to multiplayer to confuse Marines, maybe even Aliens.

QuoteFocus is a contextual skill that allows heightened attacks, increased stealth, and on-the-fly target assessment.

Not sure i understand, what does that mean exactly?

Sorry if these things have been answered but ive come late to catch this thread, and too many people are posting semi-irrelevant comments.



Hey ECE, long time no see.

1. Yes.

2. Unknown as of yet, though it would certainly be useful in MP even if only utilized as a taunt.

3. Focus is like a real time version of Samus' visor from Metroid. You get a threat level assessment of the weapon the target is carrying, an option whether the target can be attacked via ariel pin (which might lead to auto trophy kill if successful), and the usual target highlighting, and all that's in addition to the Focus Jump ability for traversing terrain.
Title: Re: Bullets.
Post by: Brother on Oct 18, 2009, 08:38:04 PM
HE BE BACK!
Title: Re: Bullets.
Post by: Evil_Crawling_eye on Oct 18, 2009, 10:06:54 PM
Quote from: Xhan on Oct 18, 2009, 07:47:29 PM
Quote from: Evil_Crawling_eye on Oct 14, 2009, 03:24:37 PM
Xhan

QuoteCQC

Close quarters combat?

QuoteThe Predator will have the ability to capture and reproduce sound, sounds used are automatically assigned by context.

Is this more a single player scripted thing? Or does this ability stretch to multiplayer to confuse Marines, maybe even Aliens.

QuoteFocus is a contextual skill that allows heightened attacks, increased stealth, and on-the-fly target assessment.

Not sure i understand, what does that mean exactly?

Sorry if these things have been answered but ive come late to catch this thread, and too many people are posting semi-irrelevant comments.



Hey ECE, long time no see.

1. Yes.

2. Unknown as of yet, though it would certainly be useful in MP even if only utilized as a taunt.

3. Focus is like a real time version of Samus' visor from Metroid. You get a threat level assessment of the weapon the target is carrying, an option whether the target can be attacked via ariel pin (which might lead to auto trophy kill if successful), and the usual target highlighting, and all that's in addition to the Focus Jump ability for traversing terrain.

Hey! Not prowl GG anymore?

so CQC, is that going to be an option for the pulse rifle or something? I dont get it.

ah cool, i get you now on the focus, thats sweet.
Title: Re: Bullets.
Post by: Xhan on Oct 18, 2009, 10:53:06 PM
Nah, since McCabbe dialed down his posts and his epic stubble and Tarefson went awol, I've had little reason to post anything of merit. Most of us Usual Gang of Idiots are all over here now anyway.

Well, we know from the Pred walkthrough that Marine can deflect the Pred's pin attempt with his rifle, it's pretty likely that'll extend to the Alien as well, in addition to the Marine kicking the Alien off in the Marine glamor clip. Whether the Marine can initiate a back attack or smackdown is still unknown.
Title: Re: Bullets.
Post by: TJ Doc on Oct 19, 2009, 12:09:41 AM
Quote from: Xhan on Oct 18, 2009, 10:53:06 PM
Nah, since McCabbe dialed down his posts

Eh?

Quoteand his epic stubble

Huh?

Quoteand Tarefson went awol

Whaaa?

???
Title: Re: Bullets.
Post by: Chris!(($$))! on Oct 19, 2009, 02:41:07 AM
Maybe he meant whoever he argued with DA most?
Title: Re: Bullets.
Post by: Xhan on Oct 20, 2009, 12:19:01 AM
Quote from: TJ Doc on Oct 19, 2009, 12:09:41 AM
Quote from: Xhan on Oct 18, 2009, 10:53:06 PM
Nah, since McCabbe dialed down his posts

Eh?

Quoteand his epic stubble

Huh?


Quoteand Tarefson went awol

Whaaa?

???

gamegossip.com (http://gamegossip.com)
Title: Re: Bullets.
Post by: TJ Doc on Oct 20, 2009, 11:13:55 AM
Oh, I see.  :)

Oh dear...
QuoteI went over to AvP Galaxy when AvP3 was announced, but everyone I saw there struck me as a jackarse, so I left.

And...
QuoteYeah the ...marauding, is the only word i can use, reasonless antisocial fanboy chldren reside there, its like avp mordor.

Gulp. :/
Title: Re: Bullets.
Post by: Evil_Crawling_eye on Oct 20, 2009, 01:24:35 PM
QuoteIt's already confirmed that there's nothing special about Nome.  Gullibility award goes to Evil_Crawling_eye.  Let's have a round of applause ev-er-y-body

Show me the last time i got trolled on GG.
Title: Re: Bullets.
Post by: TJ Doc on Oct 20, 2009, 01:43:05 PM
Oh, I just thought it was genuinely funny.  :D

"avp mordor" - Genius!
Title: Re: Bullets.
Post by: Chris!(($$))! on Oct 21, 2009, 05:10:39 AM
That hilarious. Maybe Rebellion should just HAVE THEIR own forums now. Not like any hardcore fans use the Sega boards since only retarded Sega is listening there.
Title: Re: Bullets.
Post by: Revenant on Oct 21, 2009, 09:25:44 AM
Why is this thread called bullets ? :)
Title: Re: Bullets.
Post by: kvon17 on Oct 21, 2009, 03:56:41 PM
Because there are bullet points stating the features of the game on the first page.
Title: Re: Bullets.
Post by: Revenant on Oct 21, 2009, 04:31:12 PM
oh ok thx
Title: Re: Bullets.
Post by: Corporal Hicks on Oct 28, 2009, 09:45:02 PM
Can we stay on topic please. Or I'll start deleting.
Title: Re: Bullets.
Post by: Galli on Oct 31, 2009, 04:52:27 PM
New find! (Hopefully!)
The flamethrower appears to have unlimited ammo, as shown here.
http://www.avpgalaxy.net/gallery/displayimage.php?album=lastup&cat=40&pos=12
Title: Re: Bullets.
Post by: Corporal Hicks on Oct 31, 2009, 04:55:24 PM
That's the pistol. Flame thrower wasn't at the demo.
Title: Re: Bullets.
Post by: Galli on Oct 31, 2009, 05:00:01 PM
Quote from: Corporal Hicks on Oct 31, 2009, 04:55:24 PM
That's the pistol. Flame thrower wasn't at the demo.
That's the pistol?!

Oh, I see it now. My bad.  :-[
Title: Re: Bullets.
Post by: Corporal Hicks on Oct 31, 2009, 05:01:10 PM
And yes, it has unlimited ammo.
Title: Re: Bullets.
Post by: Brother on Oct 31, 2009, 07:20:32 PM
Quote from: Corporal Hicks on Oct 31, 2009, 05:01:10 PM
And yes, it has unlimited ammo.
The question is - why.
Title: Re: Bullets.
Post by: MadassAlex on Oct 31, 2009, 10:49:49 PM
The answer is - why not?

Didn't see it do much in the videos, given that the pulse rifle comes with so much ammo, but I can't see unlimited pistol ammo being harmful to the balance.
Title: Re: Bullets.
Post by: Brother on Oct 31, 2009, 10:54:54 PM
Now, where are all those bullets coming from? Why not make all the ammo infinite?
Title: Re: Bullets.
Post by: MadassAlex on Oct 31, 2009, 11:52:37 PM
Because the other weapons, presumably, have measurable effectiveness at taking enemies down.
Title: Re: Bullets.
Post by: Brother on Nov 01, 2009, 08:12:22 AM
Quote from: Brother on Oct 31, 2009, 10:54:54 PM
Now, where are all those bullets coming from?
Title: Re: Bullets.
Post by: MadassAlex on Nov 01, 2009, 01:43:38 PM
How are medpacks applied instantly? How is ammo in magazines rearranged perfectly every time you reload?

Asking where the pistol ammo comes from is just a tad anal in my mind, considering that it's a mechanic that doesn't overly advantage the already disadvantaged Marine.
Title: Re: Bullets.
Post by: Brother on Nov 01, 2009, 01:51:19 PM
 :D
We are talking about ammo, marine ammo.  You have to run out of ammo some time. Oh I know! This is 30 years advanced pistol so it can never run out of ammo. Lolz.
Title: Re: Bullets.
Post by: MadassAlex on Nov 01, 2009, 01:53:54 PM
I personally can't think of anything more trivial than pistol ammo in a game like this. Besides, AvP1 had infinite pistol ammo, too, and no-one gave a damn then. Don't see why they should now.
Title: Re: Bullets.
Post by: Brother on Nov 01, 2009, 03:11:15 PM
I don't really care, they've dome some more serious sh*t to the game.
Title: Re: Bullets.
Post by: randy4321 on Nov 01, 2009, 06:21:29 PM
Quote from: Brother on Nov 01, 2009, 03:11:15 PM
I don't really care, they've dome some more serious sh*t to the game.
bad sh*t or good sh*t?
Title: Re: Bullets.
Post by: Brother on Nov 01, 2009, 07:00:23 PM
If it was good I wouldn't be calling it sh*t :)

I'll say it again - none of it would matter to me if we don't get dedicated servers. That is where the red line to buy or not to buy is.
Title: Re: Bullets.
Post by: hudsoniscool on Nov 01, 2009, 08:15:02 PM
while i will buy this game matchmaking or not i do agree that matchmaking can make or break a game. gears of war(xbox) was my favorite game of all time. i played it for 7 months or so. then when gears 2(xbox) came out i was so mad that it had matchmaking. i played it for 2 months. i think matchmaking is better for some games (HALO) i do hope for dedicated servers for AVP
Title: Re: Bullets.
Post by: MadassAlex on Nov 01, 2009, 10:08:13 PM
Quote from: Brother on Nov 01, 2009, 07:00:23 PM
If it was good I wouldn't be calling it sh*t :)

I'll say it again - none of it would matter to me if we don't get dedicated servers. That is where the red line to buy or not to buy is.

Agreed entirely in terms of dedicated servers. Not so sure about them f**king up the rest of the game, though - looks pretty solid to me.
Title: Re: Bullets.
Post by: Chris!(($$))! on Nov 01, 2009, 10:42:26 PM
Well I am afraid there will not be dedicated servers because its cross console.
Title: Re: Bullets.
Post by: randy4321 on Nov 02, 2009, 01:37:40 AM
Ok....what exactly are dedicated servers?
Title: Re: Bullets.
Post by: Brother on Nov 02, 2009, 02:37:57 AM
I'm sure google will give better explanation than me.
Title: Re: Bullets.
Post by: Chris!(($$))! on Nov 02, 2009, 04:43:22 AM
Dedicated servers are servers that are hosted by the use of a dedicated server... Ahh Shit, just google it like brother said. :P
Title: Re: Bullets.
Post by: randy4321 on Nov 02, 2009, 11:33:41 AM
Quote from: Chris!(($$))! on Nov 02, 2009, 04:43:22 AM
Dedicated servers are servers that are hosted by the use of a dedicated server... Ahh Shit, just google it like brother said. :P
lol okey dokey, they can probably explain it better (no offense)
Title: Re: Bullets.
Post by: MadassAlex on Nov 02, 2009, 12:04:05 PM
A dedicated server is a storage centre for data, essentially.

To understand how it's a part of a game, you first have to understand its other applications. Basically, whenever you download something from a website, you are accessing the server (or location, if you will) in which the data resides. Your computer is taking the data from that place and saving it either temporarily or permanently.

A dedicated server in a game is a server that's dedicated to processing the game data. That means that when you perform an action, you send data to the server and then the server sends that data to the other players. Likewise, you're receiving data about the actions of other players. The time this takes is based on your "ping" or "latency". A latency of 1000 means there's on second error from when data is transmitted to when you receive it. Generally, people like to play with a latency of about 100 or less. Ideally, you're in a server with about 10-50 latency, wherein the difference between data being transmitted and you receiving the data is minimal.

Dedicated servers are awesome. Here's why:

- You get to know a bunch of players who play in the same location and same timezone as you.
- Clans can buy or rent servers for their own use
- Privately owned servers can be customised, taking advantage of mods and custom maps
- Competitive dedicated servers can have passwords, meaning that only the specific combatants can enter

In essence, dedicated servers put the multiplayer experience in the hands of the players themselves. A game with a good community, dedicated servers and players that keep coming back will thrive for a long time.
Title: Re: Bullets.
Post by: Brother on Nov 02, 2009, 12:33:24 PM
AvP2 came out in 2001, stil has 40 something dedicated servers running.
You can ban hackers, basically control your server. Alex mentioned the clans, they are the ones that run the most servers, bring people to the game, keep the game busy...

With a great fan base this game has huge potential. I mean come on, 8 years of AvP2 multiplayer, you have to be f**king blind to not see what the game needs.
Title: Re: Bullets.
Post by: hudsoniscool on Nov 02, 2009, 10:27:22 PM
hey goys im wondering how many copies avp1 and 2 sold for pc. i heard avp 1 sold 500,000(which is damn good for a game from 1999) im wondering because id like to know what AvP3 could sell. im guesing if the game is as good as the first 2 it will sell around 2.5 million copies on xbox 360, and 1.75 on ps3. im not to familiar with pc so i wont guess.
Title: Re: Bullets.
Post by: Brother on Nov 02, 2009, 10:29:27 PM
The fan base has grown, maybe, and this is being released for 3 platforms. I'd say it can be quite successful if done right.
Title: Re: Bullets.
Post by: hudsoniscool on Nov 02, 2009, 10:31:40 PM
i agree. no other game like this has ever been released on this gen of consoles. so my guesses of 2.5, and 1.75 could be way off.
Title: Re: Bullets.
Post by: randy4321 on Nov 02, 2009, 11:04:58 PM
Quote from: MadassAlex on Nov 02, 2009, 12:04:05 PM
A dedicated server is a storage centre for data, essentially.

To understand how it's a part of a game, you first have to understand its other applications. Basically, whenever you download something from a website, you are accessing the server (or location, if you will) in which the data resides. Your computer is taking the data from that place and saving it either temporarily or permanently.

A dedicated server in a game is a server that's dedicated to processing the game data. That means that when you perform an action, you send data to the server and then the server sends that data to the other players. Likewise, you're receiving data about the actions of other players. The time this takes is based on your "ping" or "latency". A latency of 1000 means there's on second error from when data is transmitted to when you receive it. Generally, people like to play with a latency of about 100 or less. Ideally, you're in a server with about 10-50 latency, wherein the difference between data being transmitted and you receiving the data is minimal.

Dedicated servers are awesome. Here's why:

- You get to know a bunch of players who play in the same location and same timezone as you.
- Clans can buy or rent servers for their own use
- Privately owned servers can be customised, taking advantage of mods and custom maps
- Competitive dedicated servers can have passwords, meaning that only the specific combatants can enter

In essence, dedicated servers put the multiplayer experience in the hands of the players themselves. A game with a good community, dedicated servers and players that keep coming back will thrive for a long time.
so, basically were screwed since we dont have dedicated servers? What are some games that have them? (console games)
Title: Re: Bullets.
Post by: MadassAlex on Nov 02, 2009, 11:33:16 PM
That's sort of the thing.

Dedicated servers don't mix with consoles very well, for these reasons:

- There are massive numbers of games released for consoles every year
- Game companies do not want to pay money for dedicated servers when players can connect via peer-to-peer technology
- Console games don't take advantage of mods or map packs (apart from DLC)

I can't actually remember playing any console game with dedicated servers. There might be a few. Not sure, but I wouldn't count on it.

One example of a game without dedicated servers that did very well was Left 4 Dead, but that was a console game born and bred. Despite being, essentially, a modification of Half-Life 2 and taking advantage of Steam, PC users didn't have access to servers and instead had to get lumped in with randoms or try to get three friends online at once.
Title: Re: Bullets.
Post by: randy4321 on Nov 02, 2009, 11:34:58 PM
Quote from: MadassAlex on Nov 02, 2009, 11:33:16 PM
That's sort of the thing.

Dedicated servers don't mix with consoles very well, for these reasons:

- There are massive numbers of games released for consoles every year
- Game companies do not want to pay money for dedicated servers when players can connect via peer-to-peer technology
- Console games don't take advantage of mods or map packs (apart from DLC)

I can't actually remember playing any console game with dedicated servers. There might be a few. Not sure, but I wouldn't count on it.

One example of a game without dedicated servers that did very well was Left 4 Dead, but that was a console game born and bred. Despite being, essentially, a modification of Half-Life 2 and taking advantage of Steam, PC users didn't have access to servers and instead had to get lumped in with randoms or try to get three friends online at once.
Do companies not realize how much more business and sales they would get from dedicated servers, I mean think about it.
Title: Re: Bullets.
Post by: MadassAlex on Nov 02, 2009, 11:39:57 PM
The thing is, for the most part, they're right.

Most games don't have the staying power to make up for profit lost paying for dedicated servers. However, for a big project, dedicated servers are certainly a plus as they provide physical space for the game to reside, so to speak.

Given the precedent set by the previous games, I'd say AvP3 is a "big project". Dedicated servers are still a gamble, though. If the game does well and dedicated servers are set up, the game will trickle income to Sega for a long time to come. If it doesn't do well, those servers are a liability and it's bad PR for Sega to shut them down.
Title: Re: Bullets.
Post by: Chris!(($$))! on Nov 03, 2009, 12:18:47 AM
I think Star Wars Battlefront 2 had dedicated servers. Or else the Xbox/PS2 server setup/list just seemed identical to the PC one.

There are MANY reasons to say AvP3 will do well.
- Its THE first "next gen" game with ALIENS and PREDATORS.
- Aliens vs. Predator always makes money regardless of quality. (Not saying AvP3 will be bad.)
- Its being released on PC, 360 and PS3.
- Players will buy AvP3 so Sega has money to give to Gearbox. :P
- Its f**king ALIENS.
- Its f**king PREDATORS.
- Its f**king Marines, not generic space marines but THE f**kING Colonial Marines.
- Its got the whole "Three games in one" thing.
- It being "Adults Only" will make the youngsters want it even more.

So with just that, AvP3 will do very well in my opinion.
Lets say it does turn out to be a bad ass game, something that shits on CoD or Halo than it will probably get the most sales by a LONG stretch in Q1+Q2 of 2010.
Title: Re: Bullets.
Post by: randy4321 on Nov 03, 2009, 01:31:29 AM
Quote from: MadassAlex on Nov 02, 2009, 11:39:57 PM
The thing is, for the most part, they're right.

Most games don't have the staying power to make up for profit lost paying for dedicated servers. However, for a big project, dedicated servers are certainly a plus as they provide physical space for the game to reside, so to speak.

Given the precedent set by the previous games, I'd say AvP3 is a "big project". Dedicated servers are still a gamble, though. If the game does well and dedicated servers are set up, the game will trickle income to Sega for a long time to come. If it doesn't do well, those servers are a liability and it's bad PR for Sega to shut them down.
So basically they know whether or not the game will do go, hence giving us dedicated servers, unless thats the thing there keeping under-wraps.
Title: Re: Bullets.
Post by: randy4321 on Nov 03, 2009, 01:33:21 AM
Quote from: Chris!(($$))! on Nov 03, 2009, 12:18:47 AM
I think Star Wars Battlefront 2 had dedicated servers. Or else the Xbox/PS2 server setup/list just seemed identical to the PC one.

There are MANY reasons to say AvP3 will do well.
- Its THE first "next gen" game with ALIENS and PREDATORS.
- Aliens vs. Predator always makes money regardless of quality. (Not saying AvP3 will be bad.)
- Its being released on PC, 360 and PS3.
- Players will buy AvP3 so Sega has money to give to Gearbox. :P
- Its f**king ALIENS.
- Its f**king PREDATORS.
- Its f**king Marines, not generic space marines but THE f**kING Colonial Marines.
- Its got the whole "Three games in one" thing.
- It being "Adults Only" will make the youngsters want it even more.

So with just that, AvP3 will do very well in my opinion.
Lets say it does turn out to be a bad ass game, something that shits on CoD or Halo than it will probably get the most sales by a LONG stretch in Q1+Q2 of 2010.

We dont know officially if it is going to be Adults Only yet.
Title: Re: Bullets.
Post by: Chris!(($$))! on Nov 03, 2009, 03:39:56 AM
I know, I know but they said its was VERY violent and made for adults in mind
Title: Re: Bullets.
Post by: hudsoniscool on Nov 03, 2009, 04:10:57 AM
you guys think it will adult only. i disagree im pritty sure its just gunna be rated M
Title: Re: Bullets.
Post by: Eidotemit on Nov 03, 2009, 04:32:51 AM
I doubt it will be AO as those games are very hard to sell to retailers (see: essentially impossible).
Title: Re: Bullets.
Post by: randy4321 on Nov 03, 2009, 11:36:05 AM
Quote from: Eidotemit on Nov 03, 2009, 04:32:51 AM
I doubt it will be AO as those games are very hard to sell to retailers (see: essentially impossible).
Exactly my point. =]
Title: Re: Bullets.
Post by: Xhan on Nov 03, 2009, 06:03:06 PM
The only store that sell AO games in the US are Fry's and Sam Goody's Ao is the retail kiss of death, and you can guarantee no high profile game will ever carry that sticker.
Title: Re: Bullets.
Post by: Chris!(($$))! on Nov 03, 2009, 11:12:21 PM
I was being rather sarcastic when I said Adults Only. To be honest I was not even sure that was an official rating. Anyways it will probably get a M/18+ rating.
Title: Re: Bullets.
Post by: Brother on Nov 03, 2009, 11:13:45 PM
I think TJ said the rating will be M
Title: Re: Bullets.
Post by: TJ Doc on Nov 04, 2009, 01:14:22 AM
I did? 
Title: Re: Bullets.
Post by: hudsoniscool on Nov 04, 2009, 06:23:41 AM
i was looking over some previews to the game and saw this.
OXM labelled the trophy kill mechanic as so "spectacularly violent" that they believe it will be cut from the final game to avoid an Adults Only rating in the United States as it was "several measures more graphic" than any other recent games
also saw it on the wikipedia page for this game. What do you guys think.
Title: Re: Bullets.
Post by: TJ Doc on Nov 04, 2009, 04:10:42 PM
I really can't understand why that would happen. It's fantasy violence, for crying out loud!

Censors are retarded.  ::)
Title: Re: Bullets.
Post by: randy4321 on Nov 04, 2009, 08:39:50 PM
Quote from: hudsoniscool on Nov 04, 2009, 06:23:41 AM
i was looking over some previews to the game and saw this.
OXM labelled the trophy kill mechanic as so "spectacularly violent" that they believe it will be cut from the final game to avoid an Adults Only rating in the United States as it was "several measures more graphic" than any other recent games
also saw it on the wikipedia page for this game. What do you guys think.
They'll let it go, but will keep it as sane as possible, nothing too crazy. I mean look at gears of war 2.
Title: Re: Bullets.
Post by: Chris!(($$))! on Nov 05, 2009, 03:35:46 AM
From what we have seen its not even as violent as Gears of War 2. Bodies are not exploding, getting cut up, hell I do not even think I can make about bullet wounds in the dead bodies.
Title: Re: Bullets.
Post by: kvon17 on Nov 05, 2009, 04:01:11 AM
Really? Ripping heads off with spines in 1st person isn't violent? Okay.
Title: Re: Bullets.
Post by: Chris!(($$))! on Nov 05, 2009, 09:21:52 PM
Quote from: kvon17 on Nov 05, 2009, 04:01:11 AM
Really? Ripping heads off with spines in 1st person isn't violent? Okay.

I did not say it wasn't violent just not as violent as you would expect for an adult only rating. That is ONE feature that makes the game violent, the Predator Trophy kills.
Title: Re: Bullets.
Post by: Dusk on Nov 05, 2009, 09:38:19 PM
Someone enlighten me, what's the difference between M and AO?
Title: Re: Bullets.
Post by: Brother on Nov 05, 2009, 09:46:17 PM
Mature and Adults Only. Age is the difference.
Title: Re: Bullets.
Post by: Dusk on Nov 05, 2009, 10:23:13 PM
Ok, had to look it up myself, because I always assumed Mature meant 18+, so I didn't understand what difference AO made, but Mature is only 17+.
Title: Re: Bullets.
Post by: Chris!(($$))! on Nov 06, 2009, 04:59:22 AM
It varies for different regions

E for Everyone - 3 years +, 6 years +  Children's games, Racing Games,
T for Teens -  12 years +, 13 years + Godzilla: Melee Games, SW: Battlefront games
M - 16 years +, 18 years + Halo, Gears of War
AO is just AO i think, Not sure about any games with AO rating.

Something like that I think.
Title: Re: Bullets.
Post by: kvon17 on Nov 06, 2009, 06:17:28 AM
Quote from: Chris!(($$))! on Nov 06, 2009, 04:59:22 AM
It varies for different regions

E for Everyone - 3 years +, 6 years +  Children's games, Racing Games,
T for Teens -  12 years +, 13 years + Godzilla: Melee Games, SW: Battlefront games
M - 16 years +, 18 years + Halo, Gears of War
AO is just AO i think, Not sure about any games with AO rating.

Something like that I think.

AO is whatever your country legally recognizes as an adult, yes? In the US, M is for 17+ and AO is for 18+
Title: Re: Bullets.
Post by: Chris!(($$))! on Nov 06, 2009, 09:44:56 PM
I was referring to PAL/European ratings. There are 16+s and 18+s instead of just Mature like in the US.
Title: Re: Bullets.
Post by: MrBrokenTusks. on Nov 29, 2009, 03:35:17 PM
who here thinks preds in this game  are similar to the latest batman and assasins creed (in terms of what skills they have).
blades (only assassins pred)
vision modes
get any where on map (super jump) (graple hook) (free running)
melee kings
stealth attacking    all one hit kills
distract guard marines or thieves to seperate them
very few ranged wepons
can be practicall invisible with cloack blend and just sneakynes with batman
lone wolfs    mostly fight on there own
silent when u play as them you can be watching from a high spot for 10 minuets before you move just assesing the situation
Occasional all out attack were you have no stealth and just have a small fight against multiple enemies.

i only really say this because those two games have sold quite well both AAA titles. hopefully most of the people will see simularites and pick it up. obviously that's only going to work with casual gamers. most hardcore fans will buy it and im pretty sure every one on these forums will buy it apart from the people that have never played a game in my life
Title: Re: Bullets.
Post by: xboxgamer4life on Nov 30, 2009, 04:19:49 AM
avp finally got into the top 40 pre-orders games in america. its at #39 with 11k pre-orders.
link
http://news.vgchartz.com/news.php?id=6030
Title: Re: Bullets.
Post by: MadassAlex on Nov 30, 2009, 04:28:15 AM
Overall, it's probably more than that - only the XBox 360 pre-orders are noted. That website doesn't even mention PC pre-orders.

Across the PS3 and PC, we could be looking at 20-30k pre-orders for it all up.
Title: Re: Bullets.
Post by: Chris!(($$))! on Nov 30, 2009, 06:13:19 AM
Quote from: xboxgamer4life on Nov 30, 2009, 04:19:49 AM
avp finally got into the top 40 pre-orders games in america. its at #49 with 11k pre-orders.
link
http://news.vgchartz.com/news.php?id=6030


Top 40 and AvP3 got 49? Uhh I checked it and I guess you meant 39. Either way its still not THAT big of a deal. If it was top 10 or 15 then that would be a whole other story
Title: Re: Bullets.
Post by: xboxgamer4life on Nov 30, 2009, 08:02:33 PM
i think its probably got 25-30 total preorders in america. so it will probably get up to 10-15 when its released. also i noticed halo reach is already on there.
Title: Re: Bullets.
Post by: Narwalman007 on Dec 01, 2009, 10:37:45 AM
wow those skins are awesome! ;D
Title: Re: Bullets.
Post by: Chris!(($$))! on Dec 02, 2009, 11:46:12 PM
Quote from: Narwalman007 on Dec 01, 2009, 10:37:45 AM
wow those skins are awesome! ;D
??
Title: Re: Bullets.
Post by: TJ Doc on Dec 02, 2009, 11:47:54 PM
Oi...
Title: Re: Bullets.
Post by: Tempest-Warrior on Dec 11, 2009, 12:48:53 AM
Where was the Praetorian confirmed?  ???
Title: Re: Bullets.
Post by: Galli on Dec 11, 2009, 12:52:20 AM
Quote from: Tempest-Warrior on Dec 11, 2009, 12:48:53 AM
Where was the Praetorian confirmed?  ???
It was in a few of the gameplay videos.
Title: Re: Bullets.
Post by: Huol on Dec 11, 2009, 01:03:21 AM
link?
Title: Re: Bullets.
Post by: Brother on Dec 11, 2009, 01:06:53 AM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi135.photobucket.com%2Falbums%2Fq153%2Flocusta_album%2FPraetorian01.jpg&hash=db39f95d83d6fdcab748cca05922437ce832c31b)
Title: Re: Bullets.
Post by: Tempest-Warrior on Dec 11, 2009, 01:20:28 AM
Xenogasm  :D

I was really hoping for this.
Title: Re: Bullets.
Post by: Brother on Dec 11, 2009, 01:32:28 AM
Quote from: Tempest-Warrior on Dec 11, 2009, 01:20:28 AM
Xenogasm  :D

I was really hoping for this.
Probably hurts like hell. The acid and everything.
Title: Re: Bullets.
Post by: Tempest-Warrior on Dec 11, 2009, 01:39:27 AM
Quote from: Brother on Dec 11, 2009, 01:32:28 AM
Quote from: Tempest-Warrior on Dec 11, 2009, 01:20:28 AM
Xenogasm  :D

I was really hoping for this.
Probably hurts like hell. The acid and everything.

You have no idea. Never got everything fixed from the last time that happened.  Lol.
Title: Re: Bullets.
Post by: Xhan on Dec 11, 2009, 01:53:56 AM
Quote from: Tempest-Warrior on Dec 11, 2009, 12:48:53 AM
Where was the Praetorian confirmed?  ???

"Additional" enemies interview, MP footage.
Title: Re: Bullets.
Post by: Pandrix on Dec 12, 2009, 02:52:10 PM
Quote from: Brother on Dec 11, 2009, 01:06:53 AM
http://i135.photobucket.com/albums/q153/locusta_album/Praetorian01.jpg
I can't really tell if thats to small to be a Queen or if its just a Pretorian. Either way........ LOOKS f**kING SWEET!
Title: Re: Bullets.
Post by: Big Head Ninja on Dec 12, 2009, 02:53:24 PM
It's a Praetorian, far too small to be a Queen.
Title: Re: Bullets.
Post by: Brother on Dec 12, 2009, 03:05:47 PM
It's too small to be praetorian but...anyway
Title: Re: Bullets.
Post by: Chris!(($$))! on Dec 12, 2009, 05:04:08 PM
Quote from: Brother on Dec 12, 2009, 03:05:47 PM
It's too small to be praetorian but...anyway

Yah they had to do that because they refused to do classes cause they were afraid that would ruin the game.
Title: Re: Bullets.
Post by: Brother on Dec 12, 2009, 05:20:10 PM
Thanks Chris.
Title: Re: Bullets.
Post by: Chris!(($$))! on Dec 12, 2009, 07:30:00 PM
I was not telling you lol I was just backing up what you were saying for those who didn't know.
Title: Re: Bullets.
Post by: 1erik1 on Dec 13, 2009, 10:05:09 PM
sorry if this has been answered a xenzillion times but is the alien life cycle confirmed?

and is it in both SP and MP?

i know they said it in the interview but they didnt give specifics
Title: Re: Bullets.
Post by: Brother on Dec 13, 2009, 10:18:20 PM
There will be huggers in the game, but they have not said anything about playable huggers and LC in MP. The alien tutorial indicates that we won't be able to play as a hugger in the first alien mission.
Title: Re: Bullets.
Post by: Chris!(($$))! on Dec 13, 2009, 11:40:11 PM
Quote from: Brother on Dec 13, 2009, 10:18:20 PM
There will be huggers in the game, but they have not said anything about playable huggers and LC in MP. The alien tutorial indicates that we won't be able to play as a hugger in the first alien mission.

Apparently the LC will be a cutscene the entire time.  :-\
Title: Re: Bullets.
Post by: The_Silencer on Dec 14, 2009, 12:12:56 AM
.. thing which absolutely doesn't worry me even a bit. :)
Title: Re: Bullets.
Post by: Chris!(($$))! on Dec 14, 2009, 02:23:59 AM
Quote from: The_Silencer on Dec 14, 2009, 12:12:56 AM
.. thing which absolutely doesn't worry me even a bit. :)

But the LC parts in AvP2 were surprisingly fun.
Title: Re: Bullets.
Post by: kvon17 on Dec 14, 2009, 04:18:48 AM
Quote from: Chris!(($$))! on Dec 14, 2009, 02:23:59 AM
Quote from: The_Silencer on Dec 14, 2009, 12:12:56 AM
.. thing which absolutely doesn't worry me even a bit. :)

But the LC parts in AvP2 were surprisingly fun.

Not really.
Title: Re: Bullets.
Post by: SpaceMarines on Dec 14, 2009, 04:39:46 AM
I was kinda hoping they'd have FH and CB playable during the missions. Oh, well, I guess it's not that big of a deal.
Title: Re: Bullets.
Post by: Shardik on Dec 14, 2009, 05:24:05 AM
Quote from: SpaceMarines on Dec 14, 2009, 04:39:46 AM
I was kinda hoping they'd have FH and CB playable during the missions. Oh, well, I guess it's not that big of a deal.

Maybe if it does well, they will through the face hugger and chest burster in a sequel
Title: Re: Bullets.
Post by: Brother on Dec 14, 2009, 10:45:25 AM
LC servers were and are very popular in AvP2. But it's not a big deal.
Title: Re: Bullets.
Post by: Chris!(($$))! on Dec 15, 2009, 03:53:17 AM
Quote from: kvon17 on Dec 14, 2009, 04:18:48 AM
Quote from: Chris!(($$))! on Dec 14, 2009, 02:23:59 AM
Quote from: The_Silencer on Dec 14, 2009, 12:12:56 AM
.. thing which absolutely doesn't worry me even a bit. :)

But the LC parts in AvP2 were surprisingly fun.

Not really.

Its a matter of opinion. They were the only parts that seemed like a real challenge for me in the ALIEN campaign. The rest was too easy when playing as the perfect organism.
Title: Re: Bullets.
Post by: MadassAlex on Dec 15, 2009, 04:24:13 AM
The Chestburster bit, sure.

Depending on the difficulty you play, though, the Predator fights can be really brutal.
Title: Re: Bullets.
Post by: Chris!(($$))! on Dec 15, 2009, 04:26:51 AM
Quote from: MadassAlex on Dec 15, 2009, 04:24:13 AM
The Chestburster bit, sure.

Depending on the difficulty you play, though, the Predator fights can be really brutal.

That was the other fun parts the Predator fights. Everything else was just to easy.
Title: Re: Bullets.
Post by: MadassAlex on Dec 15, 2009, 05:42:43 AM
Yeah, when you can take a few good slugs to the chest, kill the enemy and use his body to regenerate the health, a part of the challenge is lost.
Title: Re: Bullets.
Post by: Chris!(($$))! on Dec 15, 2009, 05:52:30 AM
Quote from: MadassAlex on Dec 15, 2009, 05:42:43 AM
Yeah, when you can take a few good slugs to the chest, kill the enemy and use his body to regenerate the health, a part of the challenge is lost.

Thats ultimate killer Xenomorph for you.
Title: Re: Bullets.
Post by: MadassAlex on Dec 15, 2009, 05:55:50 AM
Eh, not as bad as the Predator campaign, where there isn't a single challenging enemy once you get your gear back. Perhaps apart from Rykov, if you're out of spears and explosives.
Title: Re: Bullets.
Post by: Chris!(($$))! on Dec 15, 2009, 06:00:09 AM
Quote from: MadassAlex on Dec 15, 2009, 05:55:50 AM
Eh, not as bad as the Predator campaign, where there isn't a single challenging enemy once you get your gear back. Perhaps apart from Rykov, if you're out of spears and explosives.

lolz. I know. Lets just say Monolith are geniuses at balance.  ::)
Title: Re: Bullets.
Post by: Xhan on Dec 15, 2009, 07:46:28 AM
Quote from: MadassAlex on Dec 15, 2009, 05:55:50 AM
Eh, not as bad as the Predator campaign, where there isn't a single challenging enemy once you get your gear back. Perhaps apart from Rykov, if you're out of spears and explosives.

Pistol = win without trying.
Title: Re: Bullets.
Post by: MadassAlex on Dec 15, 2009, 07:49:26 AM
The issue was that the plasma caster mechanics were all wrong.

In the first game, the caster was powerful, but it needed to charge between shots to 1-hit an Alien and the targeting was fallible. It was one weapon amongst many, not the default, primary choice of armament. Could it be powerful in the right hands? Surely. But it had to be properly used. Spamming it just left you without energy, surrounded by Aliens.
Title: Re: Bullets.
Post by: The_Silencer on Dec 15, 2009, 11:12:28 AM
In my case Plasma Pistol means CD-Game back to its box..
Title: Re: Bullets.
Post by: Brother on Dec 15, 2009, 11:24:02 AM
It is powerful in anyone's hands, in the second game. And in the second AvP movie.
Title: Re: Bullets.
Post by: Chris!(($$))! on Dec 16, 2009, 12:20:59 AM
Quote from: Brother on Dec 15, 2009, 11:24:02 AM
It is powerful in anyone's hands, in the second game. And in the second AvP movie.

Shit in the movie it was blowing buildings up.
Title: Re: Bullets.
Post by: The_Silencer on Dec 16, 2009, 12:27:53 AM
heheh.. in my case I was just exagerating about the plasma pistol. Personally, I've never liked the spear gun nor the plasma pistol. It's just my opinion though.
Title: Re: Bullets.
Post by: The_Silencer on Dec 16, 2009, 09:21:53 PM
/me hates plasma pistols

Well, at least the PP we've seen in previous titles.
Title: Re: Bullets.
Post by: MadassAlex on Dec 27, 2009, 12:39:46 AM
Doesn't look like it's returning. Thank goodness.
Title: Re: Bullets.
Post by: Seraph on Dec 27, 2009, 02:18:13 AM
I have two concerns/questions right now:

1. Are you satisfied with the PS3 games from SEGA? The reason I ask this is because I heard that they ported "Bayonetta" to the PS3 and it was a wreck! Low framerate, slow loading times, muddy textures. I'm assuming SEGA will be responsible for porting AvP3 to the PS3 as well.

2. I saw in the Predator reveal trailer that he always rips off the human heads and spinal cords. Maybe I missed what the devs were saying, but will we be forced to watch the Predator make his trophy kills over, and over, and over again for each individual kill?
Title: Re: Bullets.
Post by: l3awl3ag on Dec 27, 2009, 03:10:10 AM
1) Bayonetta looks like shit on the 360 too. I actually think DMC4 looked better and that's a much older game lol.

2) I don't know. I don't even know how they work at all. Are they random? Determined by player position? Can you choose them?

All I know is that you press B to execute them on an Xbox controller. And I'm probably wrong about that lol.
Title: Re: Bullets.
Post by: Brother on Dec 27, 2009, 03:23:55 AM
Probably random, takes too much time to choose.
Title: Re: Bullets.
Post by: l3awl3ag on Dec 27, 2009, 03:38:03 AM
Or they could play out in a specific order. That would be better than random in my opinion, since I'd get annoyed if I saw the same kill more than twice in a row lol.
Title: Re: Bullets.
Post by: xboxgamer4life on Dec 27, 2009, 04:02:49 AM
its going to be ported to the ps3 from the 360 so the 360 version will be better. its going to be simaler to what happened with bayonetta but most likly not as bad.
Title: Re: Bullets.
Post by: Seraph on Dec 27, 2009, 04:11:46 AM
Quote from: xboxgamer4life on Dec 27, 2009, 04:02:49 AM
its going to be ported to the ps3 from the 360 so the 360 version will be better. its going to be simaler to what happened with bayonetta but most likly not as bad.

Where'd you hear/read that? Please provide a source.
Title: Re: Bullets.
Post by: xboxgamer4life on Dec 27, 2009, 05:17:58 AM
Quote from: Seraph on Dec 27, 2009, 04:11:46 AM
Quote from: xboxgamer4life on Dec 27, 2009, 04:02:49 AM
its going to be ported to the ps3 from the 360 so the 360 version will be better. its going to be simaler to what happened with bayonetta but most likly not as bad.

Where'd you hear/read that? Please provide a source.
sorry i was only asuming it would be because 95% of multiplatforms are developed on the 360 and ported to the ps3.
Title: Re: Bullets.
Post by: Eldritch on Dec 27, 2009, 04:43:59 PM
Oh really? You into game development?
Title: Re: Bullets.
Post by: Sifer2 on Dec 27, 2009, 06:51:27 PM
Quote from: l3awl3ag on Dec 27, 2009, 03:38:03 AM
Or they could play out in a specific order. That would be better than random in my opinion, since I'd get annoyed if I saw the same kill more than twice in a row lol.


Well from what I have seen its random and based on whether you grab them from the front or the rear. Pretty much like Rogue Warrior. Hopefully that's the ONLY thing this game takes from Rogue Warrior lol.
Title: Re: Bullets.
Post by: Brother on Dec 27, 2009, 07:37:44 PM
I'd rather have fewer "special" kills if they make them hard to execute, then do it all the time. The MP footage was all stealth kills.
Title: Re: Bullets.
Post by: Chris!(($$))! on Dec 27, 2009, 08:00:42 PM
Quote from: xboxgamer4life on Dec 27, 2009, 05:17:58 AM
Quote from: Seraph on Dec 27, 2009, 04:11:46 AM
Quote from: xboxgamer4life on Dec 27, 2009, 04:02:49 AM
its going to be ported to the ps3 from the 360 so the 360 version will be better. its going to be simaler to what happened with bayonetta but most likly not as bad.

Where'd you hear/read that? Please provide a source.
sorry i was only asuming it would be because 95% of multiplatforms are developed on the 360 and ported to the ps3.

Actually we have seen each version being used except for the PC version which we are thinking we have screen shots of.
All of the Single-Player Predator stuff was on the Xbox 360, all of the Multi-Player was on PS3 and I believe from the Multi-Player "Trailer" they are using a 360.
Title: Re: Bullets.
Post by: l3awl3ag on Dec 27, 2009, 08:32:19 PM
Quite a lot of multiplatform games do get developed on the Xbox. I'm not saying that's definitely the case for this game, because I don't know. Just pointing out that it is quite common lol.
Title: Re: Bullets.
Post by: Sifer2 on Dec 27, 2009, 11:18:37 PM
Why does it say the pre-order skins will be "initially" exclusive to gamestop? Does that mean that closer to release other retailers will offer the skins as a bonus or what? Cause if Steam had them I would totally cancel my pre-order from gamestop lol.
Title: Re: Bullets.
Post by: brennan4 on Dec 27, 2009, 11:20:34 PM
You will probably be able to purchase the skins later online.
Title: Re: Bullets.
Post by: Xhan on Dec 28, 2009, 12:40:19 AM
The exclusivity is for a limited time, same for the multiplayer maps.
Title: Re: Bullets.
Post by: Sifer2 on Dec 28, 2009, 01:46:50 AM
You guys are certain of that? I kind of would like someone official to say it. Wish this game had more info on it things are getting down to the wire now an it seems like loads of basic little questions like this go unanswered.
Title: Re: Bullets.
Post by: kvon17 on Dec 28, 2009, 12:40:26 PM
in an interview it was said that the limited editions get it before everyone else. I'm not going to dig for which one
Title: Re: Bullets.
Post by: newbeing on Dec 28, 2009, 07:47:04 PM
Quote from: kvon17 on Dec 28, 2009, 12:40:26 PM
in an interview it was said that the limited editions get it before everyone else. I'm not going to dig for which one

According to Gamestops detailed info:
    The Aliens Vs. Predator Hunter Edition is housed in collectible steel book packaging and contains the following:

    * Game Disc
    * 4 multiplayer maps before they are released to the public:
    * DOCKS: The caustic alkali waters of BG-386 put an end to Weyland-Yutani's planned shipping activities. But this dockyard soon became a historic battleground
    * OUTPOST: The site of the original Weyland-Yutani colony on BG-386 was abandoned, and soon reclaimed by the planet's voracious jungle plant life. It is now the perfect hunting ground for all manner of wildlife.
    * MACHINE: As well as processing exotic ores, the BG-386 Refinery provided electrical power to the colonists at Freya's Prospect. The lights may still be on, but nobody's home. Yet.
    * HIVE: Deep in the heart of the Freya's Prospect Refinery lies the Xenomorph Hive. Beware all who enter here.

# A fully articulated Facehugger model
# Hardcover AvP graphic novel from Dark Horse Comics featuring the original comic that started it all Weyland Yutani sleeve badge
# 3D lenticular postcard
Title: Re: Bullets.
Post by: ikarop on Dec 28, 2009, 07:49:40 PM
^ According to the official press release for America, Europe and Australia.
Title: Re: Bullets.
Post by: Sifer2 on Dec 28, 2009, 08:42:23 PM
Quote from: kvon17 on Dec 28, 2009, 12:40:26 PM
in an interview it was said that the limited editions get it before everyone else. I'm not going to dig for which one

Yeah but that refers to the maps not the 3 pre-order skins I am talking about. I had heard nothing about those skins being timed exclusives until this thread. Only gamestop lists them an gamestop usually does get permanently exclusive pre-order bonus's.
Title: Re: Bullets.
Post by: Choirboy on Dec 28, 2009, 08:47:21 PM
Who cares about those skins anyway? They are all retarded. Now if we where talking about Cpl. Hicks or the Gigerbug it would be a different story...

The point is moot since the skins will be available from other retailers as well (at least in Europe)
Title: Re: Bullets.
Post by: Chris!(($$))! on Dec 28, 2009, 09:41:25 PM
If it were Cpl. Hicks, Giger's Xenomorph, and a respected Predator I am sure the game would have made enough money to buy a small country by the time of its release.
Title: Re: Bullets.
Post by: Brother on Dec 28, 2009, 10:32:48 PM
Those things wouldn't increase the fan base = cash.
Title: Re: Bullets.
Post by: The_Silencer on Dec 29, 2009, 03:23:36 PM
I'd be cool with DLC being purchased in the future; once end-users are hooked with the inherent coolness factor of the game. But I do not like the idea of purchasing a game and immediately being forced to purchase 4 cool MP games as DLC in order to stay cool and current with other players who own collector versions of it.

Official maps subsequently do imply high quality content for the end-user. 3rd. party content made by the fan-base equals to a larger game's lifespan.. Just my 2 cents on this matter.
Title: Re: Bullets.
Post by: Brother on Dec 29, 2009, 03:37:18 PM
Depends on how many people will get the maps at first and will they have enough people to play them with.
Title: Re: Bullets.
Post by: The_Silencer on Dec 29, 2009, 03:50:08 PM
What if those maps are playable by players owning collector versions only during, I'd say, 2 months long. And then these maps end up freely downloadable by the rest of players?. That would be pretty fair, IMO.
Title: Re: Bullets.
Post by: Brother on Dec 29, 2009, 04:23:15 PM
It is fair, yes. I'm just wondering how much use will the owners get from those maps during those two months.
Title: Re: Bullets.
Post by: The_Silencer on Dec 30, 2009, 10:00:49 PM
According to the initial plan, as much use as the DLC is available for the general public.
Title: Re: Bullets.
Post by: l3awl3ag on Dec 31, 2009, 12:22:11 AM
I don't think they should even have made the maps exclusive to be honest. The skins are fair enough, they should be permenantly exclusive to those who are buying the hunter edition or whatever it's called. But the maps are just a bad idea.

And I doubt they're going to get as much use to begin with. No one in their right mind would pay for a map pack straight after the release, since the game could be dead online within a couple of months. And by that I don't mean that it looks shit, I'm just pointing out that it could happen.
Title: Re: Bullets.
Post by: The_Silencer on Dec 31, 2009, 04:36:07 AM
I'm not happy with the idea of paying for DLC content since day 0.

Other games like DemiGod are using the formula in, I'd say, a most relaxed way.. For example, they gifted the community with one new Demigod ( and that's a lot of work from both development and QA standpoints..). Actually, they're going to release one more DemiGod for free again. So later on, new content will be downloadable for little money ( maps, demigods.. )

That's as fair as well done, IMO.
Title: Re: Bullets.
Post by: zython on Jan 08, 2010, 01:09:42 AM
I realllllly want that facehugger  ;D
Title: Re: Bullets.
Post by: The_Silencer on Jan 08, 2010, 07:48:44 AM
Ok, you got it ;D

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.misterhonk.de%2Fblog%2Fwp-content%2Fuploads%2F2009%2F10%2Fc534_alien_facehugger_plush_inuse.jpg&hash=d0bb095f7cd4273bca32f16fc74287adc925880e)

Edit: By the way .. what an ugly hugger, huh?.
Title: Re: Bullets.
Post by: Drone23 on Jan 08, 2010, 12:57:57 PM
 Is that the Hugger that comes with the Hunter Edition?...
Title: Re: Bullets.
Post by: Brother on Jan 08, 2010, 01:00:10 PM
No. This one is.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F8098%2F4345hunter360bbfc.jpg&hash=4d07ae8e7a796c10125210c9b77279d997f51a68)
Title: Re: Bullets.
Post by: Drone23 on Jan 08, 2010, 01:01:37 PM
 Yes but that one almost looks shopped to me, for some reason...  the other one is real, but I sure hope it looks nothing like that, the shopped one looks much better.
Title: Re: Bullets.
Post by: The_Silencer on Jan 08, 2010, 07:31:44 PM
The one included in the collector versions is and looks like the real one. The one I posted looks like some kind of mutated and disgusting fat lobster. I do apologize, but I do prefer the real one. ;D
Title: Re: Bullets.
Post by: Chris!(($$))! on Jan 09, 2010, 12:08:38 AM
Quote from: Drone23 on Jan 08, 2010, 01:01:37 PM
Yes but that one almost looks shopped to me, for some reason...  the other one is real, but I sure hope it looks nothing like that, the shopped one looks much better.

Thats a soft cuddle with hugger the Hunter edition comes with a plastic fully articulated one.
Title: Re: Bullets.
Post by: Giger_Incubator on Jan 09, 2010, 07:29:57 AM
Quote from: Chris!(($$))! on Jan 09, 2010, 12:08:38 AM
Quote from: Drone23 on Jan 08, 2010, 01:01:37 PM
Yes but that one almost looks shopped to me, for some reason...  the other one is real, but I sure hope it looks nothing like that, the shopped one looks much better.

Thats a soft cuddle with hugger the Hunter edition comes with a plastic fully articulated one.

Have we seen anything to suggest it is fully articulated?
Title: Re: Bullets.
Post by: Xhan on Jan 09, 2010, 07:40:32 AM
The official press release?
Title: Re: Bullets.
Post by: Drone23 on Jan 09, 2010, 03:04:22 PM
 Just got back from pre-ordering my Hunter edition... can't wait... this is the First game I've ever pre-ordered... and it feels good  ;D

Was thinking we need a thread dedicated to what version you bought, what you bought it for PC,Xbox,PS3 and what you're gamertag is.
Title: Re: Bullets.
Post by: Brother on Jan 09, 2010, 03:05:53 PM
Those threads already exist.
Title: Re: Bullets.
Post by: Drone23 on Jan 09, 2010, 03:27:09 PM
 I'm not bringing up a dead thread  :-X
Title: Re: Bullets.
Post by: Chris!(($$))! on Jan 09, 2010, 05:04:12 PM
Quote from: Drone23 on Jan 09, 2010, 03:04:22 PM
Just got back from pre-ordering my Hunter edition... can't wait... this is the First game I've ever pre-ordered... and it feels good  ;D

Was thinking we need a thread dedicated to what version you bought, what you bought it for PC,Xbox,PS3 and what you're gamertag is.

I have never preordered a game. :P When I got ODST, yes I know a halo game, I got Sgt. Johnson without preording.
Title: Re: Bullets.
Post by: Giger_Incubator on Jan 10, 2010, 12:27:15 AM
Quote from: Xhan on Jan 09, 2010, 07:40:32 AM
The official press release?

XHAN!!  You've been gone forever, what happened?

On topic, link to anything saying Articulated facehugger?  I think I just checked the original thread for it and it just said "replica."  Thanks.
Title: Re: Bullets.
Post by: GrimyGhost on Jan 10, 2010, 01:58:30 PM
Quote from: Giger_Incubator on Jan 10, 2010, 12:27:15 AM
Quote from: Xhan on Jan 09, 2010, 07:40:32 AM
The official press release?

XHAN!!  You've been gone forever, what happened?

On topic, link to anything saying Articulated facehugger?  I think I just checked the original thread for it and it just said "replica."  Thanks.

It says 'poseable facehugger, so my guess is that the joints are somewhat flexable.
Title: Re: Bullets.
Post by: Chris!(($$))! on Jan 10, 2010, 06:48:03 PM
I might have gotten pose able and articulated mixed up.
Title: Re: Bullets.
Post by: Drone23 on Jan 10, 2010, 06:52:16 PM
 On Gamestop.com it says "Fully Articulated" FaceHugger.
Title: Re: Bullets.
Post by: krazybran on Jan 11, 2010, 02:02:16 AM
I wonder If the Exclusive map
pack can be purchased with Microsoft Points on the Xbox 360... and what is a Plantigrade?
Title: Re: Bullets.
Post by: The_Silencer on Jan 11, 2010, 05:09:08 AM
A biped with plants.
Title: Re: Bullets.
Post by: Chris!(($$))! on Jan 11, 2010, 06:02:32 AM
Quote from: krazybran on Jan 11, 2010, 02:02:16 AM
I wonder If the Exclusive map
pack can be purchased with Microsoft Points on the Xbox 360... and what is a Plantigrade?

The map pack will be released later on. Probably for 800 M$ points.
Title: Re: Bullets.
Post by: The_Silencer on Jan 11, 2010, 12:03:34 PM
Hope those 800 MS points equals to some few US bucks and even less in Euros.
Title: Re: Bullets.
Post by: xboxgamer4life on Jan 12, 2010, 12:13:03 AM
alien vs predator pre-ordering very well
All numbers all only north america
avp for 360 is 18th most pre-ordered game with 30.2k
avp for ps3 is 25th most pre-ordered game with 18.8k
very very good numbers. to compare its doing better then what bayonetta did will do just as good as darksiders did. i think it will sell as many copies first week as bayonetta is going to do(wont know what bayonetta has done untill next week probably)
http://news.vgchartz.com/news.php?id=6504
Title: Re: Bullets.
Post by: TJ Doc on Jan 12, 2010, 02:26:18 AM
Quote from: Giger_Incubator on Jan 10, 2010, 12:27:15 AM
Quote from: Xhan on Jan 09, 2010, 07:40:32 AM
The official press release?

XHAN!!  You've been gone forever, what happened?

He must have finally found sexy and brought it back!  :D
Title: Re: Bullets.
Post by: G8RSG1 on Jan 12, 2010, 08:17:29 AM
Quote from: TJ Doc on Jan 12, 2010, 02:26:18 AM
Quote from: Giger_Incubator on Jan 10, 2010, 12:27:15 AM
Quote from: Xhan on Jan 09, 2010, 07:40:32 AM
The official press release?

XHAN!!  You've been gone forever, what happened?

He must have finally found sexy and brought it back!  :D

FINALLY! At least SOMEBODY found it!

As for the FH, I'm trying to decide if all the little tiddly bits are worth the extra $40
Title: Re: Bullets.
Post by: Private Hudson on Jan 12, 2010, 08:28:11 AM
Quote from: The_Silencer on Jan 11, 2010, 12:03:34 PM
Hope those 800 MS points equals to some few US bucks and even less in Euros.

And hopefully free on PC.  :D
Title: Re: Bullets.
Post by: The_Silencer on Jan 12, 2010, 08:36:42 AM
In Publishers we trust  ???  .
Title: Re: Bullets.
Post by: xboxgamer4life on Jan 14, 2010, 05:37:05 AM
do any of you guys know if there will be a option to turn off the profanity. i just down want to hear 200 f words.i know there probably wont be but a guy can hope.
Title: Re: Bullets.
Post by: Dajanksta on Jan 14, 2010, 05:41:00 AM
Quote from: xboxgamer4life on Jan 14, 2010, 05:37:05 AM
do any of you guys know if there will be a option to turn off the profanity. i just down want to hear 200 f words.i know there probably wont be but a guy can hope.
probably not. I'm assuming that rebellion and Sega are going to assume(lol) that if you can handle all the extreme violence and gore and beheadings that this game will have then you will also be able to handle the f bombs.
Title: Re: Bullets.
Post by: Xhan on Jan 14, 2010, 06:41:41 AM
Mature elements are patently uncensored, hence the controversy.
Title: Re: Bullets.
Post by: The_Silencer on Jan 14, 2010, 07:00:07 AM
Is curious to see how some of harsh language can be offensive whilst tearing spines is not ;D
Title: Re: Bullets.
Post by: Brother on Jan 14, 2010, 10:04:23 AM
Language - hurts your feelings - ofensive
Dislocating spines - hurts your spine - violent
Title: Re: Bullets.
Post by: The_Silencer on Jan 14, 2010, 10:22:38 AM
Some guy about to tear your spine off should be considered as something offensive, whilst it does the thing violent and once it's done.. then nevermind anymore... violently offensive?.
Title: Re: Bullets.
Post by: Brother on Jan 14, 2010, 10:30:26 AM
If I ripped your spine out, would you say I offended you? No, you'd be dead, violent death. But if I called you *****g** or *h**** or *******l or s****, yes, you'd be offended.
Title: Re: Bullets.
Post by: The_Silencer on Jan 14, 2010, 12:53:25 PM
Murder is as rude as offensive, IMO... quote of the week.. don't you see that I was just messing around? :P . OK. from now on let's do the forumite thing seriously.. :)
Title: Re: Bullets.
Post by: TJ Doc on Jan 14, 2010, 04:28:30 PM
Quote from: Brother on Jan 14, 2010, 10:30:26 AM
*h****

Eh?
Title: Re: Bullets.
Post by: SpaceMarines on Jan 14, 2010, 10:33:19 PM
Yeah, I can't figure out what most of those censored swears mean either.
Title: Re: Bullets.
Post by: Brother on Jan 14, 2010, 10:38:12 PM
:D They don't meant anything but you got the idea what they were.
Title: Re: Bullets.
Post by: SpaceMarines on Jan 14, 2010, 10:39:56 PM
I see, you were just being a little ****z**q**.
Title: Re: Bullets.
Post by: Brother on Jan 14, 2010, 10:45:27 PM
You got it.
Title: Re: Bullets.
Post by: piet11111 on Jan 14, 2010, 11:30:27 PM
Quote from: The_Silencer on Jan 14, 2010, 07:00:07 AM
Is curious to see how some of harsh language can be offensive whilst tearing spines is not ;D

or how a breast will cause a media frenzy while exploding body's are a ok.

if only we would be without those idiots that want to censor materials intended for adults.
why the hell bother with an 18+ rating if you are going to treat them like kids anyway.
Title: Re: Bullets.
Post by: GrimyGhost on Jan 15, 2010, 10:50:05 AM
yep, seems the stigma that games are for kids is still very much alive..
Give it another 10 years and my guess is it will be gone, most of it is just grumpy old f**kers that did not get such fun when they were young and dont want others to have more fun than they did... >:(
Title: Re: Bullets.
Post by: The_Silencer on Jan 16, 2010, 12:08:15 AM
* Bang Bang * Bullets
Title: Re: Bullets.
Post by: Shardik on Jan 16, 2010, 07:08:55 AM
da da da dey da da da da dey listen to my 9mm go BANG
Title: Re: Bullets.
Post by: Seraph on Jan 16, 2010, 07:34:26 AM
I haven't read the comics in a long time, but if memory serves, that preview looks somewhat different than what I remember seeing in the original. For a second it almost looked like it was redrawn or retouched (somehow the colors and lines look more solid/defined?). Eh, maybe I'm just not recalling things correctly...
Title: Re: Bullets.
Post by: SpaceMarines on Jan 16, 2010, 07:48:56 AM
I think your in the wrong area. This is about the video game, not the comics.
Title: Re: Bullets.
Post by: The_Silencer on Jan 16, 2010, 08:27:33 AM
Hey there SpaceMarines, I miss your good ol' avatar, man. ;)
Title: Re: Bullets.
Post by: SpaceMarines on Jan 16, 2010, 08:48:27 AM
Don't worry; Bowman will be back not long after Mass Effect 2 comes out.
Title: Re: Bullets.
Post by: The_Silencer on Jan 17, 2010, 11:22:08 AM
That's January 26, 2010; is that so?.
Title: Re: Bullets.
Post by: SpaceMarines on Jan 17, 2010, 08:12:18 PM
Yep, but I'll be keeping this avatar, or one similar to it, for about a week or so after the release.
Title: Re: Bullets.
Post by: The_Silencer on Jan 18, 2010, 02:46:04 AM
We can't wait for your good ol' avatar ! ;D
Title: Re: Bullets.
Post by: Headbite on Jan 21, 2010, 02:56:51 AM
can aliens grab in this game? like if ur up in a vent in SP can u drag a marine up into a vent and kill him?
Title: Re: Bullets.
Post by: Xhan on Jan 21, 2010, 05:52:17 AM
No.
Title: Re: Bullets.
Post by: Ijapa on Jan 21, 2010, 08:56:23 AM
Yes.
Title: Re: Bullets.
Post by: kvon17 on Jan 21, 2010, 08:56:40 PM
Uh. No? We've only seen it in a scripted event.
Title: Re: Bullets.
Post by: Xhan on Jan 22, 2010, 12:27:03 AM
Already reported it kvon; don't bother.
Title: Re: Bullets.
Post by: Giant Ox on Jan 23, 2010, 08:40:03 PM
does the predator start with his plasma caster?
Title: Re: Bullets.
Post by: Eidotemit on Jan 23, 2010, 09:07:15 PM
No.
Title: Re: Bullets.
Post by: Giant Ox on Jan 23, 2010, 09:15:32 PM
that sucks
Title: Re: Bullets.
Post by: MadassAlex on Jan 24, 2010, 12:51:30 AM
Not in multiplayer, anyway.

You start with the the plasma caster in singleplayer, not to mention the plasma mines.

In multiplayer, the Predator is stronger in melee than in the previous games, however.
Title: Re: Bullets.
Post by: AJL on Jan 24, 2010, 09:41:40 AM
Quote from: MadassAlex on Jan 24, 2010, 12:51:30 AM
In multiplayer, the Predator is stronger in melee than in the previous games, however.

How exactly ???

In AvP2 predators could usually kill enemies with single melee hit and
using those melee weapons didn't mess with their cloak either...
Title: Re: Bullets.
Post by: MadassAlex on Jan 24, 2010, 01:54:09 PM
Let me put it this way:

Aliens can no longer spam melee effectively due to a more reasonable attack rate and the possibility of an enemy blocking. So rather than having one-hit-KO affairs like in the previous games, melee battles between Aliens and Predators look to be legitimate duels and tests of skill.
Title: Re: Bullets.
Post by: AJL on Jan 24, 2010, 02:10:20 PM
We... shall see... ::)
Title: Re: Bullets.
Post by: MadassAlex on Jan 24, 2010, 02:13:19 PM
Either way, it can't be as bad as AvP2.

A plucky Predator with a charged wristblade and good timing could dominate any Alien, especially considering AvP2 removed the Alien's own uber attack.
Title: Re: Bullets.
Post by: Brother on Jan 24, 2010, 02:29:29 PM
I like how arrack sounds.
Title: Re: Bullets.
Post by: MadassAlex on Jan 24, 2010, 02:34:44 PM
Har har.
Title: Re: Bullets.
Post by: affinity on Jan 24, 2010, 03:17:01 PM
Quote from: MadassAlex on Jan 24, 2010, 12:51:30 AM
Not in multiplayer, anyway.

You start with the the plasma caster in singleplayer, not to mention the plasma mines.

In multiplayer, the Predator is stronger in melee than in the previous games, however.

I heard that in campaign, Predator only has wristblades. and of course healing and cloaking.

well based on the video I seen, the Predator didn't use Plasma Caster until a certain part. I wasn't
sure if the player simply chose not to use the Plasma caster, or they didn't have sufficient energy,
I would have to check again but I think the Predator starts with 100% energy in the first level.
And I'm sure he had the Plasma Caster.   

yeah well anyway that is understandable for multiplayer.   good Predators will learn the maps and where
the Plasma Caster and other weapons are, so it shouldn't be much trouble getting to them. 

the only thing I wonder is how the Predator MP pick ups are gonna work.  if there is only one Plasma Caster
in the map does that mean only one Predator can have one every 5 minutes or so when the
weapon pickup  respawns?






Title: Re: Bullets.
Post by: MadassAlex on Jan 24, 2010, 03:19:06 PM
Yes. Assuming they only have one plasma caster spawn location. And it'll probably return after 30 - 60 seconds.
Title: Re: Bullets.
Post by: affinity on Jan 24, 2010, 03:20:42 PM
ah okay, maybe team of Preds can just camp and protect the Shoulder cannon spot until everyone has one, then split up and go somewhere high.   ;D   Energy supply only allows about 2-3 charged shots, so it's balanced anyway.
Title: Re: Bullets.
Post by: MadassAlex on Jan 24, 2010, 03:25:48 PM
You won't be relying on the shoulder cannon. It's pretty situational, despite its power and accuracy. The disc is probably what you really want - especially considering it takes no energy to fire, apparently.
Title: Re: Bullets.
Post by: affinity on Jan 24, 2010, 03:30:32 PM
Quote from: MadassAlex on Jan 24, 2010, 03:25:48 PM
You won't be relying on the shoulder cannon. It's pretty situational, despite its power and accuracy. The disc is probably what you really want - especially considering it takes no energy to fire, apparently.

yeah I'm just saying shoulder cannons are just fun to use, and the next coolest thing to wristblades.

Some Predator teams will just probably plan which weapon each is getting, so you'd have your disk fan,
spear fan, mines fan, shoulder cannon fan.  and if they manage to survive (or respawn) they can go
for another of the weapons to use for a change if it's available.

man, it woulda been so cool to have a Predator co-op version of Survivor mode, armed to the teeth.
Guess Species Teamdeathmatch will suffice.
Title: Re: Bullets.
Post by: MadassAlex on Jan 24, 2010, 03:32:54 PM
If mod tools are ever released, I expect to see that very quickly.

It would be more suitably challenging, too. Predator weapons are great hunting weapons for considered, single-hit kills against individual targets, but they're not military weapons suited to quickly sweeping areas like the Marine weapons are.
Title: Re: Bullets.
Post by: affinity on Jan 24, 2010, 03:34:29 PM
ah they can still manage. especially with the 1 hit kill spear, and disk that always returns, and teamwork, it would be pretty hardcore how Predators manage to last in Survivor mode.
Title: Re: Bullets.
Post by: MadassAlex on Jan 24, 2010, 03:36:53 PM
Exactly my point - I'd love to see how Predator players would have to adapt their tactics in order to fight a lot of Aliens at once.
Title: Re: Bullets.
Post by: The_Silencer on Jan 24, 2010, 04:08:30 PM
Can't wait for that too ;)
Title: Re: Bullets.
Post by: Brother on Jan 24, 2010, 05:32:45 PM
Spammage & camping, known formula. And I doubt there will be Survivor mode with preds.
Title: Re: Bullets.
Post by: The_Silencer on Jan 24, 2010, 06:40:58 PM
I like Survivor mode for Preds. 
Title: Re: Bullets.
Post by: Brother on Jan 24, 2010, 10:48:22 PM
What about the "zomg the pred is teh hunter" stuff?
Title: Re: Bullets.
Post by: The_Silencer on Jan 24, 2010, 10:53:02 PM
lol.. just messing around as you use to say... but, exactly what I did post above, dude.

What I'd like to know is whether you can look around during kills and jumps or not.
Title: Re: Bullets.
Post by: MadassAlex on Jan 24, 2010, 10:55:18 PM
Quote from: Brother on Jan 24, 2010, 10:48:22 PM
What about the "zomg the pred is teh hunter" stuff?

That's the fun of Pred survivor mode - they'll be forced into a situation where their precision, 1-hit-kill, low rate-of-fire weapons aren't truly effective. So they'll have to use everything at their disposal to survive.
Title: Re: Bullets.
Post by: Brother on Jan 24, 2010, 11:07:53 PM
I don't see preds fitting in there then again I wont be surprised if it happens.
Title: Re: Bullets.
Post by: Joe117 on Jan 26, 2010, 02:21:27 AM
You know what would be neat, if u could use ur shoulder cannon like a handgun like in AvPR
Title: Re: Bullets.
Post by: eternalshad0w on Jan 26, 2010, 04:43:34 AM
Quote from: Joe117 on Jan 26, 2010, 02:21:27 AM
You know what would be neat, if u could use ur shoulder cannon like a handgun like in AvPR

i don't think that they would do that, if i remember correctly the plasma caster draws power from the Predator's armor (battery that is on the back left side?) so if it isn't connected then no power to draw on. i could be wrong though so please correct me if otherwise   :)
Title: Re: Bullets.
Post by: Xhan on Jan 26, 2010, 05:07:42 AM
:/

What exactly is the benefit of holding it in your hand other than improved opposite side tracking?
Title: Re: Bullets.
Post by: Kimarhi on Jan 26, 2010, 05:51:52 AM
Lookin gangsta with his gold mandible.
Title: Re: Bullets.
Post by: Xhan on Jan 26, 2010, 05:59:08 AM
But he doesn't hold it sideways.
Title: Re: Bullets.
Post by: ballz2walls on Jan 26, 2010, 07:38:06 AM
Quote from: Xhan on Jan 26, 2010, 05:07:42 AM
:/

What exactly is the benefit of holding it in your hand other than improved opposite side tracking?
Tis the same reason people wear strechy pants its for fun. lol
Title: Re: Bullets.
Post by: Revenant on Jan 26, 2010, 08:41:28 AM
like the pred pistol in AvP2 ??

No thx . That thing was annoying as hell , even for the predators
Title: Re: Bullets.
Post by: Brother on Jan 26, 2010, 10:02:45 AM
Quotepred gangsta

Quote from: Xhan on Jan 26, 2010, 05:59:08 AM
But he doesn't hold it sideways.

:D
Title: Re: Bullets.
Post by: Joe117 on Jan 26, 2010, 03:15:55 PM
Idk it would kinda be like a pred shotgun, just handheld I would like it.
Title: Re: Bullets.
Post by: Dusk on Jan 26, 2010, 10:32:09 PM
This has been probably asked before. Is there any hope of seeing the Predator net in the game? Have the developers said anything about DLC weapons?
Title: Re: Bullets.
Post by: Brother on Jan 26, 2010, 10:58:18 PM
Not that I know of.
Title: Re: Bullets.
Post by: affinity on Jan 26, 2010, 11:15:20 PM
Predator Net would not work well in these maps since they admitted the AVP maps are designed to be small and tight.

People will steal a lot of your kills before you kill the ones you catch with it.

Title: Re: Bullets.
Post by: Brother on Jan 27, 2010, 12:03:31 AM
Quote from: affinity on Jan 26, 2010, 11:15:20 PM
People will steal a lot of your kills before you kill the ones you catch with it.

It's that the reason?
Title: Re: Bullets.
Post by: AJL on Jan 27, 2010, 09:12:11 AM
Quote from: Brother on Jan 27, 2010, 12:03:31 AM
It's that the reason?

Not a good sign if it is...
Title: Re: Bullets.
Post by: Brother on Jan 27, 2010, 09:57:49 AM
Not including a weapon because people could steal your kill is a joke, not a reason.
Title: Re: Bullets.
Post by: Dusk on Jan 27, 2010, 10:18:30 AM
It better not be the reason. Like people would be too dumb to decide when's the appropriate time to use the net.
Title: Re: Bullets.
Post by: Revenant on Jan 27, 2010, 01:24:15 PM
Quote from: Brother on Jan 27, 2010, 09:57:49 AM
Not including a weapon because people could steal your kill is a joke, not a reason.

Yea  i agree with u too dude
Title: Re: Bullets.
Post by: The_Silencer on Jan 27, 2010, 01:43:17 PM
Weapon stealing kills... lol.
Title: Re: Bullets.
Post by: Xhan on Jan 27, 2010, 10:16:18 PM
Logical fallacy considering the only way to kill people with the net gun was to launch them off a surface to a drop.
Title: Re: Bullets.
Post by: AJL on Jan 28, 2010, 09:14:26 AM
Predators netgun is cool weapon in Predator2, but not so cool in AvP movie and
pretty bad in AvP2 game... I think its fine that they left it out (Better no netgun
than badly implemented one...)

--

Same for pred Spear... (It would have been better not to have Spear at all than
this very badly implemented one we apparently get...)
Title: Re: Bullets.
Post by: Brother on Jan 28, 2010, 09:22:52 AM
Gives us your idea about how it should be implemented then.
Title: Re: Bullets.
Post by: AJL on Jan 28, 2010, 09:40:31 AM
Quote from: Brother on Jan 28, 2010, 09:22:52 AM
Gives us your idea about how it should be implemented then.

The spear ? Isn't that obvious ?

Well... It should have been implemented so you can actually use it!
As it is (as far as I know), all you can do with it, is toss it away ;D

It is a melee weapon (or should be)... You should be able slash and
smash with it, knock people down and push them back... And you
should be able to stab with it...

If they thought wristblades are enough as melee weapon and only
implemented the spears ranged throw function because of that,
they should have made speargun instead...
Title: Re: Bullets.
Post by: AJL on Jan 28, 2010, 09:48:26 AM
Leaving out melee functions (slash/stab) from spear because preds already
have wristblades is maybe comparable to leaving out bullet firing from pulse
rifles and only using them to fire nades because marines already have those
smartguns with which they can fire bullets... :-\
Title: Re: Bullets.
Post by: MadassAlex on Jan 28, 2010, 09:51:13 AM
Not at all. The pulse rifle and smartgun perform different functions. Wristblades and melee spears don't. Making  the combistick a thrown weapon was a smart move, given the lack of a speargun.

The speargun was always a lame concept, anyway.
Title: Re: Bullets.
Post by: AJL on Jan 28, 2010, 10:00:47 AM
Quote from: MadassAlex on Jan 28, 2010, 09:51:13 AM
Not at all. The pulse rifle and smartgun perform different functions. Wristblades and melee spears don't. Making  the combistick a thrown weapon was a smart move, given the lack of a speargun.

The speargun was always a lame concept, anyway.

Pulse Rifles is a Machine gun + grenade launcher...
Smartgun is a Machine gun + "aim bot"...

- Wristblades have shorter reach, they can be used for "slashing" and stabbing.

- Spear have much longer reach, it can be used for "smashing", stabbing and
  throwing... (or... should)

And speargun was cool concept (In AvP1 at least...) Spear which you can not
use is Lame!
Title: Re: Bullets.
Post by: Brother on Jan 28, 2010, 10:05:43 AM
I was asking about the net gun.
Title: Re: Bullets.
Post by: AJL on Jan 28, 2010, 10:08:26 AM
Quote from: Brother on Jan 28, 2010, 10:05:43 AM
I was asking about the net gun.

Well implemented netgun would be one that works like the one in Predator2 movie.
But I don't believe thats really possible to implement properly and so I think it just
fine that they left it out all together...
Title: Re: Bullets.
Post by: affinity on Jan 28, 2010, 01:31:10 PM
yeah just animating and adding physics to a net would be insane.  plus it would be broken in MP because people will just steal your kills.

the spear being just thrown is fine.  Wristblades can outperform it in speed and consistency. 

yeah spears are longer but this isn't dynasty warriors.   Melee Spear would completely make Predators better than Aliens in close combat since Aliens wouldn't even be able to attack that fast with their tail.




Title: Re: Bullets.
Post by: Dusk on Jan 28, 2010, 01:40:01 PM
Quote from: affinity on Jan 28, 2010, 01:31:10 PM
yeah just animating and adding physics to a net would be insane.  plus it would be broken in MP because people will just steal your kills.

I admit that proper Net physics would be probably difficult to program, but kill stealing is a silly reason. You simply don't use it when other people are around, just like you shouldn't use the stealth kill when other players are around.

Quotethe spear being just thrown is fine.  Wristblades can outperform it in speed and consistency. 

yeah spears are longer but this isn't dynasty warriors.   Melee Spear would completely make Predators better than Aliens in close combat since Aliens wouldn't even be able to attack that fast with their tail.


I don't see how you couldn't simply program the Alien's tail to match the speed of the combistick.
Title: Re: Bullets.
Post by: MadassAlex on Jan 28, 2010, 01:56:50 PM
Balance. The tail is meant to be their heavy attack.
Title: Re: Bullets.
Post by: affinity on Jan 28, 2010, 02:16:03 PM
if a lot of noisy people demand a separate, realistic/authentic rules mode as DLC, then Rebellion could possibly make it happen. 

They just wanted to make a balance in MP as the priority since of course they have to cater to the mainstream players and the players that want more fairness between the species above their real capabilities.


I wouldn't mind either way.    but for now just add no respawns rule, and TDM will already be far better.

Title: Re: Bullets.
Post by: Dusk on Jan 28, 2010, 02:28:42 PM
All this damn balancing really ruins the fun of a proper Predator experience. I hope after enough people made their voices heard, that they'll release an authencity mode for the single player at least.

Or add options for the multiplayer and whoever is hosting the game, can decide whether or not he wants proper Predators running around. Or add different game modes, you have the standard Multiplayer Maps where everything is extremely balanced and Multiplayer Maps for people who want to have more of a movie authentic experience. Where Predators remain cloaked and Marines will truly f**k you up with their Pulse Rifles.
Title: Re: Bullets.
Post by: AJL on Jan 28, 2010, 02:34:38 PM
Quote from: Dusk on Jan 28, 2010, 02:28:42 PM
I hope after enough people made their voices heard, that they'll release an authencity mode for the single player at least.

Doubtfull... Thats up to modders... (If mods are even going to be possible...)
Title: Re: Bullets.
Post by: affinity on Jan 28, 2010, 02:40:06 PM
Quote from: AJL on Jan 28, 2010, 02:34:38 PM
Quote from: Dusk on Jan 28, 2010, 02:28:42 PM
I hope after enough people made their voices heard, that they'll release an authencity mode for the single player at least.

Doubtfull... Thats up to modders... (If mods are even going to be possible...)

mods won't happen for a long time.   Rebellion said they'll be open to community suggestions after the game releases and more time is spent on MP.   They said they will be open to DLC ideas and want to
expand the game with DLC.

They are more than capable to make an authentic species rules mode happen.  Just enough people
have to spread the word and make their demand heard loud enough for them to consider it.  It would
actually be easier to tweak the species instead of built a new campaign.

Title: Re: Bullets.
Post by: Dusk on Jan 28, 2010, 02:55:18 PM
And do we know what's the best way to make our wishes known? Does Rebellion have a board? Should we just post DLC Threads with polls here? Or do you think there'll be some kind of feedback button in the game?
Title: Re: Bullets.
Post by: affinity on Jan 28, 2010, 03:11:42 PM
Quote from: Dusk on Jan 28, 2010, 02:55:18 PM
And do we know what's the best way to make our wishes known? Does Rebellion have a board? Should we just post DLC Threads with polls here? Or do you think there'll be some kind of feedback button in the game?

after release (no earlier than a week or month), people could make professional polls about wanting a
Authentic Realistic Species mode added as DLC, and then keep record of all the ideas players would believe would make each species more authentic and accurate for that mode.   

And then similiar ideas would be used as a new option for a future poll where the best ideas are gathered,  and then if it's organized welll and the best AVP fansites sources come together and make like a united thread where they sign and request Rebellionto make that mode, but before that request Rebellion to release their own polls of what tweaks  people want for each species (whether it's on a site they make or through an existing major AVP fansite or Sega's AVP website [I really hate the Sega Pass system, I activated the account and nowhere says what's my Segapass email, which is supposedly used as the login ID. ).

then the owners/leaders of those AVP fansites can email Rebellion (there are probably Sega and Rebellion people reading these boards, so they might also send the message if the demand is organized and big enough.)  since one or more might have connections or contacts with people who speak with Rebellion directly.

Networking and joining forces for a common request is a part of it.

Ultimately it's still up to them if they want to making that type of mode/DLC, even after the quests and polls, and most wanted list of species tweaks for that optional mode (always reminded them that it would be a separate MP rules option, or separate TDM mode if necessary.)
Title: Re: Bullets.
Post by: Xhan on Jan 29, 2010, 02:31:15 AM
Quote from: affinity on Jan 28, 2010, 02:40:06 PM
Quote from: AJL on Jan 28, 2010, 02:34:38 PM
Quote from: Dusk on Jan 28, 2010, 02:28:42 PM
I hope after enough people made their voices heard, that they'll release an authencity mode for the single player at least.

Doubtfull... Thats up to modders... (If mods are even going to be possible...)

mods won't happen for a long time.   Rebellion said they'll be open to community suggestions after the game releases and more time is spent on MP.   They said they will be open to DLC ideas and want to
expand the game with DLC.

They are more than capable to make an authentic species rules mode happen.  Just enough people
have to spread the word and make their demand heard loud enough for them to consider it.  It would
actually be easier to tweak the species instead of built a new campaign.

Wrong.

Not what Bickley said at all.

SDK is just as much as possibility as anything based directly on input, in two different interviews no less.
Title: Re: Bullets.
Post by: l3awl3ag on Jan 29, 2010, 04:13:21 AM
Quote from: affinity on Jan 28, 2010, 02:16:03 PM
if a lot of noisy people demand a separate, realistic/authentic rules mode as DLC, then Rebellion could possibly make it happen.
Not likely. It sounds fun on paper, and when I say "on paper" I actually mean "when you don't think about it" lol.

I'm not entirely sure what you mean by "authentic rules mode", but I figured you must be talking about making the character's melee and abilities more true to the movies and/or allowing the predator to start off with all of it's gear? And of course all of the de-cloaking bollocks gone.

If that's the case the game wouldn't even be fun. For the former you'd just have an extremely fast paced, mediocre, first person brawler where everyone is using the alien. For the latter you'd have.. something.. lol :P Everyone would be playing the predator, let's just leave it at that.


The reason I say it sounds fun on paper is because when you think about it on that level, you're thinking about creeping around in the dark as the alien and stalking marines. You're thinking about hiding in trees as the predator, cloaked whilst targeting enemies with the plasma caster.

But none of that would ever happen, because everyone has the same idea.. I suppose the most obvious flaw in the idea of a "realistic" game mode is that there would be no marine players. Sorry, no sane marine players.
Title: Re: Bullets.
Post by: affinity on Jan 29, 2010, 04:59:35 AM
Quote from: l3awl3ag on Jan 29, 2010, 04:13:21 AM
Quote from: affinity on Jan 28, 2010, 02:16:03 PM
if a lot of noisy people demand a separate, realistic/authentic rules mode as DLC, then Rebellion could possibly make it happen.
Not likely. It sounds fun on paper, and when I say "on paper" I actually mean "when you don't think about it" lol.

I'm not entirely sure what you mean by "authentic rules mode", but I figured you must be talking about making the character's melee and abilities more true to the movies and/or allowing the predator to start off with all of it's gear? And of course all of the de-cloaking bollocks gone.

If that's the case the game wouldn't even be fun. For the former you'd just have an extremely fast paced, mediocre, first person brawler where everyone is using the alien. For the latter you'd have.. something.. lol :P Everyone would be playing the predator, let's just leave it at that.


The reason I say it sounds fun on paper is because when you think about it on that level, you're thinking about creeping around in the dark as the alien and stalking marines. You're thinking about hiding in trees as the predator, cloaked whilst targeting enemies with the plasma caster.

But none of that would ever happen, because everyone has the same idea.. I suppose the most obvious flaw in the idea of a "realistic" game mode is that there would be no marine players. Sorry, no sane marine players.

There would still be people hardcore enough to play that mode.   plus it would be optional.
Title: Re: Bullets.
Post by: Brother on Jan 29, 2010, 09:44:30 AM
A guy on these forums was saying that we mus pay for DLC and zomg making it is so expensive ect. Now it makes sense to him that they will make a mode for only hardcore players to play, when only they buying it won't even cover the costs of making the mode...hmm interesting.
Title: Re: Bullets.
Post by: Dusk on Jan 29, 2010, 09:55:41 AM
Would it be that difficult to simply change certain game rules? Like increasing the damage done by a Pulse rifle or having the Predator decloak less?
Title: Re: Bullets.
Post by: Brother on Jan 29, 2010, 10:04:43 AM
If they put that in the host options which I doubt.
Title: Re: Bullets.
Post by: AJL on Jan 29, 2010, 10:28:55 AM
Quote from: Dusk on Jan 29, 2010, 09:55:41 AM
Would it be that difficult to simply change certain game rules? Like increasing the damage done by a Pulse rifle or having the Predator decloak less?

That would be easy... But it would just screw everything up...

The kind of "Tactical/Realism" features and changes I would like
are a "little" more complex than that... And they are never going
to happen as DLC or Expansion... (Not the way I like anyway...)

And...

Even IF they did (by some miracle...) I still wouldn't be satisfied,
at least not for long, because for me the modding it self is just
as big part of the fun as playing... maybe even biger later on.

So... I want the SDK, Source code and all... Not some DLC... 8)
Title: Re: Bullets.
Post by: The_Silencer on Jan 29, 2010, 03:11:28 PM
According to my understanding the dev tools are possibly going to be released in the future. In the same way, seemed to me that between lines (or not) what worries them is to bring you a quality mod tools set, instead of a bunch of pre-alpha versions of it.
Title: Re: Bullets.
Post by: Zephon on Jan 29, 2010, 03:36:30 PM
Total realism + Online gaming = Fail.
Title: Re: Bullets.
Post by: MadassAlex on Jan 29, 2010, 03:41:29 PM
The issue with 'realism' is that AvP isn't realistic.

Both major creatures are fantasy monsters, and their abilities, strengths and weaknesses change with the person in charge. Even if you made a 'realistic' mode, it would contradict a canon interpretation of the creature.

For the most part, Rebellion have done well with capturing each of the combatants.
Title: Re: Bullets.
Post by: AJL on Jan 29, 2010, 03:49:04 PM
Quote from: Zephon on Jan 29, 2010, 03:36:30 PM
Total realism + Online gaming = Fail.

Perhaps... But its not all black and white you know...
Title: Re: Bullets.
Post by: The_Silencer on Jan 29, 2010, 04:27:01 PM
Total realism = server settings.

I do explain: If a crowd want to play an FPS with one shotgun, 1 grenade plus a pistol, and they have plenty of fun with it then I'm cool with that. Deserves all my respects and I even play that way some day.

Server settings
Title: Re: Bullets.
Post by: Dusk on Jan 29, 2010, 04:35:52 PM
Just add options, options and more options. You can never have too many options. It's not like you'd lose any customers. Heck, you might even gain some more.
Title: Re: Bullets.
Post by: Zephon on Jan 29, 2010, 04:49:30 PM
Quote from: AJL on Jan 29, 2010, 03:49:04 PM
Quote from: Zephon on Jan 29, 2010, 03:36:30 PM
Total realism + Online gaming = Fail.

Perhaps... But its not all black and white you know...

It is in the case of realism. There is no grey. It's realistic or it isn't. And personally I don't want to play a game where 1 bullet kills me. Where a wound needs weeks to heal. Where I wander arround crippled if I get hit wherever. The moment you change any of that a game stops being "realistic". You can't put stuff like that in a game. Hence no game can ever be completely realistic.
Title: Re: Bullets.
Post by: affinity on Jan 29, 2010, 05:46:41 PM
Quote from: Zephon on Jan 29, 2010, 04:49:30 PM

It is in the case of realism. There is no grey. It's realistic or it isn't. And personally I don't want to play a game where 1 bullet kills me. Where a wound needs weeks to heal. Where I wander arround crippled if I get hit wherever. The moment you change any of that a game stops being "realistic". You can't put stuff like that in a game. Hence no game can ever be completely realistic.

That is only your opinion.

There are many out there who prefer a realistic rules mode cause it's more fun to them, something which you could never understand.

But it's really what separates the Rainbow Six fans from the Call of Duty fans.  Rainbow Six is more realistic in many ways, but it's not 100% realistic.  No game is.   

But if someone did a 100% or 99% realistic videogame, that would be considered a next-gen experience by many who are sick of respawns and more bullets than it should take to bring someone down.   It would be for the hardcore, but there's ALWAYS have been a community for more realistic games.

If it wasn't for games becoming more an more realistic.  Everyone would still be playing Duck Hunt. 

http://www.youtube.com/watch?v=Hho6w8q_Rx0
Title: Re: Bullets.
Post by: Dusk on Jan 29, 2010, 05:55:51 PM
I don't expect 100% realism, just a little more Movie authencity, especially what the Predator is concerned. And sometimes even games that are completely punishing can be fun.

That's why I'm hoping the game will support Elimination Deathmatches, where you have no respawn. It ups the thrill of knowing that every false step could be your undoing. You'll be more careful and be forced to play more tactically.
Title: Re: Bullets.
Post by: Brother on Jan 29, 2010, 06:16:43 PM
The special game modes will require limited or no respawns. TDM and DM will stay the same. Infestation should allow unlimited respawns for the aliens, Survivor should allow servers to choose the number of "lives" for the marines.

Title: Re: Bullets.
Post by: affinity on Jan 29, 2010, 06:29:34 PM
Quote from: Brother on Jan 29, 2010, 06:16:43 PM
The special game modes will require limited or no respawns. TDM and DM will stay the same. Infestation should allow unlimited respawns for the aliens, Survivor should allow servers to choose the number of "lives" for the marines.

TDM and DM should allow No Respawn option.  ;D   (just like games like Rainbow Six Vegas have
Survival variation (Survival is Deathmatch with no respawns.  Team Survival is Team Deathmatch with No Respawns.   But AVP shouldn't make a separate mode for them, just a rules option within the same DM, TDMmodes.)

I agree Infestation should keep respawns for aliens. 

as for Survivor, I would keep the respawns to 0. 

But yeah no respawns option for TDM could allow players to create their own game modes in the sense
that they can play in ways the extra modes would not allow. 

For example in Predator Hunt, the goal
is to score as the Predator, and to become the Predator, players ill the current Predator, therefore that
system could only work with respawns active.

HOWEVER if people wanted no respawns version of Predator more authentic to the movie, they
could organize that style within Team Deathmatch, turning off respawns, one is decided to play as the
Predator, while the rest choose Marine (there can be more Predators based on how many players are
participating.)   Therefore, players would have therefore setup a more survival version of Predator hunt.

Another way would be if modes like Predator Hunt has custom rules to change what type of mode and
rules it has, but I hardly think modes like that can have its goals changed from a score based goal, to a
last species standing goal.   

That's why it's a lot less of a hassle if modes like TDM offer no respawns option, since it would instantly change it from an entirely score based contest, to a species survival contest.

Title: Re: Bullets.
Post by: Brother on Jan 29, 2010, 06:36:27 PM
That's why you have the special modes. Unlimited respawns are the only way to go in DM and TDM. As for the other modes - just give us the option, we will decide what we want.
Title: Re: Bullets.
Post by: Dusk on Jan 29, 2010, 06:36:51 PM
They should definitely have an option for no respawns in TDM. I played it in Uncharted 2, it was 5 vs 5 and after I bit the dust, I could watch the suvriving players. It was 2 on 1, the guy got up on a good vantage point and had the two that were seaching for him good in his view. He didn't risk shooting them, and climbed down to break the others neck and then went back up. Then he took the 2nd one down with his gun.

It was just fun to watch the last survivor getting all sneaky and effectively stalking his opponents.
Title: Re: Bullets.
Post by: Brother on Jan 29, 2010, 06:43:46 PM
Or, you can just go in free-fly mode and watch :P
Title: Re: Bullets.
Post by: Dusk on Jan 29, 2010, 06:55:43 PM
Or you could acknowledge the fact that Elimination TDMs can be fun too. Unlimited respawns isn't the only way to go in DMs and TDMs, when it has been successfully proven the opposite.

The game should support regular DMs and TDMs, as well as Elimination DMs and TDMs. I see no reason not to support both.
Title: Re: Bullets.
Post by: Brother on Jan 29, 2010, 07:09:20 PM
They can make it as an option but I don't think many people will be playing that. You know the drill for TDM and DM.
Title: Re: Bullets.
Post by: affinity on Jan 29, 2010, 07:28:32 PM
Quote from: Brother on Jan 29, 2010, 07:09:20 PM
They can make it as an option but I don't think many people will be playing that. You know the drill for TDM and DM.

so what, even if most of the community are the casuals who are too baby to play without respawns,
there will still be groups and friends playing TDM with no respawns and have fun that way.


even in Uncharted 2,  team Deathmatch is more popular, but there are always
people playing team Elimination too. 

same with R6V's Team Deathmatch and Team Survival. 

just the special modes having no respawn option, isn't going to cut it.
Title: Re: Bullets.
Post by: Brother on Jan 29, 2010, 07:38:23 PM
Quote from: affinity on Jan 29, 2010, 07:28:32 PM
so what, even if most of the community are the casuals who are too baby to play without respawns,

:'(
lmfao
Title: Re: Bullets.
Post by: The_Silencer on Jan 30, 2010, 10:56:17 AM
I wonder whether there's the Good Ol' Spectator mode for this game too. Would be cool to record some few elite gameplay  videos with it.
Title: Re: Bullets.
Post by: Le Celticant on Jan 30, 2010, 03:57:09 PM
I got a small question there that I wasn't able to figured out by myself even with the search option.
So here I go:
I'm from France and I would like to know if the game's version in different states than US/UK/CA will have the language in English with the originals Voices?
It would be a shame if SEGA decide to release a version of the game with only one language (the one from your state).
Title: Re: Bullets.
Post by: Brother on Jan 30, 2010, 06:55:54 PM
The voices will stay the same but I think the subtitles and menus will be in the specific language you want, was shown in the Italian demo we saw.
Title: Re: Bullets.
Post by: heady89 on Jan 31, 2010, 07:19:16 PM
Quote from: Zephon on Jan 29, 2010, 04:49:30 PM
Quote from: AJL on Jan 29, 2010, 03:49:04 PM
Quote from: Zephon on Jan 29, 2010, 03:36:30 PM
Total realism + Online gaming = Fail.

Perhaps... But its not all black and white you know...

It is in the case of realism. There is no grey. It's realistic or it isn't. And personally I don't want to play a game where 1 bullet kills me. Where a wound needs weeks to heal. Where I wander arround crippled if I get hit wherever. The moment you change any of that a game stops being "realistic". You can't put stuff like that in a game. Hence no game can ever be completely realistic.

No game ever claims to be 100% realistic but you've to realize there are a broad amount of audience out there. Red Orchestra and Armed Assault are for once the most realistic Infantry games out there, whilst DCS Black Shark and IL2 Sturmovik are two of the most authentic and realistic flight sims on the market.

Many people prefer these games even if it's a niched market...

I would argu that in the next two years the flight sims are gonna hit a benchmark where its at 98% like flying the real thing.. it's already been proven in DCS which models just about everything correctly.
Title: Re: Bullets.
Post by: Le Celticant on Jan 31, 2010, 07:28:11 PM
Quote from: Brother on Jan 30, 2010, 06:55:54 PM
The voices will stay the same but I think the subtitles and menus will be in the specific language you want, was shown in the Italian demo we saw.

I hope so, there was a report on a French website about a Demo and they said the French voice were horrible.
Like in the French trailer, Lance Henriksen voice is just horrible.
I really hope there's a language selection in the menu and an option to remove subtitle otherwise I'll have to buy a version on some UK websites.
Title: Re: Bullets.
Post by: krazybran on Feb 05, 2010, 12:10:35 AM
I wonder if we can play as a predalien online...
Title: Re: Bullets.
Post by: Kane on Feb 05, 2010, 01:26:48 AM
Quote from: krazybran on Feb 05, 2010, 12:10:35 AM
I wonder if we can play as a predalien online...

No.
Title: Re: Bullets.
Post by: The_Silencer on Feb 05, 2010, 11:45:47 PM
Not in the demo.
Title: Re: Bullets.
Post by: Brother on Feb 05, 2010, 11:52:18 PM
Not in the full version.
Title: Re: Bullets.
Post by: The_Silencer on Feb 05, 2010, 11:53:21 PM
That. And I can perfectly live with that.
Title: Re: Bullets.
Post by: Dusk on Feb 06, 2010, 11:27:49 AM
I wonder why though? Are they saving the Predalien for DLC? Or would they have to re-balance him because he has obviously all of the abilities of an Alien and would also be tank up-close.
Title: Re: Bullets.
Post by: Kane on Feb 06, 2010, 12:12:42 PM
Quote from: Dusk on Feb 06, 2010, 11:27:49 AM
I wonder why though? Are they saving the Predalien for DLC? Or would they have to re-balance him because he has obviously all of the abilities of an Alien and would also be tank up-close.

There will be no gameplay differences between the various skins.
They're not classes with specific abilities, they're just skins.
You'll look different, but that's about it. ;)
Title: Re: Bullets.
Post by: Dusk on Feb 06, 2010, 12:14:06 PM
Then why wouldn't they put a Predalien skin into the MP?
Title: Re: Bullets.
Post by: Kane on Feb 06, 2010, 12:16:44 PM
I don't know.
But not adding a predalien skin is ok with me. I don't like the predalien at all.  :P
Title: Re: Bullets.
Post by: Hive Tyrant on Feb 06, 2010, 01:10:44 PM
Because it's retarded to play as a Predalien but have no extra power/skills/bonuses. Might be fun to have a game mode where it's 3-4 Predators versus a Predalien, actually... like Predator Hunt, but another step up.
Title: Re: Bullets.
Post by: Dusk on Feb 06, 2010, 01:12:26 PM
That would be a little too tough. 3-4 Predators with Alien vision, Smart Discs, Combi-sticks, Plasma Casters and Mines against 1 Predalien?
Title: Re: Bullets.
Post by: Xhan on Feb 06, 2010, 03:38:12 PM
Quote from: Hive Tyrant on Feb 06, 2010, 01:10:44 PM
Because it's retarded to play as a Predalien but have no extra power/skills/bonuses. Might be fun to have a game mode where it's 3-4 Predators versus a Predalien, actually... like Predator Hunt, but another step up.

A PredAlien wouldn't have any bonuses.
Title: Re: Bullets.
Post by: krazybran on Feb 06, 2010, 03:42:22 PM
Quote from: Kane on Feb 05, 2010, 01:26:48 AM
Quote from: krazybran on Feb 05, 2010, 12:10:35 AM
I wonder if we can play as a predalien online...

No.
:'(
Title: Re: Bullets.
Post by: Hive Tyrant on Feb 06, 2010, 06:44:40 PM
Quote from: Xhan on Feb 06, 2010, 03:38:12 PM
Quote from: Hive Tyrant on Feb 06, 2010, 01:10:44 PM
Because it's retarded to play as a Predalien but have no extra power/skills/bonuses. Might be fun to have a game mode where it's 3-4 Predators versus a Predalien, actually... like Predator Hunt, but another step up.

A PredAlien wouldn't have any bonuses.

It wouldn't in-game, no... since impregnating hospitalized women is hardly a multiplayer element.
Title: Re: Bullets.
Post by: VEF214 on Feb 06, 2010, 07:05:10 PM
Quote from: Hive Tyrant on Feb 06, 2010, 06:44:40 PM
Quote from: Xhan on Feb 06, 2010, 03:38:12 PM
Quote from: Hive Tyrant on Feb 06, 2010, 01:10:44 PM
Because it's retarded to play as a Predalien but have no extra power/skills/bonuses. Might be fun to have a game mode where it's 3-4 Predators versus a Predalien, actually... like Predator Hunt, but another step up.

A PredAlien wouldn't have any bonuses.

It wouldn't in-game, no... since impregnating hospitalized women is hardly a multiplayer element.

It would be the next MW2 airport fiasco.
Title: Re: Bullets.
Post by: Hive Tyrant on Feb 06, 2010, 07:12:36 PM
Quote from: VEF214 on Feb 06, 2010, 07:05:10 PM
Quote from: Hive Tyrant on Feb 06, 2010, 06:44:40 PM
Quote from: Xhan on Feb 06, 2010, 03:38:12 PM
Quote from: Hive Tyrant on Feb 06, 2010, 01:10:44 PM
Because it's retarded to play as a Predalien but have no extra power/skills/bonuses. Might be fun to have a game mode where it's 3-4 Predators versus a Predalien, actually... like Predator Hunt, but another step up.

A PredAlien wouldn't have any bonuses.

It wouldn't in-game, no... since impregnating hospitalized women is hardly a multiplayer element.

It would be the next MW2 airport fiasco.

Never played MW2, but isn't that the part where you get to kill children? Someone talked about that before in an IRC channel I frequent.

Anyway... yeah. That's why we don't have the Predalien. :D
Title: Re: Bullets.
Post by: VEF214 on Feb 06, 2010, 08:15:51 PM
Quote from: Hive Tyrant on Feb 06, 2010, 07:12:36 PM
Quote from: VEF214 on Feb 06, 2010, 07:05:10 PM
Quote from: Hive Tyrant on Feb 06, 2010, 06:44:40 PM
Quote from: Xhan on Feb 06, 2010, 03:38:12 PM
Quote from: Hive Tyrant on Feb 06, 2010, 01:10:44 PM
Because it's retarded to play as a Predalien but have no extra power/skills/bonuses. Might be fun to have a game mode where it's 3-4 Predators versus a Predalien, actually... like Predator Hunt, but another step up.

A PredAlien wouldn't have any bonuses.

It wouldn't in-game, no... since impregnating hospitalized women is hardly a multiplayer element.

It would be the next MW2 airport fiasco.

Never played MW2, but isn't that the part where you get to kill children? Someone talked about that before in an IRC channel I frequent.

Anyway... yeah. That's why we don't have the Predalien. :D

It's where you play as a terrorist and clear out an airport full of civilians.
Title: Re: Bullets.
Post by: Xhan on Feb 07, 2010, 02:00:57 AM
Quote from: Hive Tyrant on Feb 06, 2010, 06:44:40 PM
Quote from: Xhan on Feb 06, 2010, 03:38:12 PM
Quote from: Hive Tyrant on Feb 06, 2010, 01:10:44 PM
Because it's retarded to play as a Predalien but have no extra power/skills/bonuses. Might be fun to have a game mode where it's 3-4 Predators versus a Predalien, actually... like Predator Hunt, but another step up.

A PredAlien wouldn't have any bonuses.

It wouldn't in-game, no... since impregnating hospitalized women is hardly a multiplayer element.

PredAlien =/= Queen.
Title: Re: Bullets.
Post by: Hive Tyrant on Feb 07, 2010, 11:00:52 AM
Quote from: Xhan on Feb 07, 2010, 02:00:57 AM
Quote from: Hive Tyrant on Feb 06, 2010, 06:44:40 PM
Quote from: Xhan on Feb 06, 2010, 03:38:12 PM
Quote from: Hive Tyrant on Feb 06, 2010, 01:10:44 PM
Because it's retarded to play as a Predalien but have no extra power/skills/bonuses. Might be fun to have a game mode where it's 3-4 Predators versus a Predalien, actually... like Predator Hunt, but another step up.

A PredAlien wouldn't have any bonuses.

It wouldn't in-game, no... since impregnating hospitalized women is hardly a multiplayer element.

PredAlien =/= Queen.

Have you even seen AvP:R?
Title: Re: Bullets.
Post by: Big Head Ninja on Feb 07, 2010, 11:56:34 AM
Quote from: Hive Tyrant on Feb 07, 2010, 11:00:52 AM
Quote from: Xhan on Feb 07, 2010, 02:00:57 AM
Quote from: Hive Tyrant on Feb 06, 2010, 06:44:40 PM
Quote from: Xhan on Feb 06, 2010, 03:38:12 PM
Quote from: Hive Tyrant on Feb 06, 2010, 01:10:44 PM
Because it's retarded to play as a Predalien but have no extra power/skills/bonuses. Might be fun to have a game mode where it's 3-4 Predators versus a Predalien, actually... like Predator Hunt, but another step up.

A PredAlien wouldn't have any bonuses.

It wouldn't in-game, no... since impregnating hospitalized women is hardly a multiplayer element.

PredAlien =/= Queen.

Have you even seen AvP:R?

I think it's an experience many would like to forget.
Title: Re: Bullets.
Post by: Hive Tyrant on Feb 07, 2010, 11:59:54 AM
Quote from: Big Head Ninja on Feb 07, 2010, 11:56:34 AM
Quote from: Hive Tyrant on Feb 07, 2010, 11:00:52 AM
Quote from: Xhan on Feb 07, 2010, 02:00:57 AM
Quote from: Hive Tyrant on Feb 06, 2010, 06:44:40 PM
Quote from: Xhan on Feb 06, 2010, 03:38:12 PM
Quote from: Hive Tyrant on Feb 06, 2010, 01:10:44 PM
Because it's retarded to play as a Predalien but have no extra power/skills/bonuses. Might be fun to have a game mode where it's 3-4 Predators versus a Predalien, actually... like Predator Hunt, but another step up.

A PredAlien wouldn't have any bonuses.

It wouldn't in-game, no... since impregnating hospitalized women is hardly a multiplayer element.

PredAlien =/= Queen.

Have you even seen AvP:R?

I think it's an experience many would like to forget.

Of course, but that's the Predalien for you. Unless we go back to the AvP games/comics Predalien, which is fine for me.
Title: Re: Bullets.
Post by: Xhan on Feb 07, 2010, 02:53:14 PM
Quote from: Hive Tyrant on Feb 07, 2010, 11:00:52 AM
Quote from: Xhan on Feb 07, 2010, 02:00:57 AM
Quote from: Hive Tyrant on Feb 06, 2010, 06:44:40 PM
Quote from: Xhan on Feb 06, 2010, 03:38:12 PM
Quote from: Hive Tyrant on Feb 06, 2010, 01:10:44 PM
Because it's retarded to play as a Predalien but have no extra power/skills/bonuses. Might be fun to have a game mode where it's 3-4 Predators versus a Predalien, actually... like Predator Hunt, but another step up.

A PredAlien wouldn't have any bonuses.

It wouldn't in-game, no... since impregnating hospitalized women is hardly a multiplayer element.

PredAlien =/= Queen.

Have you even seen AvP:R?

Have you?

Chet was a QUEEN.
Title: Re: Bullets.
Post by: GrimyGhost on Feb 07, 2010, 03:24:49 PM
Quote from: Xhan on Feb 07, 2010, 02:53:14 PM
Quote from: Hive Tyrant on Feb 07, 2010, 11:00:52 AM
Quote from: Xhan on Feb 07, 2010, 02:00:57 AM
Quote from: Hive Tyrant on Feb 06, 2010, 06:44:40 PM
Quote from: Xhan on Feb 06, 2010, 03:38:12 PM
Quote from: Hive Tyrant on Feb 06, 2010, 01:10:44 PM
Because it's retarded to play as a Predalien but have no extra power/skills/bonuses. Might be fun to have a game mode where it's 3-4 Predators versus a Predalien, actually... like Predator Hunt, but another step up.

A PredAlien wouldn't have any bonuses.

It wouldn't in-game, no... since impregnating hospitalized women is hardly a multiplayer element.

PredAlien =/= Queen.

Have you even seen AvP:R?

Have you?

Chet was a QUEEN.
yes but the predalien in the first 2 games was not... and this game is based more on the old games than AVP:R, bar a couple thing like pred mines and the wolf skin..
Title: Re: Bullets.
Post by: Hive Tyrant on Feb 07, 2010, 04:28:50 PM
Quote from: Xhan on Feb 07, 2010, 02:53:14 PM
Quote from: Hive Tyrant on Feb 07, 2010, 11:00:52 AM
Quote from: Xhan on Feb 07, 2010, 02:00:57 AM
Quote from: Hive Tyrant on Feb 06, 2010, 06:44:40 PM
Quote from: Xhan on Feb 06, 2010, 03:38:12 PM
Quote from: Hive Tyrant on Feb 06, 2010, 01:10:44 PM
Because it's retarded to play as a Predalien but have no extra power/skills/bonuses. Might be fun to have a game mode where it's 3-4 Predators versus a Predalien, actually... like Predator Hunt, but another step up.

A PredAlien wouldn't have any bonuses.

It wouldn't in-game, no... since impregnating hospitalized women is hardly a multiplayer element.

PredAlien =/= Queen.

Have you even seen AvP:R?

Have you?

Chet was a QUEEN.

Based on what?  :-\ He came from an ordinary chestburster, from an ordinary Predator. How does that make him a Queen?
Title: Re: Bullets.
Post by: Xhan on Feb 07, 2010, 04:30:18 PM
Because the people making the movie said so?

Did you not notice the Queen crest on the back of her head?
Title: Re: Bullets.
Post by: TJ Doc on Feb 07, 2010, 04:40:51 PM
And the breathing...
Title: Re: Bullets.
Post by: Hive Tyrant on Feb 07, 2010, 04:45:26 PM
Quote from: Xhan on Feb 07, 2010, 04:30:18 PM
Did you not notice the Queen crest on the back of her head?

No, not really. That movie was f**king dark. About the breathing: by the time I saw Aliens and knew the Queen had asthma, I'd already seen Requiem months ago and forgot about the sounds the Predalien made.
Title: Re: Bullets.
Post by: X-SOLDIER on Feb 08, 2010, 10:54:07 PM
Wasn't the idea behind Chet that she was a PredAlien midway through the metamorphosis into a Queen (thus the alternate impregnation method to spawn a large number of guards to protect her & create a hive, before she goes into her full transformation & goes dormant/immobile)? I didn't think that any PredAlien was immediately given the Queen-like reproductive capabilities. I thought it was the fact that Chet was spawned without any Hive/Colony, and was making the change into a Queen that hadn't been showcased in a film before. As far as I know, PredAliens are just slightly tougher Xenomorphs, due to being based on a more tough host species, and Chet's Queen-like features were just due to her transitional metamorphosis.

(On a side note - does anyone have the listings of the confirmed skins for each race from the DM Demo?)


X 8)

Title: Re: Bullets.
Post by: plagiarize on Feb 10, 2010, 05:11:19 PM
Quote from: Xhan on Feb 07, 2010, 04:30:18 PM
Because the people making the movie said so?

Did you not notice the Queen crest on the back of her head?
then they should have said so in their film. they had every chance to.

the people making Alien would have told you that the alien can turn someone into an egg... but that isn't acknowledged in any of the other films because it wasn't shown in the first film. Giger would have told you that fire couldn't kill it... except we all know it can.

Cameron ignored the intentions of the film makers behind the first one... ignored the deleted scenes... and stayed true to what was on screen because that's all anyone really knew for a fact.

if i was making a third AvP movie i'd totally ignore all that nonsense with the predalien impregnating pregnant women. heck i'd find a way to explain it away so it could never happen ever again.

whatever their intentions were is irrelevant to what this game or anything else can and can't do with the universe. we have the final film as it stands (unfortunately). whatever they tried to do... is all kind of secondary to the actual film which fails to establish any such thing.

that kind of stuff is interesting background info, and until something contradicts it, if you like it you can take it as true, but 'the film makers intentions' don't meet my criteria for uncontradictable canon.
Title: Re: Bullets.
Post by: Xhan on Feb 10, 2010, 05:31:14 PM
Quote from: plagiarize on Feb 10, 2010, 05:11:19 PM
Quote from: Xhan on Feb 07, 2010, 04:30:18 PM
Because the people making the movie said so?

Did you not notice the Queen crest on the back of her head?
then they should have said so in their film. they had every chance to.

the people making Alien would have told you that the alien can turn someone into an egg... but that isn't acknowledged in any of the other films because it wasn't shown in the first film. Giger would have told you that fire couldn't kill it... except we all know it can.

Cameron ignored the intentions of the film makers behind the first one... ignored the deleted scenes... and stayed true to what was on screen because that's all anyone really knew for a fact.

if i was making a third AvP movie i'd totally ignore all that nonsense with the predalien impregnating pregnant women. heck i'd find a way to explain it away so it could never happen ever again.

whatever their intentions were is irrelevant to what this game or anything else can and can't do with the universe. we have the final film as it stands (unfortunately). whatever they tried to do... is all kind of secondary to the actual film which fails to establish any such thing.

that kind of stuff is interesting background info, and until something contradicts it, if you like it you can take it as true, but 'the film makers intentions' don't meet my criteria for uncontradictable canon.

They did. Chet was PURPOSEFULLY CHANGED from her original design sculpt to have a have a wedge head, and the two makers and the FX department have stated so flatly. Under your line of logic Lambert was killed by the Alien grabbing a sousaphone and playing "do you think I'm sexy" until her head exploded, because it's not implicit by Ripley saying to the audience exactly HOW she died.

As there is no subsequent film nor depiction of Predator mating to contradict, secondly Preds coming out of AvP1 removed cryo seen had peepees, and they wear metal underwear, kind of odd don't ya think?
Title: Re: Bullets.
Post by: plagiarize on Feb 10, 2010, 05:47:34 PM
Quote from: Xhan on Feb 10, 2010, 05:31:14 PMThey did. Chet was PURPOSEFULLY CHANGED from her original design sculpt to have a have a wedge head, and the two makers and the FX department have stated so flatly.
i missed all the debates when it came out... but the film doesn't flatly state that the predalien is female and a queen. it's the first pred alien we've seen in the films and it looks different to any alien we've seen before, and it does things no other alien has done before too.

yes, the film makers have said it was their intention to establish that she was a queen, and i'm not going to argue with you if you want to think the predalien was, but i'm just saying that since the film didn't establish it, it doesn't make it a FACT that the predalien was a queen.

in Friday the 13th, it was the intention that Jason popping out of the water at the end was just a dream sequence... but it wasn't clear from the film. the sequel established that it WASN'T a dream sequence. that's all i'm saying. i'm not saying the predalien can't have been a queen, just that the film didn't establish it. if i got to make the next AvP movie, just as Cameron changed the intended but unestablished life cycle, i would get to decide if the predalien was a queen or not. that's all i'm saying.

if you want to use 'until we know different' as a rule, i have no problems with that. just don't think that makes people that think differently wrong. anyone telling you though that it wasn't a queen in AvP:R clearly has less evidence to back up that position.

i'm just saying it wasn't ESTABLISHED. we clear?

QuoteUnder your line of logic Lambert was killed by the Alien grabbing a sousaphone and playing "do you think I'm sexy" until her head exploded, because it's not implicit by Ripley saying to the audience exactly HOW she died.
by my logic i think that it isn't exactly clear how Lambert died, but if someone was arguing it happened by sousaphone, i'd think them pretty crazy.

QuoteAs there is no subsequent film nor depiction of Predator mating to contradict, secondly Preds coming out of AvP1 removed cryo seen had peepees, and they wear metal underwear, kind of odd don't ya think?
extended cuts, alternate scenes, etc etc, these often contradict what was in the theatrical. we might like the alternate scenes. we might not. we might like the stuff in the comics and games and books... but it's always seemed to be the way that when it comes to the new film makers making a sequel, that they only hold themselves to what was actually established on screen in the previous theatrical cuts.

all i'm getting at with that, is that if something wasn't established in the film a subsequent movie can change or contradict it, and if something was established and a subsequent movie wants to contradict it, that it'll need to explain why it's inconsistent. if it isn't contradicted, a subsequent movie could establish it... but i think the Alien movie continuity is a pretty good example that the only stuff that's unquestionable is the stuff we saw on screen in the theatricals.
Title: Re: Bullets.
Post by: Xhan on Feb 10, 2010, 06:41:41 PM
So Ricky the pizza ninja is supposed to SAY OMG THROUGH MY POWERS OF DETECTION THAT IS OBVIOUSLY A QUEEN CAUSE I CAN SEE SOME SHOPPED PIXELS THERE...

right.

Aliens and Preds do not speak 21st century American English, and no one has ever seen them before. Do explain how they need to make it any more obvious when they say flatly on camera in interviews and in print "Chet is a Queen" and she has a giant f**king TRIANGLE on her head.
Title: Re: Bullets.
Post by: Chris!(($$))! on Feb 10, 2010, 11:15:13 PM
Quote from: Xhan on Feb 10, 2010, 06:41:41 PM
Preds do not speak 21st century American English
The Pred in P2 said "Mother f**ker" and then the "Elder" Pred said "Take it" But I know what you mean.
Title: Re: Bullets.
Post by: Xhan on Feb 10, 2010, 11:42:56 PM
Quote from: Chris!(($$))! on Feb 10, 2010, 11:15:13 PM
Quote from: Xhan on Feb 10, 2010, 06:41:41 PM
Preds do not speak 21st century American English
The Pred in P2 said "Mother f**ker" and then the "Elder" Pred said "Take it" But I know what you mean.

Repeating without context hardly qualifies as speaking, and neither Dutch nor Danny is around to provide cultural nuance, and Wolf isn't inclined to say anything.
Title: Re: Bullets.
Post by: Drone23 on Feb 10, 2010, 11:54:04 PM
 The Predators can speak English this is backed by the Predator "Finishing" Danny Glover's quote " You are one Ugly" and without him finishing the sentence the Predator does.

The Predator blatantly said "Take it" as you mentioned, thus confirming they speak English, he told him in his own language to "Take it" what more proof do you need? maybe recite the national anthem, then we will believe it.

Predators "From Lore" have had advanced technology I.E FTL travel, invisibility, energy weaponry,sense before man, so why would it be so hard for such an advanced species to learn such a basic dialect, just like every kid on this planet can learn and understand, so can the universes most advanced species.

Just sayin...

Do remember, I wouldn't expect every Predator to speak enlglish, just those who had extensive hunting trips on Earth.
Title: Re: Bullets.
Post by: Xhan on Feb 11, 2010, 03:00:07 AM
We're talking about avp:r, by all means throw up a scene where Wolf quotes Hamlet.

Quotehad advanced technology

There's no evidence they biult any of it, and a race which sees in infrared is going to have a very hard time developing micro fabrication and advanced optics without help.
Title: Re: Bullets.
Post by: plagiarize on Feb 11, 2010, 05:10:25 AM
Quote from: Xhan on Feb 10, 2010, 06:41:41 PM
Aliens and Preds do not speak 21st century American English, and no one has ever seen them before. Do explain how they need to make it any more obvious when they say flatly on camera in interviews and in print "Chet is a Queen" and she has a giant f**king TRIANGLE on her head.
i'm not saying it's easy to get something like that across... i'm just pointing out that they don't in the film itself. all that's in the film is this supposed giant triangle which i totally don't see personally.

if they wanted to establish it was a queen they could have made the predalien look, i don't know, more like a queen?
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fhotblood.files.wordpress.com%2F2008%2F01%2F10-avp-r-predalien-vs-predator_diorama.jpg&hash=67f0664258f6072cba33926ed38e5595a0e78d20)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Froberthood.net%2Fblog%2Fwp-content%2Fuploads%2F2008%2F06%2Falien-queen-aliens.jpg&hash=484f56cdc36ab235b7aa43e81a0f45de86b4a2de)

why is there a debate about it? why do theories abound? why is this thing that is obviously a queen doing something we've never seen a queen do in laying eggs inside people with it's tongue?

i'm just saying that they can state their intentions all they like, but the predalien we saw was so distinct from a queen as to arguably something completely unique. no egg sack. much smaller. completely different crest. mouth much more like a regular aliens than a queen. pipes rather than spikes. one set of knees rather than two....

and i'm not saying you're wrong. i'm just saying that even if the intention was to establish it as a queen, most people who see the film have no idea it's supposed to be a queen so they failed to establish it.

so if other people want to have different theories, why not? like i keep saying, the intention of the original alien was the it went egg -> facehugger -> drone in a cycle that completes when the drone captures a human and morphs them into another egg... but the film didn't establish that, so the sequels and everything else (including the opinions of fans that didn't like the egg morphing idea prior to Aliens being made) weren't beholden to it and did something completely different even though the filmmakers of the original intended the egg morphing route. but i'm sure you'll keep ignoring this point.

it's the soundest theory that it's a queen... but the evidence that exists WITHIN the fiction is tenous at best. 'i can see a triangle head and the queen sort of had a triangular ish head'. sure, it didn't have a queen mouth. or the extra queen arms. or the size of the queen. but that's all irrelevant right?
Title: Re: Bullets.
Post by: Kimarhi on Feb 11, 2010, 06:02:47 AM
Chet was mentioned as being a queen by the crew members, just a young one that hadn't settled down into a nesting procedure yet because of the enemies in her wake.

Of course, like any canon material in the wake of this series its up to the eye of the beholder as to what you accept as your nonfiction regarding the studio's take on canonicity.

The theatricals have all been mentioned as being "it" regarding canon before the DC's and AC's.  Cameron said he preferred his dc of the movie and its the way it was meant to be seen (so do we follow it even though I think the additions add nothing to the story and actually serve to lessen the tension of the film), you have a low level exec mentioning the comic series could be canon (even though its not even feasible or sensical), as well as games trying to worm their way into the standalone series movie storylines (AvP1 and 2 mentioning the 426 jockey telemetry as finding 1201 as well as AvP3 mentioning Ripley). 

I see where your coming from as I had the exact same stance on the subject awhile ago and got into an epic (NERD!) argument about it with a fellow poster here on imdb, but have sense adopted some of his stances.

If it doesn't conflict with other movies in the series, I'll use crew thoughts and opinions as a reference.





Title: Re: Bullets.
Post by: Hive Tyrant on Feb 11, 2010, 10:44:18 AM
I don't give a good goddamn about what the crewmembers have or haven't said. Did I listen to the commentary? Did I watch interviews? No, I only saw the movie, which was so awful I didn't want to have to endure endulging myself in anything related to it. At NO point in the WHOLE film did it ever become clear to me that Chet was anything but a Predalien. A triangle? Please. That movie was too dark to make out ANY details whatsoever. The only reason I know what the Predalien fully looks like is because of the toys and models that were released that depicted the whole thing. And even so, it looks NOTHING like a Queen.

So I automatically assumed that any Predalien can shove his babies down the throat of humans. I didn't have any other Predalien to compare it with. Is that such a weird conclusion?




Title: Re: Bullets.
Post by: S.Y.L on Feb 11, 2010, 11:04:46 AM
Quote from: Xhan on Feb 10, 2010, 05:31:14 PM
Under your line of logic Lambert was killed by the Alien grabbing a sousaphone and playing "do you think I'm sexy" until her head exploded

Under your line of logic... that would`ve been awesome.
plausible too, that song`ll do that to ya.
Title: Re: Bullets.
Post by: plagiarize on Feb 11, 2010, 02:06:28 PM
Quote from: Kimarhi on Feb 11, 2010, 06:02:47 AMIf it doesn't conflict with other movies in the series, I'll use crew thoughts and opinions as a reference.
feel free to. like i say it's the best supported theory and it doesn't contradict anything, so if you want to take the stance of 'until it's contradicted i'll believe it' i have no problems with that. i just don't think it's the kind of thing where you can say someone is wrong for thinking otherwise is all.

it's always seemed to me that filmmakers only go off of what was in the other films rather than the intentions of them. this franchise doesn't have an overlord like say Star Wars has with George Lucas to say 'oh this book and this video game are canon, but the star wars christmas special isn't'.

i love a lot of the extra stuff. i loved the early Dark Horse alien comics when they had Newt, Hicks and Bishop, but when Fincher came to make Alien 3, I'm personally glad he had the freedom to do whatever the hell he wanted so long as it didn't contradict the earlier movies. Cameron's intentions for those characters all went out the window and Fincher was then in charge of where things went.

and then they threw him off the film and totally changed around his film in significant ways that effected the canon (preventing the queen face hugger from becoming canon but cementing the notion that aliens take on traits of their hosts since the alien in 3 is much more dog in design than ox).

i'll openly admit that i prefer to have as little as possible considered canon, because i want whoever makes the next film in the series to have as much creative freedom as possible.
Title: Re: Bullets.
Post by: Xhan on Feb 12, 2010, 07:20:48 AM
Quote from: plagiarize on Feb 11, 2010, 05:10:25 AM
Quote from: Xhan on Feb 10, 2010, 06:41:41 PM
Aliens and Preds do not speak 21st century American English, and no one has ever seen them before. Do explain how they need to make it any more obvious when they say flatly on camera in interviews and in print "Chet is a Queen" and she has a giant f**king TRIANGLE on her head.
i'm not saying it's easy to get something like that across... i'm just pointing out that they don't in the film itself. all that's in the film is this supposed giant triangle which i totally don't see personally.

if they wanted to establish it was a queen they could have made the predalien look, i don't know, more like a queen?
http://hotblood.files.wordpress.com/2008/01/10-avp-r-predalien-vs-predator_diorama.jpg
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Froberthood.net%2Fblog%2Fwp-content%2Fuploads%2F2008%2F06%2Falien-queen-aliens.jpg&hash=484f56cdc36ab235b7aa43e81a0f45de86b4a2de)

why is there a debate about it? why do theories abound? why is this thing that is obviously a queen doing something we've never seen a queen do in laying eggs inside people with it's tongue?

i'm just saying that they can state their intentions all they like, but the predalien we saw was so distinct from a queen as to arguably something completely unique. no egg sack. much smaller. completely different crest. mouth much more like a regular aliens than a queen. pipes rather than spikes. one set of knees rather than two....

and i'm not saying you're wrong. i'm just saying that even if the intention was to establish it as a queen, most people who see the film have no idea it's supposed to be a queen so they failed to establish it.

so if other people want to have different theories, why not? like i keep saying, the intention of the original alien was the it went egg -> facehugger -> drone in a cycle that completes when the drone captures a human and morphs them into another egg... but the film didn't establish that, so the sequels and everything else (including the opinions of fans that didn't like the egg morphing idea prior to Aliens being made) weren't beholden to it and did something completely different even though the filmmakers of the original intended the egg morphing route. but i'm sure you'll keep ignoring this point.

it's the soundest theory that it's a queen... but the evidence that exists WITHIN the fiction is tenous at best. 'i can see a triangle head and the queen sort of had a triangular ish head'. sure, it didn't have a queen mouth. or the extra queen arms. or the size of the queen. but that's all irrelevant right?

So you've seen a mid growth queen in one of the movies? Pix please?

I believe I've already stated there is no subsequent movie, so there is no standing contradiction to the Queen's morphology.

You're perfectly welcome to disregard whatever you'd like.

If you expect to get something meaningful out of an extended examination of it, you might consider divorcing objective from subjective, kind of like what you've failed to do in the Pred attributes thread.

As far as my opinion goes AvP:R and EVERYTHING and I do mean EVERYTHING about it with the sole exception of Brian Tyler's work and the opening titles about it is absolute crap, that doesn't obviate discussing it in an objective light without delving into personal bias.
Title: Re: Bullets.
Post by: plagiarize on Feb 12, 2010, 07:15:07 PM
Quote from: Xhan on Feb 12, 2010, 07:20:48 AM
So you've seen a mid growth queen in one of the movies? Pix please?
my point was a simple one. neither of us have seen a 'mid growth' queen. neither of us know what one looks like either... i was just answering your question asking what more they could have done to establish it as a queen. there was a lot they could of done visually to make it look like one, because I think we both acknowledge the language issues (and of course that the humans in AvP:R are all encountering them for the first time).

could what we saw be what a mid growth queen looks like? of course it could. i was just responding answering your question by pointing out many of the distinctive visual features that are unique to the queen that they could have given to the predalien.

QuoteI believe I've already stated there is no subsequent movie, so there is no standing contradiction to the Queen's morphology.
and i don't disagree. i'm just pointing out that a subsequent movie doesn't have to stay true to the intentions of the previous film makers, only what actually made it on screen. like i said, if you want to go the route of 'until contradicted' that's fine. i just don't think it makes it canon is all.

QuoteYou're perfectly welcome to disregard whatever you'd like.

If you expect to get something meaningful out of an extended examination of it, you might consider divorcing objective form subjective, kind of like what you've failed to do in the Pred attributes thread.
the base attributes are undeniable. whether or not they SHOULD be the way they are is subjective.

whether players should be FORCED to play in character or not, is not an objective opinion, and that's mostly where we disagreed. i didn't mind Predators having an edge in a face to face confrontation because it encouraged Aliens players to act like Aliens, you didn't like it because you felt Aliens shouldn't avoid face to face confrontation out of fear.

totally subjective as is 'are the predators too powerful in melee combat'. are the predators more powerful? objectively true... but as soon as you put the word 'too' in the question, any answer will be subjective.

QuoteAs for my opinion goes AvP:R and EVERYTHING and I do mean EVERYTHING about it with the sole exception of Brian Tyler's work and the opening titles about it is absolute crap, that doesn't obviate discussing it in an objective light without delving into personal bias.
it's subjective whether or not the film makers intentions should be considered canon. we can't really have a fully objective conversation about something like that. how would that go?

'They intended her to be a queen'.
'Did they? I didn't know that.'
'Yes here is the interview.'

what is there to discuss?

i personally love debate, and i find you a very eloquent poster with very strong opinions that you usually back up with solid reasoning. what i don't like is someone who tries to say 'there is no room for debate here' as if there is no subjectivity in these things.

like i say, the position that it was a queen is the best supported argument and it is contradicted by absolutely nothing... so if you want to believe that for as long as it goes uncontradicted (and it probably always will) that's just fine. but what i don't think it's right to do, is to tell people with a different opinion that they are wrong.

that's all.

and yes, AvP:R was dreck. though I guess I see one more minor redeeming feature than you (totally agree on the score) in that i think you could edit it down to a fairly entertaining short movie if you edit out all the bits that don't feature the predator. they did a good job in characterising Wolf and conveying his feelings and thought processes given that he had to do everything through body language. whether that was the direction or Ian Whyte I could only really guess.